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Should clasess be taken out in the near future ?

  • Arthur_Spoonfondle
    Arthur_Spoonfondle
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    Wintersage wrote: »

    That's not a problem related to a classless MMO, that's just shoddy skill lines that need overhauling. Because they should be all created equal.

    No they shouldn't. Some classes do more damage but, are also more fragile needing more care to avoid death, whilst others do less damage but, are tougher with much greater survivability. You can then choose which best suits your playstyle. I like playing the glass cannon, the need for more care, to avoid death, concentrates the mind.

    All skill lines created equal is a recipe for boredom.



  • Iceman_mat
    Iceman_mat
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    I say yes so I can Stack all the defensive bonus from all the skill tree's (defense stacking) so that people can complain about that on the forums

    I say no so I can point out that other then the base skill tree (sorc, temp, w.e) you can do w.e the *** you want (weapon, magic, summon, all) and be flamed that you can't

    Note: I am currently level 36, leveling sword and shield to 20 after have leveled double dagger, 2 hander, bow, and resto staff to at least 20+, without stats added (attributes).

    Now hate on me nubs
    -Cheers
  • oxygen_boarderb16_ESO
    No I don't want ZOS to take out classes (I want to keep classes as they are)
    It was already bad when everyone switched to bash builds for pvp once that was discovered.

    The funny part about giving everyone all the same thing, is, even though there's tons of options, most people pigeon hole to one "elite" build basically killing variety.
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • Dev
    Dev
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    So, another thread about people who haven't played a MMO before wanting TESO to be like a single player TES game..?

    So, another response where no real value is added. If there are reasons which support keeping the skills locked then it may help the conversation to say them versus attempting to belittle the other side.

    This is not about it being like a single player game as much as one which is worth playing. Besides the most painful fact is: their single player games made them money and a strong fan base, their current MMO is a laughing stock in all reviews and fast approaching the point of no return.

    Lets see, based on the opinions i have read on these forums:
    Night Blade has half of its skills broken, Templar was recently broken, Sorc is OP and DK is fairly strong. Other skill lines such as Vamp was too OP and WW has severe underperformance issues.

    is this really supposed to be just Sorcs & DKs?


  • Dev
    Dev
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    As an example of a reason why classes should not be removed, consider how little time it would take for all the PVPers to start posting, in the forums, that stealthers in heavy armour, with pets out and firing spells from cover, are ruining PVP because they steamroll the enemy every time and are unstoppable, with their healing spells keeping them alive when they get found. With so many skill points available, it could happen.

    You are right, there will be that scenario.. on both sides of the alliance though.

    When both sides have access to the same firepower, neither can be OP.
  • Muletide
    Muletide
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    In theory it sounds free and fun, but I believe the reality would be different.

    I foresee a population of "flavor of the month" builds, groups lacking diversity, and builds trying to do it all, but spreading the character too thin to really be good at one "class" style. I'm not even going to go into the PvP nerf-storm fiasco this would cause.

    I have a 48 DK, a 30 Sorcerer, 25 Templar, and a 10 NB. I enjoy each of the different classes and how much you have to vary your playing/combat style between each to succeed.

    In my opinion, tightening the bolts on the current classes and then expanding to more classes in future patches is the way to go. Expanding on the World skill lines would be cool too, maybe a Lich skill line or a Green Pact Warrior that is a druid archetype.

    Edited by Muletide on May 28, 2014 4:07PM
  • Mission
    Mission
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    Yes I want classes to be taken out (I want more variety)
    Main reason there shouldn't be classes is the fact that the game already is catered toward playing one character. Since you can do all the quests on him/her with the veteran content and all. Why not take it a step further and make it so you can try out all classes on one character.
    Edited by Mission on May 28, 2014 4:08PM
  • Sakiri
    Sakiri
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    Anvos wrote: »
    I say no as classless will just encourage cookie cutter builds of the most OPed abilities from each class for the varying roles.

    Pretty much this.

    Everyone would be encouraged to build the same.
  • Mission
    Mission
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    Yes I want classes to be taken out (I want more variety)
    Sakiri wrote: »
    Anvos wrote: »
    I say no as classless will just encourage cookie cutter builds of the most OPed abilities from each class for the varying roles.

    Pretty much this.

    Everyone would be encouraged to build the same.

    Isn't that kind of what classes do as well. People realize one class is powerful with certain abilites. So you start seeing a lot of them as that. Till another fotm rolls around

  • Bouvin
    Bouvin
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    Yes I want classes to be taken out (I want more variety)
    No classes would feel more like Elder Scrolls and less like MMO of the month.
  • Bouvin
    Bouvin
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    Yes I want classes to be taken out (I want more variety)
    I'd also like to note, while the votes on this are about 50/50, the majority of comments are by people who voted Yes.
  • Sakiri
    Sakiri
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    Mission wrote: »
    Sakiri wrote: »
    Anvos wrote: »
    I say no as classless will just encourage cookie cutter builds of the most OPed abilities from each class for the varying roles.

    Pretty much this.

    Everyone would be encouraged to build the same.

    Isn't that kind of what classes do as well. People realize one class is powerful with certain abilites. So you start seeing a lot of them as that. Till another fotm rolls around

    At least it shifts between classes. Classless system? No tank, healer or dps build. Just one build that does everything.
  • Mission
    Mission
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    Yes I want classes to be taken out (I want more variety)
    Sakiri wrote: »
    Mission wrote: »
    Sakiri wrote: »
    Anvos wrote: »
    I say no as classless will just encourage cookie cutter builds of the most OPed abilities from each class for the varying roles.

    Pretty much this.

    Everyone would be encouraged to build the same.

    Isn't that kind of what classes do as well. People realize one class is powerful with certain abilites. So you start seeing a lot of them as that. Till another fotm rolls around

    At least it shifts between classes. Classless system? No tank, healer or dps build. Just one build that does everything.

    Barely anyone seems to play a tank or healer anyway...at least in my experiences as a dps queing up for things.

  • Grao
    Grao
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    No, I don't think ZoS should remove the class system entirely. Instead, I wish choosing a class was done in game. That would be rather interesting.
  • Jedi467
    Jedi467
    Soul Shriven
    Yes I want classes to be taken out (I want more variety)
    I'm voting yes with the assumption that removing the classes leads to all current class lines becoming available to all players.

    Some have noted this wouldn't fix OP builds, but this way everyone could have equal access and level the playing field while Zenimax fixes particular skills.

    Though this might result in some redundancy of available skills.

    As for "one build to do everything", if you can come up with a way to tank, dps, and heal just as effectively as a dedicated build to any one of those 3 with only the weapon swap and 6 skills per weapon system, i would love to see it.
  • KerinKor
    KerinKor
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    Urmi wrote: »
    I personally hate classes , for obvious reasons ( More OP classes than others) . Also less variety when it comes to making your dream character :)
    What a totally fatuous poll.

    RPGs are BASED on classes or similar constructs. What kind of RPG is it when there are no classes?

    Ludicrous idea.
  • Pyatra
    Pyatra
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    Hard to even give an opinion when we don't have more information on the Spell Crafting system coming up.
  • Nox_Aeterna
    Nox_Aeterna
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    Yes I want classes to be taken out (I want more variety)
    KerinKor wrote: »
    Urmi wrote: »
    I personally hate classes , for obvious reasons ( More OP classes than others) . Also less variety when it comes to making your dream character :)
    What a totally fatuous poll.

    RPGs are BASED on classes or similar constructs. What kind of RPG is it when there are no classes?

    Ludicrous idea.

    hehehehe

    They are called:

    The Elder Scrolls

    Funny , im quite sure i heard the name before , but i cant fit it , maybe if i look at the top of this page...
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • MaxBat
    MaxBat
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    Preachan wrote: »
    ... Still, I would love the game even more without classes.

    And, frankly, I would hate it.

    Classless systems end up with every character being very close to the same. In fact, I'm not wild about the four class system - I would like to see more.

    Edit: What's really funny is the selection for "Yes, I want talking classes out" lists "more variety" as the reason. Except, read the thread. It's not about variety; everyone ends up with the same DK or Sorc build.
    Edited by MaxBat on May 28, 2014 6:42PM
    "Funny that magic doesn't work when a mace caves in your skull."

    Playing on a PC, NA Server, since that very first day ...
  • fyrefenix
    fyrefenix
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    Yes I want classes to be taken out (I want more variety)
    classless system would be better as you could allocate different skills if something is nerfed. you would have more freedom , and you would not have to worry if your class is useless like a templar is lol, you could just change skills
    Natjur ✭✭✭
    4:24PM
    There is currently only two classes in this game, DK and Sorcs.
    Templar's and NB are just 'extras' that have not been removed yet.
  • srfrogg23
    srfrogg23
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    I'm going to say no to this. It's not because I love the class system, though, but because it is a necessary constraint for a multiplayer RPG. I personally love the freedom offered by the single player TES games and have been playing since the release of Morrowind, but those games are not subject to the same issues that multiplayer games have to account for. There were some incredibly powerful builds available in those games that could almost be classified as "game breaking".

    Let's say hypothetically that the classes were removed from the game, and all of the class skills are made available to all characters, it is inevitable that the more savvy members of the game will discover combinations of skills that will damn near make them invincible. The advantages that those players would gain would have a detrimental impact on the level of enjoyment that other players will experience during their play sessions, especially in the aspect of PVP. Once that happens the only way to balance the potential builds will result in a homogenization that will destroy any potential for uniqueness or play styles.

    Different people may use different skills, but they will essentially all perform the same general set of functions, which will make them different in name only.

    Having classes on the other hand allows for a much larger variety of builds and play styles despite the immediately apparent limitations that initially seem arbitrary. But because different classes have different design philosophies they will inherently be different from the other classes. This makes players, well me, feel as though I am playing a different character from others when I am on my NightBlade.

    In short, classes seem to be a necessary evil for MMORPGs in order to ensure that players can feel "unique" while still having access to viable skills during their time in-game.
    Edited by srfrogg23 on May 28, 2014 7:00PM
  • drktksnub18_ESO
    No I don't want ZOS to take out classes (I want to keep classes as they are)
    More variety in class skills but keep classes. or more skill lines. Altho it is alot already. not complaining. spellcrafting!!!!!
  • JosephChip
    JosephChip
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    Your poll is flawed.
    Taking out classes means LESS variety, not more.
    Common mistake of people who think rules have the effect of reducing freedom instead of creating it.
  • Mission
    Mission
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    Yes I want classes to be taken out (I want more variety)
    It's not that it creates more variety. It creates more options. Your the one that chooses to be like everyone else if you do so choose... Also, with no classes, its less reason to have to create an alt. I know there are altaholics out there, but not everyone is one, and still want to experience all the game has to offer. Can't play that way and have Classes in the game.

    And as far as people finding combinations that make them invincible, can't the same thing happen with classes. I mean look at what the dk/vamp was. Oped builds get nerfed, new fotm's take over rinse and repeat. It happens with or without classes. So it's not about variety, cause classes lock you into their set of variety. It's about the choice on how you want to role.

    Sure you may not be the uber player cause you didn't choose the path everyone else did. If everyone was worried about roling the perfect uber build, no one would role templars/nightblades. But people still do.
  • Huckdabuck
    Huckdabuck
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    I've seen some really interesting polls but this has got to be one of the dumbest....EVER!
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • MaxBat
    MaxBat
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    Urmi wrote: »
    Sabbatus wrote: »
    Ridiculous idea. You can already play as whatever ROLE you want. Classless systems are incredibly hard to balance - they are already having a hard time balancing classes as it is. It makes no sense to make it even more difficult.


    Annnnnnnddddd another person saying *It'ssssss tooooo haarrrdddd*

    It's what they are payed to do ..

    So this really isn't a poll at all, in the sense that you're interested in hearing other people's opinions. This is you with an idea and trying to find as many people who agree with you as possible - while attacking the rest.

    Nice. You could have left the poll out.
    "Funny that magic doesn't work when a mace caves in your skull."

    Playing on a PC, NA Server, since that very first day ...
  • Huckdabuck
    Huckdabuck
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    Dev wrote: »
    So, another thread about people who haven't played a MMO before wanting TESO to be like a single player TES game..?

    So, another response where no real value is added. If there are reasons which support keeping the skills locked then it may help the conversation to say them versus attempting to belittle the other side.

    This is not about it being like a single player game as much as one which is worth playing. Besides the most painful fact is: their single player games made them money and a strong fan base, their current MMO is a laughing stock in all reviews and fast approaching the point of no return.

    Lets see, based on the opinions i have read on these forums:
    Night Blade has half of its skills broken, Templar was recently broken, Sorc is OP and DK is fairly strong. Other skill lines such as Vamp was too OP and WW has severe underperformance issues.

    is this really supposed to be just Sorcs & DKs?


    Have you played all 4 classes yet or are you just basing your flawless opinion on those biased opinions? I mean seriously sometimes you really should troll (try) harder. The one true reason to keep the classes alive is due to the broken developers logic of making you take a character to VR12 by going through all 3 of the factions to reach end game. Without different classes there is absolutely no need/functionality of rolling an alt (an MMO staple of life) to take up more time so they can actually put together nonPvP "end game content".
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • Rev Rielle
    Rev Rielle
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    No I don't want ZOS to take out classes (I want to keep classes as they are)
    Urmi wrote: »
    Rev Rielle wrote: »
    The concept of ESO was: Play as any class you want, not Play as classsless you want.

    This. So much this.
    It won't happen. It shouldn't happen. The system's fine the way it is, there is already so much freedom. We don't need anymore.

    Sounds kind of like a crappy opinion honestly lol , I'm pretty sure that not how everyone feels

    Well that goes a long way to exposing your character I guess, and your comprehension skills. Perhaps I'm wrong though and you merely quoted the wrong post? Or maybe you don't understand how forums work? No where did we say we spoke for everyone, or assumed our opinion was commonly held, but somehow you seem to think you do? That's curious.

    Those that don't understand seem to lack imagination and any ability to think outside the square *shrugs*. It's semantics anyways, classes are not going to be removed.
    Edited by Rev Rielle on May 28, 2014 9:49PM
    If you can be anything, be kind.
  • Blackwidow
    Blackwidow
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    Yes I want classes to be taken out (I want more variety)
    The concept of ESO was: Play as any class you want, not Play as classsless you want.

    Right, that was Elder Scrolls.
  • Demli
    Demli
    No I don't want ZOS to take out classes (I want to keep classes as they are)
    Already flexible enough letting you use whatever weapon, armor, guild skills and soul magic you want, each of which comes with a skill line that transcends class.

    Without class skills being locked to classes it would be very hard to balance, and way too many skills would go unused as "the best" ones would be favored.
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