It would be nice to see a rebalance in the green cp map, and only the green cp map, where 100% of the nodes are changed to passive nodes, no more slotted stars, and the point costs are adjusted (without nerfing the abilities) so at 3600 you have 100% of the abilities, all passive. Everything there is a QoL function to enjoy the game.
Dear ESO, I am a 3600 CP player and I do not wish to have the cap increased. Since reaching 3600, I have been happily playing ESO without the burden or pressure to "level up" and grind XP. Levelling up and grinding XP is a nightmare that removes fun from the game. Now that I am full level and do not need to level up
YandereGirlfriend wrote: »YandereGirlfriend wrote: »roleplaying and class power fantasies.
Those are choices that you make in your skills window. Why get CP involved in all this?
With the old system, if you had the power fantasy that you were a mage adept at all magic, you'd be screwed since you'd have to divide your CP between two different stars and you would never be as strong as someone who focused entirely on elemental or entirely on non-elemental.
If people want "roleplaying and class power fantasies", then what you're suggesting would LIMIT that, rather than empower it.
If the bonuses are going to continue to be as bland and as universally copypasted as they currently are then it honestly begs the question as to why do we even have the CP system to begin with? Why not just bake them into everyone's stats as soon as they reach Level 50 and call it a day.
My character does not feel the difference with really any of these stars. Nothing new happens, nothing about gameplay changes. All that happens is big number becomes slightly bigger number. Amazing. It is in the worst tradition of modern game design that provides players with only fractional micro-buffs to generic categories because designers are afraid to cede creativity (and potential power) to players out of fear that players will come up with unanticipated combinations. And you absolutely cannot have players playing in unintended ways!
It is precisely those sorts of combinations that give players a sense of agency and ownership over their character. What makes it feel like theirs and not YoutuberDPSBotNumber9000. Even if it is not the strongest possible configuration, proving a player with a star that, say, provides a heal every time that a status effect is inflicted, could allow a player to style a Blood Mage that heals themselves through applying Hemorrhaging. Similarly, Elf Bane provides a unique and game-altering mechanic that, for whatever reason, only Flame Damage enjoyers are allowed to participate in. So give us some new stars that play with abilities in a similar fashion, to allow a Frost Mage, etc. to lengthen their Frost DOTs or halve their DOTs but double the per tick damage, etc..
Obviously, in a multiplayer game balance is a thing but at the end of the day this is someone's job and professional game designers should be setting a higher bar for the system. You can give players more opportunities for customization and mechanical expression without "breaking the game".
How? If you are CP3600 you still have 4 slots for slottables. And for the passive CPs, in blue and red you already fill all the necessary ones far before CP3600.Rohamad_Ali wrote: »Everything after becomes power creep
Hi all. Thank you for the feedback here. There clearly is a desire from those at CP3600 that we look into this. Currently, we do not have anything on the roadmap to address this. However, it is something for use to consider for the future. We'll pass this along to the team for future dev work consideration.
Same. Didn’t like the old increase and wouldn’t want another.I reached the cap back when it was 810. Then they more than quadrupled it. After five long years, I am now 140 levels away from reaching 3600. If they move the goal post again... 🤬
Hi all. Thank you for the feedback here. There clearly is a desire from those at CP3600 that we look into this. Currently, we do not have anything on the roadmap to address this. However, it is something for use to consider for the future. We'll pass this along to the team for future dev work consideration.
frogthroat wrote: »How? If you are CP3600 you still have 4 slots for slottables. And for the passive CPs, in blue and red you already fill all the necessary ones far before CP3600.Rohamad_Ali wrote: »Everything after becomes power creep
How would CP4000 be more powerful than CP3600?
I reached the cap back when it was 810. Then they more than quadrupled it. After five long years, I am now 140 levels away from reaching 3600. If they move the goal post again... 🤬
Like what? I am CP2300. What advantage does a CP3600 have over me when it comes to allocating CP? I can already add every single passive CP that I need for my build, 4 slottable CPs and I have extra for situational CPs. How does CP3600 "stack bonuses" to gain any extra that I don't have? (Except some RP CPs in green tree.)Rohamad_Ali wrote: »More CP clearly raises total strength through stacking bonuses that compound across builds, pushing the baseline upward.
Rohamad_Ali wrote: »frogthroat wrote: »How? If you are CP3600 you still have 4 slots for slottables. And for the passive CPs, in blue and red you already fill all the necessary ones far before CP3600.Rohamad_Ali wrote: »Everything after becomes power creep
How would CP4000 be more powerful than CP3600?
Raising the Champion Point cap both does and doesn’t create a problem, depending on how one looks at power, yes. More CP clearly raises total strength through stacking bonuses that compound across builds, pushing the baseline upward.
im at 2940cp and i have everything that an 3600 can have other then more useless slots field in that gives them 0% STRENGTH over ME ...
FOR ALL THEM ASKING FOR SOMETHING FOR GETTING TO 3600 are you for real , guess you should have saved matts and not used XP POTS with 2Xs XP events , and waited for content to be put in there is a lot of the map still open , your rushing cost you don't try to get something out of it NOW just because you did what you attended to do SPEED LVL while not playing the game glad you had fun ...but the rest of us not in an rush don't back your WANTS for something NEW , we are happy going at an nice pase for the goal of MAX CP ,,, and i say this as one who could be sitting right with you all at 3600 but instead i made new accounts an lvled them up 2940 cp/ 1115 cp/ 964 cp / 863 cp /812cp / 727 cp / 634cp / 684 cp / 467 cp / allother accounts under CP still ( mostly just bankS )
BradTheNord wrote: »I’ve been 3600 for over 2 years now the fact there’s no reward or title is horrific… this game does an incredibly bad job at rewarding long term players.
All they seem to care about is making stuff easier and more approachable for new players that play for 4 weeks then dip anyways. It’s tiring
Have you finished all achievements? If not, there is something to aim for.
Once I got past about 2000 CP I stopped caring at all about it. Working on all the anniversary achievements.
Do you know housing? Do you like endlessly looting urns?BradTheNord wrote: »There needs to be longer grindier things to work towards.
What is the reward for collecting and unlocking all master crafting stations?
BradTheNord wrote: »I’ve been 3600 for over 2 years now the fact there’s no reward or title is horrific… this game does an incredibly bad job at rewarding long term players.
Got my first 3600 acct 4.5 years ago. Since then I have another 4 accts nearly 5.
I don't expect an extra reward nor feel like I should deserve one.
I play because I enjoy it. That's reward enough.
