If they took away classes, then how would people be able to complain about who's OP when we'll all be the same class?
Unhappy gamers want/need to be happy being unhappy; or is it happy gamers need/want to be unhappy being happy....
Dagnabbit! Now I'm all confused.
I understand certain classes may have real problems. And pointing them out or asking the developers to fix them is perfectly understandable. But please stop with this balance nonsense. Because the whole point of different classes is to provide imbalances between different characters so the player can use these strengths to their advantage.
david271749 wrote: »david271749 wrote: »I don't understand how removing classes would add more variety to the game. Unless you mean to say just make all of the class skill lines available to everyone? I'm not sure.
Anyway - to those complaining about balance. I am growing tired of this word.
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Life isn't balanced. Video games aren't either. The only way you are going to have a perfect balance between classes is if you gave everyone the exact same skills and attributes - which would make for an extremely boring game.
Either you are having fun playing your class or you aren't. That's what matters. Everyone doesn't need to have the same DPS for example else the game is broken or this class or that class is OP. I have seen this mentality obliterate the gameplay on so many games other games that I am becoming frustrated with it.
I understand certain classes may have real problems. And pointing them out or asking the developers to fix them is perfectly understandable. But please stop with this balance nonsense. Because the whole point of different classes is to provide imbalances between different characters so the player can use these strengths to their advantage.
Yes take out the classes and make everything readily available for anyone to pick and choose as they please and eventually maybe add more skill lines in the future
It's an interesting idea.
Perhaps they could give each class their own guild and allow players to join them in order to make those skill lines available.
That would be a cool idea. You'd be limited to five in game guilds and five player guilds. That way, you couldn't grab all the passives available.
I don't agree on the limit of 5 in game guilds limit lol then you're still limited
So, where do you draw the line? Should we get more ability slots and bars too? Should we not have skill points at all and just have access to everything? What is your idea of a perfect character system?
david271749 wrote: »I'm not trying to argue, OP. What is your idea of a perfect character system?
Those voting no are aparently mostly afraid that they'll loose their OP'd build and will finaly become a target of someone else, what, on top of getting not fun for them, is the way it should be played because only that way it will cease to be build dependent and become skill dependent. I want be competitive with every weapon / armor combination and depend more on strategicaly invested skill points into complementary skills and fast reactions to situation in combat.
Then it will finaly become fun for everyone, not just those who chose systematicaly OP'd builds and have fun of killing everyone else within a second. It tells nothing about skill.
Crisscross wrote: »I understand certain classes may have real problems. And pointing them out or asking the developers to fix them is perfectly understandable. But please stop with this balance nonsense. Because the whole point of different classes is to provide imbalances between different characters so the player can use these strengths to their advantage.
Not exactly. The term you're looking for is asymmetry. Starcraft is an example of a game with asymmetrical balance. Battlefield is an example of a game with symmetrical balance. Just FYI on the semantics. When people ask for balance, they're asking for fairness, not sameness. I don't think anyone wants ESO to have symmetrical balance.
What dissapointed me about the classes was that you actually CAN'T play a warrior, or a mage, or a rogue.
Rogue:
You can't be the usual daggers wielder rogue because ALL your spells doesn't require any weapons, they not only cost mana making any sense but when you use your assassin spells you cast a red magical dagger?
Tannakaobi wrote: »If you remove the classes everyone becomes the same min/max character. PVP would be ruined further.
Not really , the game already kinda has a balance , its the amount of Magicka/Health/Stamina , then on top of that it can be balanced further , and ! There are already people doing the Min/Max so whats the difference ?
Tannakaobi wrote: »Tannakaobi wrote: »If you remove the classes everyone becomes the same min/max character. PVP would be ruined further.
Not really , the game already kinda has a balance , its the amount of Magicka/Health/Stamina , then on top of that it can be balanced further , and ! There are already people doing the Min/Max so whats the difference ?
The difference is that now you have 4 options for a min/max, no need to take away from that.
I don't disagree that PVP needs work in other area's. Personally I think the weapon skills should be brought more in line with the class skills in terms of power. That would really open things up.
I say add a couple more classes. Add a couple more general skill lines and improve the weapon skills to be as good as the class skills.
Tannakaobi wrote: »If you remove the classes everyone becomes the same min/max character. PVP would be ruined further.
Not really , the game already kinda has a balance , its the amount of Magicka/Health/Stamina , then on top of that it can be balanced further , and ! There are already people doing the Min/Max so whats the difference ?
Tannakaobi wrote: »Tannakaobi wrote: »If you remove the classes everyone becomes the same min/max character. PVP would be ruined further.
Not really , the game already kinda has a balance , its the amount of Magicka/Health/Stamina , then on top of that it can be balanced further , and ! There are already people doing the Min/Max so whats the difference ?
The difference is that now you have 4 options for a min/max, no need to take away from that.
I don't disagree that PVP needs work in other area's. Personally I think the weapon skills should be brought more in line with the class skills in terms of power. That would really open things up.
I say add a couple more classes. Add a couple more general skill lines and improve the weapon skills to be as good as the class skills.
/Sighs at classes its a old thing of the past that needs to be flushed down the toilet with WoW, its old , we need something new and this is a great way to start
Tannakaobi wrote: »If you remove the classes everyone becomes the same min/max character. PVP would be ruined further.
Not really , the game already kinda has a balance , its the amount of Magicka/Health/Stamina , then on top of that it can be balanced further , and ! There are already people doing the Min/Max so whats the difference ?
because 1/4 people respeccing to best build is still better than ALL of them. But since NB and templar are really lacking so far, some people ALREADY rerolled, rather than being killed every 10 minutes with class that can only perform in 1vs1 PvP situations.. and have little to zero chance on dealing with a pack of VR mobs or most elites
I'm adamant on this subject. If they remove classes, this game will turn into CounterStrike. Because even better shooters have CLASSES.
Tannakaobi wrote: »Tannakaobi wrote: »Tannakaobi wrote: »If you remove the classes everyone becomes the same min/max character. PVP would be ruined further.
Not really , the game already kinda has a balance , its the amount of Magicka/Health/Stamina , then on top of that it can be balanced further , and ! There are already people doing the Min/Max so whats the difference ?
The difference is that now you have 4 options for a min/max, no need to take away from that.
I don't disagree that PVP needs work in other area's. Personally I think the weapon skills should be brought more in line with the class skills in terms of power. That would really open things up.
I say add a couple more classes. Add a couple more general skill lines and improve the weapon skills to be as good as the class skills.
/Sighs at classes its a old thing of the past that needs to be flushed down the toilet with WoW, its old , we need something new and this is a great way to start
But this system is new, it's neither classes or no classes. It's direction with options.
If you opened up all the skill lines you would actually be taking away options. As each class has over powered skills and you would need them all to compete.
Imagine the crit. bonus from the ND's stealth with the hardest hit from the DK with the escape of Bolt and then the sun beams from the temp, then repeat. It would take a little more thought but there is the problem. Weapon skills would become even more useless.
Tannakaobi wrote: »Tannakaobi wrote: »Tannakaobi wrote: »If you remove the classes everyone becomes the same min/max character. PVP would be ruined further.
Not really , the game already kinda has a balance , its the amount of Magicka/Health/Stamina , then on top of that it can be balanced further , and ! There are already people doing the Min/Max so whats the difference ?
The difference is that now you have 4 options for a min/max, no need to take away from that.
I don't disagree that PVP needs work in other area's. Personally I think the weapon skills should be brought more in line with the class skills in terms of power. That would really open things up.
I say add a couple more classes. Add a couple more general skill lines and improve the weapon skills to be as good as the class skills.
/Sighs at classes its a old thing of the past that needs to be flushed down the toilet with WoW, its old , we need something new and this is a great way to start
But this system is new, it's neither classes or no classes. It's direction with options.
If you opened up all the skill lines you would actually be taking away options. As each class has over powered skills and you would need them all to compete.
Imagine the crit. bonus from the ND's stealth with the hardest hit from the DK with the escape of Bolt and then the sun beams from the temp, then repeat. It would take a little more thought but there is the problem. Weapon skills would become even more useless.
Take out the Passives that are over powered and put in different ones maybe more for CCS or maybe longer times instead of major crit bonuses or damage bonuses
Those voting no are aparently mostly afraid that they'll loose their OP'd build and will finaly become a target of someone else, what, on top of getting not fun for them, is the way it should be played because only that way it will cease to be build dependent and become skill dependent. I want be competitive with every weapon / armor combination and depend more on strategicaly invested skill points into complementary skills and fast reactions to situation in combat.
Then it will finaly become fun for everyone, not just those who chose systematicaly OP'd builds and have fun of killing everyone else within a second. It tells nothing about skill.
Those voting no are aparently mostly afraid that they'll loose their OP'd build and will finaly become a target of someone else, what, on top of getting not fun for them, is the way it should be played because only that way it will cease to be build dependent and become skill dependent. I want be competitive with every weapon / armor combination and depend more on strategicaly invested skill points into complementary skills and fast reactions to situation in combat.
Then it will finaly become fun for everyone, not just those who chose systematicaly OP'd builds and have fun of killing everyone else within a second. It tells nothing about skill.
I am a dual wielding NB. We are certainly not OP.
ian.freybourgerb16_ESO wrote: »I'll have to go with keep them on this poll, only because I think balance would be impossble with a complely free for all system.
david271749 wrote: »Nazon_Katts wrote: »And while we're at it, bring back pre-Skyrim character attributes, gain SP through skill usage and level by acquiring them. Stat increase, based on three most used/highest skill-lines, should be static, however, otherwise we'd end up with a way too big gap between players and some seriously gimped characters.
Yeah. Nobody would craft on their main.