Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Hey Devs! What about us 3600 cp Players. Have you forgot about us???

  • Apollosipod
    Apollosipod
    ✭✭✭✭✭
    Kyip wrote: »
    It would be nice to see a rebalance in the green cp map, and only the green cp map, where 100% of the nodes are changed to passive nodes, no more slotted stars, and the point costs are adjusted (without nerfing the abilities) so at 3600 you have 100% of the abilities, all passive. Everything there is a QoL function to enjoy the game.

    Preach. Why should I have to go in and fiddle with my green stars every time I want to fish? What's the point? To irritate me? Mission accomplished.
  • Hugie
    Hugie
    ✭✭✭
    CP3600 unlocks Class Reroll token in the crown store (3600 crowns apiece)... B)
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    ✭✭
    Akskad wrote: »
    Dear ESO, I am a 3600 CP player and I do not wish to have the cap increased. Since reaching 3600, I have been happily playing ESO without the burden or pressure to "level up" and grind XP. Levelling up and grinding XP is a nightmare that removes fun from the game. Now that I am full level and do not need to level up

    There has never been any need to level up, most certainly not past CP2000s. I'm in my 2000s and even the green CPs I want are all allocated.

    I actually don't care about levelling up myself, but I know I'll miss the sense of continued progression when it stops.
    Edited by BretonMage on January 29, 2026 4:29AM
  • gabbo1928
    gabbo1928
    ✭✭✭
    I reached the cap back when it was 810. Then they more than quadrupled it. After five long years, I am now 140 levels away from reaching 3600. If they move the goal post again... 🤬
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    code65536 wrote: »
    roleplaying and class power fantasies.

    Those are choices that you make in your skills window. Why get CP involved in all this?

    With the old system, if you had the power fantasy that you were a mage adept at all magic, you'd be screwed since you'd have to divide your CP between two different stars and you would never be as strong as someone who focused entirely on elemental or entirely on non-elemental.

    If people want "roleplaying and class power fantasies", then what you're suggesting would LIMIT that, rather than empower it.

    If the bonuses are going to continue to be as bland and as universally copypasted as they currently are then it honestly begs the question as to why do we even have the CP system to begin with? Why not just bake them into everyone's stats as soon as they reach Level 50 and call it a day.

    My character does not feel the difference with really any of these stars. Nothing new happens, nothing about gameplay changes. All that happens is big number becomes slightly bigger number. Amazing. It is in the worst tradition of modern game design that provides players with only fractional micro-buffs to generic categories because designers are afraid to cede creativity (and potential power) to players out of fear that players will come up with unanticipated combinations. And you absolutely cannot have players playing in unintended ways!

    It is precisely those sorts of combinations that give players a sense of agency and ownership over their character. What makes it feel like theirs and not YoutuberDPSBotNumber9000. Even if it is not the strongest possible configuration, proving a player with a star that, say, provides a heal every time that a status effect is inflicted, could allow a player to style a Blood Mage that heals themselves through applying Hemorrhaging. Similarly, Elf Bane provides a unique and game-altering mechanic that, for whatever reason, only Flame Damage enjoyers are allowed to participate in. So give us some new stars that play with abilities in a similar fashion, to allow a Frost Mage, etc. to lengthen their Frost DOTs or halve their DOTs but double the per tick damage, etc..

    Obviously, in a multiplayer game balance is a thing but at the end of the day this is someone's job and professional game designers should be setting a higher bar for the system. You can give players more opportunities for customization and mechanical expression without "breaking the game".

    i notice a pretty big difference when i say play in IC and no CP IC (and im not talking about pvp, just talking about killing NPCs)

    even in regards to cp/no cp pvp, there is a huge power difference having or not having the cp

    i agree with code though that once you get past a certain point, the cp number becomes basically meaningless since your already capped on the 4 slottables and all passives

    my only issue with the 3600 cp cap is a purely OCD reason: you cant completely fill out all cp stars with 3600 cp lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • axan22
    axan22
    ✭✭✭
    The passive cap is way lower than 3600 so don't actually need that amount, just need to respec for diff build etc and with Amory not really an issue.

    Agree with could ask titles costumes mounts at certain lvls.
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Raise the ceiling. Lower the floor. I'm elevator sick already. Why can't we have a level cap? Everything after becomes power creep and the devs are already trying to juggle all the kitchen dishes and silver ware.
  • Veinblood1965
    Veinblood1965
    ✭✭✭✭✭
    ✭✭
    Perfect time for a new Subclass and Scribing skill tree....
  • Roztlin45
    Roztlin45
    ✭✭✭✭✭
    Why not just keep going up in CP number? What's the harm in that? Not really any added benefit, just the satisfaction of seeing it go up. Of course, it won't help anything that a 2000ish CP player could do with CP. I get it, seeing the numbers go up for leveling and maybe bragging rights.
  • frogthroat
    frogthroat
    ✭✭✭✭✭
    Everything after becomes power creep
    How? If you are CP3600 you still have 4 slots for slottables. And for the passive CPs, in blue and red you already fill all the necessary ones far before CP3600.

    How would CP4000 be more powerful than CP3600?

  • ElderSmitter
    ElderSmitter
    ✭✭✭✭✭
    ZOS_Kevin wrote: »
    Hi all. Thank you for the feedback here. There clearly is a desire from those at CP3600 that we look into this. Currently, we do not have anything on the roadmap to address this. However, it is something for use to consider for the future. We'll pass this along to the team for future dev work consideration.

    Thank You!
  • SummersetCitizen
    SummersetCitizen
    ✭✭✭✭✭
    gabbo1928 wrote: »
    I reached the cap back when it was 810. Then they more than quadrupled it. After five long years, I am now 140 levels away from reaching 3600. If they move the goal post again... 🤬
    Same. Didn’t like the old increase and wouldn’t want another.

    No cap increase. Maybe more value for the 3600’s and their existing CP… but no cap increase.
  • Apollosipod
    Apollosipod
    ✭✭✭✭✭
    CP is meaningless well before 3600. I'm in the mid-2000s and the fact that I have no idea what that number is and play everyday should tell you just how meaningless it is. I'd love if there were more passives (slottable fishing nodes is painfully tedious) it some kind of costume, title, etc to show there was some goal for it. Otherwise, who even cares about that number? It doesn't help you in any way whatsoever
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Players at 3600 cp should get an extra skill slot.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Desiato
    Desiato
    ✭✭✭✭✭
    ✭✭
    ZOS_Kevin wrote: »
    Hi all. Thank you for the feedback here. There clearly is a desire from those at CP3600 that we look into this. Currently, we do not have anything on the roadmap to address this. However, it is something for use to consider for the future. We'll pass this along to the team for future dev work consideration.

    @ZOS_Kevin Please also tell the dev team that not all players want incentive to grind CP until there is supporting content. ZOS has made ESO a very casual game. CP grinds no longer should be part of it.
    spending a year dead for tax reasons
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    frogthroat wrote: »
    Everything after becomes power creep
    How? If you are CP3600 you still have 4 slots for slottables. And for the passive CPs, in blue and red you already fill all the necessary ones far before CP3600.

    How would CP4000 be more powerful than CP3600?

    Raising the Champion Point cap both does and doesn’t create a problem, depending on how one looks at power, yes. More CP clearly raises total strength through stacking bonuses that compound across builds, pushing the baseline upward. Old content grows softer, the gap between players widens, and designers feel pressure to inflate enemies just to keep our claws sharp an we get the familiar scent of power creep. But MMOs are creatures that live on growth, and rising numbers are not automatically sickness if the world is tuned to match them; scaling, rebalancing, and letting veterans outgrow old trials can be an intentional reward rather than decay. So the true tension is not whether CP increases raise power, of course they do but whether the game can keep absorbing that growth without letting inflation slip the leash. Power creep is less about the cap rising and more about whether the systems meant to contain it stay quick on their feet.
  • Silaf
    Silaf
    ✭✭✭✭✭
    gabbo1928 wrote: »
    I reached the cap back when it was 810. Then they more than quadrupled it. After five long years, I am now 140 levels away from reaching 3600. If they move the goal post again... 🤬

    ZOS is waiting for you to do 130 more levels before implementing the new 7400cp cap.
    You should hurry up with the grind we are all waiting for you!
  • frogthroat
    frogthroat
    ✭✭✭✭✭
    More CP clearly raises total strength through stacking bonuses that compound across builds, pushing the baseline upward.
    Like what? I am CP2300. What advantage does a CP3600 have over me when it comes to allocating CP? I can already add every single passive CP that I need for my build, 4 slottable CPs and I have extra for situational CPs. How does CP3600 "stack bonuses" to gain any extra that I don't have? (Except some RP CPs in green tree.)
  • heimdall14_9
    heimdall14_9
    ✭✭✭✭
    frogthroat wrote: »
    Everything after becomes power creep
    How? If you are CP3600 you still have 4 slots for slottables. And for the passive CPs, in blue and red you already fill all the necessary ones far before CP3600.

    How would CP4000 be more powerful than CP3600?

    Raising the Champion Point cap both does and doesn’t create a problem, depending on how one looks at power, yes. More CP clearly raises total strength through stacking bonuses that compound across builds, pushing the baseline upward.

    im at 2940cp and i have everything that an 3600 can have other then more useless slots field in that gives them 0% STRENGTH over ME ...


    FOR ALL THEM ASKING FOR SOMETHING FOR GETTING TO 3600 are you for real , guess you should have saved matts and not used XP POTS with 2Xs XP events , and waited for content to be put in there is a lot of the map still open , your rushing cost you don't try to get something out of it NOW just because you did what you attended to do SPEED LVL while not playing the game glad you had fun ...but the rest of us not in an rush don't back your WANTS for something NEW , we are happy going at an nice pase for the goal of MAX CP ,,, and i say this as one who could be sitting right with you all at 3600 but instead i made new accounts an lvled them up 2940 cp/ 1115 cp/ 964 cp / 863 cp /812cp / 727 cp / 634cp / 684 cp / 467 cp / allother accounts under CP still ( mostly just bankS )
    Edited by heimdall14_9 on January 31, 2026 1:31AM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭
    People have mentioned in the other thread that there could be a tech limitation and that 4k CP may be as high as CP can go, but I don't know jack about that sort of thing.

    Idr what I'm at, other than I've reached the point where I can take all relevant active and passive CP and have points left over in all three trees. I don't know about increasing the cap simply to watch number go up, but I DO think more skills should be added (mostly passives unless they give us an additional slot for active ones to make it 5). Sure, 3.6k might not let you unlock every CP as it is now, but would you rather dump your spare points into a skill that won't EVER apply for any specific character (fishing CP when you don't fish, for exampe), or would you rather put them towards skills that will actually help you in what it is you do?
    Edited by Arunei on January 31, 2026 5:18PM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    ✭✭
    Honestly it is about time we get another CP rework.

    The system just isn’t fun, which sucks because in Skyrim it was always exciting when you entered your star chart and had a skill point.
    Edited by Radiate77 on January 31, 2026 7:36PM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Teeba_Shei
    Teeba_Shei
    ✭✭✭✭✭
    I agree partially, but there should also be small rewards for leveling up. See my other thread:

    https://forums.elderscrollsonline.com/en/discussion/688315/rewarding-progress-a-missing-resource-buff#latest
  • BradTheNord
    BradTheNord
    ✭✭✭
    I’ve been 3600 for over 2 years now the fact there’s no reward or title is horrific… this game does an incredibly bad job at rewarding long term players.

    All they seem to care about is making stuff easier and more approachable for new players that play for 4 weeks then dip anyways. It’s tiring
    Edited by BradTheNord on February 1, 2026 12:49AM
  • Silaf
    Silaf
    ✭✭✭✭✭
    I’ve been 3600 for over 2 years now the fact there’s no reward or title is horrific… this game does an incredibly bad job at rewarding long term players.

    All they seem to care about is making stuff easier and more approachable for new players that play for 4 weeks then dip anyways. It’s tiring

    Completly agree with this.

    It's slightly unrelated but the crafting has the same problem. What is the reward for collecting and unlocking all master crafting stations?
    Akivement points?
    All weapons in the game?
    Furnishing recipes?
    Fishing?
    And obviously cp.

    At least give us an unique title...
    The game should aknowledge old players too.
    Edited by Silaf on February 1, 2026 5:36AM
  • SgtWinnie
    SgtWinnie
    ✭✭✭
    Got my first 3600 acct 4.5 years ago. Since then I have another 4 accts nearly 5.
    I don't expect an extra reward nor feel like I should deserve one.
    I play because I enjoy it. That's reward enough.
  • M0ntie
    M0ntie
    ✭✭✭✭✭
    Have you finished all achievements? If not, there is something to aim for.
    Once I got past about 2000 CP I stopped caring at all about it. Working on all the anniversary achievements.
  • BradTheNord
    BradTheNord
    ✭✭✭
    M0ntie wrote: »
    Have you finished all achievements? If not, there is something to aim for.
    Once I got past about 2000 CP I stopped caring at all about it. Working on all the anniversary achievements.

    Nearly at 70,670 achievement score just missing a couple of trial trifectas.

    There needs to be longer grindier things to work towards. Things like the CP or like the sticker book that was a good thing they added for grinders.
  • Horny_Poney
    Horny_Poney
    ✭✭✭
    There needs to be longer grindier things to work towards.
    Do you know housing? Do you like endlessly looting urns?
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Silaf wrote: »
    What is the reward for collecting and unlocking all master crafting stations?

    Hmm. I dunno, the ability to craft everything from the comfort of your own home? That sounds like a pretty nice reward.

    Why does everything need some kind of extra reward attached to it? Because that's what you're asking for: you're asking for something extra, in addition to the intrinsic reward and benefit.

    I’ve been 3600 for over 2 years now the fact there’s no reward or title is horrific… this game does an incredibly bad job at rewarding long term players.

    Back when CP was soft capped, going past that cap meant a huge cost penalty to any additional CP. This was ZOS's way of discouraging people from going higher than the cap while still technically allowing it. When the soft cap was removed, the cost penalty still remained, except it's now at 1800. It's sensible: at 1800, you have more than enough points for vertical power in red and blue trees, and anything beyond that is just convenience. Being able to get more red and blue slottables unlocked so you can change stuff without respecing, and having more greens.

    The thing is, there is already a gentle discouragement to go further at 1800, and most "long term players" that I know--people who have been playing since launch--took that to heart and aren't anywhere close to 3600. And why should they be? There's little reason to go that high, so people just don't bother. They have better things to do than to grind XP.

    Yes, there are some "long term players" who are at 3600. I'm one of them. But I know that most of my peers aren't. And being at 3600 has afforded me convenience. Again I ask, "Why does everything need some kind of extra reward attached to it?" The convenience from greens and from the flexibility that I have in red and blue are reward enough.

    (Also, a title? Ha. Titles are for things that you wouldn't know about that player otherwise, and everyone can already see everyone else's CP number.)

    SgtWinnie wrote: »
    Got my first 3600 acct 4.5 years ago. Since then I have another 4 accts nearly 5.
    I don't expect an extra reward nor feel like I should deserve one.
    I play because I enjoy it. That's reward enough.

    Thank you.
    Edited by code65536 on February 1, 2026 2:14PM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Fischblut
    Fischblut
    ✭✭✭✭✭
    ✭✭
    Since the CP system was changed many years ago, and to this day I gained maybe few hundreds CPs. I see no reason to farm CPs once you got all basic stuff and 4 most used active stars filled (that is at 1560) :/

    I want more power tied to CPs, more tiers and unlimited amount of active star slots please <3 Even if CP cap or power stays the same, unlimited active stars is my most wanted feature so far. Make me excited each time I see "new CP gained", because that would bring me closer to filling another active star :)
    In old CP system I was thrilled to earn every new CP and see the cap raised by 30 CPs every (major?) patch, but in new system earning another CP became just a number.

    Interestingly, I don't want to make all green CP stars passive - because such things as "increase mounted speed" and "increase out of combat movement speed" should be able to be removed for roleplay reasons, as they change the walking animations. But if we got unlimited slots for active stars, we could slot any permanently desired green CPs such as "increased fishing rare catch chance" :)

    As for appreciation of old players, the game really needs it - as old player who stays with the game through lot of nerfs and changes, I would like to keep (remaining) rare items as they are currently, and gain something that rewards players for staying loyal and dedicating lot of time to the game :/
    Things become easier to get, unique rare items return and lose their meaning so old players can't show anything related to the "good old times", everything becomes welcoming mostly to new players.


    If Gold Coast Bazaar goes live as it is on PTS, I will no longer value my Treasure Hoard nearly as much as I currently do, for example. I pre-purchased a chapter and participated in the special event to get some cosmetic items. On PTS, everyone can get this item, no requirements at all (such as "you must have played ESO in that year and owned Elsweyr chapter, but you forgot to participate in the event/couldn't login during it").

    "Radiant Apex mounts are for Gems or Seals so everyone has them, but the Dragon's Treasure Hoard furnishing is priceless. I got it in good old times..."

    jY2I0pb.jpeg

    Even upcoming addition of "mounts for gold" - if it goes live as it is on PTS, it adds only 1 completely new mount... and many old mounts from the store/chapter purchase promotion. This punishes and shows disrespect to old players who've most likely already purchased all/many of those mounts in the past for crowns :'(
Sign In or Register to comment.