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Official Night Market Feedback Thread

  • twisttop138
    twisttop138
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    So, I did the dungeon bosses last night. I had my dungeon group and schedules were all over the place so we wanted to blind run it and finally got together yesterday evening.

    We did parch first due to the route being a fairly close. The immediate thing I noticed. 4 sand walls? Really? 4? It's like needing to show my id 4 times at a bar before ordering. We're we not confident in the code around the sand walls, so you put 4 just to be safe? By the by these blocks to the good routes through an area are stupid. People are being tested in here enough without having to find and lead a team through a route only to have 3 of the 4 directions blocked. Anyway. I mean the boss was cool, it's Z'maja and the dragon from fang lair. We're not breaking ground here. Blind run, beaten immediately. Hopefully you guys beef these bosses up with a hard mode. Just no ghost wall.

    The next boss, in the sorrows, again picked because of route. Wanna nitpick again here. Why in God's name do you exit this boss into the darkness and immediately die. There should be no darkness right outside the door. Again, if ive made it all the way there you don't have to keep relic checking me. Cool way to waste the buff you get from this boss. Not a whole lot to say about this boss. It's ansuul the tormentor. Fun, sure. Blind run, immediately knew there would be a portal but still a good time.

    Last boss. Spiders. I don't hate spiders, but here's how this fight went. I did it last night at 9 and I can't really remember anything about it. The only thing that stands out. Here's what broke the good streak. The spider webbed pulling mechanic from Scriveners hall. No interrupt. How are you supposed to kill the spider before the person is 1 shot? I got close but if it pulled a DPS, it's dicey. Not like you can't get a rez, again there are barely any mechanics.

    All in all, despite my complaints, I had a good time with my dungeon group. Despite basically no risk of failing, we had a good time. My buddy said something though, something that struck me. When we were finished he said "that was it? After all that build up, all the difficulty, all the bosses and skirmishes and everything, after all that this is what it's leading up to?" Let's hope the trial is amazing, but some won't be able to get the 12 together for whatever reason. Not the least of which is the insane requirements for the trial and to even dream about doing it twice, oh boy. Gotta do this wild stuff all over again.
  • Akskad
    Akskad
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    I wish to provide an update on my experience with the Night Market.

    1) I think that most players were (are) frustrated because the Night Market was advertised as "New Area", when in fact it is basically a public dungeon at trial-level of difficulty. This could have been avoided if communication on this topic had been made clear from the start. Clearly, you cannot do a trial alone. Clearly.
    2) I joined groups of 12 players using the group create/group finder, and we managed to kill bosses and complete skirmishes. However, it took long, especially since not all players are experienced, which reinforces the fact that this is a public trial dungeon, and it should be advertised as such. Mechanics were unknown, which complicated things.
    3) When you die, you can respawn at the opposite side of the map. By the time you try to rejoin your group, you are dead again.
    4) Very often, we could not even try to do a puzzle, because enemies would see us and attack us, making the whole enterprise impossible. This point has been raised by other players as well.
    5) Receiving 50 pieces of the same weapon as a reward just because I have not learned it is annoying and useless. I cannot even try to sell it because everyone has got at least 20 copies of it. The rewards are hideous, as we said many times. Why can't you give some better rewards with variety, like furniture or some currency, we all wonder.
    6) Instructions on how things work are missing and we are left looking for some information on the internet. Why can't you provide a guide on how things work?
    7) I was very disappointed, and so were other players, to discover that the "secret areas" of the free house that you can unlock after obtaining the relics are 3 insignificant, ugly rooms without even a window. Not like the house in Northern Elsweyr, where each secret area revealed a magic place. No. Just 3 ugly rooms with no windows. By the way, it is time to fix the story about not having windows in houses. This is so claustrophobic.
    8) I already shared my view that the Golden Pursuit rewards are undesirable and, as usual, only catering male players. I am still waiting for the time when you seriously start considering that there are female players who do not care about the nth mask or sword style page.
    9) Finding the extra quests is a matter of pure luck, and the fact that they cannot be shared (already represented here by many of us) is only annoying. On which basis have you decided that those quests should not be shared?
    10) Most players are unaware of the population cap, and so was I. For this reason, the maps are always empty: we are all in different instances.

    The Night Market has got potential, but poor communication led to wrong expectations, and failure to take on board feedback received, before and after the lunch, is not the right way.
    Edited by Akskad on May 5, 2026 2:08PM
  • AzuraFan
    AzuraFan
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    After deciding I wouldn't go in there at all, two of my guilds are running events later this week in the NM that interest me. The catch for one is that they want everyone attending to have completed the main quest for their faction. So I went in this morning to do that.

    The zone definitely isn't for me, so I'm not going to say much. But there was nobody else in any of the districts. As you know, the main quest takes you all over each district. I didn't see a single other player. I got it done by using death to port myself across the map, otherwise it would have been impossible for me to do. As it was, two of the quest objectives were smack-dab in the middle of mobs, so it was impossible to sneak around and do them. Fortunately I managed to complete them because I was able to advance the quest before dying, though one location took three tries.

    Based on my experience, I believe that something is up with the instancing. Why was I the only player in all three districts? Surely there was at least one instance somewhere with less than 36 players that I could have joined? So something's up with that. If I'd been dumped into an instance with other players, my experience may have been different.

    It's definitely not my kind of content. The only reason I'm considering doing the events is that I know I can drop out and the guild will be understanding. Plus, one event has a fun theme, and the other one is with a guild I enjoy doing events with.

    In summary, look into the instancing. For a zone like this, it should be a priority to put players into instances with other players. And I agree with the suggestion to increase the player cap. From what I saw, 36 isn't enough if you want players to run around the zone without having to explicitly group.
  • Leighlaa
    Leighlaa
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    Night market is the best thing ever. It has brought SO MUCH LIFE into the game and into my guilds.


    I BEG the zos devs... @ZOS_Icy @ZOS_Bill @ZOS_GinaBruno please please please don't get down on yourselves for ANYTHING you created here. It is amazing!!!!!!!!!!!!! My guilds and friends and discords are HOPPING with life and jubilation. You guys are AMAZING and have interjected this game with so much excitement.

    I think I may have to stay off of the forums though after saying this bit, because there are some really ugly/trash takes here and it's making me really dislike my fellow gamer, who I think may need to break out of their shell or realize not all content is for them (are they also complaining about not being able to solo swashbuckler????? I mean COME. ON.)

    I hope you guys stay positive and give yourselves a bit of a pat on the backs, cuz this content is AMAZING and breathing freaking LIFE into **ALL** of my 5 guilds. KUDOS and ALL the sweet rolls to you!
    PCNA - Changuita
  • Aarou-Presea
    Aarou-Presea
    Soul Shriven
    Hello,

    I would like to share some feedback regarding the Night Market.

    I primarily play The Elder Scrolls Online solo, like a large portion of the community. What I appreciate about this game is precisely the ability to progress alone in a living world, where you encounter other players without being forced to interact or group up (which is actually one of the reasons I left another MMO).

    The issue with the Night Market is not its difficulty, but the lack of a solo alternative.

    Many players enjoy ESO for its ability to be played solo within a living world. Here, players are clearly being pushed toward group play, without any viable option for solo players (which was also the case with the recent Golden Pursuits).

    It would be really important to preserve this freedom, as it is part of the game’s identity.

    However, this content effectively forces players into group play, with no meaningful alternative for solo players. The difficulty seems to rely more on the number of players and repetition than on mechanics that can be approached individually, which makes the experience feel frustrating rather than engaging.

    The problem is not so much the difficulty itself, but the lack of choice in how to approach the content. It gives the impression that the game is gradually moving away from what made it strong: the freedom to play at your own pace, without social constraints, without unnecessary grinding, and with engaging quests.

    I understand the value of multiplayer content, but it would be greatly appreciated to maintain accessibility for solo players, even with adjusted rewards or difficulty. It would also be a shame to fall into the same trap as other MMOs that end up funneling experienced players into repetitive, high-level grinding with little purpose. One of ESO’s strengths is precisely that it avoids having deserted areas.

    As for me, I will not be engaging with this content, which is a real shame.

    Thank you for your work and for taking player feedback into consideration.

    P.S. It is also noticeable that not all new content is fully voice-acted in French anymore. While the text is translated, hearing NPCs consistently speak English is quite unpleasant and significantly harms immersion.
  • Varana
    Varana
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    P.S. It is also noticeable that not all new content is fully voice-acted in French anymore. While the text is translated, hearing NPCs consistently speak English is quite unpleasant and significantly harms immersion.

    AFAIK and judging by what's been written in another thread about French voice acting, Microsoft tries to f*** voice actors by having them sign contracts that allow Microsoft to use their voice in training an AI. (Microsoft is not alone in this; Netflix does that too, and probably more.) So the French voice actors' guild is not signing contracts with Microsoft until that clause is removed, meaning they have to find others who are willing to do it, e.g. from Québec or other places, or simply not have French voice acting. The lines that you do hear are, I would guess, repurposed from existing parts of the game - almost all monsters and mechanics are reused, so a lot of voices are as well.

    So it's a good thing to complain loudly about this, but I don't know how long that will continue.
  • Soarora
    Soarora
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    Feedback #6.2…

    Making the dungeons and trial permanent unlocks would kill off the gameplay loop but the current system makes me feel like I’m wasting my time killing bosses when I already have the keys. My proposal is that the keys should stack up to 3.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • MidnightDuel
    MidnightDuel
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    Tandor wrote: »
    What happens AFTER the Night Market ends?
    • Where will the entrance to the Night's Den house be located? Will players be able to exit the house in Fargrave when the Market is gone? Will there be an entrace somewhere in Fargrave?

    The house icon is already on the map once you've received the house (and possibly have visited it, that may be required before the icon appears - I seem to have had a different experience with different accounts), so you will still be able to access it from the map or from your list of houses (which you can also access it through as soon as you receive it). Once the event has gone I believe that exiting the house will place you back where you were before you entered it.

    The Night Market Event isn't currently active on PTS (despite the GP still being active), and there is no house Icon in The Shambles of Fargrave where the House and Night Market should be. At this point it's just guessing what happens to the house entrance/exit until there's something official from ZOS.

    What about the Fargrave map level as a whole? Does it exist at that map level on PTS? I can't look as I'm on PS. I don't recall the Shambles map level itself (not in game so can't take a look), but I do have a screenshot of the Fargrave map level.

    zqo6wkwnjwli.jpg

    No, the Night's Den doesn't show up on either Fargrave Map on the PTS, although the other two houses in the zone do.

    Part of the problem could be that the Night Market Event Zone wasn't open when the EU Character Copy was taken, and so no one would have unlocked the Night's Den house. Also, the house isn't among the houses listed in the Crown Store on PTS, because its acquisition is tied only to the event.
  • haleysarahw
    haleysarahw
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    So, I did the dungeon bosses last night. I had my dungeon group and schedules were all over the place so we wanted to blind run it and finally got together yesterday evening.

    We did parch first due to the route being a fairly close. The immediate thing I noticed. 4 sand walls? Really? 4? It's like needing to show my id 4 times at a bar before ordering. We're we not confident in the code around the sand walls, so you put 4 just to be safe? By the by these blocks to the good routes through an area are stupid. People are being tested in here enough without having to find and lead a team through a route only to have 3 of the 4 directions blocked. Anyway. I mean the boss was cool, it's Z'maja and the dragon from fang lair. We're not breaking ground here. Blind run, beaten immediately. Hopefully you guys beef these bosses up with a hard mode. Just no ghost wall.

    The next boss, in the sorrows, again picked because of route. Wanna nitpick again here. Why in God's name do you exit this boss into the darkness and immediately die. There should be no darkness right outside the door. Again, if ive made it all the way there you don't have to keep relic checking me. Cool way to waste the buff you get from this boss. Not a whole lot to say about this boss. It's ansuul the tormentor. Fun, sure. Blind run, immediately knew there would be a portal but still a good time.

    Last boss. Spiders. I don't hate spiders, but here's how this fight went. I did it last night at 9 and I can't really remember anything about it. The only thing that stands out. Here's what broke the good streak. The spider webbed pulling mechanic from Scriveners hall. No interrupt. How are you supposed to kill the spider before the person is 1 shot? I got close but if it pulled a DPS, it's dicey. Not like you can't get a rez, again there are barely any mechanics.

    All in all, despite my complaints, I had a good time with my dungeon group. Despite basically no risk of failing, we had a good time. My buddy said something though, something that struck me. When we were finished he said "that was it? After all that build up, all the difficulty, all the bosses and skirmishes and everything, after all that this is what it's leading up to?" Let's hope the trial is amazing, but some won't be able to get the 12 together for whatever reason. Not the least of which is the insane requirements for the trial and to even dream about doing it twice, oh boy. Gotta do this wild stuff all over again.

    If you're looking for a challenge on the parch boss, try doing the optional side achievement where you keep the bone dragon alive!

    As for the mechanics for the spider boss, you can bait the pull by having a healer be farthest away from the spider when it drops. If they throw heals in the drag path to the spider before being webbed, they will be healed as they're dragged through HoTs and you have plenty of time to kill the spider before it kills you.
  • Rungar
    Rungar
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    well done zos!

    completing the zone and dungeon bosses should give you a 5-10% change to get a "skeleton bone key" which is a permanent version of that specific key. Randomly you have a minimal chance ( less than 1% but possible) to also find these in chests or on enemies elsewhere. The skeleton key should be tradable and sellable. You still have to collect the keys but you can make that permanent eventually by redoing the content or getting someone else to do it and pay them. You can only use a skeleton bone key if you already have that specific key to replace.

    This bridges the key collection fatigue gap so eventually you wont need to collect the keys forever and can just run the dungeons and trial at your leisure.
  • Kaivalya
    Kaivalya
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    Is this the first time actual content has been gated by RNG? Not just equipment or glam, but actual content? Seems like a bad idea. I'm talking about the "weak enemies" relic parts. I must be at least 0/500 in one zone, maybe more like 0/1000. Admittedly, it's difficult to estimate in such a chaotic activity. Some drop-rates that look okay at first glance, such as 1/8 (12.5%) are, for all practical purposes, guaranteed to prevent some players from progressing.

    If you take the number of players into account and actually do the math, you will probably arrive at the conclusion that what I call raw RNG is just a bad idea. However you achieve it, there needs to an absolute hard cap on the number of kills, runs, etc. required.

    That's the main point, but I'll add that personally, I prefer systems that make it absolutely clear to players whether they're experiencing bad luck or a glitch. One example: You get at least one token of some kind per kill (or whatever), and once you get enough, you can get the rare item. More than enough RNG can still be involved, because the number of tokens per kill can vary, with the total needed set accordingly. This allows you to set not only a maximum number of kills required, but also a minimum, something that the corporate number crunchers would drool over. RNG makes more sense if the minimum number of tokens per kill is higher. If it's 1, then the smallest increase, getting 2 instead of a 1, is a 100% increase. If the minimum is 5, then getting 6 instead of 5 is a 20% increase.
  • twisttop138
    twisttop138
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    So, I did the dungeon bosses last night. I had my dungeon group and schedules were all over the place so we wanted to blind run it and finally got together yesterday evening.

    We did parch first due to the route being a fairly close. The immediate thing I noticed. 4 sand walls? Really? 4? It's like needing to show my id 4 times at a bar before ordering. We're we not confident in the code around the sand walls, so you put 4 just to be safe? By the by these blocks to the good routes through an area are stupid. People are being tested in here enough without having to find and lead a team through a route only to have 3 of the 4 directions blocked. Anyway. I mean the boss was cool, it's Z'maja and the dragon from fang lair. We're not breaking ground here. Blind run, beaten immediately. Hopefully you guys beef these bosses up with a hard mode. Just no ghost wall.

    The next boss, in the sorrows, again picked because of route. Wanna nitpick again here. Why in God's name do you exit this boss into the darkness and immediately die. There should be no darkness right outside the door. Again, if ive made it all the way there you don't have to keep relic checking me. Cool way to waste the buff you get from this boss. Not a whole lot to say about this boss. It's ansuul the tormentor. Fun, sure. Blind run, immediately knew there would be a portal but still a good time.

    Last boss. Spiders. I don't hate spiders, but here's how this fight went. I did it last night at 9 and I can't really remember anything about it. The only thing that stands out. Here's what broke the good streak. The spider webbed pulling mechanic from Scriveners hall. No interrupt. How are you supposed to kill the spider before the person is 1 shot? I got close but if it pulled a DPS, it's dicey. Not like you can't get a rez, again there are barely any mechanics.

    All in all, despite my complaints, I had a good time with my dungeon group. Despite basically no risk of failing, we had a good time. My buddy said something though, something that struck me. When we were finished he said "that was it? After all that build up, all the difficulty, all the bosses and skirmishes and everything, after all that this is what it's leading up to?" Let's hope the trial is amazing, but some won't be able to get the 12 together for whatever reason. Not the least of which is the insane requirements for the trial and to even dream about doing it twice, oh boy. Gotta do this wild stuff all over again.

    If you're looking for a challenge on the parch boss, try doing the optional side achievement where you keep the bone dragon alive!

    As for the mechanics for the spider boss, you can bait the pull by having a healer be farthest away from the spider when it drops. If they throw heals in the drag path to the spider before being webbed, they will be healed as they're dragged through HoTs and you have plenty of time to kill the spider before it kills you.

    I'm just learning about the dragon achievement today, thank you! So the spider is a furthest away mech? Sounds like a plan. I stayed away from any guides and stuff till last night to stay blind so this is super helpful.
  • kyreal_nacht
    kyreal_nacht
    Soul Shriven
    I just want to say - Thank you. Thank you for the Night Market. I love it. Thank you for leaning into the massively multi-player part of the game after years of systems geared to one or two players. (Which I also enjoy BTW). But this. I didn't realize how much I missed this type of play until now.

    I love that it's temporary - otherwise it would get overwhelming.

    I love that it's optional. Seriously, if you don't like it, go do the Archive. Or the upcoming solo dungeons, or arenas, or questing, or scrying, or housing, or tomes, or any of the zillion other solo activities available in this MMO. There are PLENTY.

    I love that it includes a wide range of play styles even in the market. Puzzles, parkour, bosses, mobs, questing.

    I LOVE the house and it was very nice that these complainers don't even have to go into the zones to earn a free Notable. With furnishings. Seriously, housing has been knocking it out of the park for the last couple of years.

    I love the variety between the skirmishes and zones. The dungeon experience team, which has been really killing it for a couple years now, really nailed it.

    Is it complicated? Kinda. Do you need other players? thankfully YES! Is it hard to find other players? Not really. And being time limited helps with that a LOT.

    So, since you always hear from the discontent, let me say, THANK YOU. I was excited for this and was not disappointed. It's awesome.
  • Tayra_Evenstar
    Ok, what is the point of these daily quests if you can't do them by yourself and nobody is out there doing them? So far I've only been able to kill any of the bosses during the weekend and it looks as if nobody is even touching 2 out of the 3 districts.
  • TheWhiteRose328
    TheWhiteRose328
    Soul Shriven
    Most of my complaints at the moment tie into favor and the Night's Den. For the favor issues I feel as if we accumulate favor too slowly or not often enough.
    As for the Night's Den: I can only express disappointment. When unlocking the relics, I honestly expected full wings, like in Hall of the Lunar Champion, but was rather disappointed to see inn sized rooms.
  • Omegacron
    Omegacron
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    So far, not impressed. I don't see what was wrong with the old process of getting a new storyline and DLCs each year. Instead we get a whole new way of getting rewards plus a nightmare-difficulty zone with very little reason to do it. The Season thing needs to improve... a LOT.
  • Finedaible
    Finedaible
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    Having played a few days more, I think Night Market is a pretty cool place with some decent gear (even if that gear is like a decade or more outdated). I've gotten some nice furnishing plans and golden gear that I can deconstruct for materials.

    With a pinch of luck, all the puzzles except for the arachnid invasion in Skittering are soloable; These only grant a token amount of faction standing with a considerable cooldown however, so grouping is still going to be optimal. I think the spider minigame could scale better so that a solo player might be able to complete it, but it's also not that hard to group for it. Boulder minigame in the parch was the most infuriating because you can't even see the whole puzzle at any given time.

    If the objective of the Night Market was to get people to use the Group Finder though, then I think it might be achieving that goal since I have seen increased activity in its use.

    On the subject of dailies however... there is something weird going on with those. Of the 6 shareable faction dailies, it would seem that only 3-4 can be shared with you. Every single group I tried sharing dailies with were not able to share more than that it seems, and i cannot figure out why. We even told each other which quests we had and which we had done for the day but they still could not share them. I thought it might be a difference in chosen faction, but given the amount of people I tried getting shares from, I don't think that's the case.

    I still have not seen any Faceted Foes since the 1st day. I'm not sure what the intention was for those, but the only one we did find would one-shot any DPS so that felt a little over-tuned.

    I'm still unclear on what the competitive aspect between factions is supposed to be. Feels tacked on tbh.

    I will maintain that the new content is pretty buggy and not very not intuitive though. I don't think ZoS is too far away from achieving a functional gameplay loop, but it's going to need tweaking in difficulty and/or rewards.
    Edited by Finedaible on May 5, 2026 8:55PM
  • tomofhyrule
    tomofhyrule
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    Finedaible wrote: »
    On the subject of dailies however... there is something weird going on with those. Of the 6 shareable faction dailies, it would seem that only 3-4 can be shared with you. Every single group I tried sharing dailies with were not able to share more than that it seems, and i cannot figure out why. We even told each other which quests we had and which we had done for the day but they still could not share them. I thought it might be a difference in chosen faction, but given the amount of people I tried getting shares from, I don't think that's the case.

    There are two factors that guide sharing the 5 Patron dailies: which quest it is and which Patron offerred it.

    The five quests are the same from each of the three patrons and can be shared to anyone. However, like zone dailies, you can only have one active at a time.
    The fun part is that there is a caveat that it’s one at a time per patron. So if three Eyes players are in a group, only one of the patron dailies can be active at a time, and then everyone must turn it in to share the next. But if you have a group with one member of each faction, all three of their quests can be simultaneously active because they originated from different sources (even though you turn them all in to your own patron). Even then though, there are five total so you will have to turn in to get the rest, provided players’ daily choice was not already completed.

    Blood on the Sands from the vampire Khajiit is also unique and can always be shared once per day.
  • twisttop138
    twisttop138
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    Finedaible wrote: »
    On the subject of dailies however... there is something weird going on with those. Of the 6 shareable faction dailies, it would seem that only 3-4 can be shared with you. Every single group I tried sharing dailies with were not able to share more than that it seems, and i cannot figure out why. We even told each other which quests we had and which we had done for the day but they still could not share them. I thought it might be a difference in chosen faction, but given the amount of people I tried getting shares from, I don't think that's the case.

    There are two factors that guide sharing the 5 Patron dailies: which quest it is and which Patron offerred it.

    The five quests are the same from each of the three patrons and can be shared to anyone. However, like zone dailies, you can only have one active at a time.
    The fun part is that there is a caveat that it’s one at a time per patron. So if three Eyes players are in a group, only one of the patron dailies can be active at a time, and then everyone must turn it in to share the next. But if you have a group with one member of each faction, all three of their quests can be simultaneously active because they originated from different sources (even though you turn them all in to your own patron). Even then though, there are five total so you will have to turn in to get the rest, provided players’ daily choice was not already completed.

    Blood on the Sands from the vampire Khajiit is also unique and can always be shared once per day.

    This just explained a lot of confusion. Thank you.
  • Reivax
    Reivax
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    I am enjoying the Night Market. It's very easy to find groups to join. I love the urgency and chaos, running around with eleven other strangers is fun. There is nowhere safe to stand, everywhere you look there are groups waiting to kill you!
    I don't think I've felt this level of urgency in ESO since way back before One Tamriel when zones were hard leveled. Being level 30 and entering a level 40 zone, knowing everything can kill you if you're not careful, was a rush.
    But, for me, after about an hour of this I need to get off the merry go-round and go do something else.
    For me, combat is only a part of why I like computer games. And without quests, stories, dialogues and interaction there is not much to hold my attention to this Night Market for too long. For that reason, I think it is a good idea to have these be events with a 90 day window. If it were not an "event" I bet this Night Market would be a ghost town by end of summer.
    Hopefully the limited time event concept will maintain the urgency that makes it fun.
  • ESO_player123
    ESO_player123
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    Tandor wrote: »
    What happens AFTER the Night Market ends?
    • Where will the entrance to the Night's Den house be located? Will players be able to exit the house in Fargrave when the Market is gone? Will there be an entrace somewhere in Fargrave?

    The house icon is already on the map once you've received the house (and possibly have visited it, that may be required before the icon appears - I seem to have had a different experience with different accounts), so you will still be able to access it from the map or from your list of houses (which you can also access it through as soon as you receive it). Once the event has gone I believe that exiting the house will place you back where you were before you entered it.

    The Night Market Event isn't currently active on PTS (despite the GP still being active), and there is no house Icon in The Shambles of Fargrave where the House and Night Market should be. At this point it's just guessing what happens to the house entrance/exit until there's something official from ZOS.

    What about the Fargrave map level as a whole? Does it exist at that map level on PTS? I can't look as I'm on PS. I don't recall the Shambles map level itself (not in game so can't take a look), but I do have a screenshot of the Fargrave map level.

    zqo6wkwnjwli.jpg

    No, the Night's Den doesn't show up on either Fargrave Map on the PTS, although the other two houses in the zone do.

    Part of the problem could be that the Night Market Event Zone wasn't open when the EU Character Copy was taken, and so no one would have unlocked the Night's Den house. Also, the house isn't among the houses listed in the Crown Store on PTS, because its acquisition is tied only to the event.

    Could the house be not shown on the map because you have not discovered it (as in did not run close enough to it)? I remember I had the same issue with some other houses where I had to run to them to make them appear on the map.
  • Syldras
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    Seventh evening.

    I noticed two big changes: Suddenly lots of "faceted" enemies spawned (while before this, I've only seen 1 on day 1), and the zone felt more populated than the past few days. Was something fixed? Seems so.

    What I also notice, but that's a subjective thing, of course, is, that for me personally, a certain boredom slowly kicks in. But I'm not the intended target group for this content anyway, I guess - and that's absolutely okay. The more different types of content for different playstyles, the better! So no complaint from me about that.

    That said, I've done every quest several times, read the lorebooks, explored the zones, looked at everything, tried everything. For someone whose main focus is story, lore and exploration, I've just seen everything that's new. I still miss a few fragments (I really hope it won't take days until the mob splinters drop!), I haven't reached 10.000 favor yet, so I'll grind for some days more, I guess. But the sense of exploration has, naturally, worn off, and with that, my interest is dwindling. But that's the way it is.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • RedDragon1313
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    ZOS
    as I have stated before __ for someone who has supported this game for years with money and hie time that you would do a console platform Run Gun and Die and hopefully be able to follow a large group to get something done --- took me 2 days to do the faction quest BY that time I said the Hell with it NOT worth it -- I know others are findings ways to get it done or parts of it BUT this is Elder Scrolls --- there is NO way to do a story line do the quest in a reasonable amount of time --- game is to be relaxing relief from real life NOT a freaking horror show

    Thank You -- wasted time and money ----
  • shadoza
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    Not sure why theres so much "controversy" about this event zone.

    Its as advertised, a difficult group zone.

    Solo players are upset that the content not aimed for them....Isn't aimed at them?


    There's some legitimate issues with the night market but this aint one of them.

    I hope ZoS ignores those players and keeps the night market as it was intended.

    As a group zone with some challenge.

    Hopefully those players also eventually realise how fun it can be to group up with other players, join guilds and all the wonders of a MMO.
    Either way, night market should remain as the group zone it was intended to be for this event.


    It's wild that so much of this games community, for a MMO, has turned into "Playing as a group??? Thats only for the elitist 1%!!!"

    It was advertised as possible to solo. It is not.

    MMO is not a co-op style. It is a multi-player shared map.

    the players were divided years ago when VET dungeons with special gear rewards were introduced. The gap between overland gear and dungeon gear is only widening. So naturally the divide between players is also increasing.

    If dungeon gear was restricted to dungeons, this conversation would not be happening.

    If the Night Market allowed a soul, even grouped, to complete the boss fights without dungeon gear and being close to capped, this conversation would not be happening.

    Criticizing players for their gear or skill level.
    Relying solely on gear scores to judge a player's ability, ignoring skill.
    Voicing dissatisfaction when games are made more accessible to casuals.
    ---> yes, there is elitism involved.
  • Syldras
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    It's possible to just mow down everything by gathering as a big mass of people. In principle, you could call 11 people through group finder, have one leave the group, have that person call another 11 people through a group finder listing, etc., until you've reached the maximum player number for the zone.

    If it's interesting? Everyone needs to know for themselves. Some might find it strategically boring to just flatten everything to the ground through sheer numbers, others might find exactly that amusing to see.

    I personally generally don't find those fights too interesting, because they have no context. For me it was never about smashing buttons in a game, but what that smashing of buttons means within the fictional world. And there's not much in the Night Market. It's some "mysterious daedric place", where for some reason random enemies from other regions show up, and for some reason you are supposed to kill them, because for some reason some daedric faction values that, and that's it. Feels too random to me, but if other people like that, great for them.

    Then again, I wonder how many players who are usually not interested in group content even know about the group finder (I'm talking about the average person, who's not on the forums, doesn't read about the game a lot, but just starts the game and plays it - which I guess is the average level of engagement of many players). I think it's possible there are players who enter the Night Market, see no one, turn around again and leave. That's a bit unfortunate. Maybe hinting people more at the group finder would help (not saying everyone would or should be interested in trying, but some people might want to, if they knew it exists).
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • code65536
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    shadoza wrote: »
    It was advertised as possible to solo.

    [citation needed]
    Nightfighters ― PC/NA and PC/EU

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    Personal best scores:
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    Media: YouTubeTwitch
  • Varana
    Varana
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    Omegacron wrote: »
    So far, not impressed. I don't see what was wrong with the old process of getting a new storyline and DLCs each year. Instead we get a whole new way of getting rewards plus a nightmare-difficulty zone with very little reason to do it. The Season thing needs to improve... a LOT.

    We've barely moved into the second quarter of this year.
    There will be new storylines - two, in fact, that we know of.
    There will be not one but two other completely new systems for overland repeatable quests, Favours and Rumours.
    We don't really know how the ship combat will turn out, but chances are it'll be fine for casual play.
    There will be dungeons specifically for soloing them.
    And probably more that I've forgotten.
    Maybe people should take a look at this year's content for a bit before complaining...
    Edited by Varana on May 5, 2026 11:21PM
  • DenverRalphy
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    Syldras wrote: »
    It's possible to just mow down everything by gathering as a big mass of people. In principle, you could call 11 people through group finder, have one leave the group, have that person call another 11 people through a group finder listing, etc., until you've reached the maximum player number for the zone.
    <Snipped for brevity>

    One of the guilds I'm in have done this a few times. A 24 player group with all players picking up the Flame Aura buff in Skittering, then casually mowing down anything and everything without a care in the world. 😂
  • Deserrick
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    Its as advertised, a difficult group zone.

    Do you have a citation for that? The advertisements I found appear to advertise it as possible but difficult to solo, with optional grouping to make it easier.

    https://www.elderscrollsonline.com/en-us/news/post/69719

    "You may want to find allies first, though—the Night Market is challenging content and best handled with others. You’re not required to group, but seeking help in some form would be wise."

    https://www.elderscrollsonline.com/en-us/news/post/69765

    "Note that many of the event zone’s challenges were designed for groups in mind, so be prepared for a tough fight if you’re venturing into the zone solo."

    Edited by Deserrick on May 5, 2026 11:42PM
  • Syldras
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    Varana wrote: »
    We've barely moved into the second quarter of this year.
    There will be new storylines - two, in fact, that we know of.
    There will be not one but two other completely new systems for overland repeatable quests, Favours and Rumours.

    I agree there's a lot of solo content coming, so worries about there not being solo activities anymore are unwarranted. I could rather understand wariness about the depth or quality of upcoming solo (or more precisely solo story) content.

    We don't know much yet, so it's much too early for making any judgments anyway, but I've seen a few tendencies hinting at cost reduction (already in Solstice last year), like a decreased number of voiced npcs. There are lots of commoners not saying anything at all, both on Solstice as well as on the Night Market plaza.

    We also see an increasing number of quests without voiced npcs at all - in the Night Market we have all those 15 district quests that start by reading some note, and all of them are turned in at some box; and we know that for solo content this year, we'll get Favors, where the player character also doesn't directly talk to the npc they're doing those tasks for, but interacts with a writ board.

    I'm not sure how many npc interactions there are in Rumors and the Sages Vault, but from what I heard it also didn't sound heavy on dialogue.

    Edited by Syldras on May 5, 2026 11:58PM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
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