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Should clasess be taken out in the near future ?

  • TicToc
    TicToc
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    It is already more flexible than almost every other MMORPG out there.

    There has to be balance in the game. You can balance skills withing a set, but you can't balance every skill against every other skill. There will be god builds, and everyone will have them. What we will end up with is far less variety than we see now.

    In a single player game you can get away with being that flexible, but you don't have that luxury in an MMO.
  • glitchmaster999
    glitchmaster999
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    Getting rid of the classes would be horrible, what should be done is the implementation of class changes.
  • spinedoc
    spinedoc
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    Yes I want classes to be taken out (I want more variety)
    I voted YES take classes out. I would LOVE to just concentrate on one character and not have to do alts. Yes alts is a sickness and I am definitely sick, I love to experience variety and see what other "classes" do. For a perfect example of a classless system which relies on content updates which include more skills look at The Secret World. That game has a very nice skill based system that is very interesting.

    Another reason to not have classes is to not have to repeat all the quests again that I did at VR levels. What a massive downer knowing that my alt will be doing the same exact freakin quests all over again.
  • Urmi
    Urmi
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    Yes I want classes to be taken out (I want more variety)
    spinedoc wrote: »
    I voted YES take classes out. I would LOVE to just concentrate on one character and not have to do alts. Yes alts is a sickness and I am definitely sick, I love to experience variety and see what other "classes" do. For a perfect example of a classless system which relies on content updates which include more skills look at The Secret World. That game has a very nice skill based system that is very interesting.

    Another reason to not have classes is to not have to repeat all the quests again that I did at VR levels. What a massive downer knowing that my alt will be doing the same exact freakin quests all over again.


    Sad to see that most people just sya no cause its to hard or it would take to long
  • Enkil
    Enkil
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    Yes I want classes to be taken out (I want more variety)
    It's not like this idea is totally unfathomable.. they Devs already said it was something they debated about internally... clearly the wrong side lost. And there are fun & succesful MMO's that do not have classes.

    Just check out the way ArcheAge is implementing classes. Why should we have to play another MMO if we don't want classes when Elder Scrolls has always been the preeminent no-class RPG? It doesn't make sense.
    Edited by Enkil on May 29, 2014 4:15AM
  • moXrox
    moXrox
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    No - the current "class" system is alraedy too open

    Its always bad to have "a million build options".
    Hard to balance and at the end people use a handfull of fotm builds anyway.


    Edited by moXrox on May 29, 2014 4:27AM
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  • tordr86b16_ESO
    tordr86b16_ESO
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    Yes I want classes to be taken out (I want more variety)
    Yes, I want ESO to become a real elder scrolls game, not the mutant we have now. Building a tank, healer or dps should be up the the individual to come up with and not the current "template" setup we have right now.
  • apterous
    apterous
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    Yes I want classes to be taken out (I want more variety)
    definetly would go for nightblade/sorc hybrid
  • moXrox
    moXrox
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    Yes, I want ESO to become a real elder scrolls game, not the mutant we have now. Building a tank, healer or dps should be up the the individual to come up with and not the current "template" setup we have right now.

    You can do this right now and decide if you want to be a tank/healer or dps.
    In addition you can choose even what weapon you can take for each class.
    You can choose whatever armor you wan to wear.

    Each "class" has the same options.
    Edited by moXrox on May 29, 2014 4:32AM
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  • tordr86b16_ESO
    tordr86b16_ESO
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    Yes I want classes to be taken out (I want more variety)
    moXrox wrote: »
    Yes, I want ESO to become a real elder scrolls game, not the mutant we have now. Building a tank, healer or dps should be up the the individual to come up with and not the current "template" setup we have right now.

    You can do this right now and decide if you want to be a tank/healer or dps.
    In addition you can choose even what weapon you can take for each class.
    You can choose whatever armor you wan to wear.

    Each "class" has the same options.

    No, the current system is ***. Nightblades are stuck with stealth abilities, Templars are stuck with healing abilities and Dragonknights are stuck with Damage and Tanking abilities, DK's can never become better at healing than a Templar and neither can a Nightblade.


    Edited by tordr86b16_ESO on May 29, 2014 4:37AM
  • moXrox
    moXrox
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    moXrox wrote: »
    Yes, I want ESO to become a real elder scrolls game, not the mutant we have now. Building a tank, healer or dps should be up the the individual to come up with and not the current "template" setup we have right now.

    You can do this right now and decide if you want to be a tank/healer or dps.
    In addition you can choose even what weapon you can take for each class.
    You can choose whatever armor you wan to wear.

    Each "class" has the same options.

    No, the current system is ***. Nightblades are stuck with stealth abilities, Templars are stuck with healing abilities and Dragonknights are stuck with Damage and Tanking abilities, DK's can never become better at healing than a Templar and neither can a Nightblade.


    This is not all true.

    For example:
    NB are very strong healers at the moment due to their ressource management.
    NB are great Boss tanks.
    Templar can be a 100% dodge tank.
    Edited by moXrox on May 29, 2014 4:40AM
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  • Darrett
    Darrett
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    moXrox wrote: »
    Yes, I want ESO to become a real elder scrolls game, not the mutant we have now. Building a tank, healer or dps should be up the the individual to come up with and not the current "template" setup we have right now.

    You can do this right now and decide if you want to be a tank/healer or dps.
    In addition you can choose even what weapon you can take for each class.
    You can choose whatever armor you wan to wear.

    Each "class" has the same options.

    No, the current system is ***. Nightblades are stuck with stealth abilities, Templars are stuck with healing abilities and Dragonknights are stuck with Damage and Tanking abilities, DK's can never become better at healing than a Templar and neither can a Nightblade.


    Actually, Nightblades -are- better healers than Templars. Ever looked at Siphoning Attacks?

  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    perhaps not removes classes, but add more world skills that can be obtained through hard work, and when i mean hard work, i mean dailies that make a mandatory time limit of 10+ days of one time quests to obtain.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Yes I want classes to be taken out (I want more variety)
    you guys didn't get it. you're stuck with set of abilities and if you want new ones you HAVE to reroll a new toon, which I cannot make myself do with the current leveling system. I NEVER want to do 3x faction worth of quests EVER again.

    again, eso does not feel like a elder scrolls game - it only has the painting, i guess some people are happy watching the paint dry...
    Edited by tordr86b16_ESO on May 29, 2014 4:47AM
  • moXrox
    moXrox
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    you guys didn't get it. you're stuck with set of abilities and if you want new ones you HAVE to reroll a new toon, which I cannot make myself do with the current leveling system. I NEVER want to do 3x faction worth of quests EVER again.

    again, eso does not feel like a elder scrolls game - it only has the painting, i guess some people are happy watching the paint dry...

    I dont understand, you can level up several weapon and armor types and most of the class skills. You can still level up abilities/armor and weapons at endgame/pvp.
    Music Channel:
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  • Enkil
    Enkil
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    Yes I want classes to be taken out (I want more variety)
    It's so funny people defend this current system as if it is balanced or readily lends itself to being properly balanced.

    So the 4 made-up classes are enough for you?? Lets think about it from the perspective of a new player...

    /sarcasm

    Weapons... total freedom
    • No Ultimates tho!!!
      How can anyone inflict damage on their opponent with a weapon?!?

    • Two-handed weapons
      No, No, No.. you need to use a sword and shield or use a staff as your two-handed weapon. Anything else would be suicide.

    • Dual-weapons
      Come on.. everyone know a staff is way better. Sure it looks good and intimidating but really..



    Armor... total freedom
    • Heavy armor
      It's all about armor and health. Don't worry... you can just wear light armor and use skills to reach the soft cap in armor. Same thing with spell resists. Just join the Fighter's guild. Highly recommended. As far as health regen goes, there is no problem.. soft-caps are your friend.
    • Medium armor
      It's okay.. in fact if you wear medium armor, your healing will be better when using a healing staff.. because what do you know.. a healing staff is a weapon. Forget about that pesky restoration school... sounds theoretical to me.
    • Light armor
      This is where it's at tho! Even though most people don't want to wear a dress.. they will hold their noses and do it because it means you can use all of your abilities more often and not have any down time. What more could you ask for?



    Skills... ??
    • Guild Skills
      They're well done but are very hard to level. Don't fret tho.. scour the map for every possible lore book you can find because reading lore books makes your Destruction skills better you know...

    • Class skills
      Why not just play some totally made up, non-lore friendly class skill lines never before seen in Elder Scrolls. We are are in a Dark Age yo.. let's make everything up from scratch and pretend the past and future are irrelevant... Dragon+Knight.. well 1+1=2 so why not.

    • You want to be a Healer..
      Well just play a Templar because... well all healers are devoted to Solar/Sun worship and smite their enemies with the power of Dawn's Wrath... Oh and btw, if you want to be most effective at healing you must use a healing staff. We are aware that there is a "Restoration school" of magic that does not require the use of a certain weapon type but... well nevermind that... you need to use a Restoration staff.

      Oh, the name Templar conjures up an image of a heavy armor-wearing, shield-bearing warrior you say? Nonsense.. Who wears heavy armor these days?? Everyone knows with Light armor you expend less magicka and it's all about magicka these days.

    • Oh, You want to be a scout instead?
      Sorry.. we only allow nightblades around these parts. Most of your powers will be magicka based. Sure, you may have an excellent constitution and great reserves of stamina, and want to use a bow.. but weapon choice is so secondary.. it's more important that you have a plethora of magicka based abilities to chose from...

      Sure there are Scouts and Rangers all about in Tamriel but we'd rather not talk about that.

    • So.. you'd rather be a tank then?
      Well even though Templar sounds like a tank.. it's meant to be a healer.. why not become a DragonKnight? everyone likes dragons.. you can even pretend you have their talons and root anyone you encounter.... but just so you know, you would be way better off wearing light armor and using a destruction staff.. but you can still have "Knight" in your name

    • And after all that you want to be a mage huh?
      Unforunately, it's not that simple. If you want to be a pyromancer.. well you may want to be a Dragonknight or a Templar (sun=fire... right?)... Don't you want be a stormcaller and shoot lighting bolts all over the place. I know, I know there are the Illusion, Destruction, Conjuration, Alteration and Restoration schools of magic but.. but.. well you need to call yourself a Sorcerer if you want to conjure anything.. and likewise if you want to use destruction magic you must wield a staff...

    /sarcasm off
    Edited by Enkil on May 29, 2014 6:15AM
  • tordr86b16_ESO
    tordr86b16_ESO
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    Yes I want classes to be taken out (I want more variety)
    Enkil wrote: »
    It's so funny people defend this current system as if it is balanced or readily lends itself to being properly balanced.

    So the 4 made-up classes are enough for you?? Lets think about it from the perspective of a new player...

    /sarcasm

    Weapons... total freedom
    • No Ultimates tho!!!
      How can anyone inflict damage on their opponent with a weapon?!?

    • Two-handed weapons
      No, No, No.. you need to use a sword and shield or use a staff as your two-handed weapon. Anything else would be suicide.

    • Dual-weapons
      Come on.. everyone know a staff is way better. Sure it looks good and intimidating but really..



    Armor... total freedom
    • Heavy armor
      It's all about armor and health. Don't worry... you can just wear light armor and use skills to reach the soft cap in armor. Same thing with spell resists. Just join the Fighter's guild. Highly recommended. As far as health regen goes, there is no problem.. soft-caps are your friend.
    • Medium armor
      It's okay.. in fact if you wear medium armor, your healing will be better when using a healing staff.. because what do you know.. a healing staff is a weapon. Forget about that pesky restoration school... sounds theoretical to me.
    • Light armor
      This is where it's at tho! Even though most people don't want to wear a dress.. they will hold their noses and do it because it means you can use all of your abilities more often and not have any down time. What more could you ask for?



    Skills... ??
    • Guild Skills
      They're well done but are very hard to level. Don't fret tho.. scour the map for every possible lore book you can find because reading lore books makes your Destruction skills better you know...

    • Class skills
      Why not just play some totally made up, non-lore friendly class skill lines never before seen in Elder Scrolls. We are are in a Dark Age yo.. let's make everything up from scratch and pretend the past and future are irrelevant... Dragon+Knight.. well 1+1=2 so why not.

    • You want to be a Healer..
      Well just play a Templar because... well all healers are devoted to Solar/Sun worship and smite their enemies with the power of Dawn's Wrath... Oh and btw, if you want to be most effective at healing you must use a healing staff. We are aware that there is a "Restoration school" of magic that does not require the use of a certain weapon type but... well nevermind that... you need to use a Restoration staff.

      Oh, the name Templar conjures up an image of a heavy armor-wearing, shield-bearing warrior you say? Nonsense.. Who wears heavy armor these days?? Everyone knows with Light armor you expend less magicka and it's all about magicka these days.

    • Oh, You want to be a scout instead?
      Sorry.. we only allow nightblades around these parts. Most of your powers will be magicka based. Sure, you may have an excellent constitution and great reserves of stamina, and want to use a bow.. but weapon choice is so secondary.. it's more important that you have a plethora of magicka based abilities to chose from...

      Sure there are Scouts and Rangers all about in Tamriel but we'd rather not talk about that.

    • So.. you'd rather be a tank then?
      Well even though Templar sounds like a tank.. it's meant to be a healer.. why not become a DragonKnight? everyone likes dragons.. you can even pretend you have their talons and root anyone you encounter.... but just so you know, you would be way better off wearing light armor and using a destruction staff.. but you can still have "Knight" in your name

    • And after all that you want to be a mage huh?
      Unforunately, it's not that simple. If you want to be a pyromancer.. well you may want to be a Dragonknight or a Templar (sun=fire right?)... Don't you want be a stormcaller and shoot lighting all over the place. I know, I know there are the Illusion, Destruction, Conjuration, Alteration and Restoration schools of magic but.. but.. well you need to call yourself a Sorcerer if you want to conjure anything.. and likewise if you want to use destruction magic you must wield a staff...

    /sarcasm off

    Sums up everything nicely why this entire system should be reworked. Otherwise I won't be calling ESO elder scrolls, may as well call it generic copy paste guild wars mmorpg.

  • reagen_lionel
    reagen_lionel
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    As much as I'd like this game to become classless. its just much too late for that now.

    They really should had made all characters classless from the start. Now its just inconceivable to do with people's characters already invested so heavily in it.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Yes I want classes to be taken out (I want more variety)
    As much as I'd like this game to become classless. its just much too late for that now.

    They really should had made all characters classless from the start. Now its just inconceivable to do with people's characters already invested so heavily in it.

    They can do it, however, I doubt we will see such big changes anytime soon. Perhaps in an expansion if they ever dare to really make this an genuine elder scrolls game.
  • Zarkaz
    Zarkaz
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    There will be only 4 builds, solo target, aoe, heal, tank. Atleast now we can have varity of each single build spreaded in 4 clases. And it will never happen, more classes posible, classic tes system is not.

    However i would gladly see tes system implemented but as it is, with no weapon/armor ability only perks, only magick and race abilities and something simmilar to Thu'um in a new way.
  • Enkil
    Enkil
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    Yes I want classes to be taken out (I want more variety)
    4 builds in an MMO? 4 classes in MMO? it's either do away with classes... or add a ton (15+) new classes.

    Why is heavy armor subpar?
    Why is anything stamina based subpar?
    Why is magicka the supreme end-all be-all?

    The game is trying to be two things at once.. Freedom of weapon and armor but made-up restricted classes (and their skills) that are totally out of balance.

    Go back to the Elder Scrolls formula and figure it out... balance weapons amongst all weapons.. armor amongst all armor..... and skills amongst all skills.
    Edited by Enkil on May 29, 2014 6:32AM
  • Preachan
    Preachan
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    Yes I want classes to be taken out (I want more variety)
    moXrox wrote: »
    No - the current "class" system is alraedy too open

    Its always bad to have "a million build options".
    Hard to balance and at the end people use a handfull of fotm builds anyway.

    I don't see why limiting the people is a good thing.
    And why is it so bad, if people play their character like they want?

    Sure, in TSW for example (with its completly free character system which I would love to see here), there are a few endgame builds which are considered cookie cutter builds, and are broadly used.
    But on your way to endgame, you can play whatever you want. And if you invest some time in optimizing your character in endgame, you can skip the cookie cutter build and still play, what's best & most fun to you, with no one complaining.

    No problems there.

    In PVP, there are a few very powerfull builds. So the fun is to counter them.
    Which is possible, even if not easy sometimes.

    Sure, sometimes abilities are changed, there is testing after each huge patch, but I don't see the difference to ESO at that point.
  • Memnock
    Memnock
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    Yes I want classes to be taken out (I want more variety)
    neeks13 wrote: »
    Memnock wrote: »
    neeks13 wrote: »
    I'd rather not PvP against the same overpowered build that people come up with for the flavor of the month.

    Doesn' that happen right now to an extent ? I mean everyone complains the DKs are the strongest class followed by the Sorc , and the other

    The difference that a classles system would bring is the fact that you have a wider variety of skill lines at your disposal compared to have 3 lines restricted to a class , i think the NBs would be extremely happy to ditch their broken lines , and focus their play stile to something else that helps then.

    Also , without classes , there wouldn't be a cookie cutter build to rule them all , since a classles system would offer more ways to counter that particular build , because of the wide spread variety found in a game completely free of class restrictions.

    Imagine everyone taking all the overpowered spells from the DK tree, and then from the sorcerer tree. How much fun does a game like that sound

    I think that a lot of Templar and NBs , will be extremely happy to to have a change of pace from their Broken trees. Even now after the patch NBs are still not working properly , at least that is what a few guild mates told me , can't be sure since i don't play one or the other.

    Besides , if everyone has access to all the skill lines , how can you call them OP ? At that point everyone can be on par with everyone else. Maybe a few tweacks would be in order to bring the rest of the trees up to the same level as the ones you see as OP , but at that point , the player base , would not see the disadvantages of having broken passives in a skill line and be stuck with it , as the NB was/is , since they can spec into something else and leave that one , untill it is fixed.

  • Wintersage
    Wintersage
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    Yes I want classes to be taken out (I want more variety)
    moXrox wrote: »
    I dont understand
    Then you might want to educate yourself on the subject.
    you can level up several weapon and armor types
    Yup. Sadly, these aren't class-based skills. And aren't on par with said skills. See above about edu-macation.
    and most of the class skills.
    You mean a quarter? As in 1/4th? That's not really anyone's definiton of "most".
    You can still level up abilities/armor and weapons at endgame/pvp
    What's that got to do with the discussion at hand?

  • idk
    idk
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    No classed and the game becomes just a vanilla waste of digital space. Granted, some skills could use some tweaking but every class has a strength and we all have access to many skill of the same skill lines to augment our class strengths. Eliminate classes and basically we end up with 4 builds in the game an nothing more. Tank, heal, rDPS and mDPS. A poll for this, seriously?

    Someone please nerf the ability to create polls. There, I asked for my first nerf ever.
  • Skjoldur
    Skjoldur
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    Yes I want classes to be taken out (I want more variety)
    you guys didn't get it. you're stuck with set of abilities and if you want new ones you HAVE to reroll a new toon, which I cannot make myself do with the current leveling system. I NEVER want to do 3x faction worth of quests EVER again.

    again, eso does not feel like a elder scrolls game - it only has the painting, i guess some people are happy watching the paint dry...

    That's why I think they should have made the class skill lines learnable in the first place. I don't want to do all those quests again though some are very good.
  • glitchmaster999
    glitchmaster999
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    Getting rid of the classes would be horrible, what should be done is the implementation of class changes.
  • Wintersage
    Wintersage
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    Yes I want classes to be taken out (I want more variety)
    No classed and the game becomes just a vanilla waste of digital space.
    Vanilla? Really? In a game where no two characters need be similar? Thinking you might have the wrong flavor there.
    Granted, some skills could use some tweaking but every class has a strength
    Spoken like someone just looking to pray at the altar of the holy trinity. Aren't there enough games like that out there? (Non-ES games, I mean.)
    and we all have access to many skill of the same skill lines to augment our class strengths.
    More of the same "weapon/armor/world/guild" skills herpderp to justify why those skills are indeed open to everyone yet class skills aren't. A non-argument.
    Eliminate classes and basically we end up with 4 builds in the game an nothing more. Tank, heal, rDPS and mDPS.]
    And we get down to it. The holy trinity. And yet...given that you listed 4 builds, and there are 4 classes, and "every class" has a strength....and they seem to match...well. Congrats. Welcome to your vanilla waste of digital space. Because there apparently weren't enough already.
    A poll for this, seriously? Someone please nerf the ability to create polls. There, I asked for my first nerf ever.
    Now this we can agree entirely on. Every other thread seems to be another useless poll. Were it ZOS posting the polls, I'd be all for it. (Assuming that they ever bothered to read the results) but player polls? I could cheerfully do without.
    Edited by Wintersage on May 29, 2014 10:01AM
  • Wintersage
    Wintersage
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    Yes I want classes to be taken out (I want more variety)
    And then I double-posted.

    Epic.
    Edited by Wintersage on May 29, 2014 10:01AM
  • Enkil
    Enkil
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    Yes I want classes to be taken out (I want more variety)
    Every class could use some tweaking?? there are only 4 g-dam classes!?!

    How in the world would you surmise that eliminating classes we would only end up with 4 builds.....???

    Lets look at some possible examples...

    I am going to take the Liberty (LOL) of using traditional Elder Scrolls skills in my examples.. this is only a small sample as the possibilities are vast:

    Restoration + Heavy Armor + Destruction = Offensive self-healing Battlemage
    Restoration + Light Armor + Destruction = Mage Assassin
    Restoration + Med Armor + Bow = Ranged Healer
    Restoration + Heavy Armor + Shield/One-handed = Front line Healer/pure-healer
    Illusion + Medium Armor + Bow = Chameleon/Stealth Archer
    Illusion + Medium Armor + Destruction = Mage Assassin
    Conjuration + Heavy Armor + offensive weapon = Daedric Warrior
    Conjuration + Heavy Armor + Shield/One-handed = Daedric Tank
    Conuration + Light Armor + (any) weapon = Pet class
    Destruction + Heavy armor + Two-Hand = Offensive Spellsword
    Destruction + Med Armor + Archer = Stealth Arcane Archer
    Destruction + Light Armor + Staff = Wizard/Sorcerer

    I could go on and on ad infinitum, but I think you get the point....

    This game could be SO MUCH MORE.....

    Why should we settle for less?? The hard-core MMO players are going to leave because this game doesn't have its footing yet and might not for a while..... Why cater to those players?

    To be frank, this game has so many issues, the only way it is still hanging on is the "Elder Scrolls" in the title. Simply because of that..... I will likely be here til the end. That is a luxury very few developers are ever afforded. We need to make sure the Dev's recognize that and made it a true Elder Scrolls MMO!.
    Edited by Enkil on May 29, 2014 10:22AM
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