Zershar_Vemod wrote: »So, another thread about people who haven't played a MMO before wanting TESO to be like a single player TES game..?
Zershar_Vemod wrote: »So, another thread about people who haven't played a MMO before wanting TESO to be like a single player TES game..?
Yes, in fact I'd better like it to be multiplayer co-op game
ZOS_LenaicR wrote: »Hi there,
@Urmi, Please refrain from replying to discussion threads for the sole purpose of “bumping” them. This is considered to be a form of spam because it does not add to the discussion in a constructive or meaningful way.
This is not allowed, per our Code of Conduct.
Thanks for your understanding.
Moonscythe wrote: »This is a serious question so don't flame me. I'm totally new to MMOs so I don't know how classes work there but won't opening the class system in ESO further unbalance the game? Won't it open itself to the people who like to make a "god" class and then complain about the game being to easy? People are already complaining about builds or classes being over-powered; wouldn't a classless system make it worse faster?
In abstract, I agree with removing classes because I like to tweak my builds from the beginning so I can do what my idea of a class should be able to but can't we already do that to some extent? I can make a sneaky mage it just takes a bit longer to acquire the weapons and skills. That being the case I can be whoever I want with some thought and a bit of time. Is this a case of impatience?
Moonscythe wrote: »This is a serious question so don't flame me. I'm totally new to MMOs so I don't know how classes work there but won't opening the class system in ESO further unbalance the game? Won't it open itself to the people who like to make a "god" class and then complain about the game being to easy? People are already complaining about builds or classes being over-powered; wouldn't a classless system make it worse faster?
In abstract, I agree with removing classes because I like to tweak my builds from the beginning so I can do what my idea of a class should be able to but can't we already do that to some extent? I can make a sneaky mage it just takes a bit longer to acquire the weapons and skills. That being the case I can be whoever I want with some thought and a bit of time. Is this a case of impatience?
well except for the fact that with classes you can't really be what you want to be, i can be a sneaky mage as a sorc and use the destro staff, but you know what? i don't particularly like the destro staff skills and if i'm a NB i don't have any mage-like abilities to use, the sorc tree has some of the best mage-like abilities out there (the mages guild has a few but they mostly suck) but i can't use those abilities because they are locked to the sorc class, so i'm pretty much out of luck as a vet rank+ NB and have to reroll and waste more time doing the same content i just did, and wait, what if i get bored of being a mage and want some holy abilities, guess what, sorc aren't templars that have the only holy abilities in the game and have instant heals, so there goes another char and time i must waste lvling another char through THE SAME content for a third time, it gets real old real fast, and thats my problem with the class system in a (i tried to be) brief summery
FrauPerchta wrote: »When I heard/read that in ESO the game was going to be opened up so you could play however you wished to play I assumed that meant there would be no class structure just a large assortment of skills that you could choose from that were based on your level and ability "power" the skill through your attribute allocation.
i.e. if the Whack-A-Mole skill requires 33 Stamina to use it once then you can't take the skill if your Stamina pool is only 30. Put some points into Stam to reach 33 then whack away with Whack-A-Mole to your heart's content or you drain your Stamina pool
ZOS_LenaicR wrote: »Hi there,
@Urmi, Please refrain from replying to discussion threads for the sole purpose of “bumping” them. This is considered to be a form of spam because it does not add to the discussion in a constructive or meaningful way.
This is not allowed, per our Code of Conduct.
Thanks for your understanding.
THIS is why i hate ZOS customer service, hey how about you fix the fact that i haven't been able to LOG INTO THE GAME THAT IS PAYING YOUR BILLS for about 2 DAYS NOW, huh? you guys barely ever answer and say anything relevent all you do is comment about ridiculous things like this, idc about bumps, i could care less, be relevent and stop trolling forums just to say useless things like CODE OF CONDUCT great, fix your game ZOS, fix your game....
Yup. Sadly this game seems all about forcing directions on us. And with far too few options to go along with it.Tannakaobi wrote: »But this system is new, it's neither classes or no classes. It's direction with options.
If you opened up all the skill lines you would actually be taking away options. As each class has over powered skills and you would need them all to compete.
Weapon skills would become even more useless.
Ridiculous idea. You can already play as whatever ROLE you want. Classless systems are incredibly hard to balance - they are already having a hard time balancing classes as it is. It makes no sense to make it even more difficult.
Tannakaobi wrote: »ZOS_LenaicR wrote: »Hi there,
@Urmi, Please refrain from replying to discussion threads for the sole purpose of “bumping” them. This is considered to be a form of spam because it does not add to the discussion in a constructive or meaningful way.
This is not allowed, per our Code of Conduct.
Thanks for your understanding.
THIS is why i hate ZOS customer service, hey how about you fix the fact that i haven't been able to LOG INTO THE GAME THAT IS PAYING YOUR BILLS for about 2 DAYS NOW, huh? you guys barely ever answer and say anything relevent all you do is comment about ridiculous things like this, idc about bumps, i could care less, be relevent and stop trolling forums just to say useless things like CODE OF CONDUCT great, fix your game ZOS, fix your game....
I think you are mistaking job roles. I did a job for Rolls Royce, as much as I'd like too I can not make plane engines.
Be realistic guys who complains unlocking all skill lines would be too OP. Obviously the skills and passives would have to be revised and adapted to cross overs! A no class system is not new, Ultima Online was/is classless. It's just that since this is an Elder Scrolls themed mmorpg, we were expecting more freedom/choices.
Ridiculous idea. You can already play as whatever ROLE you want. Classless systems are incredibly hard to balance - they are already having a hard time balancing classes as it is. It makes no sense to make it even more difficult.