Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of January 26:
β€’ PC/Mac: No maintenance – January 26
We will be performing maintenance for patch 11.3.2 on the PTS on Monday at 8:00AM EST (13:00 UTC).

PTS Update 49 - Feedback Thread for Night Market

  • twisttop138
    twisttop138
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    ✭
    So I just watched Nightharrows stream and follow up video. This has nothing to do with the difficulty. That's fine. But all of the busy work locking the dungeon and trial bosses? That's not fun. This just does not look fun.
    9 egg fragments to use a grapple? Not even 100% drop rate? Pretty wild. Kill the same bosses over and over again?
    Then grind out a momento and keys to maybe be able to do a trial boss that may not even have a vet or hard mode.

    What if it's hard and you can't clear it? Do you need to grind all of this over again the next day to go hit it again? I thought you guys were trying to make things better for us, less fomo. This is time limited content with a huge grind gate.

    @ZOS_Kevin this needs to get toned down. We should be able to play this content, not forced to do a bunch of stuff to play the content we want. I'm not saying this is true but it comes across as a way to artificially make the numbers look like there is more engagement because we have to engage to do the dungeon and trial bosses as this is really the only meaty thing we're getting this whole year. I know you probably won't respond to this but that's fine.

    The difficulty is GOOD! The insane grind is not.
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    Arunei wrote: Β»
    Also, it takes a RIDICULOUS amount of time to rez at the Safe Market. I counted and it's roughly fifteen seconds to fully rez; fsr rezzing at a Waysrhine works instead like rezzing where you died, where you need to wait a few seconds. Why do we need to wait to rez at a Wayshrine? We're already losing time by having to do so, if there's no one around to rez us, but fifteen seconds? I genuinely don't know if this is a bug or by design, but if it's the latter, it needs to be changed. There's really no reason to make a person wait so long to fully rez when you HAVE to return to a Wayshrine if there's no one there to rez you where you die.

    This is an excellent point; +1 this.
    #proud2BAStarObsessedLoony
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    A useful explanation for how RNG works
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  • heimdall14_9
    heimdall14_9
    ✭✭✭
    Those who would rules quest bug, find the curator in fargrave.

    This quest seems to be bugged for me it won't update to the next part of the quest to pick a faction, it's just stuck on find the curator even though I've spoken to him.

    I took the quest from the crown store quest starters in which I couldn't proceed passed the point of talk to the curator but I did a test of dropping the quest & went directly to the curator & picked up the quest, so I'm guessing here but it could be something to do with the quest within the crown store maybe?

    you have to pick an banner ( FACTION) i too got mixed up as yopu can re talk to the 3 faction bosses over and over agin
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 98% full game all vet HM SR ND release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • playsforfun
    playsforfun
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    Those who would rules quest bug, find the curator in fargrave.

    This quest seems to be bugged for me it won't update to the next part of the quest to pick a faction, it's just stuck on find the curator even though I've spoken to him.

    I took the quest from the crown store quest starters in which I couldn't proceed passed the point of talk to the curator but I did a test of dropping the quest & went directly to the curator & picked up the quest, so I'm guessing here but it could be something to do with the quest within the crown store maybe?

    you have to pick an banner ( FACTION) i too got mixed up as yopu can re talk to the 3 faction bosses over and over agin

    The quest wouldn't progress to the banner picking point until I dropped the quest & went directly to the quest giver, possibly a bug I'm reporting not a I don't know what to do problem ty though :)
  • ssewallb14_ESO
    ssewallb14_ESO
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    First, thanks for making something hard besides dungeons/trials. Long, long overdue. I hope there's more.

    But there are a million rules and mechanics thrown at me instantly and I have no idea what I'm supposed to be doing.

    There are power-ups I guess? There's some kind of boss hierarchy? Spawn timers are really short for some reason? Puzzles? Faction score, what does this even do? Timed events? 3 dungeons? Are they even dungeons? Some kind of trial? I need to collect asdf, zyxy, 123fja, to unlock ajfkdsa? There's a main quest and dalies and side quests? Why are there overland sets? Is this meant to be event format or some kind of public dungeon?

    I get the theme is exploration and figuring things out but I just feel overwhelmed and lost. This is the kind of thing I would just use a guide for if it were live content.

    Too bad too because I like the gameplay. Reminds me of Craglorn Circa 2014.
  • CAB_Life
    CAB_Life
    Class Representative
    The keys and trial currency system is poorly thought out, hideously grindy, and almost no one will participate with it in its current state. Not hyperbole. Also, I admire the effort for adding difficulty to ESO, but you need to understand the absolutely coddled PVE casuals you’ve cultivated as an audience and baby-step them into this process. This feels as if you’ve thrown the baby into the dragon’s den and said β€œgood luck”. Is there a group queue for this? I didn’t see one, but admittedly noticed a ton of issues with the content and didn’t want to play it in its current state. There almost certainly should be a queue if you want participation. Group Finder won’t cut it, you need to make this a queueable activity with basic veteran point guidelines like you have for certain vet dungeons.
  • ZOS_Finn
    ZOS_Finn
    Associate Design Director
    Hey folks,

    Thanks for the feedback and as always keep it coming. I wanted to give some updates about some of the bits of feedback we have gotten. This is a brand-new piece of content we have not done before and it has taken a tremendous, coordinated effort between a lot of teams so your testing of these features is helping us a lot to make adjustments before it ultimately will go live later this year.

    UI

    - There are some outstanding bugs that should be addressed soon. The key system is not highlighted in the F5 menu currently and is missing icons when you defeat Argent and Gilded enemies.
    - The timer for the Skirmishes is not updating properly.
    - As mentioned, both of these should be addressed soon on PTS.

    Rewards

    - We have seen the feedback regarding loot and are taking a hard look at the rewards so that you feel your time is valued.
    - There will be new thematic motifs, style items, recipes, and furnishings coming in PTS3.
    - As a note, you have seen curated overland gear in these spaces quite a bit. Tackling the Gilded bosses will grant curated dungeon loot, and taking on the Opulent Ordeal will grant curated trial gear. Calamitous bosses also drop curated trial gear.
    - Loot Cooldowns will be removed as well in a future PTS.

    Relics and Progress

    - In PTS3 we will be granting players the relics so they can remove a barrier to gather and collect for testing.
    - We have heard the feedback regarding messaging about relics and are seeing what we can do to make that more front and center. Not much can be done UI wise, at least not for PTS, but we have some additional Help screens and we are looking to clarify the achievements a bit.
    - We are also looking at the rate at which relic shards are collected so please continue to share your experiences.

    Difficulty

    - We know this would be a contentious issue for the Night Market and the focus of scrutiny.
    - We did want this content to be difficult so that players are encouraged to group so that was a driving factor behind the current level of difficulty. We are taking all of this feedback to heart and evaluating the numbers in the Night Market and are open to making adjustments for the future so please, keep providing that feedback.
    Associate Design Director
    Staff Post
  • Mattymoo92
    Mattymoo92
    ✭✭✭
    ZOS_Finn wrote: Β»
    Hey folks,

    Thanks for the feedback and as always keep it coming. I wanted to give some updates about some of the bits of feedback we have gotten. This is a brand-new piece of content we have not done before and it has taken a tremendous, coordinated effort between a lot of teams so your testing of these features is helping us a lot to make adjustments before it ultimately will go live later this year.

    UI

    - There are some outstanding bugs that should be addressed soon. The key system is not highlighted in the F5 menu currently and is missing icons when you defeat Argent and Gilded enemies.
    - The timer for the Skirmishes is not updating properly.
    - As mentioned, both of these should be addressed soon on PTS.

    Rewards

    - We have seen the feedback regarding loot and are taking a hard look at the rewards so that you feel your time is valued.
    - There will be new thematic motifs, style items, recipes, and furnishings coming in PTS3.
    - As a note, you have seen curated overland gear in these spaces quite a bit. Tackling the Gilded bosses will grant curated dungeon loot, and taking on the Opulent Ordeal will grant curated trial gear. Calamitous bosses also drop curated trial gear.
    - Loot Cooldowns will be removed as well in a future PTS.

    Relics and Progress

    - In PTS3 we will be granting players the relics so they can remove a barrier to gather and collect for testing.
    - We have heard the feedback regarding messaging about relics and are seeing what we can do to make that more front and center. Not much can be done UI wise, at least not for PTS, but we have some additional Help screens and we are looking to clarify the achievements a bit.
    - We are also looking at the rate at which relic shards are collected so please continue to share your experiences.

    Difficulty

    - We know this would be a contentious issue for the Night Market and the focus of scrutiny.
    - We did want this content to be difficult so that players are encouraged to group so that was a driving factor behind the current level of difficulty. We are taking all of this feedback to heart and evaluating the numbers in the Night Market and are open to making adjustments for the future so please, keep providing that feedback.

    The items sets might need a little tweaking too I believe to bring them into a state of competitiveness with other sets
  • Enemoriana
    Enemoriana
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    Continued to test limits of my power. Same build, solo with companion.
    - Vet Lep Seclusa. Killed first bunch of mobs without any difficulty. (Normal Lep Seclusa I earlier finished solo.)
    - Normal Aetherian Archive. Companion died somewhere in the middle of the fight, it took some time, but I finished that batch of atronachs, with burning ground under my feet.
    - Vet Aetherian Archive. Companion died in seconds, I survived for several minutes and killed a few atronachs.
    - Night Market? I survive for several seconds against any group of mobs.

    That looks very, very wrong.
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
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  • code65536
    code65536
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    Having had a bit more time to digest the Night Market, here are things that I would suggest for improvement.

    UI Design

    The prime UI real estate is that persistent status panel in the upper-right of the user's screen. And you chose to use that precious space to show... faction scores?! What do you get if your faction wins or loses? That is not clear to the player. Why should the player even care about the faction score? That too is unclear to the player. Is the faction score really the best use of that space? You don't see faction scores in your persistent HUD when you're in Cyrodiil, so why is it here? And does it really make sense to display it in a way that takes up so much screen space, instead of a more compact form such as three colored numbers in a row? E.g., "10K / 20K / 30K".

    There is a lot of information to keep track of, and the choice of faction score, which frankly doesn't seem that important, taking up so much of that limited prime UI space is baffling. Why not show the player's favor? Why not show which Skirmish is active (or will be active and when)? Why not show the status of a player's progress with the relics or keys (e.g., "Windglass: 2/10")?

    And the reason for that last suggestion: As I mentioned in my previous posts, there are major issues with the discoverability of the Night Market's various mechanisms. Having the status of a relic's progress in that status panel would help a lot with the discoverability of that aspect of the Night Market.

    On the matter of discoverability, get rid of the separate scoreboard view. People WILL have difficulty discovering that part of the UI. Why is it on a separate page? Why is the Skirmish information on that page? Why is the boss tree on the main page so large that it covers the whole screen even though there is so very little information presented? There are no labels or text, and you have to hover over everything to get a tooltip to even see what it all means (which is itself just bad UX design). Yet, despite there being so little information that the screen actually conveys, it takes up so. much. space. Why? Consolidate it all into a single screen, so you don't have the problem of players needing to discover that a second screen exists.

    The F5 key should bring up a single display with status about faction score, personal favor, skirimish status, key status, and relic status (again, information about the relics need to be more discoverable).


    Difficulty Balance

    I know that in my previous posts, I was mostly just whining about how this "public dungeon" format pales in comparison with "classic" instanced content with selectable difficulty and assigned roles. And you can see from the feedback in this thread why the classic design has worked so well over the years: you have people here who are like, "finally, something difficult" and people who are like, "wtf this is too hard" (and you have curmudgeons like me saying "extra health and extra damage doesn't make for a satisfying form of difficulty"), and these issues arise not only from the wide spectrum of player experience and skill and the varying number of players involved, but also varying role composition: there is a huge difficulty gap between two people running as duo DDs and two people running as a DD and as a tank, with the latter being much easier.

    But... yes, I know, none of this is constructive feedback, because me complaining about the fundamental flaws of the format doesn't help when the format is set in stone and it's wildly unrealistic to change anything about that.

    So what I would suggest then is add some sort of difficulty scaling in the form of a damage mitigation buff on each enemy that modestly scales based on the number of different players who have hit an enemy within the past X number of seconds. And then you can probably tune down the baseline difficulty a little. Something like, enemy takes full damage with a solo player, 90% damage with 2 players, half damage with 10 or more players. It's just a bandaid, but it could help even out the experience just a smidge.


    The Grind

    If you're going to make splinters bound, then they need to be guaranteed drops. If you want people to repeatedly kill a boss, then make the rewards better. RNG grinds are terrible, especially when you watch people in your group getting something on their first try and you're still looking for it after killing the boss for the 5th time.

    The content should speak for itself, and forced grinds just make us bitter.

    Oh, and get rid of the 5-minute loot cooldown. I watched someone on a stream who was just sitting next to a boss, counting down to 5 minutes since the last boss kill, before engaging, because they didn't want to kill a boss and get nothing. Why does a loot cooldown even exist? It's so unnatural and disruptive and makes the grind even worse.


    Access Requirements

    I thought one of the pillars of this game is, "there should be no barriers to playing with friends". That's why you removed faction locks from trials in early 2016 and that's why you did One Tamriel in late 2016. So why is there a "everyone must have gone through the relic and key grind" requirement for participating in the instanced content within Night Market? You don't have lockouts like this in other parts of the game. If someone is on a quest, they can group up with someone who had completed that quest long ago and that friend can port into the quest instance to help. Just get rid of such onerous requirements. Esp. for content that is time-limited.
    Edited by code65536 on January 21, 2026 6:54PM
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    Media: YouTube ― Twitch
  • Ashryn
    Ashryn
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    I didn't have a lot of time personally to play it, but did for an hour...I hope to have more time today.
    I found it extremely hard to play as a SOLO with a bow and pretty much died in seconds. However, it was perfectly fun to stealth my way through the various areas and accomplish a lot of the goals. Thank you for making stealth an option!

    Eventually I did group with random players who were fighting the bosses and trash groups and it was fun. I am cautiously going to say that the difficulty is OK. Challenging, but can do some things by stealth...easy to group like I do with dragons if others are around if I need to.

    Other then the house reward, I didn't think the other rewards were good enough.

    Personalities of the different faction leaders were very entertaining.

    I don't think you should be tied to just one faction for the entire time the market is up, nor do I believe it should be a choice that is account-wide. Why would it be detrimental if we jumped around?
  • Soarora
    Soarora
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    Thank you for the update, Finn! I’m already excited for this to hit live to see how it’ll feel with even more players, play with friends who don’t have PTS, and jump into supporting my favorite faction! Also excited for next week! I usually don’t bother with EU character copy these days (coffers… in coffers… in coffers…) but seems like this time I’m going to for those 4-man instances! That said, with only the relics being added and no way to just enter the trial, I don’t think any trial groups are going to try the 12-man instance before it hits live, if they even do it on live.

    I want to second code’s comments on the UI. I didn’t realize that there was a UI screen until I went on the forums and saw people posting the flowchart, which I recognized as being in the modern eso UI style. I then didn’t know how to pull it up, someone in my group said F5, which I had apparently bound to an addon. Turns out, I had unbound the key. Had to bind it. Then I saw the flowchart… went on the forums again, saw the other page. Once again asked my group how to see it, turns out there’s two pages to the menu.

    I saw the favor number in the bottom right after a bit, but at first I wasn’t sure how to see what I had pledged to. Didn’t know where to see my keys (checked inventory and quest items) until someone in my group (wow this person was helpful LOL) told me it was in the menu.

    Now admittedly, my minimap covers where the night market menu is. It doesn’t cover the IA menu though, maybe move the night market up to where the IA menu is?
    Additionally, the menu only works if you’re in a district. I’m busy doing combat in a district. The time for looking at new UI things and planning where to go is in the hub/lobby.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
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  • MoonPile
    MoonPile
    ✭✭✭✭✭
    ✭

    EDIT: Looks like I'm wrong!

    Relevant replies below:
    https://forums.elderscrollsonline.com/en/discussion/comment/8421456/#Comment_8421456
    https://forums.elderscrollsonline.com/en/discussion/comment/8421461/#Comment_8421461

    OP:

    Β· Β· ─ ·✢· ─ Β· Β·

    One thing to add (Housing):
    There doesn't seem to be much consequence to Faction choice – NOT TRUE!

    We can't change factions account-wide while the Night Market runs. So you can accidentally get locked out of the wing you want to build in the Night's Den House by making the wrong faction choice. (Currently we can't preview the wings). Time-wise that could be a huge error depending on how long the Night Market is up / away.

    More info: https://moonpile.tumblr.com/post/806298509654491136/eso-u49-pts-nights-den-house

    Actually; 2 things:
    And like I said in my last comment, I lasted all of 5 seconds solo and didn't go back, so I didn't know this. But now people who've done it are talking about RNG just to get into the dungeon / trial? That's terrible on top of this difficulty. Please no. 🀒
    Edited by MoonPile on January 21, 2026 7:15PM
  • shadoza
    shadoza
    ✭✭✭✭
    ZOS_Finn wrote: Β»
    Hey folks,

    Thanks for the feedback and as always keep it coming. I wanted to give some updates about some of the bits of feedback we have gotten. This is a brand-new piece of content we have not done before and it has taken a tremendous, coordinated effort between a lot of teams so your testing of these features is helping us a lot to make adjustments before it ultimately will go live later this year.

    UI

    - There are some outstanding bugs that should be addressed soon. The key system is not highlighted in the F5 menu currently and is missing icons when you defeat Argent and Gilded enemies.
    - The timer for the Skirmishes is not updating properly.
    - As mentioned, both of these should be addressed soon on PTS.

    Rewards

    - We have seen the feedback regarding loot and are taking a hard look at the rewards so that you feel your time is valued.
    - There will be new thematic motifs, style items, recipes, and furnishings coming in PTS3.
    - As a note, you have seen curated overland gear in these spaces quite a bit. Tackling the Gilded bosses will grant curated dungeon loot, and taking on the Opulent Ordeal will grant curated trial gear. Calamitous bosses also drop curated trial gear.
    - Loot Cooldowns will be removed as well in a future PTS.

    Relics and Progress

    - In PTS3 we will be granting players the relics so they can remove a barrier to gather and collect for testing.
    - We have heard the feedback regarding messaging about relics and are seeing what we can do to make that more front and center. Not much can be done UI wise, at least not for PTS, but we have some additional Help screens and we are looking to clarify the achievements a bit.
    - We are also looking at the rate at which relic shards are collected so please continue to share your experiences.

    Difficulty

    - We know this would be a contentious issue for the Night Market and the focus of scrutiny.
    - We did want this content to be difficult so that players are encouraged to group so that was a driving factor behind the current level of difficulty. We are taking all of this feedback to heart and evaluating the numbers in the Night Market and are open to making adjustments for the future so please, keep providing that feedback.

    "We did want this content to be difficult so that players are encouraged to group so that was a driving factor behind the current level of difficulty."
    ==> When I read this line, I was angered. All this talk about FoMO was nothing by hype. You have created another zone that limits who can play there. Each time this happens, the solo-friendly portion of the game shrinks in percentage of the whole. I did not come to this game over a decade ago to be herded into a group cage. Please stop trying to push this MMO into being a CO-OP. And, stop trying to force players into a playstyle they are not comfortable with or enjoying; it will only cause them to leave the game for something less stressful and more their style.

    I am done testing this as I will NEVER play in such a zone in the live game.

    I will not bother to respond to those few fora members that tend to toss insults and aggression at me every time I post something that disagrees with them. Some of you are on ignore so don't waste time addressing me personally. Tell it to ESO.
  • Djiku
    Djiku
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    How do you feel about the distribution of rewards during this event zone?

    Distribution of rewards seems alright. Haven't looked at all what is there to get, but there was nothing sticking out as "I have to get this"

    How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
    Easy
    Well-balanced
    Difficult
    Too difficult


    I found it Difficult to too difficult. Some mobs hit too hard. I believe difficulty should be tuned town a notch. Not by a lot, but right now this seems like something you can't do well with pugs. You would need a good, coordinated group, which would be fine if this is the goal. If you want everybody to participate in a meaningful way, it is, as it is right now, too hard.

    Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?

    Random people. Solo was unplayable

    How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.

    I didn't enjoy it very much. Not because of difficulty. Mainly because of the awkward idea of having to gather certain items/keys to progress through the zone (Dungeons and Trial). Worst of all, the drop is just bad. Some get 4-5 some get none per kill. I don't like this system at all. Grinding is never my preferred way of playing. Content should speak for itself. It should be so good that I want to play it. Not gather an arbitrary amount of items/keys to access some bosses, just to gather more to beat another boss to, in the end, get into a small trial. Get rid of this system!

    Do you have any other general feedback?

    As it stands right now, I probably won't be playing the night market when it goes live. The grind just killed all enjoyment for me. The encounters were alright, as far as I got but I don't see my self grinding just to kill a few bosses for mediocre rewards that I don't really need/want. Especially since it is a timed event.
    Difficulty can be tuned down, this item/key system can be put to rest. I know this is an experimental zone and I see it as one. This first iteration has its flaws that can be ironed out. If you do, this can turn into something I would enjoy playing.


  • Enemoriana
    Enemoriana
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    MoonPile wrote: Β»
    One thing to add (Housing):
    There doesn't seem to be much consequence to Faction choice – NOT TRUE!

    We can't change factions account-wide while the Night Market runs. So you can accidentally get locked out of the wing you want to build in the Night's Den House by making the wrong faction choice. (Currently we can't preview the wings). Time-wise that could be a huge error depending on how long the Night Market is up / away.

    More info: https://moonpile.tumblr.com/post/806298509654491136/eso-u49-pts-nights-den-house

    Actually; 2 things:
    And like I said in my last comment, I lasted all of 5 seconds solo and didn't go back, so I didn't know this. But now people who've done it are talking about RNG just to get into the dungeon / trial? That's terrible on top of this difficulty. Please no. 🀒

    @MoonPile, unlocking wings is not connected with factions. It is connected with three zones, all available. All three pieces you have to buy from faction vendors are sold by each of them.
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 47/80 sets collected), molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • CameraBeardThePirate
    CameraBeardThePirate
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    shadoza wrote: Β»
    ZOS_Finn wrote: Β»
    Hey folks,

    Thanks for the feedback and as always keep it coming. I wanted to give some updates about some of the bits of feedback we have gotten. This is a brand-new piece of content we have not done before and it has taken a tremendous, coordinated effort between a lot of teams so your testing of these features is helping us a lot to make adjustments before it ultimately will go live later this year.

    UI

    - There are some outstanding bugs that should be addressed soon. The key system is not highlighted in the F5 menu currently and is missing icons when you defeat Argent and Gilded enemies.
    - The timer for the Skirmishes is not updating properly.
    - As mentioned, both of these should be addressed soon on PTS.

    Rewards

    - We have seen the feedback regarding loot and are taking a hard look at the rewards so that you feel your time is valued.
    - There will be new thematic motifs, style items, recipes, and furnishings coming in PTS3.
    - As a note, you have seen curated overland gear in these spaces quite a bit. Tackling the Gilded bosses will grant curated dungeon loot, and taking on the Opulent Ordeal will grant curated trial gear. Calamitous bosses also drop curated trial gear.
    - Loot Cooldowns will be removed as well in a future PTS.

    Relics and Progress

    - In PTS3 we will be granting players the relics so they can remove a barrier to gather and collect for testing.
    - We have heard the feedback regarding messaging about relics and are seeing what we can do to make that more front and center. Not much can be done UI wise, at least not for PTS, but we have some additional Help screens and we are looking to clarify the achievements a bit.
    - We are also looking at the rate at which relic shards are collected so please continue to share your experiences.

    Difficulty

    - We know this would be a contentious issue for the Night Market and the focus of scrutiny.
    - We did want this content to be difficult so that players are encouraged to group so that was a driving factor behind the current level of difficulty. We are taking all of this feedback to heart and evaluating the numbers in the Night Market and are open to making adjustments for the future so please, keep providing that feedback.

    "We did want this content to be difficult so that players are encouraged to group so that was a driving factor behind the current level of difficulty."
    ==> When I read this line, I was angered. All this talk about FoMO was nothing by hype. You have created another zone that limits who can play there. Each time this happens, the solo-friendly portion of the game shrinks in percentage of the whole. I did not come to this game over a decade ago to be herded into a group cage. Please stop trying to push this MMO into being a CO-OP. And, stop trying to force players into a playstyle they are not comfortable with or enjoying; it will only cause them to leave the game for something less stressful and more their style.

    I am done testing this as I will NEVER play in such a zone in the live game.

    I will not bother to respond to those few fora members that tend to toss insults and aggression at me every time I post something that disagrees with them. Some of you are on ignore so don't waste time addressing me personally. Tell it to ESO.

    Every zone outside of IC and Craglorn is solo-friendly. I get if you don't want to group, but why the anger? There are tons of other zones made for you. Just because 1 new zone is catered towards a playstyle other than yours doesn't mean you should be angered.

    I for one am extremely excited about a difficult PvE zone, as I find much of the zone content in this game far too simple to enjoy.
  • MoonPile
    MoonPile
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    ✭
    MoonPile wrote: Β»
    One thing to add (Housing):
    There doesn't seem to be much consequence to Faction choice – NOT TRUE!

    We can't change factions account-wide while the Night Market runs. So you can accidentally get locked out of the wing you want to build in the Night's Den House by making the wrong faction choice. (Currently we can't preview the wings). Time-wise that could be a huge error depending on how long the Night Market is up / away.

    More info: https://moonpile.tumblr.com/post/806298509654491136/eso-u49-pts-nights-den-house

    Actually; 2 things:
    And like I said in my last comment, I lasted all of 5 seconds solo and didn't go back, so I didn't know this. But now people who've done it are talking about RNG just to get into the dungeon / trial? That's terrible on top of this difficulty. Please no. 🀒

    @MoonPile, unlocking wings is not connected with factions. It is connected with three zones, all available. All three pieces you have to buy from faction vendors are sold by each of them.

    Oh that's great to know, thank you! Those pieces are not available in tester coffers are they? I (and others focused on the house) looked through everything but couldn't find these items.

    And here, Soarora said they will not be available until next week?
    https://forums.elderscrollsonline.com/en/discussion/comment/8421406/#Comment_8421406

    I don't see anything about this in the patch notes :/
  • Soarora
    Soarora
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    MoonPile wrote: Β»
    MoonPile wrote: Β»
    One thing to add (Housing):
    There doesn't seem to be much consequence to Faction choice – NOT TRUE!

    We can't change factions account-wide while the Night Market runs. So you can accidentally get locked out of the wing you want to build in the Night's Den House by making the wrong faction choice. (Currently we can't preview the wings). Time-wise that could be a huge error depending on how long the Night Market is up / away.

    More info: https://moonpile.tumblr.com/post/806298509654491136/eso-u49-pts-nights-den-house

    Actually; 2 things:
    And like I said in my last comment, I lasted all of 5 seconds solo and didn't go back, so I didn't know this. But now people who've done it are talking about RNG just to get into the dungeon / trial? That's terrible on top of this difficulty. Please no. 🀒

    @MoonPile, unlocking wings is not connected with factions. It is connected with three zones, all available. All three pieces you have to buy from faction vendors are sold by each of them.

    Oh that's great to know, thank you! Those pieces are not available in tester coffers are they? I (and others focused on the house) looked through everything but couldn't find these items.

    And here, Soarora said they will not be available until next week?
    https://forums.elderscrollsonline.com/en/discussion/comment/8421406/#Comment_8421406

    I don't see anything about this in the patch notes :/

    I got my information from this thread, I just was honestly too lazy to copy the quote then move threads to post it there:
    ZOS_Finn wrote: Β»

    Relics and Progress

    - In PTS3 we will be granting players the relics so they can remove a barrier to gather and collect for testing.
    - We have heard the feedback regarding messaging about relics and are seeing what we can do to make that more front and center. Not much can be done UI wise, at least not for PTS, but we have some additional Help screens and we are looking to clarify the achievements a bit.
    - We are also looking at the rate at which relic shards are collected so please continue to share your experiences.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
    • Tanks: Sorcerer - Necromancer - Templar
    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

      View my builds!
  • twisttop138
    twisttop138
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    I'm very encouraged by what @ZOS_Finn posted. I'm very much looking forward to this content. I'm just hoping we can find a way forward for it not to be too convoluted to get to the bosses.
  • MoonPile
    MoonPile
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    ✭
    Soarora wrote: Β»
    MoonPile wrote: Β»
    MoonPile wrote: Β»
    One thing to add (Housing):
    There doesn't seem to be much consequence to Faction choice – NOT TRUE!

    We can't change factions account-wide while the Night Market runs. So you can accidentally get locked out of the wing you want to build in the Night's Den House by making the wrong faction choice. (Currently we can't preview the wings). Time-wise that could be a huge error depending on how long the Night Market is up / away.

    More info: https://moonpile.tumblr.com/post/806298509654491136/eso-u49-pts-nights-den-house

    Actually; 2 things:
    And like I said in my last comment, I lasted all of 5 seconds solo and didn't go back, so I didn't know this. But now people who've done it are talking about RNG just to get into the dungeon / trial? That's terrible on top of this difficulty. Please no. 🀒

    @MoonPile, unlocking wings is not connected with factions. It is connected with three zones, all available. All three pieces you have to buy from faction vendors are sold by each of them.

    Oh that's great to know, thank you! Those pieces are not available in tester coffers are they? I (and others focused on the house) looked through everything but couldn't find these items.

    And here, Soarora said they will not be available until next week?
    https://forums.elderscrollsonline.com/en/discussion/comment/8421406/#Comment_8421406

    I don't see anything about this in the patch notes :/

    I got my information from this thread, I just was honestly too lazy to copy the quote then move threads to post it there:
    ZOS_Finn wrote: Β»

    Relics and Progress

    - In PTS3 we will be granting players the relics so they can remove a barrier to gather and collect for testing.
    - We have heard the feedback regarding messaging about relics and are seeing what we can do to make that more front and center. Not much can be done UI wise, at least not for PTS, but we have some additional Help screens and we are looking to clarify the achievements a bit.
    - We are also looking at the rate at which relic shards are collected so please continue to share your experiences.

    Thank you!
    Gotta go update a bunch of other places xD
  • twisttop138
    twisttop138
    ✭✭✭✭✭
    ✭
    MoonPile wrote: Β»
    Soarora wrote: Β»
    MoonPile wrote: Β»
    MoonPile wrote: Β»
    One thing to add (Housing):
    There doesn't seem to be much consequence to Faction choice – NOT TRUE!

    We can't change factions account-wide while the Night Market runs. So you can accidentally get locked out of the wing you want to build in the Night's Den House by making the wrong faction choice. (Currently we can't preview the wings). Time-wise that could be a huge error depending on how long the Night Market is up / away.

    More info: https://moonpile.tumblr.com/post/806298509654491136/eso-u49-pts-nights-den-house

    Actually; 2 things:
    And like I said in my last comment, I lasted all of 5 seconds solo and didn't go back, so I didn't know this. But now people who've done it are talking about RNG just to get into the dungeon / trial? That's terrible on top of this difficulty. Please no. 🀒

    @MoonPile, unlocking wings is not connected with factions. It is connected with three zones, all available. All three pieces you have to buy from faction vendors are sold by each of them.

    Oh that's great to know, thank you! Those pieces are not available in tester coffers are they? I (and others focused on the house) looked through everything but couldn't find these items.

    And here, Soarora said they will not be available until next week?
    https://forums.elderscrollsonline.com/en/discussion/comment/8421406/#Comment_8421406

    I don't see anything about this in the patch notes :/

    I got my information from this thread, I just was honestly too lazy to copy the quote then move threads to post it there:
    ZOS_Finn wrote: Β»

    Relics and Progress

    - In PTS3 we will be granting players the relics so they can remove a barrier to gather and collect for testing.
    - We have heard the feedback regarding messaging about relics and are seeing what we can do to make that more front and center. Not much can be done UI wise, at least not for PTS, but we have some additional Help screens and we are looking to clarify the achievements a bit.
    - We are also looking at the rate at which relic shards are collected so please continue to share your experiences.

    Thank you!
    Gotta go update a bunch of other places xD

    Are you the only forums guy in your guild too?
  • MoonPile
    MoonPile
    ✭✭✭✭✭
    ✭
    MoonPile wrote: Β»
    Soarora wrote: Β»
    MoonPile wrote: Β»
    MoonPile wrote: Β»
    One thing to add (Housing):
    There doesn't seem to be much consequence to Faction choice – NOT TRUE!

    We can't change factions account-wide while the Night Market runs. So you can accidentally get locked out of the wing you want to build in the Night's Den House by making the wrong faction choice. (Currently we can't preview the wings). Time-wise that could be a huge error depending on how long the Night Market is up / away.

    More info: https://moonpile.tumblr.com/post/806298509654491136/eso-u49-pts-nights-den-house

    Actually; 2 things:
    And like I said in my last comment, I lasted all of 5 seconds solo and didn't go back, so I didn't know this. But now people who've done it are talking about RNG just to get into the dungeon / trial? That's terrible on top of this difficulty. Please no. 🀒

    @MoonPile, unlocking wings is not connected with factions. It is connected with three zones, all available. All three pieces you have to buy from faction vendors are sold by each of them.

    Oh that's great to know, thank you! Those pieces are not available in tester coffers are they? I (and others focused on the house) looked through everything but couldn't find these items.

    And here, Soarora said they will not be available until next week?
    https://forums.elderscrollsonline.com/en/discussion/comment/8421406/#Comment_8421406

    I don't see anything about this in the patch notes :/

    I got my information from this thread, I just was honestly too lazy to copy the quote then move threads to post it there:
    ZOS_Finn wrote: Β»

    Relics and Progress

    - In PTS3 we will be granting players the relics so they can remove a barrier to gather and collect for testing.
    - We have heard the feedback regarding messaging about relics and are seeing what we can do to make that more front and center. Not much can be done UI wise, at least not for PTS, but we have some additional Help screens and we are looking to clarify the achievements a bit.
    - We are also looking at the rate at which relic shards are collected so please continue to share your experiences.

    Thank you!
    Gotta go update a bunch of other places xD

    Are you the only forums guy in your guild too?

    Oh man I don't even have a guild! πŸ₯² just some weirdo with a tumblr tryna help the housing community lol
  • Fischblut
    Fischblut
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    How do you feel about the distribution of rewards during this event zone?

    I didn't get to any reward part :D
    I read that the house is rewarded for selecting a faction in intro quest? Sadly, I explored and talked to faction leaders before I managed to notice the quest arrow NPC - and I didn't want to run the circle again just to complete the quest. Free easy house is always welcome, if completing this intro quest gives it on live too :)

    How have you found the difficulty of the Night Market? Please provide any additional context to the difficulty ratings below.
    Easy
    Well-balanced
    Difficult
    Too difficult


    Too difficult. I was alone there, I had to equip Ring Of Pale Order and some extra healing skills on top of hard-hitting damage skills - and I only managed to kill 1 spider from many packs of mobs I tried to fight, somehow :o I lasted about 10-15 seconds in every fight.
    This is not fun, and I do not have any wish to test this map anymore, sorry :/

    Did you play Night Market solo, with a random group, or an organized group (friends/guild members)?

    Solo. I prefer to do things alone, unless there in need for group. Finder and zone chat was empty, and I didn't have any wish to start a group.

    How did you enjoy the Event Zone? As this is a new event type, we would like to get any positives and negatives.

    I loved the base, many funny characters and scenes! I loved to observe many enemy models from close-up, cause they are all friendly there :)

    Did you try the different activities? If so, did you like them? Please let us know whatever you think worked and what missed the mark.

    I can't pet Welva or Clannfear; I can't interact with such interesting NPCs like Lurkers, Werewolf Behemoths etc... Missed opportunity for some nice fan service :(

    After resurrecting at the wayshrine, I also found some puzzle with 4 plates, but it was not active and I couldn't find a way to activate it.
    Also I found a Race to burn some spider nests when entered some part of the map - I managed to burn one, then mobs killed me :D

    How do you like the new Patrons?

    They are okay. My favorite was Senche-Raht.

    Did anything not function to your expectations?

    I couldn't explore and adventure in this map at my leisure.

    Do you have any other general feedback?

    If it remains as it is, I don't have lot of inspiration to participate in this map when it comes to live servers. Of course, I will enter it to do screenshots of those new NPCs, and see if there will be groups gathering - but the zone where I can only explore with group is my least favorite content.
  • DeathStalker
    DeathStalker
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    ZOS_Finn wrote: Β»
    Hey folks,

    Difficulty

    - We know this would be a contentious issue for the Night Market and the focus of scrutiny.
    - We did want this content to be difficult so that players are encouraged to group so that was a driving factor behind the current level of difficulty. We are taking all of this feedback to heart and evaluating the numbers in the Night Market and are open to making adjustments for the future so please, keep providing that feedback.

    If players are forced to group, then most won't ever touch it. That is just the truth. I have no desire to ruin my entire playing time by being forced to group with other players. From my point of view, playing with others is just not fun. You tried this with the dragons, who nobody fights anymore. You tried this with Bastion Nymics that nobody plays anymore. How many times do we have to go down this road? Most of us RESENT being forced to group. Please lower the difficulty. The average player can't solo a base game dungeon. This is just too much, too difficult. I'm hesitant to explain why I hate grouping so much, so I'll just repeat that playing in a group is no fun and means every second I'm playing will be guaranteed to be terrible and miserable. If this goes live by and large, it will be no different than dragons, Bastion Nymiics, or Trials, with the same small group of players running it and everyone else ignoring it completely.
  • msgeek
    msgeek
    ✭✭✭
    disclaimer: no PTS access so I can only base feedback on what I've read.

    The difficulty sounds excellent. I want a challenge. I want to play with friends. Please don't nerf.

    There are two major complaints and I suspect they may be down to confusion rather than actual issues.

    1. Is the unlock of the "dungeons" and "trial" permanent + account wide? If so, to have to go through a _one off_ grind isn't too much of an issue,

    2. Can all wings of the house be unlocked in a single season? I'm seeing mixed message but I suspect so? If so no issue, if it cannot be then that's a big issue.

    If ZOS could provide solid answers on the above two points, I think a lot of the negativity would die down.


    More generally, to expand on point 2, I thought we were moving away from anti-player mechanics such as this. E.g. account wide achivs meaning it doesn't mean grinding for a full 30 days to complete a "complete 30 quests for XYZ" achivs.

    Artificially prolonging content this way is a really negative feature, and it's not just limited to that. For example:
    Adding daily quest rewards at a later date than the quests themselves forcing people to double farm (or hold off to reduce required farming by 1-half).

    Adding motifs to dungeons after the dungeon releases. This really needs to stop. You're effectively forcing the people who pay for the DLC/Season to pay for the "privilege" of having to run the content 2x what people who didn't buy had to run to achieve the same drops.

    Event style pages being limited to 1 a day? Why? it's just artificially prolonging content. What if I want to run Cyro with a group of friends at a weekend when an event is on?

    All of this stuff could really do with being brought to an end. I hope that serious consideration can be put into fixing these anti-player systems, particularly given the comments on the announce stream around wanting to move away from daily/grind type activities.

    Thank you :smile:
  • Arunei
    Arunei
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    ✭✭✭✭
    @ZOS_Finn
    You guys can't state in your reveal livestream that the Zone is meant for both groups and "experienced players" as well as being accessible to everyone...then admit that you made it so people are ""encouraged to group"". Have we not learned from things like Dragons and Harrowstorms that making content like that doesn't work long-term for average players? There is a big difference between being ""encouraged"" to group and being forced to, and as it is, a majority of people will be forced to group to do even basic exploration and questing.

    What exactly are you guys considering the definition for "experienced" players? Is it people who min-max their builds, dump hundreds of hours into theorycrafting? Is it people who run trial gear? Is it people who run ultra optimized rotations and Such? Or is it people who've played the game long enough to understand the mechanics and how the game works, who know how to apply buffs and debuffs and status effects and take advantage of them? Because right now it really does feel like it's more the former than the latter.

    You can lower the health and damage of mobs so that you still don't melt them in seconds and have to actually pay attention to your health...while also not getting entirely demolished yourself. Make it like how group content in Craglorn is like now; difficult on your own but doable.

    Also, this is a PvE Zone, so doesn't that mean that the Overland difficulty scaling thing that's coming will affect the Night Market? Or will it somehow be exempt? If it's going to be included, then there really is no reason not to tune down the difficulty some, as people who like it now can just crank it up to whatever they like while it remains accessible to a large number of other people...like it was claimed it would be in the livestream.
    Edited by Arunei on January 22, 2026 12:39AM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • code65536
    code65536
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    Arunei wrote: Β»
    Have we not learned from things like Dragons and Harrowstorms that making content like that doesn't work long-term for average players?

    For everyone who is concerned about the difficulty, there are two things that I think are worth considering:

    First, I'm not sure what populations will look like on Live. On PTS, I tested it mostly with a small group of friends, with randoms joining in here and there. We're talking about most there being only half a dozen players at each encounter. But what will population levels look like on Live? I wrote the following a while back in a different thread: "Try to kill a dragon solo? Good luck, that's a long and difficult slog that most players can't do. Try to kill a dragon during a zone event? Good luck trying to tag it with a hit before it dies in 15s."

    While many people in this thread are worried about the difficulty being too high, I suspect that on Live, people might be dealing with the opposite problem: that with too many players things die too fast and that there might even be questions about whether or not people get loot (we never had enough people around on PTS to see if there was a 12-person loot cap).

    And along those lines, I doubt that grouping will be an issue since with more people swarming around, there won't be a need to formally group up.

    Second, I don't think "long-term" is particularly relevant, because this is an "event zone". It'll be up for a limited time and then it will go away. And I suspect that this goes hand-in-hand with how they've tuned the difficulty: by making it a limited-time engagement, they concentrate the population so that the place will likely be swarming with people during the "event".

    I have a feeling that what people see on PTS can be a bit mis-representative because of the low PTS population, and that it will more closely resemble what happens during a typical zone event on Live.
    Edited by code65536 on January 22, 2026 5:55AM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Extended Journal Add-Ons: Item Set Browser ― Loot Log ― Character Knowledge ― Collectibles Tracker ― Raidificator
    PC/Console Add-Ons: Combat Alerts ― Group Buff Panels
    Media: YouTube ― Twitch
  • coop500
    coop500
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    Fun note: I can actually solo harrowstorms and most later game DLC world bosses so I am not a sucky player.

    But YES, 110% yes, the forums is a bad gauge for difficulty anyway because the most dedicated players are here, thus it naturally leans towards the elites, the people who are best at the game, so of course they're happy.

    Timed content should not be gated behind such a difficult wall though. Because the average player barely knows the major and minor debuff system. Which is it's own issue but still...

    I'm not saying dumb it down to overland style, nobody is saying that. But there's a happy medium to be found here, and if someone knows and cares for the game enough to be able to solo dungeons and harrowstorms, they should be able to do this with some effort. But that's not what we're seeing.
    Hoping for more playable races
  • Estin
    Estin
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    ✭
    ZOS_Finn wrote: Β»
    Hey folks,

    Thanks for the feedback and as always keep it coming. I wanted to give some updates about some of the bits of feedback we have gotten. This is a brand-new piece of content we have not done before and it has taken a tremendous, coordinated effort between a lot of teams so your testing of these features is helping us a lot to make adjustments before it ultimately will go live later this year.

    UI

    - There are some outstanding bugs that should be addressed soon. The key system is not highlighted in the F5 menu currently and is missing icons when you defeat Argent and Gilded enemies.
    - The timer for the Skirmishes is not updating properly.
    - As mentioned, both of these should be addressed soon on PTS.

    Rewards

    - We have seen the feedback regarding loot and are taking a hard look at the rewards so that you feel your time is valued.
    - There will be new thematic motifs, style items, recipes, and furnishings coming in PTS3.
    - As a note, you have seen curated overland gear in these spaces quite a bit. Tackling the Gilded bosses will grant curated dungeon loot, and taking on the Opulent Ordeal will grant curated trial gear. Calamitous bosses also drop curated trial gear.
    - Loot Cooldowns will be removed as well in a future PTS.

    Relics and Progress

    - In PTS3 we will be granting players the relics so they can remove a barrier to gather and collect for testing.
    - We have heard the feedback regarding messaging about relics and are seeing what we can do to make that more front and center. Not much can be done UI wise, at least not for PTS, but we have some additional Help screens and we are looking to clarify the achievements a bit.
    - We are also looking at the rate at which relic shards are collected so please continue to share your experiences.

    Difficulty

    - We know this would be a contentious issue for the Night Market and the focus of scrutiny.
    - We did want this content to be difficult so that players are encouraged to group so that was a driving factor behind the current level of difficulty. We are taking all of this feedback to heart and evaluating the numbers in the Night Market and are open to making adjustments for the future so please, keep providing that feedback.

    Thank you for the response! It's stuff like this that I'm glad to see during a PTS cycle.

    In my opinion, I believe the biggest focus when it comes to making adjustments to the night market is make it a less suffocating grind. This comes in three main points.
    • Easy to obtain splinters. Splinters and keys should be a guaranteed drop from the primary bosses, and from what I hear, loot is still only given to the top 12 damage dealers, so people are going to mad when you have 50+ people camping only 2 bosses. The bosses should give loot to all players who have damaged it in at least the form of the splinter. There shouldn't be any cool down on the drops either. If you kill the boss again 2 minutes later, you should still obtain your next unobtained splinter. This makes the grind feel a lot less terrible, and allows people to grind the event for just the primary loot (the full house) while letting others grind for secondary loot (skill scrolls, boxes, curated sets) and achievements if they wish.
    • Easy to understand. It should be easy to understand that the goal is to collect splinters for their artifact from the respective bosses, then do each dungeon for keys, and then finally the trial. When I was testing, I didn't know that was the goal and that the key items were needed to access the instanced dungeons. Perhaps this could be a quest? Or somehow indicated on the UI?
    • Easy to play with friends. Lets face it. There are going to be players who would only want to do the dungeons or trial and not have to go through the splinters and keys grind to be able to play the dungeons/trial with their friend/guildmates/randos. I would suggest having these instanced zones work similarly to the witch's festival ones. If the group leader has the requirements to access the instanced areas, you can join them without needing the requirements. Let the full house and achievement rewards only be given to the players who have done the requirements so that there is a reason to do it.

    To address difficulty, I do feel like there should be some minor adjustments, but I do think people are forgetting that the night market isn't going be like this on live. I am somewhat expecting for 50-100 players allowed in the public instance at a time, which means the bosses are going to die in under a minute with a massive amount of healing and shields being thrown out. There will also be no mobs around since players will burn them in seconds. Everybody will pretty much informally group up by following a zerg or act like it's alikr dolmens by pressing x to form them. It will be like Imperial City during mayhem vs the rest of the year. IC is filled with too many monsters most of the year, but during mayhem the monsters are pretty much always cleared out.

    The only thing to be taken into consideration is that, if say at the last week of the event, nobody is grinding it, the average player will have no chance to finish the content for the full house because the districts only have 5-10 players at a time. At this amount, which is how it usually is for the PTS, the content is too much of a hassle to deal with. Is there any possibility to scale the health and damage of all enemies, and possibly how many there are too, based on the amount of players currently in a district? So lets say at 80-90% capacity for the public instance, keep the difficulty as it is now, but gradually scale back the health and damage of all enemies the less players there are in the district. This would for allow the average player to be able to do the content more comfortably when there's less people around to help them.
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