Major_Soulless wrote: »Also if you fall you basically die even if you have full health again not the same as normal PvP..
StihlReign wrote: »The healing for the Vengeance 2 test was definitely much stronger and revealed/confirmed core issues plaguing PvP performance on Live. We discovered early in the test it was rather easy to become almost unkillable, similar to live, and the sequence provided to test was incredibly simple. I removed the second ability for the remainder of the test after the first few hours.
wenchmore420b14_ESO wrote: »Just FYI. Results from surveys of first test. Just for fun.
I don't believe those numbers for a second. What I hear and see is the opposite of these numbers. Sometimes surveys can be pretty selectively read or interpreted and this is clearly one of those cases.
I do think the questions in this survey are very... interestingly chosen from a data analytics standpoint. IMO there are too many "I want to select this but I also want to select this and this".
The bottom of this survey though is extremly concerning. Skill/build diversity is one of the most important things in an MMO and keeps players coming back. They should be concerned about these numbers.
Just because you're having fun or enjoy the lag free experience (who doesn't have the last 7 years) doesn't mean you're heading in the right direction for a long term PvP experience.
You know what also performs good - a dead server.
What concerns me most about this post from ZOS is the fact that none of the data they shared has anything to do with why they say they're doing the "testing". Never once have they said they were doing a vengeance test to see how much "fun" people have. The data they chose to share leads me to believe that vengeance IS the long term plan and these numbers help build the case. Some PvPers (not many) like vengeance but those numbers really represent the PvE community who wants a PvE Cyrodiil. They'll get their wish soon enough it appears.
Teeba_Shei wrote: »The healing is much higher in vengeance than in live. The tooltip on vigor was something like 28k whereas damage abilities do like 9.5k damage. Healing tooltips on live are not 3x that of the damage abilities.
OccultOverload wrote: »I really am getting tired of being forced to beta test on the live paid version of the game for them. It's clear that the event was designed for casual players, and while that's fine for new players being able to have fun without getting rolled over, it's been a monstrous letdown for the hardcore crowd.
The strategic depth which formerly defined PvP was gone—now it's just massive zergs engulfing everything, and small, veteran groups can't even dream of keeping up. Theorycrafting is a waste because the event level-flattens the power curve, and all the effort put into optimizing builds is for nothing.
The skill gap has more or less vanished, so outplaying someone no longer really feels rewarding. Secondly, the Vengeance-specific skills are slow and clunky, breaking up the smooth battle rhythm that ESO otherwise has. Everything leads one to believe that ZOS is embarking on a larger shift in direction—one toward short-term accessibility at the cost of long-term complexity. While it might attract new players for the short term, it could potentially scare off the hard-core vets who've kept the PvP community going for years.
For a lot of us, it feels like the core of competitive PvP is being ripped out, and that is a pill that will be more and more difficult to swallow the more we are forced to endure these "tests".
OccultOverload wrote: »I really am getting tired of being forced to beta test on the live paid version of the game for them. It's clear that the event was designed for casual players, and while that's fine for new players being able to have fun without getting rolled over, it's been a monstrous letdown for the hardcore crowd.
The strategic depth which formerly defined PvP was gone—now it's just massive zergs engulfing everything, and small, veteran groups can't even dream of keeping up. Theorycrafting is a waste because the event level-flattens the power curve, and all the effort put into optimizing builds is for nothing.
The skill gap has more or less vanished, so outplaying someone no longer really feels rewarding. Secondly, the Vengeance-specific skills are slow and clunky, breaking up the smooth battle rhythm that ESO otherwise has. Everything leads one to believe that ZOS is embarking on a larger shift in direction—one toward short-term accessibility at the cost of long-term complexity. While it might attract new players for the short term, it could potentially scare off the hard-core vets who've kept the PvP community going for years.
For a lot of us, it feels like the core of competitive PvP is being ripped out, and that is a pill that will be more and more difficult to swallow the more we are forced to endure these "tests".
I wonder how many "tests" before the PvP main crowd just stops logging on.
I wonder how many "tests" before the PvP main crowd just stops logging on.
It is an undeniably dead game mode already played by a fringe audience -- I would bet most are pve players there to level skill lines, grind transmutes, collect shards, get achievements, etc... if I'm there these days, it's just to level alliance war skills for trial pve.
Most actual pvp regulars don't even want to seem to fight each other most of the time. Watch pvp streams if you don't believe me. The last time I put effort into making a build and tried hard, it was either obliterating pve players, stalemates (SO MANY), or getting zerged down by practically invincible ball groups 99% of the time. I wanted so badly to like it, but it was horrible. And that was pre-scribing, so performance was better than it is today, but still intolerable.
Plus if the remaining Cyrodilic regulars haven't given up on the basis of what Cyrodiil is on a day to day basis, I doubt a 1 week test every couple of months is going to make much of a difference.
SadnessInSolace wrote: »I have never seen Cyrodiil so dead before, this Vengeance nonsense was probably the worst thing I've ever seen in this game since before One Tamriel.
To bring it out RIGHT when Subclassing got put in the game was a choice, a bad one.
MISTFORMBZZZ wrote: »SadnessInSolace wrote: »I have never seen Cyrodiil so dead before, this Vengeance nonsense was probably the worst thing I've ever seen in this game since before One Tamriel.
To bring it out RIGHT when Subclassing got put in the game was a choice, a bad one.
Wich server are you playing on ? PS EU?