LennaTheRussian wrote: »
I seriously don't get some of the pvp community. There's nothing wrong with having Vengeance as an option. A lot of people like it, just because most of the pvp community doesn't mean anything. Why are you so opposed to the rest of the ESO community actually jumping into an accessible pvp environment? Sorry to say, but GH is a terrible first impression, and the below level 50 campaign is completely dead and would still face the same issues as GH.
LennaTheRussian wrote: »
I seriously don't get some of the pvp community. There's nothing wrong with having Vengeance as an option. A lot of people like it, just because most of the pvp community doesn't mean anything. Why are you so opposed to the rest of the ESO community actually jumping into an accessible pvp environment? Sorry to say, but GH is a terrible first impression, and the below level 50 campaign is completely dead and would still face the same issues as GH.
PvP mains since beta are afraid that all the no skill zerglings will switch to Veng, and the days of ez farming of newbies will be over. Only true vet vs vet PvP will remain, ball groups and bombers (obsolete without zergs). I cannot find any other logical explanation for the staunch opposition to Vengeance.
Yes, it is viable, but we need more character movement speed, more customization options and better balance between classes.
Also dynamic queue locks.It´s like many guessed and more people hoped. People dont like Vengeance and wont play it as soon Grey Host is back up.
And these who do like it will come back to GH because everyone else is playing there.
They are in a minority.
Zos should of not lied to us and pushed this path of destroying the own game or perhaps just spend the ressources somewhere else.
I can tell you exactly what´s gonna happen if you bring Vengeance as campaign but keep GH on. Nobody will play Vengeance.
And if you make it ''Vengeance only '' - see you at 5k daily players.
Some who like Vengeance won’t go to GH even if Veng does not succeed - they will just keep staying away from Cyro entirely.
I strongly disagree to your hot take, because the most people did not start cyrodiil because of vengeance.
And the three people who maybe decide to not play cyro because there is no vengeance, a system wich was announced as a ''test'' before and never was meaned to be implemented permanently before, are perhaps no loss to the pvp community.
You miss the point. Some of us quit Cyro before Vengeance was even announced.
Okay but as you can see the majority of the pvp community is still playing, but not Vengeance - unless they are forced tooBardokRedSnow wrote: »
Ya, it's just not believable anymore that some of the pro vengeance comments are coming from a desire for good faith debates. They're just trying to create conflict and get these threads shut down and/or heavily edited.
LennaTheRussian wrote: »
I seriously don't get some of the pvp community. There's nothing wrong with having Vengeance as an option. A lot of people like it, just because most of the pvp community doesn't mean anything. Why are you so opposed to the rest of the ESO community actually jumping into an accessible pvp environment? Sorry to say, but GH is a terrible first impression, and the below level 50 campaign is completely dead and would still face the same issues as GH.
PvP mains since beta are afraid that all the no skill zerglings will switch to Veng, and the days of ez farming of newbies will be over. Only true vet vs vet PvP will remain, ball groups and bombers (obsolete without zergs). I cannot find any other logical explanation for the staunch opposition to Vengeance.
The vast majority of old-school-since-beta-pvp mains have either completely quit ESO, or do not regularly pvp anymore if they do still play eso(not all of them, I do still see a few of the old guard when I can stomache cyrodiil in it's current state) but they are few and far between. Most of the "pvp mains" you see today are either young blood or "vets" from 2016 and onward.
As for a more objective answer to the quoted question. The reason why vengeance as an option is being crusaded against is because eso does not have a vibrant population, and this is doubly-so in the pvp scene. This is coming from someone who can see the positives of both Vengeance, and Greyhost. And coming from someone who is a "since beta pvper": For all the positives Vengeance has going for it, it is entirely dependent on a consistently high population. The second the population is medium-grade and reduced to just small-scale fights, it starts to get stale. And when the population gets low, it becomes straight-up boring. And again, this is coming from someone whom is an eso boomer and refuses to subclass on straight stubborn self-jeopardizing principle. I would rather deal with the nonesense of Greyhost the second vengeance's population enters the medium stage.
Idk how it isn't brought up enough, more evidence that there really aren't that many of the old guard still around. People today talk like Cyrodiil was never the focus, and that vengeance's extremely high population during the first test were anomalous. I remember a time where there were two "greyhost" type campaigns... multiple "blackreach" type campaigns... And another set of campaigns that were "dead" scroll buff campaigns where if you took a scroll, the faction that dominated would immediately cease their trial and dungeons progs and storm the sweat group that dared to take that scroll... SURE, vengeance is "unique" in that it can field 900 people in -one- single campaign. But that is not indicative of a vibrant and booming population. Cyrodiil has not had a vibrant population since 1.5 and onwards. It was of course, afterwards where the number of total campaigns started to be cut.
Now, what I have noticed is that there -is- common ground to be found amongst both ends of the spectrum. Actual balance changes. Changes that for whatever reason are completely ignored no matter how many times it is brought up. Vengeance in it's rawest form is just another example of a defeatist "I give up" solution. I mean it is straight-up written that "We cannot make Greyhost performant enough for large-scale pvp."
However, people still pvp... and say hey: There's issues with ballgroups, pull sets, and meta sets having a massive gap and creating a barrier to entry. And we have people who -don't- pvp who say hey: There's issues with ballgroups, pull sets, and meta sets having a massive gap and creating a barrier to entry... It's so strange to see! Maybe there seems to be a problem with ballgroups, pull sets, and the meta having a massive gap... I even hear the meta gap is an issue in PvE too... very odd.
First of all, i cant believe people are still arguing with that person who thinks they are always right and act as if they have some insider knowledge we dont have, while want to become a dev.
Second : Vengeange is not viable, thats exactly what happened as soon gh was back on pc eu and in the next days more people will leave vengeance because its less populated
On PS EU vengeance never had a single bar, people are either boycotting it or just despiting to play it.
Either way. Its a fail.
LennaTheRussian wrote: »But im claiming vengeance wont be populated if it becomes a option and this will make the most vengeance enthusiasts play GH.
This is wrong, most of the players in Vengeance are casuals. The pvp player base is very small in comparison. Today was proof you're wrong on this. Both GH and Vengeance were open and Vengeance still had plenty of zergs on all sides (PCNA). I don't know why people are obsessed with comparing bars when it's already been established that the max player count is way higher than GH.
And no the bonuses are not the only reason it's still popular currently. When a new player joins cyro and they first join GH (because that's the only one that ever has players normally) they will be stomped with zero chance of winning. But if they join Vengeance they'll actually be able to play the game and experience pvp and not die in two seconds to some max CP player running meta gear and skills or a ball group.
Yes a dead campaign = no new players. But that is because they're all the same campaigns. The only difference is one no cp campaign and one below level 50. But the below level 50 one is dead because there's not enough players to sustain it and people don't bother making new toons just to rejoin it unless it's to troll real new players.
With Vengeance at least it's a different way to play pvp that is easier for the casual or new player to play. Believe me when I say a casual looks at GH and wants to stay far away from it. It's just not good pvp for them because pve and pvp are vastly different.
Currently the only way as a new player to enjoy pvp is BG's because they at least have a below level 50 version that is populated some of the time.
So yeah keeping Vengeance is fine and not going to be a problem for GH, as you said most hardcore pvp players will stay in GH. It could sustain itself if the pvp community would stop being so toxic towards the idea, the unique part of Cyro is the siege and capturing stuff, not the pvp gameplay. And Vengeance allows a way bigger player cap due to the reduction of sets and problematic calculations. Which in turns allows for better attacking and defending moments.
Time will show who is right, im just saying 11 years people who began to play pvp started in GH and adapted instead of playing training wheel pvp.
I believe this will continue.
Ya, it's just not believable anymore that some of the pro vengeance comments are coming from a desire for good faith debates. They're just trying to create conflict and get these threads shut down and/or heavily edited.
Vulsahdaal wrote: »Just a few minutes ago on PCNA someone from DC GH just came to Vengeance to beg players to come to GH because there was almost no one there. Never thought Id see that, but yeah it happened.
Not saying Vengeance was full, I only seen 30-35 max DC there, but the one looking for help claimed its more than GH?
CatoUnchained wrote: »That's what I see going on.
First of all, i cant believe people are still arguing with that person who thinks they are always right and act as if they have some insider knowledge we dont have, while want to become a dev.
Second : Vengeange is not viable, thats exactly what happened as soon gh was back on pc eu and in the next days more people will leave vengeance because its less populated
On PS EU vengeance never had a single bar, people are either boycotting it or just despiting to play it.
Either way. Its a fail.
1 Bar on Vengeance is 3 bars on Live. I.e. the populations are the same number.
BardokRedSnow wrote: »now they finally came to play lol so its zerglings and proc 'sploiters all together almost, one happy family.
Should put vengeance to bed and just let us have greyhost
im sure the numbers will get back to normal eventually, many people kept saying they didnt know greyhost was back and vengeance made them stop playing altogether.
BardokRedSnow wrote: »First of all, i cant believe people are still arguing with that person who thinks they are always right and act as if they have some insider knowledge we dont have, while want to become a dev.
Second : Vengeange is not viable, thats exactly what happened as soon gh was back on pc eu and in the next days more people will leave vengeance because its less populated
On PS EU vengeance never had a single bar, people are either boycotting it or just despiting to play it.
Either way. Its a fail.
1 Bar on Vengeance is 3 bars on Live. I.e. the populations are the same number.
So how many is this?BardokRedSnow wrote: »now they finally came to play lol so its zerglings and proc 'sploiters all together almost, one happy family.
Should put vengeance to bed and just let us have greyhost
im sure the numbers will get back to normal eventually, many people kept saying they didnt know greyhost was back and vengeance made them stop playing altogether.
Hi all, thanks for the continued discussion here. We want to share a point of consideration as we are seeing some comments around population when talking about the in-game graphs. The in-game population bar is representative of the current participants in a campaign, relative to the max cap of that campaign. So for example, if Gray Host is at 360/360, but Vengeance is 450/900, the graph will show Gray Host as 100% capacity while Vengeance is at 50%, even though Vengeance has more players. We wanted to provide that as you continue your conversations about population overall.
BardokRedSnow wrote: »now they finally came to play lol so its zerglings and proc 'sploiters all together almost, one happy family.
Should put vengeance to bed and just let us have greyhost
im sure the numbers will get back to normal eventually, many people kept saying they didnt know greyhost was back and vengeance made them stop playing altogether.
Hi all, thanks for the continued discussion here. We want to share a point of consideration as we are seeing some comments around population when talking about the in-game graphs. The in-game population bar is representative of the current participants in a campaign, relative to the max cap of that campaign. So for example, if Gray Host is at 360/360, but Vengeance is 450/900, the graph will show Gray Host as 100% capacity while Vengeance is at 50%, even though Vengeance has more players. We wanted to provide that as you continue your conversations about population overall.
BardokRedSnow wrote: »now they finally came to play lol so its zerglings and proc 'sploiters all together almost, one happy family.
Should put vengeance to bed and just let us have greyhost
im sure the numbers will get back to normal eventually, many people kept saying they didnt know greyhost was back and vengeance made them stop playing altogether.
According to your immediate circle, there's 5 guild members in Venegance but only 1 friend and 1 guildie in Grayhost.
Artisian0001 wrote: »The people who dislike Greyhost or what PvP has evolved into are casual players who dislike ballgroups because they think as a solo player they should be able to fight 12 people by themselves.
Artisian0001 wrote: »The people who want vengeance are a vocal minority. The people who dislike Greyhost or what PvP has evolved into are casual players who dislike ballgroups because they think as a solo player they should be able to fight 12 people by themselves.
Personally I hope vengeance is viable as a long term PvP mode, as it is a fun/fair PvP mode. But the vengeance mode seems to only mostly attract the more casual PvP players. The highest I have seen the bars go on PC EU/PC NA is to 2 bars(lowest 1 bar), whatever that means population-wise. Making it roughly the same as grey host.
Maybe if vengeance is a permanent campaign it will attract more players, as many will not participate in tests. But the fact that the grey host and vengeance populations are roughly the same, means vengeance could be used as a stepping stone into grey host.
Vengeance(permanent) would allow ZOS to advertise a new more casual/'light' massive scale PvP mode. Which in turn could grow the game's PvP population as a whole and could eventually also cause more players to flow into grey host. Growing both modes and the game's popularity amongst MMO PvPers.
PS: I think both the grey host and vengeance audiences are so different, that there would not be a problem with running them side-by-side. (despite all the panicking the grey host supporters are doing)
PPS: Some players call vengeance just zerging, but given some time even vengeance will have theorycrafting and meta builds. Though not to the extreme extend as is the case in grey host. (which I personally think is a good thing)
YandereGirlfriend wrote: »ZOS is a large studio and they can/should be expected to support both.

LennaTheRussian wrote: »
Vengeance PCNA 4PM Tuesday.
The only reason why it's not viable is because people don't want to play in an empty campaign. When GH wasn't around and the people that apparently "hated Vengeance" so much that they stopped playing pvp entirely, Vengeance was booming with new players and always had big fights going on.
If it's hated so much by the pvp community then why was it packed on PCNA? Because people enjoy it, but now that GH is back to skew the numbers and make people think GH has more players, people don't want to bother joining Vengeance because they think it's dead (which it is because GH is deceptive with it's bars.)
It's not dead because no one liked playing it, if that was the case then no one would have played it. The bonus ap they offered is not that good of an incentive.
LennaTheRussian wrote: »
Vengeance PCNA 4PM Tuesday.
The only reason why it's not viable is because people don't want to play in an empty campaign. When GH wasn't around and the people that apparently "hated Vengeance" so much that they stopped playing pvp entirely, Vengeance was booming with new players and always had big fights going on.
If it's hated so much by the pvp community then why was it packed on PCNA? Because people enjoy it, but now that GH is back to skew the numbers and make people think GH has more players, people don't want to bother joining Vengeance because they think it's dead (which it is because GH is deceptive with it's bars.)
It's not dead because no one liked playing it, if that was the case then no one would have played it. The bonus ap they offered is not that good of an incentive.
Just accept its dead. And thats good.
GH never needed incentives to be populated.
Time to move on, be part of pvp in GH or let it be and stay outside.
As long people are not forced to play it, vengeance will not become populated. And it was only populated because there was no other way to play cyro pvp and people got lurked with double ap lmao.
LennaTheRussian wrote: »LennaTheRussian wrote: »
Vengeance PCNA 4PM Tuesday.
The only reason why it's not viable is because people don't want to play in an empty campaign. When GH wasn't around and the people that apparently "hated Vengeance" so much that they stopped playing pvp entirely, Vengeance was booming with new players and always had big fights going on.
If it's hated so much by the pvp community then why was it packed on PCNA? Because people enjoy it, but now that GH is back to skew the numbers and make people think GH has more players, people don't want to bother joining Vengeance because they think it's dead (which it is because GH is deceptive with it's bars.)
It's not dead because no one liked playing it, if that was the case then no one would have played it. The bonus ap they offered is not that good of an incentive.
Just accept its dead. And thats good.
GH never needed incentives to be populated.
Time to move on, be part of pvp in GH or let it be and stay outside.
As long people are not forced to play it, vengeance will not become populated. And it was only populated because there was no other way to play cyro pvp and people got lurked with double ap lmao.
Pretty sad you're that desperate tbh.