CameraBeardThePirate wrote: »Artisian0001 wrote: »The VAST majority of people that do vet trials do not get policed on whether they are gear swapping and completely min maxxing.
The VAST majority of people that do vet HM trifectas do get policed.
And? Vet HM Trifectas are the hardest content in the game; if you want to attempt them, you owe it to the other 11 people that are counting on you to do everything in your power to min-max your build.
Irrelevant to the point I was making, plus a flawed premise. You owe it to your group to be as efficient as you can be. Min/Maxing is done on a spreadsheet to find the maximum potential - it does not mean everyone can meet that potential.
Everyone is different and has different interests and abilties. If someone find a playstyle boring, for example, they won't be as engaged, will likely die more, and won't be outputting at the maximum. A different build that they find more enjoyable and more engaging may yield better efficiency, so while they are below the maximum spreadsheet potential, their real world output is greater than it would be trying to meet that maximum.
Artisian0001 wrote: »M0R_Gaming wrote: »Artisian0001 wrote: »HatchetHaro wrote: »Artisian0001 wrote: »You can already do this, this patch doesn't change anything. Just because you can doesn't mean people will find it to be a requirement. People go through vet trials doing less than 40k dps in 2026, so this is just untrue.
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If you are talking about it from the perspective of the casual playerbase, then wouldn't loosing vitality (or only being able to use respecs at low vitality) or some other punishment be fine? The casual playerbase would still be able to use the QOL systems, while keeping this behaviour out of faster and more competitive content. Also, trials do not have armoury stations in them and never have.
Also, separate from this, but if this respec goes through, can we at least get the armoury assistant subject to the same restrictions as the respecs? Being able to respec but not being able to use an armoury which does the exact same thing in a more convenient way is stupid.
What in your opinion is the actual downside to doing this considering that less than 1% of groups will make you respec like this in a run, and those that do already do similar things and are looking for any way in which they can get a faster clear? The casual people will not be forced into this ever, and the hardcore ones will benefit from it, what is the actual issue? All this would to is make an additional thing to code.
People sure love throwing out the 1% number in arguments. Every time, I read it as minimizing people by saying “it doesn’t matter, because I think you and everyone you play with is insignificant”. 1% is not a statistical number, you’ve pulled it out of nowhere.
It’s not like it’s only scorepushers that require optimization. Casual groups don’t, midgame does (even harder than endgame does, I think), endgame does with some wiggle room for if you know what you’re doing. Besides, don’t people have the right to be concerned over the content they do? It’s not taking anything away to add restrictions to respecs, casual groups aren’t respeccing mid-combat— they’re porting out to do it.
The restrictiveness of trials is enough of a problem that there’s people— casuals and several (but not all) dungeon endgamers alike, who avoid trials entirely. I don’t know where you’re finding these runs that let you do whatever.
Avran_Sylt wrote: »This:And the problem with "I don't care what the sweaty people do" is that "what the sweaty people do" absolutely has an impact on you, because trials content has always been balanced around the power levels at the top, and the ever-increasing gap between what people who are optimizing every last detail and most players is what is leading to the newer hard modes becoming increasingly inaccessible to most players.
I.e., this causes balance issues that will affect everyone.
But you can already do this with the In-game Armory Assistant and enough purchased Armory slots.
This makes it not cost IRL money, in addition to no in-game gold.
The armory assistant is disabled once the timer for scored content has started.
Artisian0001 wrote: »What in your opinion is the actual downside to doing this considering that less than 1% of groups will make you respec like this in a run, and those that do already do similar things and are looking for any way in which they can get a faster clear?
The casual people will not be forced into this ever, and the hardcore ones will benefit from it, what is the actual issue?
Personally, I think all re-specs should be locked in trial content - including gear and skills. The content should be designed so that changing sets and skills is not necessary. Possibly have some leeway on the skills, with a limit on the number you can re-slot. I know RLs who require gear/skill changes from mob pack to mob pack, not just boss to boss or trash to boss.
You could balance it to allow for experimentation and progs and random PuGs by still allowing gear/skill changes BUT it bars achieveing speed, no death and trifecta runs.
Edit: Typos
I think what trials need is an "Ironman Mode" toggle. An item in the trial lobby that you can activate and deactivate as long as the trial timer hasn't started (obviously, it shouldn't be changeable once the timer starts).
If enabled, this will disable all respecs, lock down ability and CP bars, and lock down gear. No more changes to ability bars, no more changes to gear, and bring back the vitality cost for leaving the instance if you're in this mode.
In exchange for all those restrictions, you'll get a 40K score bonus (or some other number that's big enough to entice the score-pushing crowd).
This will...
- Add a kind of "extra hard mode" that some people have been wanting: being forced to do the entire trial with only one setup.
- Reduce some of the over-optimization that we're seeing at the very top (having something like 20 setups in Wizard's Wardrobe for a single trial).
- Give people who just want achievements but don't care about competing for score the opportunity to engage with this power to make their life easier and to close the gap between them at the very top.
That will help take the edge off of some of the balance issues that we've been seeing in trials in recent years.
CameraBeardThePirate wrote: »Artisian0001 wrote: »The VAST majority of people that do vet trials do not get policed on whether they are gear swapping and completely min maxxing.
The VAST majority of people that do vet HM trifectas do get policed.
And? Vet HM Trifectas are the hardest content in the game; if you want to attempt them, you owe it to the other 11 people that are counting on you to do everything in your power to min-max your build.
People sure love throwing out the 1% number in arguments. Every time, I read it as minimizing people by saying “it doesn’t matter, because I think you and everyone you play with is insignificant”. 1% is not a statistical number, you’ve pulled it out of nowhere.
Artisian0001 wrote: »Artisian0001 wrote: »M0R_Gaming wrote: »Artisian0001 wrote: »HatchetHaro wrote: »Artisian0001 wrote: »You can already do this, this patch doesn't change anything. Just because you can doesn't mean people will find it to be a requirement. People go through vet trials doing less than 40k dps in 2026, so this is just untrue.
[snip]
[snip]
If you are talking about it from the perspective of the casual playerbase, then wouldn't loosing vitality (or only being able to use respecs at low vitality) or some other punishment be fine? The casual playerbase would still be able to use the QOL systems, while keeping this behaviour out of faster and more competitive content. Also, trials do not have armoury stations in them and never have.
Also, separate from this, but if this respec goes through, can we at least get the armoury assistant subject to the same restrictions as the respecs? Being able to respec but not being able to use an armoury which does the exact same thing in a more convenient way is stupid.
What in your opinion is the actual downside to doing this considering that less than 1% of groups will make you respec like this in a run, and those that do already do similar things and are looking for any way in which they can get a faster clear? The casual people will not be forced into this ever, and the hardcore ones will benefit from it, what is the actual issue? All this would to is make an additional thing to code.
People sure love throwing out the 1% number in arguments. Every time, I read it as minimizing people by saying “it doesn’t matter, because I think you and everyone you play with is insignificant”. 1% is not a statistical number, you’ve pulled it out of nowhere.
It’s not like it’s only scorepushers that require optimization. Casual groups don’t, midgame does (even harder than endgame does, I think), endgame does with some wiggle room for if you know what you’re doing. Besides, don’t people have the right to be concerned over the content they do? It’s not taking anything away to add restrictions to respecs, casual groups aren’t respeccing mid-combat— they’re porting out to do it.
The restrictiveness of trials is enough of a problem that there’s people— casuals and several (but not all) dungeon endgamers alike, who avoid trials entirely. I don’t know where you’re finding these runs that let you do whatever.
You do realize you are doing the exact same thing you are claiming I'm doing right? You are using your own random metrics. I think you don't understand the amount of people that run trials vs. the amount that would make you swap your gear per boss or add pull, it's an extremely low amount. Again, if you are talking about just HM trifecta runs that's a different metric and you should try re reading what I wrote. The percentage of people who make you gear swap is low and this would be just as low if not lower.
All those figures count players that tried the game for free in 2018 too. So take them with a truckload of salt.To be fair, it may not be that far off the mark, that doesn't mean that the 1% should be ignored. I remember seeing a post about XBox users - the Play system has achievements, unlike Steam, and something like only 3% had completed Veteran dungeons and trials. So if only 3% have done vet, then what % have done HM.
Of course, that is a small sample compared to the number of PC players, but I would love to know the figures.
People sure love throwing out the 1% number in arguments. Every time, I read it as minimizing people by saying “it doesn’t matter, because I think you and everyone you play with is insignificant”. 1% is not a statistical number, you’ve pulled it out of nowhere.
To be fair, it may not be that far off the mark, that doesn't mean that the 1% should be ignored. I remember seeing a post about XBox users - the Play system has achievements, unlike Steam, and something like only 3% had completed Veteran dungeons and trials. So if only 3% have done vet, then what % have done HM.
Of course, that is a small sample compared to the number of PC players, but I would love to know the figures.
Artisian0001 wrote: »HatchetHaro wrote: »[snip]Artisian0001 wrote: »HatchetHaro wrote: »Artisian0001 wrote: »HatchetHaro wrote: »Artisian0001 wrote: »You can already do this, this patch doesn't change anything. Just because you can doesn't mean people will find it to be a requirement. People go through vet trials doing less than 40k dps in 2026, so this is just untrue.
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[snip][snip]Artisian0001 wrote: »[snip][snip]Artisian0001 wrote: »[snip][snip]Artisian0001 wrote: »[snip]
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Artisian0001 wrote: »HatchetHaro wrote: »[snip]Artisian0001 wrote: »HatchetHaro wrote: »Artisian0001 wrote: »HatchetHaro wrote: »Artisian0001 wrote: »You can already do this, this patch doesn't change anything. Just because you can doesn't mean people will find it to be a requirement. People go through vet trials doing less than 40k dps in 2026, so this is just untrue.
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[snip]Artisian0001 wrote: »[snip]
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[snip][snip]Artisian0001 wrote: »[snip][snip]Artisian0001 wrote: »[snip][snip]Artisian0001 wrote: »[snip]
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I have around 50 gryphon hearts can I get a prize too?
Artisian0001 wrote: »HatchetHaro wrote: »[snip]Artisian0001 wrote: »HatchetHaro wrote: »Artisian0001 wrote: »HatchetHaro wrote: »Artisian0001 wrote: »You can already do this, this patch doesn't change anything. Just because you can doesn't mean people will find it to be a requirement. People go through vet trials doing less than 40k dps in 2026, so this is just untrue.
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[snip]Artisian0001 wrote: »[snip]
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[snip][snip]Artisian0001 wrote: »[snip][snip]Artisian0001 wrote: »[snip][snip]Artisian0001 wrote: »[snip]
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I have around 50 gryphon hearts can I get a prize too?
M0R_Gaming wrote: »I have 3 fungal grotto 1 vhm clears. Can I quality as well?
I like to watch some crazy good videos of trifecta records on Yotube. vAS+2 in under 1 minute with one healer (and I'm not sure even if there was actual tank in that group)? While I had 2 tanks and 3 healers in my vAS+2 group - it didn't diminish our achievement for me
If this option will allow organized trial groups who can do awesome score runs achieve even more epic results, more power to them!
I like to watch some crazy good videos of trifecta records on Yotube. vAS+2 in under 1 minute with one healer (and I'm not sure even if there was actual tank in that group)? While I had 2 tanks and 3 healers in my vAS+2 group - it didn't diminish our achievement for me
That video is likely showing you the outcome of a macro'd group. Rapidly swapping sets and skills to get as many buffs as possible before the fight starts.If this option will allow organized trial groups who can do awesome score runs achieve even more epic results, more power to them!
As for that. It will allow RLs to impose further restrictions on players, and demands on how they should spec and play. While some may like being told exactly what to do and when, I suspect it will be the straw that broke the camels back for many.
If your aim is just clearing stuff, you can port out mid trial before each boss as it is right now. OP meant for things like trifectas or scorepushing, which is where porting out mid trial matters because it costs valuable time.I am casual player who finally got into vet trials only thanks to subclassing... I "raid" with pugs, and 40k DPS from someone in the actual fight is pretty good for us - anything more is like a blessing
Just to show the other opinion on this unexpected (for me) thread. Please, do not take away ability to respec skills/morphs/subclasses while in group content!
I have been mostly unhappy with some upcoming changes, but free simple respec is one of few amazing things about upcoming update for me personally
There were so many times I wanted to change morph or one of my subclass lines in trial - I even used the respec scroll in one runs, because the other morph of one of my skills was absolutely more suitable. Nobody even asked me for such thing, but I wanted the group to have better utility of the better skill morph.
Respec will always be free, so it will remove the reason why someone in the group would not wish to change their skill morph if the group sees that this would help them to progress the trial/complete the fight easier. If person doesn't agree to change some ability morph, or replace subclass skill line to something more suitable, this person never really wanted the group to succeedSome people in pugs use really bad gear and wrong skills for the same reason - they don't really care about other 11 people around them.
I think I'll always remember one dd who joined for vCR+3 hoping to get trifecta like this: blue gear, green enchantments; damage-over-time skill from Mages Guild, Wall of Elements and light attacks as the only damaging abilities. Thanks to those who provide logs!
If this option will allow organized trial groups who can do awesome score runs achieve even more epic results, more power to them!I like to watch some crazy good videos of trifecta records on Yotube. vAS+2 in under 1 minute with one healer (and I'm not sure even if there was actual tank in that group)? While I had 2 tanks and 3 healers in my vAS+2 group - it didn't diminish our achievement for me
M0R_Gaming wrote: »
This is incorrect, addons and macros are very clearly defined by ZOS's Addon TOS. Addons are UI mods that interface with the official API, similar to how the base interface does. Addons are limited to what ZOS allows them to do. Macros do not interface with the API and instead directly control a user. They are not the same thing, and macroing is bannable by TOS.
tomofhyrule wrote: »The problem is ESO lost that middle section - the ones who are fully capable of vet content with the builds they enjoy and without hyperoptimizing.