I'd rather not PvP against the same overpowered build that people come up with for the flavor of the month.
Doesn' that happen right now to an extent ? I mean everyone complains the DKs are the strongest class followed by the Sorc , and the other
The difference that a classles system would bring is the fact that you have a wider variety of skill lines at your disposal compared to have 3 lines restricted to a class , i think the NBs would be extremely happy to ditch their broken lines , and focus their play stile to something else that helps then.
Also , without classes , there wouldn't be a cookie cutter build to rule them all , since a classles system would offer more ways to counter that particular build , because of the wide spread variety found in a game completely free of class restrictions.
I like the classes. They give variety - a SnB NB or DK will have different builds trying to utilize class skills for their specific purpose: dmg or def.
If there were no classes we would have much less skills and in the end there would be only like 6 working builds - each for the different weapon.
Imagine everyone taking all the overpowered spells from the DK tree, and then from the sorcerer tree. How much fun does a game like that sound
I'd rather not PvP against the same overpowered build that people come up with for the flavor of the month.
Doesn' that happen right now to an extent ? I mean everyone complains the DKs are the strongest class followed by the Sorc , and the other
The difference that a classles system would bring is the fact that you have a wider variety of skill lines at your disposal compared to have 3 lines restricted to a class , i think the NBs would be extremely happy to ditch their broken lines , and focus their play stile to something else that helps then.
Also , without classes , there wouldn't be a cookie cutter build to rule them all , since a classles system would offer more ways to counter that particular build , because of the wide spread variety found in a game completely free of class restrictions.
Imagine everyone taking all the overpowered spells from the DK tree, and then from the sorcerer tree. How much fun does a game like that sound
Sorry guys. A No-class-system is impossible in MMOs.
What's going to happen: After a couple of weeks a handful of very strong builds will be discovered and the a lot of players would use this build to stay competitive.
This would effect PVP and PVE.
Uni-Damage Dealers anyone? Same build, same play style - boring.
Also an endless cycle of nerfs would occur because always new OP combinations would be discovered.
Classes prevent this because many people won't reroll for a class they think is OP.
Balancing is also a lot easier with a class system in place
This sounds like more variety but actually prove to be the opposite.
it's sad to see people try to ruin a game because they don't understand how balancing works in MMOs
theres already flavors of the month and OP classes it happens all the time...(WoW)
people already reroll and play the OP classes i've seen plenty of posts confirming it on here (and um EVERY MMO IN EXISTENCE)
either way they are going to be balancing OP skills, theres really no difference between having classes and no classes in this aspect and if it does make it slightly easier, so what? we PAY THEM, this is their JOB their WORK it is not FUN FUN EASY NO STRESS TIME
all your doing is limiting player char variety by keeping classes
it's sad to see people try to ruin a game because they don't understand how balancing works in MMOs
I understand completely. I used to to be the a class advocate for the far more interactive Shadowbane dev team for the Channeler class. In that game there were 20+ classes and 50+ disciplines. That game also was totally focused on PvP with open world PvP on the entire map except safeholds and newb island, so balance was paramount. Somehow they pulled it off just fine with all those possible class/discipline possibilities.
A robust, fully fleshed out, balanced class system is desirable and indeed preferable in most MMOs.
This however, is not just any MMO... it is Elder Scrolls. In all of the previous titles, there are no class restrictions. If you picked a class, it was just a name an you still had access to all of the skills.
And where are your arguments?
You obviously don't know how balance in MMOs work.
I agree with you it would be great to have no classes and freedom.
But you will have to find a mmo without pvp.
MMOs without classes are unbalanceable.
Like I said before this would remove the variety and destroy the game.
The result would be an endless balancing death cycle.
I understand completely. I used to to be the a class advocate for the far more interactive Shadowbane dev team for the Channeler class. In that game there were 20+ classes and 50+ disciplines. That game also was totally focused on PvP with open world PvP on the entire map except safeholds and newb island, so balance was paramount. Somehow they pulled it off just fine with all those possible class/discipline possibilities.
A robust, fully fleshed out, balanced class system is desirable and indeed preferable in most MMOs.
This however, is not just any MMO... it is Elder Scrolls. In all of the previous titles, there are no class restrictions. If you picked a class, it was just a name an you still had access to all of the skills.
You said it yourself. This is a MMO with an ES title and not ES - sadly.
It's just not possible.
Noone wants to be a Sorc.I want to keep skill choice, but I do not want to be bound to my class only. Sometimes I want to be a templar and sometimes I want to be dd (DK). Now I can only be a Nightblade - some say it is perfect tank, but somehow I can not prove it on top instances.
And where are your arguments?
You obviously don't know how balance in MMOs work.
I agree with you it would be great to have no classes and freedom.
But you will have to find a mmo without pvp.
MMOs without classes are unbalanceable.
Like I said before this would remove the variety and destroy the game.
The result would be an endless balancing death cycle.
where are your arguments? i can look at any past MMO and see there are always endless balancing cycles and FOM it's just common in any MMO
as for the pvp i honestly think in pvp abilities should be tweaked to work better for pvp and not try and make pvp and pve have the same abilities and try and balance the two, but thats a whole other set of arguments i don't feel like having lol
they aren't unbalanceable at all there are several MMOs w/o classes that seem to work just fine (can't think of any off the top of my head but you are free to google) and in the end its really not all that different from balancing classes just there are no artificial barriers between the skills (and like i said even if its harder they are not paid to take the easy road)
I say no as classless will just encourage cookie cutter builds of the most OPed abilities from each class for the varying roles.
I'd rather not PvP against the same overpowered build that people come up with for the flavor of the month.
p.hurst1b16_ESO wrote: »Leave them as they are for now.
Add special out of class lines.
Add a new class once every couple of years. They should add a class that relies on Stamina.