
BardokRedSnow wrote: »Simple question, if its so irrelevant, why blur anything out in the first place?
First primetime, when both GH and Ven were up on PC/EU. GH were never locked on all alliances. Vengeance were on 2bars so about 300 on GH when it peaked, but it dropped relativiely fast to substantially less than that. Ven stayed over 300 during primetime (min for 2 bars on all alliances). So more played Ven, partly perhaps to double ap.





Hi all, thanks for the continued discussion here. We want to share a point of consideration as we are seeing some comments around population when talking about the in-game graphs. The in-game population bar is representative of the current participants in a campaign, relative to the max cap of that campaign. So for example, if Gray Host is at 360/360, but Vengeance is 450/900, the graph will show Gray Host as 100% capacity while Vengeance is at 50%, even though Vengeance has more players. We wanted to provide that as you continue your conversations about population overall.
Could you also please clarify how to interpret PC vs console UIs in terms of their different population bars for the same number of players?
Could you also please clarify how to interpret PC vs console UIs in terms of their different population bars for the same number of players?
There are 4 population steps, for PC UI they are 1 bar, 2 bars, 3 bars, lock.
For console - 0 bars, 1 bar, 2 bars, 3 bars with lock.
So, on console you always see 1 bar less,
1 bar (PC) = 0 bars (console) -> (900 / 3 / 3) -> from 0 to 100 players
2 bars (PC) = 1 bar (console) -> 101 to 200 players
3 bars (PC) = 2 bars (console) -> 201 to 300 players
lock (PC) = 3 bars and lock (console) -> 300 players (full, you will be placed into queue)
At least, it is what logically it should be with linear steps. Btw they can be not linearAnd I am pretty sure we were never told the real numbers b4 and this question stayed always unanswered.
First of all, i cant believe people are still arguing with that person who thinks they are always right and act as if they have some insider knowledge we dont have, while want to become a dev.
Second : Vengeange is not viable, thats exactly what happened as soon gh was back on pc eu and in the next days more people will leave vengeance because its less populated
On PS EU vengeance never had a single bar, people are either boycotting it or just despiting to play it.
Either way. Its a fail.
It's already been established 1 bar in Vengeance = 3 bars in Greyhost
In your screenshot, Vengeance has more players.
Hi all, thanks for the continued discussion here. We want to share a point of consideration as we are seeing some comments around population when talking about the in-game graphs. The in-game population bar is representative of the current participants in a campaign, relative to the max cap of that campaign. So for example, if Gray Host is at 360/360, but Vengeance is 450/900, the graph will show Gray Host as 100% capacity while Vengeance is at 50%, even though Vengeance has more players. We wanted to provide that as you continue your conversations about population overall.
YandereGirlfriend wrote: »It's beyond strange that there's so much mystery around the UI after over a decade of development.
Why not just unify the UI and tell players precisely how many bars maps to how many players?
BardokRedSnow wrote: »now they finally came to play lol so its zerglings and proc 'sploiters all together almost, one happy family.
Should put vengeance to bed and just let us have greyhost
im sure the numbers will get back to normal eventually, many people kept saying they didnt know greyhost was back and vengeance made them stop playing altogether.
It´s like many guessed and more people hoped. People dont like Vengeance and wont play it as soon Grey Host is back up.
And these who do like it will come back to GH because everyone else is playing there.
They are in a minority.
Zos should of not lied to us and pushed this path of destroying the own game or perhaps just spend the ressources somewhere else.
I can tell you exactly what´s gonna happen if you bring Vengeance as campaign but keep GH on. Nobody will play Vengeance.
And if you make it ''Vengeance only '' - see you at 5k daily players.
Yes, it is viable, but we need more character movement speed, more customization options and better balance between classes.
Also dynamic queue locks.It´s like many guessed and more people hoped. People dont like Vengeance and wont play it as soon Grey Host is back up.
And these who do like it will come back to GH because everyone else is playing there.
They are in a minority.
Zos should of not lied to us and pushed this path of destroying the own game or perhaps just spend the ressources somewhere else.
I can tell you exactly what´s gonna happen if you bring Vengeance as campaign but keep GH on. Nobody will play Vengeance.
And if you make it ''Vengeance only '' - see you at 5k daily players.
Some who like Vengeance won’t go to GH even if Veng does not succeed - they will just keep staying away from Cyro entirely.
Yes, it is viable, but we need more character movement speed, more customization options and better balance between classes.
Also dynamic queue locks.It´s like many guessed and more people hoped. People dont like Vengeance and wont play it as soon Grey Host is back up.
And these who do like it will come back to GH because everyone else is playing there.
They are in a minority.
Zos should of not lied to us and pushed this path of destroying the own game or perhaps just spend the ressources somewhere else.
I can tell you exactly what´s gonna happen if you bring Vengeance as campaign but keep GH on. Nobody will play Vengeance.
And if you make it ''Vengeance only '' - see you at 5k daily players.
Some who like Vengeance won’t go to GH even if Veng does not succeed - they will just keep staying away from Cyro entirely.
LennaTheRussian wrote: »Yes, it is viable, but we need more character movement speed, more customization options and better balance between classes.
Also dynamic queue locks.It´s like many guessed and more people hoped. People dont like Vengeance and wont play it as soon Grey Host is back up.
And these who do like it will come back to GH because everyone else is playing there.
They are in a minority.
Zos should of not lied to us and pushed this path of destroying the own game or perhaps just spend the ressources somewhere else.
I can tell you exactly what´s gonna happen if you bring Vengeance as campaign but keep GH on. Nobody will play Vengeance.
And if you make it ''Vengeance only '' - see you at 5k daily players.
Some who like Vengeance won’t go to GH even if Veng does not succeed - they will just keep staying away from Cyro entirely.
I am one of those people, I strongly dislike GH and cyro in general. But Vengeance is fun (when there is population) and just less annoying to play.
Yes, it is viable, but we need more character movement speed, more customization options and better balance between classes.
Also dynamic queue locks.It´s like many guessed and more people hoped. People dont like Vengeance and wont play it as soon Grey Host is back up.
And these who do like it will come back to GH because everyone else is playing there.
They are in a minority.
Zos should of not lied to us and pushed this path of destroying the own game or perhaps just spend the ressources somewhere else.
I can tell you exactly what´s gonna happen if you bring Vengeance as campaign but keep GH on. Nobody will play Vengeance.
And if you make it ''Vengeance only '' - see you at 5k daily players.
Some who like Vengeance won’t go to GH even if Veng does not succeed - they will just keep staying away from Cyro entirely.
I strongly disagree to your hot take, because the most people did not start cyrodiil because of vengeance.
And the three people who maybe decide to not play cyro because there is no vengeance, a system wich was announced as a ''test'' before and never was meaned to be implemented permanently before, are perhaps no loss to the pvp community.
Yes, it is viable, but we need more character movement speed, more customization options and better balance between classes.
Also dynamic queue locks.It´s like many guessed and more people hoped. People dont like Vengeance and wont play it as soon Grey Host is back up.
And these who do like it will come back to GH because everyone else is playing there.
They are in a minority.
Zos should of not lied to us and pushed this path of destroying the own game or perhaps just spend the ressources somewhere else.
I can tell you exactly what´s gonna happen if you bring Vengeance as campaign but keep GH on. Nobody will play Vengeance.
And if you make it ''Vengeance only '' - see you at 5k daily players.
Some who like Vengeance won’t go to GH even if Veng does not succeed - they will just keep staying away from Cyro entirely.
I strongly disagree to your hot take, because the most people did not start cyrodiil because of vengeance.
And the three people who maybe decide to not play cyro because there is no vengeance, a system wich was announced as a ''test'' before and never was meaned to be implemented permanently before, are perhaps no loss to the pvp community.
I'm not a fan of cyrodiil because I prefer smaller engagements like BGs, but I popped into GH so I could help out with data collection to show that ZOS's scenario 2 shouldn't even be considered. Was 3 bars across all factions on PC/NA even at 12am EST. Some factions were also pop locked during the time. I don't know how many bars were on vengeance since I don't play with a controller, but I think it's pretty evident that players prefer GH over Vengeance. Performance was fine, even when there were 3 factions at one keep. Not as smooth as Vengeance is with the same amount of players, but it was still completely fine to play. Even with all of its current issues, GH is still better than Vengeance. Vengeance has a LONG way to go to even become something worth playing daily, and I really do suspect that Vengeance is only ever going to see activity during Mayhem because it's more convenient for the questers in PvE builds. The rest of the year I believe it's going to be empty like Ravenwatch with maybe 1 or 2 groups at a time PvDooring for AP boosting.
I'm not a fan of cyrodiil because I prefer smaller engagements like BGs, but I popped into GH so I could help out with data collection to show that ZOS's scenario 2 shouldn't even be considered. Was 3 bars across all factions on PC/NA even at 12am EST. Some factions were also pop locked during the time. I don't know how many bars were on vengeance since I don't play with a controller, but I think it's pretty evident that players prefer GH over Vengeance. Performance was fine, even when there were 3 factions at one keep. Not as smooth as Vengeance is with the same amount of players, but it was still completely fine to play. Even with all of its current issues, GH is still better than Vengeance. Vengeance has a LONG way to go to even become something worth playing daily, and I really do suspect that Vengeance is only ever going to see activity during Mayhem because it's more convenient for the questers in PvE builds. The rest of the year I believe it's going to be empty like Ravenwatch with maybe 1 or 2 groups at a time PvDooring for AP boosting.
Judging from the last WSM participation, I wouldn’t count on it to boost any campaign numbers.
Yes, it is viable, but we need more character movement speed, more customization options and better balance between classes.
Also dynamic queue locks.It´s like many guessed and more people hoped. People dont like Vengeance and wont play it as soon Grey Host is back up.
And these who do like it will come back to GH because everyone else is playing there.
They are in a minority.
Zos should of not lied to us and pushed this path of destroying the own game or perhaps just spend the ressources somewhere else.
I can tell you exactly what´s gonna happen if you bring Vengeance as campaign but keep GH on. Nobody will play Vengeance.
And if you make it ''Vengeance only '' - see you at 5k daily players.
Some who like Vengeance won’t go to GH even if Veng does not succeed - they will just keep staying away from Cyro entirely.
I strongly disagree to your hot take, because the most people did not start cyrodiil because of vengeance.
And the three people who maybe decide to not play cyro because there is no vengeance, a system wich was announced as a ''test'' before and never was meaned to be implemented permanently before, are perhaps no loss to the pvp community.
You miss the point. Some of us quit Cyro before Vengeance was even announced.
BardokRedSnow wrote: »
The game mode cyrodiil existed since launch. It has a huge playerbase and audience. Ofc they sticking to the etablished and liekd system, even when it´s worth to be overworked rather then this ripped off pvp.
You said yourself you dont like cyro, so you have not been part of the pvp community and are in the minority of the vengeance enjoyers.
LennaTheRussian wrote: »The game mode cyrodiil existed since launch. It has a huge playerbase and audience. Ofc they sticking to the etablished and liekd system, even when it´s worth to be overworked rather then this ripped off pvp.
You said yourself you dont like cyro, so you have not been part of the pvp community and are in the minority of the vengeance enjoyers.
Saying "I am not a part of the pvp community" just because I don't like GH is dumb. GH is nothing but a bunch of ball groups and bombers. Half the time, it's dead or heavily one- or two-sided.
I play pvp all the time in BGs and IC. GH is just insufferable to even walk into. As someone who doesn't keep up with speed mount training everyday, it takes too long to get anywhere in normal Cyro, even with rapids. At least vengeance has everyone at the same speed.
I seriously don't get some of the pvp community. There's nothing wrong with having Vengeance as an option. A lot of people like it, just because most of the pvp community doesn't mean anything. Why are you so opposed to the rest of the ESO community actually jumping into an accessible pvp environment? Sorry to say, but GH is a terrible first impression, and the below level 50 campaign is completely dead and would still face the same issues as GH.
But im claiming vengeance wont be populated if it becomes a option and this will make the most vengeance enthusiasts play GH.
LennaTheRussian wrote: »But im claiming vengeance wont be populated if it becomes a option and this will make the most vengeance enthusiasts play GH.
This is wrong, most of the players in Vengeance are casuals. The pvp player base is very small in comparison. Today was proof you're wrong on this. Both GH and Vengeance were open and Vengeance still had plenty of zergs on all sides (PCNA). I don't know why people are obsessed with comparing bars when it's already been established that the max player count is way higher than GH.
And no the bonuses are not the only reason it's still popular currently. When a new player joins cyro and they first join GH (because that's the only one that ever has players normally) they will be stomped with zero chance of winning. But if they join Vengeance they'll actually be able to play the game and experience pvp and not die in two seconds to some max CP player running meta gear and skills or a ball group.
Yes a dead campaign = no new players. But that is because they're all the same campaigns. The only difference is one no cp campaign and one below level 50. But the below level 50 one is dead because there's not enough players to sustain it and people don't bother making new toons just to rejoin it unless it's to troll real new players.
With Vengeance at least it's a different way to play pvp that is easier for the casual or new player to play. Believe me when I say a casual looks at GH and wants to stay far away from it. It's just not good pvp for them because pve and pvp are vastly different.
Currently the only way as a new player to enjoy pvp is BG's because they at least have a below level 50 version that is populated some of the time.
So yeah keeping Vengeance is fine and not going to be a problem for GH, as you said most hardcore pvp players will stay in GH. It could sustain itself if the pvp community would stop being so toxic towards the idea, the unique part of Cyro is the siege and capturing stuff, not the pvp gameplay. And Vengeance allows a way bigger player cap due to the reduction of sets and problematic calculations. Which in turns allows for better attacking and defending moments.