WuffyCerulei wrote: »I do think it’s very viable. Not a full replacement to Grey Host though, but as an alternative campaign. I do also think it needs more refining and things added like the fire ballistas (counter siege outside oils is a pain). Veng is very newbie-friendly because it encourages skill and learning game mechanics. That, and sweats can’t use their cheese builds to obliterate someone trying to learn PVP.
It will become clear when (and if) they keep only two campaigns. But guilds are unlikely to play Vengeance, meaning it won't be popular. One or two bars during prime time, my bet.
Given participation results thus far on PS (forgive my subjectivity here), it is a reasonable query.
SaffronCitrusflower wrote: »Yesterday prime time Saturday night it was 2 bars for every faction on PC NA.
If Grey Host was active all three factions would have been popped locked.
Fewer and fewer people are coming back after every instance of vengeance.
You don't know this. Even Jessica blurred out the actual player numbers on the graphs she posted.
SaffronCitrusflower wrote: »Yesterday prime time Saturday night it was 2 bars for every faction on PC NA.
If Grey Host was active all three factions would have been popped locked.
Fewer and fewer people are coming back after every instance of vengeance.
You don't know this. Even Jessica blurred out the actual player numbers on the graphs she posted.
You mean the graphs that stated the player cap and you could see the side by side comparisons? /facepalm
SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »Yesterday prime time Saturday night it was 2 bars for every faction on PC NA.
If Grey Host was active all three factions would have been popped locked.
Fewer and fewer people are coming back after every instance of vengeance.
You don't know this. Even Jessica blurred out the actual player numbers on the graphs she posted.
You mean the graphs that stated the player cap and you could see the side by side comparisons? /facepalm
Yep. Those are the graphs that have the player numbers blurred out. Take a look again, it's right there on the left axis. All the numbers are blurred out. They slapped a number on the graph but we have no idea if that number is actually reflective of the player numbers on the graphs or not, as that axis on the graphs is blurred out.
/facepalm is right.
SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »Yesterday prime time Saturday night it was 2 bars for every faction on PC NA.
If Grey Host was active all three factions would have been popped locked.
Fewer and fewer people are coming back after every instance of vengeance.
You don't know this. Even Jessica blurred out the actual player numbers on the graphs she posted.
You mean the graphs that stated the player cap and you could see the side by side comparisons? /facepalm
Yep. Those are the graphs that have the player numbers blurred out. Take a look again, it's right there on the left axis. All the numbers are blurred out. They slapped a number on the graph but we have no idea if that number is actually reflective of the player numbers on the graphs or not, as that axis on the graphs is blurred out.
/facepalm is right.

SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »Yesterday prime time Saturday night it was 2 bars for every faction on PC NA.
If Grey Host was active all three factions would have been popped locked.
Fewer and fewer people are coming back after every instance of vengeance.
You don't know this. Even Jessica blurred out the actual player numbers on the graphs she posted.
You mean the graphs that stated the player cap and you could see the side by side comparisons? /facepalm
Yep. Those are the graphs that have the player numbers blurred out. Take a look again, it's right there on the left axis. All the numbers are blurred out. They slapped a number on the graph but we have no idea if that number is actually reflective of the player numbers on the graphs or not, as that axis on the graphs is blurred out.
/facepalm is right.
We have corroborating evidence. Addons estimated Live population cap at around 300, it turns out it was 360, and they estimated Vengeance to be around 900, the same as ZOS stated.
Here's a very simple number extraction based on stated caps and simple area extrapolation:
The lines along the Y-axis are evenly spaced. You can see that the red line is just shy of half way between 250 and 500. Now, 500 - 250 = 250. 250/2 = 125. 250 + 125 = 375. So if the player cap is 360 it would fall where it is showing there.
Likewise, the green line is just over half-way between 750 and 1,000. 1000 - 750 = 250. 250/2 = 125. 750 + 125 = 875. So if the player cap is 900 it would fall just where it is showing.
Now, you can either believe ZOS's stated cap numbers or not, but regardless of actual numbers Vengeance has a population cap 2.67 times higher than Live - as shown by the graph.
One of the issues with Vengeance is if the enemy has 2 bars and you only 1, you're most likely screwed. You'll just get zerged down. So, it's not just about having 2 bars (or whatever) — everyone must have kinda equal amount of players.
Current Vengeance is all about zerg vs zerg and whoever has bigger zerg, wins. Nothing else matters.
One of the issues with Vengeance is if the enemy has 2 bars and you only 1, you're most likely screwed. You'll just get zerged down. So, it's not just about having 2 bars (or whatever) — everyone must have kinda equal amount of players.
Current Vengeance is all about zerg vs zerg and whoever has bigger zerg, wins. Nothing else matters.
SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »Yesterday prime time Saturday night it was 2 bars for every faction on PC NA.
If Grey Host was active all three factions would have been popped locked.
Fewer and fewer people are coming back after every instance of vengeance.
You don't know this. Even Jessica blurred out the actual player numbers on the graphs she posted.
You mean the graphs that stated the player cap and you could see the side by side comparisons? /facepalm
Yep. Those are the graphs that have the player numbers blurred out. Take a look again, it's right there on the left axis. All the numbers are blurred out. They slapped a number on the graph but we have no idea if that number is actually reflective of the player numbers on the graphs or not, as that axis on the graphs is blurred out.
/facepalm is right.
We have corroborating evidence. Addons estimated Live population cap at around 300, it turns out it was 360, and they estimated Vengeance to be around 900, the same as ZOS stated.
Here's a very simple number extraction based on stated caps and simple area extrapolation:
The lines along the Y-axis are evenly spaced. You can see that the red line is just shy of half way between 250 and 500. Now, 500 - 250 = 250. 250/2 = 125. 250 + 125 = 375. So if the player cap is 360 it would fall where it is showing there.
Likewise, the green line is just over half-way between 750 and 1,000. 1000 - 750 = 250. 250/2 = 125. 750 + 125 = 875. So if the player cap is 900 it would fall just where it is showing.
Now, you can either believe ZOS's stated cap numbers or not, but regardless of actual numbers Vengeance has a population cap 2.67 times higher than Live - as shown by the graph.
Hey look! The player number axis on the left of the graphs are blurred out....just like everyone is pointing out.
SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »Yesterday prime time Saturday night it was 2 bars for every faction on PC NA.
If Grey Host was active all three factions would have been popped locked.
Fewer and fewer people are coming back after every instance of vengeance.
You don't know this. Even Jessica blurred out the actual player numbers on the graphs she posted.
You mean the graphs that stated the player cap and you could see the side by side comparisons? /facepalm
Yep. Those are the graphs that have the player numbers blurred out. Take a look again, it's right there on the left axis. All the numbers are blurred out. They slapped a number on the graph but we have no idea if that number is actually reflective of the player numbers on the graphs or not, as that axis on the graphs is blurred out.
/facepalm is right.
We have corroborating evidence. Addons estimated Live population cap at around 300, it turns out it was 360, and they estimated Vengeance to be around 900, the same as ZOS stated.
Here's a very simple number extraction based on stated caps and simple area extrapolation:
The lines along the Y-axis are evenly spaced. You can see that the red line is just shy of half way between 250 and 500. Now, 500 - 250 = 250. 250/2 = 125. 250 + 125 = 375. So if the player cap is 360 it would fall where it is showing there.
Likewise, the green line is just over half-way between 750 and 1,000. 1000 - 750 = 250. 250/2 = 125. 750 + 125 = 875. So if the player cap is 900 it would fall just where it is showing.
Now, you can either believe ZOS's stated cap numbers or not, but regardless of actual numbers Vengeance has a population cap 2.67 times higher than Live - as shown by the graph.
Hey look! The player number axis on the left of the graphs are blurred out....just like everyone is pointing out.
edward_frigidhands wrote: »SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »Yesterday prime time Saturday night it was 2 bars for every faction on PC NA.
If Grey Host was active all three factions would have been popped locked.
Fewer and fewer people are coming back after every instance of vengeance.
You don't know this. Even Jessica blurred out the actual player numbers on the graphs she posted.
You mean the graphs that stated the player cap and you could see the side by side comparisons? /facepalm
Yep. Those are the graphs that have the player numbers blurred out. Take a look again, it's right there on the left axis. All the numbers are blurred out. They slapped a number on the graph but we have no idea if that number is actually reflective of the player numbers on the graphs or not, as that axis on the graphs is blurred out.
/facepalm is right.
We have corroborating evidence. Addons estimated Live population cap at around 300, it turns out it was 360, and they estimated Vengeance to be around 900, the same as ZOS stated.
Here's a very simple number extraction based on stated caps and simple area extrapolation:
The lines along the Y-axis are evenly spaced. You can see that the red line is just shy of half way between 250 and 500. Now, 500 - 250 = 250. 250/2 = 125. 250 + 125 = 375. So if the player cap is 360 it would fall where it is showing there.
Likewise, the green line is just over half-way between 750 and 1,000. 1000 - 750 = 250. 250/2 = 125. 750 + 125 = 875. So if the player cap is 900 it would fall just where it is showing.
Now, you can either believe ZOS's stated cap numbers or not, but regardless of actual numbers Vengeance has a population cap 2.67 times higher than Live - as shown by the graph.
Hey look! The player number axis on the left of the graphs are blurred out....just like everyone is pointing out.
People have pointed it out to him many times.
SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »Yesterday prime time Saturday night it was 2 bars for every faction on PC NA.
If Grey Host was active all three factions would have been popped locked.
Fewer and fewer people are coming back after every instance of vengeance.
You don't know this. Even Jessica blurred out the actual player numbers on the graphs she posted.
You mean the graphs that stated the player cap and you could see the side by side comparisons? /facepalm
Yep. Those are the graphs that have the player numbers blurred out. Take a look again, it's right there on the left axis. All the numbers are blurred out. They slapped a number on the graph but we have no idea if that number is actually reflective of the player numbers on the graphs or not, as that axis on the graphs is blurred out.
/facepalm is right.
We have corroborating evidence. Addons estimated Live population cap at around 300, it turns out it was 360, and they estimated Vengeance to be around 900, the same as ZOS stated.
Here's a very simple number extraction based on stated caps and simple area extrapolation:
The lines along the Y-axis are evenly spaced. You can see that the red line is just shy of half way between 250 and 500. Now, 500 - 250 = 250. 250/2 = 125. 250 + 125 = 375. So if the player cap is 360 it would fall where it is showing there.
Likewise, the green line is just over half-way between 750 and 1,000. 1000 - 750 = 250. 250/2 = 125. 750 + 125 = 875. So if the player cap is 900 it would fall just where it is showing.
Now, you can either believe ZOS's stated cap numbers or not, but regardless of actual numbers Vengeance has a population cap 2.67 times higher than Live - as shown by the graph.
Hey look! The player number axis on the left of the graphs are blurred out....just like everyone is pointing out.
Hey look, simple high school maths make that irrelevant.
edward_frigidhands wrote: »SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »Yesterday prime time Saturday night it was 2 bars for every faction on PC NA.
If Grey Host was active all three factions would have been popped locked.
Fewer and fewer people are coming back after every instance of vengeance.
You don't know this. Even Jessica blurred out the actual player numbers on the graphs she posted.
You mean the graphs that stated the player cap and you could see the side by side comparisons? /facepalm
Yep. Those are the graphs that have the player numbers blurred out. Take a look again, it's right there on the left axis. All the numbers are blurred out. They slapped a number on the graph but we have no idea if that number is actually reflective of the player numbers on the graphs or not, as that axis on the graphs is blurred out.
/facepalm is right.
We have corroborating evidence. Addons estimated Live population cap at around 300, it turns out it was 360, and they estimated Vengeance to be around 900, the same as ZOS stated.
Here's a very simple number extraction based on stated caps and simple area extrapolation:
The lines along the Y-axis are evenly spaced. You can see that the red line is just shy of half way between 250 and 500. Now, 500 - 250 = 250. 250/2 = 125. 250 + 125 = 375. So if the player cap is 360 it would fall where it is showing there.
Likewise, the green line is just over half-way between 750 and 1,000. 1000 - 750 = 250. 250/2 = 125. 750 + 125 = 875. So if the player cap is 900 it would fall just where it is showing.
Now, you can either believe ZOS's stated cap numbers or not, but regardless of actual numbers Vengeance has a population cap 2.67 times higher than Live - as shown by the graph.
Hey look! The player number axis on the left of the graphs are blurred out....just like everyone is pointing out.
Hey look, simple high school maths make that irrelevant.
Based on what I have seen so far on the forums and their official announcements, I believe they are gathering manipulated data that misrepresents player feedback in favor of a decision they have already made regarding pvp.
I am tempted to think this is a repeat of what they did with battlegrounds to try and turn their 4v4v4 into Marvel Rivals and call it "Elder Scrolls Champions" despite the fact that no one wanted to play what they wanted to provide.
They had to delete the old battleground system to fill the new one according to their own official statement.
What do you think is happening right now that is similar to that action?
Avran_Sylt wrote: »One of the issues with Vengeance is if the enemy has 2 bars and you only 1, you're most likely screwed. You'll just get zerged down. So, it's not just about having 2 bars (or whatever) — everyone must have kinda equal amount of players.
Current Vengeance is all about zerg vs zerg and whoever has bigger zerg, wins. Nothing else matters.
Right, unironically Grey Host might hold an advantage with its lower pop cap, in that the scales can't tip too far in one direction via playercount.
Crossplay (whenever that happens) may help with Vengeance if it helps it hit triple poplock during primetime hours. but if the pop balance is skewed during those times it'll harm retention.