Hi All, wanted to follow up here. We have seen the feedback around Pulse Ganker. We know the combat team is investigating and we are sending this thread and video along to assist with their review. Nothing to update now on next steps, but the feedback is known. Appreciate everyone sharing their feedback on this and overall meta concerns.
TheAwesomeChimpanzee wrote: »
Indeed thank you for proving my point. You are not getting one shot on a real setup piloted by a real player. Also signet is only better in the threads of war build which is usually not what most pulse gankers are running.
Well as I said, it sometimes IS killing me in one GCD, even with my absurdly tanky stats. In any case, even if it doesn't always instantly kill me, dealing upwards of a 30k burst in one GCD from 28 meters away in stealth to a target with 4k CR and 40k SR w/20%+ flat mitigation really is indefensible.
It isn't hard to find examples of what this setup is capable of. No need to pretend like it is weaker than it actually is.
You made a point earlier suggesting that Ball groupers are the ones complaining about this build, but truthfully I think they probably are the least impacted by it. From my experience the oppressive ranged damage coming from this setup & variants of it, as well as the general ranged status spam with signet, basically makes the pvp experience hell for anyone who isn't being enormously cross healed or standing in a large group where they can't be targeted by it. I certainly doubt the impact it may have on ball groups outweighs the frustration it is causing amongst everybody else.
But you don’t need to make claims like you were fully buffed, had zero debuffs on you, had no other external incoming damage besides the gank itself, and were fully focused on the game, then say the build is straight up one-shotting you. With the stats you provided, that is not realistically true unless the ganker had something like 90%+ crit rate and every relevant status effect procced during the gank, which is basically a one-in-a-million scenario.
albertberku wrote: »But you don’t need to make claims like you were fully buffed, had zero debuffs on you, had no other external incoming damage besides the gank itself, and were fully focused on the game, then say the build is straight up one-shotting you. With the stats you provided, that is not realistically true unless the ganker had something like 90%+ crit rate and every relevant status effect procced during the gank, which is basically a one-in-a-million scenario.
https://forums.elderscrollsonline.com/en/discussion/comment/8473912/#Comment_8473912
https://forums.elderscrollsonline.com/en/discussion/comment/8475544/#Comment_8475544
https://forums.elderscrollsonline.com/en/discussion/comment/8475589/#Comment_8475589
Doesnt look like 90%+ crit rate to me and signet builds proc every status effect on the first combined hit almost all the time, Poisoned, Chilled, Concussioned, Burned, Sundered. This video is a single instance, but just need to spend 10 minutes in Cyrodiil to confirm that.
Right now, there is no normal PvP build out there that this kind of gank combo is not going to do at least 30k hp dmg in a single GCD. Yeah, you will not get one-shotted by just a single one at full hp when not in fight that is true.
albertberku wrote: »I could be, that doesnt make what is written there automatically a buffoon, if they are true. 2 + 2 always equals to 4. Doesnt matter who says it. Again, starting to insult the person when there are no counterarguments present. Nice way to discuss.
albertberku wrote: »By dismantled you mean you just copy pasted a damage mitigation formula from somewhere else you dont understand yourself, and called the calculations very "complex" in this game, said i lack the knowledge and left the discussion. And then afterwards i explained how i used that exact formula you copy pasted and how the calculations are made in this game for everyone to understand correctly. If that is your definition of being dismantled...
https://forums.elderscrollsonline.com/en/discussion/comment/8475589/#Comment_8475589
So, in the end what do we exactly need?
1 - Not be in active combat.
2 - Have 0 debuffs on you.
3 - Be fully buffed. This includes proccing Rallying, being on defensive bar for Major Protection, etc.
4 - Have 35k+ hp. 35k+ resistances.
(Optionally) 5 - Still be able to do decent damage (a.k.a use a DK or Subclass DD Line build/proc sets).
And you will only lose 80% of your hp and not get oneshotted in a single GCD by someone sneaking 40m away. That is without using any Ultimates or investing in penetration/crit. Looks perfectly reasonable to me.
Urzigurumash wrote: »Imagine calling the person providing gameplay clips AND doing actual quantitative analysis a buffoon. That should tell any neutral party which side is the honest side here.
Nice work @albertberku . This forum needs more like you.
Urzigurumash wrote: »Imagine calling the person providing gameplay clips AND doing actual quantitative analysis a buffoon. That should tell any neutral party which side is the honest side here.
Nice work @albertberku . This forum needs more like you.
Avran_Sylt wrote: »albertberku wrote: »By dismantled you mean you just copy pasted a damage mitigation formula from somewhere else you dont understand yourself, and called the calculations very "complex" in this game, said i lack the knowledge and left the discussion. And then afterwards i explained how i used that exact formula you copy pasted and how the calculations are made in this game for everyone to understand correctly. If that is your definition of being dismantled...
https://forums.elderscrollsonline.com/en/discussion/comment/8475589/#Comment_8475589
So, in the end what do we exactly need?
1 - Not be in active combat.
2 - Have 0 debuffs on you.
3 - Be fully buffed. This includes proccing Rallying, being on defensive bar for Major Protection, etc.
4 - Have 35k+ hp. 35k+ resistances.
(Optionally) 5 - Still be able to do decent damage (a.k.a use a DK or Subclass DD Line build/proc sets).
And you will only lose 80% of your hp and not get oneshotted in a single GCD by someone sneaking 40m away. That is without using any Ultimates or investing in penetration/crit. Looks perfectly reasonable to me.
I mean... It does?
The gank setup failed. Now you have time to roll-dodge, heal-block back up, and be on alert/start using mobility detection pots. That ganker is not going to win a 1v1, and to setup that burst again they need to re-up at the very least crystal weapon.
If you're a DK gain 50% damage reduction to ranged and gain mobility to chase them down via wings.
And #2 & #3 are more or less the same thing if you're using monomyth: backbar when not in combat, frontbar when in combat.
TheAwesomeChimpanzee wrote: »Avran_Sylt wrote: »albertberku wrote: »By dismantled you mean you just copy pasted a damage mitigation formula from somewhere else you dont understand yourself, and called the calculations very "complex" in this game, said i lack the knowledge and left the discussion. And then afterwards i explained how i used that exact formula you copy pasted and how the calculations are made in this game for everyone to understand correctly. If that is your definition of being dismantled...
https://forums.elderscrollsonline.com/en/discussion/comment/8475589/#Comment_8475589
So, in the end what do we exactly need?
1 - Not be in active combat.
2 - Have 0 debuffs on you.
3 - Be fully buffed. This includes proccing Rallying, being on defensive bar for Major Protection, etc.
4 - Have 35k+ hp. 35k+ resistances.
(Optionally) 5 - Still be able to do decent damage (a.k.a use a DK or Subclass DD Line build/proc sets).
And you will only lose 80% of your hp and not get oneshotted in a single GCD by someone sneaking 40m away. That is without using any Ultimates or investing in penetration/crit. Looks perfectly reasonable to me.
I mean... It does?
The gank setup failed. Now you have time to roll-dodge, heal-block back up, and be on alert/start using mobility detection pots. That ganker is not going to win a 1v1, and to setup that burst again they need to re-up at the very least crystal weapon.
If you're a DK gain 50% damage reduction to ranged and gain mobility to chase them down via wings.
And #2 & #3 are more or less the same thing if you're using monomyth: backbar when not in combat, frontbar when in combat.
Indeed, the meta build succeeded at surviving the gank, and once the encounter became even, the meta solo build had the advantage. However, not everyone plays meta solo builds. In fact, most people do not.
That is something both solo 1vX players and pulse gankers abuse about Cyrodiil gameplay. The casual playerbase enables ranged pulse gankers to one-shot a large portion of players, just as it enables 1vXers to effectively fight outnumbered. That is simply the reality of Cyrodiil.
TheAwesomeChimpanzee wrote: »Urzigurumash wrote: »Imagine calling the person providing gameplay clips AND doing actual quantitative analysis a buffoon. That should tell any neutral party which side is the honest side here.
Nice work @albertberku . This forum needs more like you.
Gameplay clips that I and several other players have already broken down, dissected, and provided genuine feedback on across multiple threads. He’s reposting them here because he can’t cope with the fact that the builds in those clips are completely unprepared, not just for this gank, but for Cyrodiil gameplay as a whole.
And yes, I called the player in those clips a buffoon. Not because he provided gameplay footage, but because after multiple people explained exactly what was wrong, he chose to ignore all of it and repost the same examples as if the criticism never happened.
Urzigurumash wrote: »TheAwesomeChimpanzee wrote: »Urzigurumash wrote: »Imagine calling the person providing gameplay clips AND doing actual quantitative analysis a buffoon. That should tell any neutral party which side is the honest side here.
Nice work @albertberku . This forum needs more like you.
Gameplay clips that I and several other players have already broken down, dissected, and provided genuine feedback on across multiple threads. He’s reposting them here because he can’t cope with the fact that the builds in those clips are completely unprepared, not just for this gank, but for Cyrodiil gameplay as a whole.
And yes, I called the player in those clips a buffoon. Not because he provided gameplay footage, but because after multiple people explained exactly what was wrong, he chose to ignore all of it and repost the same examples as if the criticism never happened.
Look I get eso has a steep learning curve. Not everybody wants to put in the hard work to learn how to properly fight, people enjoy the easy way out with 2 shot ranged ganking. I get it. You get home after a long day, you wanna relax and rack up some Ks the easy way, not stess or struggle against opponents who have nothing better to do than work on their builds and practice their gameplay. On top of that, you hop on the forum to share some laughs and you get hit with the "your favorite past time shouldn't exist".
Wow. That's rough. Nobody wants to hear that.
But the good news is, there's ton of resources out there to help you. www.alcast.com, he has this great build called Ebon and Alkosh, its what all the meta tanks are wearing. Give it a try, learn the tricks your opponents use against you, like Sun Tzu said "If you know the enemy and know yourself, you need not fear the result of a hundred battles."
Avran_Sylt wrote: »TheAwesomeChimpanzee wrote: »Avran_Sylt wrote: »albertberku wrote: »By dismantled you mean you just copy pasted a damage mitigation formula from somewhere else you dont understand yourself, and called the calculations very "complex" in this game, said i lack the knowledge and left the discussion. And then afterwards i explained how i used that exact formula you copy pasted and how the calculations are made in this game for everyone to understand correctly. If that is your definition of being dismantled...
https://forums.elderscrollsonline.com/en/discussion/comment/8475589/#Comment_8475589
So, in the end what do we exactly need?
1 - Not be in active combat.
2 - Have 0 debuffs on you.
3 - Be fully buffed. This includes proccing Rallying, being on defensive bar for Major Protection, etc.
4 - Have 35k+ hp. 35k+ resistances.
(Optionally) 5 - Still be able to do decent damage (a.k.a use a DK or Subclass DD Line build/proc sets).
And you will only lose 80% of your hp and not get oneshotted in a single GCD by someone sneaking 40m away. That is without using any Ultimates or investing in penetration/crit. Looks perfectly reasonable to me.
I mean... It does?
The gank setup failed. Now you have time to roll-dodge, heal-block back up, and be on alert/start using mobility detection pots. That ganker is not going to win a 1v1, and to setup that burst again they need to re-up at the very least crystal weapon.
If you're a DK gain 50% damage reduction to ranged and gain mobility to chase them down via wings.
And #2 & #3 are more or less the same thing if you're using monomyth: backbar when not in combat, frontbar when in combat.
Indeed, the meta build succeeded at surviving the gank, and once the encounter became even, the meta solo build had the advantage. However, not everyone plays meta solo builds. In fact, most people do not.
That is something both solo 1vX players and pulse gankers abuse about Cyrodiil gameplay. The casual playerbase enables ranged pulse gankers to one-shot a large portion of players, just as it enables 1vXers to effectively fight outnumbered. That is simply the reality of Cyrodiil.
If that's the case then the mythic is fine as is.
Urzigurumash wrote: »😆 Look I get your general point and over the years I've agreed in principle. If you're getting ganked, tank up. Gankers are part of a healthy ecosystem as they enforce a baseline tankiness the masses have to meet to play.
But burst has been getting stronger and stronger ever since Champion 2.0 came out, and isn't that right when CW Ganking took the stage?
The defensive build elements haven't kept up with offensive. Just look at the spread of mythics in PvP, hardly any of the defensive ones see use.
This mythic and the gank can stay if we get a new simple one: Add 30k HP. Then the masses can sufficiently tank up to survive this gank, and all is well.
Urzigurumash wrote: »
Look I get eso has a steep learning curve. Not everybody wants to put in the hard work to learn how to properly fight, people enjoy the easy way out with 2 shot ranged ganking. I get it. You get home after a long day, you wanna relax and rack up some Ks the easy way, not stess or struggle against opponents who have nothing better to do than work on their builds and practice their gameplay. On top of that, you hop on the forum to share some laughs and you get hit with the "your favorite past time shouldn't exist".
Wow. That's rough. Nobody wants to hear that.
But the good news is, there's ton of resources out there to help you. www.alcast.com, he has this great build called Ebon and Alkosh, its what all the meta tanks are wearing. Give it a try, learn the tricks your opponents use against you, like Sun Tzu said "If you know the enemy and know yourself, you need not fear the result of a hundred battles."
TheAwesomeChimpanzee wrote: »Avran_Sylt wrote: »TheAwesomeChimpanzee wrote: »Avran_Sylt wrote: »albertberku wrote: »By dismantled you mean you just copy pasted a damage mitigation formula from somewhere else you dont understand yourself, and called the calculations very "complex" in this game, said i lack the knowledge and left the discussion. And then afterwards i explained how i used that exact formula you copy pasted and how the calculations are made in this game for everyone to understand correctly. If that is your definition of being dismantled...
https://forums.elderscrollsonline.com/en/discussion/comment/8475589/#Comment_8475589
So, in the end what do we exactly need?
1 - Not be in active combat.
2 - Have 0 debuffs on you.
3 - Be fully buffed. This includes proccing Rallying, being on defensive bar for Major Protection, etc.
4 - Have 35k+ hp. 35k+ resistances.
(Optionally) 5 - Still be able to do decent damage (a.k.a use a DK or Subclass DD Line build/proc sets).
And you will only lose 80% of your hp and not get oneshotted in a single GCD by someone sneaking 40m away. That is without using any Ultimates or investing in penetration/crit. Looks perfectly reasonable to me.
I mean... It does?
The gank setup failed. Now you have time to roll-dodge, heal-block back up, and be on alert/start using mobility detection pots. That ganker is not going to win a 1v1, and to setup that burst again they need to re-up at the very least crystal weapon.
If you're a DK gain 50% damage reduction to ranged and gain mobility to chase them down via wings.
And #2 & #3 are more or less the same thing if you're using monomyth: backbar when not in combat, frontbar when in combat.
Indeed, the meta build succeeded at surviving the gank, and once the encounter became even, the meta solo build had the advantage. However, not everyone plays meta solo builds. In fact, most people do not.
That is something both solo 1vX players and pulse gankers abuse about Cyrodiil gameplay. The casual playerbase enables ranged pulse gankers to one-shot a large portion of players, just as it enables 1vXers to effectively fight outnumbered. That is simply the reality of Cyrodiil.
If that's the case then the mythic is fine as is.
Yes, even if that is the case, the gank is still doing too much damage. Since most of the playerbase is very casual, the game should not be balanced entirely around the top 1% of players, and historically it never has been.
The gank and the mythic are both still in an unhealthy state for PvP overall. Even if the hypothetical I presented sounds fair in a controlled, even encounter, there are far more variables in actual Cyrodiil gameplay: stealth, the ability to disengage with Stage 4 vamp, and multiple players coordinating the gank at the same time. All of that makes the build abusive in several ways, and especially oppressive to the average Cyrodiil player.
That is why I still think both the mythic and the upfront burst of the pulse ganker should eventually be addressed. The overall power of the gank needs to be tuned down, even if there are specific situations where a prepared meta build can survive it.
Avran_Sylt wrote: »Urzigurumash wrote: »😆 Look I get your general point and over the years I've agreed in principle. If you're getting ganked, tank up. Gankers are part of a healthy ecosystem as they enforce a baseline tankiness the masses have to meet to play.
But burst has been getting stronger and stronger ever since Champion 2.0 came out, and isn't that right when CW Ganking took the stage?
The defensive build elements haven't kept up with offensive. Just look at the spread of mythics in PvP, hardly any of the defensive ones see use.
This mythic and the gank can stay if we get a new simple one: Add 30k HP. Then the masses can sufficiently tank up to survive this gank, and all is well.
Tanking has always kept up. It's never left.
The only thing that has steadily declined is the offensive execution threshold for tanks.
Meaning if you build tank correctly, you're not going to be dealing much damage. And most PvP players find that boring, ergo "the death of the tank".
Urzigurumash wrote: »Avran_Sylt wrote: »Urzigurumash wrote: »😆 Look I get your general point and over the years I've agreed in principle. If you're getting ganked, tank up. Gankers are part of a healthy ecosystem as they enforce a baseline tankiness the masses have to meet to play.
But burst has been getting stronger and stronger ever since Champion 2.0 came out, and isn't that right when CW Ganking took the stage?
The defensive build elements haven't kept up with offensive. Just look at the spread of mythics in PvP, hardly any of the defensive ones see use.
This mythic and the gank can stay if we get a new simple one: Add 30k HP. Then the masses can sufficiently tank up to survive this gank, and all is well.
Tanking has always kept up. It's never left.
The only thing that has steadily declined is the offensive execution threshold for tanks.
Meaning if you build tank correctly, you're not going to be dealing much damage. And most PvP players find that boring, ergo "the death of the tank".
I do not mean Dedicated Tanks. Irrelevant imo and yes they seem more unkillable than ever. Replace Tankiness with Survivability, however you wanna say it. The minimum HP Mitigation etc. and HP Regen 🤭
I don't find it any more skillful to do the same exact blast of damage in melee range than from ranged. It's not. Who cares if you can be seen, if the opponent still can't counter or damage you? It's the same thing. To the majority of Cyrodiil, I doubt they care if the guy killed them in one second from range or one second from melee.
Gameplay clips that I and several other players have already broken down, dissected, and provided genuine feedback on across multiple threads. He’s reposting them here because he can’t cope with the fact that the builds in those clips are completely unprepared, not just for this gank, but for Cyrodiil gameplay as a whole.
And yes, I called the player in those clips a buffoon. Not because he provided gameplay footage, but because after multiple people explained exactly what was wrong, he chose to ignore all of it and repost the same examples as if the criticism never happened.
Avran_Sylt wrote: »Urzigurumash wrote: »Avran_Sylt wrote: »Urzigurumash wrote: »😆 Look I get your general point and over the years I've agreed in principle. If you're getting ganked, tank up. Gankers are part of a healthy ecosystem as they enforce a baseline tankiness the masses have to meet to play.
But burst has been getting stronger and stronger ever since Champion 2.0 came out, and isn't that right when CW Ganking took the stage?
The defensive build elements haven't kept up with offensive. Just look at the spread of mythics in PvP, hardly any of the defensive ones see use.
This mythic and the gank can stay if we get a new simple one: Add 30k HP. Then the masses can sufficiently tank up to survive this gank, and all is well.
Tanking has always kept up. It's never left.
The only thing that has steadily declined is the offensive execution threshold for tanks.
Meaning if you build tank correctly, you're not going to be dealing much damage. And most PvP players find that boring, ergo "the death of the tank".
I do not mean Dedicated Tanks. Irrelevant imo and yes they seem more unkillable than ever. Replace Tankiness with Survivability, however you wanna say it. The minimum HP Mitigation etc. and HP Regen 🤭
That's not tanking. That's Brawler. And it's only gotten better with the DK rework. And passive HP regen should not be enough to keep you alive against burst, use a dedicated burst heal/shield to counter it.