Mathius_Mordred wrote: »Well if you hadn't introduced subclassing in the first place, something I don't believe anyone asked for in great numbers) you wouldn't have to do all this now.
A simple solution would be to boost DPS/Healing/Tanking of all Pure classes (ie classes that use only their original skill lines) by 10-15%. Simply add a new passive that can only be active if all original skill lines are present:
Pure Passive
Adds 15% to all damage
Adds 15% to all healing
Adds 15% to all resists and boosts health by 10%
Job done.
You do understand the point of a damage over time is it doesn't need to be reapplied constantly, allowing you to use other abilities in the meantime? shorter duration's run counter to that.

SaffronCitrusflower wrote: »
This is the official discussion thread for, "Developer Deep Dive—ESO's Class Identity Refresh"
"Read a deep dive letter from ZeniMax Online Studio’s Combat Team as they share their core philosophies, goals, and planning surrounding the future of ESO’s classes."
I'm not understanding this at all. ZOS rolls out subclassing as a main feature and selling point, now the benefits of subclassing are going to be taken away?
Functionally speaking ESO doesn't have classes anymore. We have skill lines.
SpiritKitten wrote: »Please do not forget the Vampire and Werewolf. Please make female versions of the morph animations for those lines. The male morphs are the main reason I stopped playing them. I'm a female and I only play female characters. I cannot bond with male animations or morphs. As well as those lines being severely underpowered to the point of being useless. I know people might think of them as only skill lines, but they are in my mind, actual classes. I want to play my Vampire and Werewolf!
I appreciate the communication and will wait to see how it plays out/shows up on PTS. That said, I do have some concerns.
- Animation rework for skills. The updated jabs is still a contentious update and I still want my old jabs back. I'm not sure I love the idea of reworking classic skill visuals. I'm also concerned about skills that people have paid real money for to get new styles suddenly not becoming usable.
- As others have mentioned, I am concerned about the timing, particularly since some changes remain unfinished for much longer than should be, or never get fixed.
- Most importantly, I'm hoping that, instead of having a clear "DPS", "Tank", "Heal" line, like the newer classes have, lines are approached and built around theme and then the skills/morphs themselves are utilized to allow more build diversity. Right now, if you want to subclass, you take the line that matches your role, rather than what you want to build thematically. DK has fire, dragon, and earth - now imagine each of these having a combo of skills that work for any role. Imagine having some morphs inside Green Balance that damage instead of heal: thorns with a bleed for example. Combine Earthen Heart and Green Balance and get a more nature-themed type druid that is still a damage dealer. I know they mentioned that not every build will be optimal but if I'm going to subclass, I'd like to be able to do it by theme instead of role and still remain viable.
Turtle_Bot wrote: »[*] Thirdly, something I touched on briefly in the second point regarding Sorcerer (and this point is mostly regarding the Sorcerer "Source of Power"/"Power Fantasy" as described in the article), since the descriptions explain a dark arcane mage making pacts with daedra, but the image of the class used (and even class icon itself) shows an Arcane Electromancer (lightning mage) at it's core, using Daedric pacts to enhance/supplement that magic even further. My main concern I'm raising here regarding Sorcerer is that this Lightning theme that is inherent across 2/3 of it's class lines, and is shown in the image of the class, and is the class icon itself, is going to be completely ignored in favor of "more pets" (basically I'm concerned ZOS is just going to do more of the past ~8 years to Sorcerer where it's mage identity has been constantly eroded/stripped away in favor of forcing it even further into "pets or bust"). Keep in mind that Lightning has been a relevant destruction magic theme across elder scrolls, on par with flame and frost, yet it is the most forgotten/undeveloped them of destruction magic in ESO.
SpiritKitten wrote: »As for Sorcerers: My sorc is a lightning sorc. You broke my heart when you changed the lightning storm monster set to also display flame. I was having so much fun! I stopped playing my sorc for a while after that. Can you please revert that so we can have our own power fantasies?
kriegwar13 wrote: »Skyrim and Oblivion were beloved because of the freedom they offered by mixing spells, weapons, and skill lines however players imagined. ESO was originally built on that same foundation. Most of us still want that open-ended creativity and identity customization to remain central to the game.