ummm we did "play and use tactics". But the gap between 2 bars vs pop lock in this mode is a significant advantage towards ep no matter how you spin it.
sure, every faction has their moments of winning against all odds, but from my experience with this faction, it does not happen often and makes for an unpleasant experience.
And yes, ppl in zone tries to guide the new player about "proper siege placements". And yes, we still get bulldozed with overwhelming numbers in the end.
More tools to counter a larger opposing force. All I ask for.
they should also remove the aoe caps in future tests.
it just has no place in a pvp environment like cyrodiil. Especially with the overall increase to the faction population.
Well yeah, how else am I supposed to roleplay that I'm a PvP god? /sKnow that you've probably been farming PVE players who barely even try because they are just grinding end of campaign rewards on their alts for transmutes. This hasn't been good PVP for YEARS.
THIS IS IT. Everyone fighting each other with solo target skills but just in big zerges.
To be fair, the player numbers say everything. Saturday EVening, Primetime PC EU not even poplocked. The number of players diminished. The first 3 days were poplock and 100+ queues even outside of primetime
Of cause the numbers go down. Vengeance is stale, boring and bad pvp overall.
On PS EU the bars went from 2 2 2 on the first day to 0 0 0 at prime time, on a saturday.
Nobody wants to play this nonsense.
According to your earlier post PS EU never had 2 2 2 bar(equal to 3 3 3 in PC view and 9 9 9 Grey Host bars) so how can it drop from population numbers it never had to zero.
Did you maybe fake population numbers or time using screenshots from offhours in these earlier posts and forget or did you fake population numbers in this post?
PS EU had 2 2 2 bars at first day of vengeance and now today had 0 0 0 bars during prime time.
I dont know whats wrong about this in your opinion.
Next time you get a time stamp no problem.
Otherwise maybe @Major_Soulless who also plays on the server, can confirm, if he was online.
THIS IS IT. Everyone fighting each other with solo target skills but just in big zerges.
Ahh, just like Bosworth
https://www.historic-uk.com/HistoryMagazine/DestinationsUK/The-Battle-of-Bosworth-Field/
Quite realistic then n'est pas?
sure, every faction has their moments of winning against all odds, but from my experience with this faction, it does not happen often and makes for an unpleasant experience.
And yes, ppl in zone tries to guide the new player about "proper siege placements". And yes, we still get bulldozed with overwhelming numbers in the end.
More tools to counter a larger opposing force. All I ask for.
wenchmore420b14_ESO wrote: »Just FYI. Results from surveys of first test. Just for fun.
I don't believe those numbers for a second. What I hear and see is the opposite of these numbers. Sometimes surveys can be pretty selectively read or interpreted and this is clearly one of those cases.
here it is, numbers dont lie lol. i do enjoy vengeance its super fun and fair like a true pvp game should be. so everytime i see people trying to inflate the number of people who hated it, id always give it a huge pass. Even back then, in zone chat, everyone was having fun. There are only 1 or two people who complain and try to argue about their gears being useless lol it was nice
Tell me please, what you mean with „fair“? What is not fair in the Standard Campaign?
Maybe that almost every fight in Standart Campaign is won by the player with better build before it even starts no matter how effektive the looser actually uses his abilitys except when both players have similar build quality or the fight already got decided by numbers.Major_Soulless wrote: »wenchmore420b14_ESO wrote: »Just FYI. Results from surveys of first test. Just for fun.
I don't believe those numbers for a second. What I hear and see is the opposite of these numbers. Sometimes surveys can be pretty selectively read or interpreted and this is clearly one of those cases.
here it is, numbers dont lie lol. i do enjoy vengeance its super fun and fair like a true pvp game should be. so everytime i see people trying to inflate the number of people who hated it, id always give it a huge pass. Even back then, in zone chat, everyone was having fun. There are only 1 or two people who complain and try to argue about their gears being useless lol it was nice
Tell me please, what you mean with „fair“? What is not fair in the Standard Campaign?
He thinks people are cheating I imagine
Dock01 accused nobody of cheating, only of relying on gear and complaining when they cant.
But if you have no arguments you accuse people of accusing others of cheating as cheating is conspiration theory.
Or do you want to tell me using better gear is cheating?
What is your Problem with; do a better Build too? I bet, you are one of this people who can’t do anything with exactly the same Build as your enemy. So… don’t hate better players and stay in your zerg the next 3 days. Dang… 🤕
To be fair, the player numbers say everything. Saturday EVening, Primetime PC EU not even poplocked. The number of players diminished. The first 3 days were poplock and 100+ queues even outside of primetime
Of cause the numbers go down. Vengeance is stale, boring and bad pvp overall.
On PS EU the bars went from 2 2 2 on the first day to 0 0 0 at prime time, on a saturday.
Nobody wants to play this nonsense.
According to your earlier post PS EU never had 2 2 2 bar(equal to 3 3 3 in PC view and 9 9 9 Grey Host bars) so how can it drop from population numbers it never had to zero.
Did you maybe fake population numbers or time using screenshots from offhours in these earlier posts and forget or did you fake population numbers in this post?
PS EU had 2 2 2 bars at first day of vengeance and now today had 0 0 0 bars during prime time.
I dont know whats wrong about this in your opinion.
Next time you get a time stamp no problem.
Otherwise maybe @Major_Soulless who also plays on the server, can confirm, if he was online.
Tonights sunday Vengeance bars of that really populated test + Time stamp top right since i was accused before.
WuffyCerulei wrote: »It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.
What data they wanna get? The data how dead this server is?
People will get their pursuit and leave this & not play pvp till this is over.
licenturion wrote: »'Nobody would play it' .
I have been in the queue for 30+ minutes.
And I don't think there are thousand PvE players queuing for 30K gold and some AP points.
its 1 bar each ps eu.PLAYSTATION HERE, so its the first time Vengeance.
First of all the positive : The Sky looks pretty. Ah yes and another good thing about it; it will end in a few days. Thought i wont play the game at all in these days.
Well now to the rest. I have played this now for almost 1 hour and its the worst pvp experience i had in ages.
It literally was better, when we still had the old servers and the game was a slide show & skills worked like in round based games.
You have NO own sets, no skill morphes, I have leveled Subclassing in the past days FOR NOTHING, because i cant use it now. The scribing skills i farmed together in the past, i cant use.
Youre slow, you have no ressources at most of the time, it feels like youre not doing anything most of the time.
Its a pure numbers game, the bigger zergs wins.
Not the better player, not the better strategy.
Every pvp battle has the same scheme wich i take time to describe now;
Zerg X with 50 people pushes to Keep 1 fighting Zerg Y with 40 people. Zerg Y gets pushed back , till they are close to the Keep 1 where they are able to respawn, then Zerg Y is Pushing back Zerg X to their own Keep 2.
Till it switches arround again and the scheme repeats.
THIS IS IT. Everyone fighting each other with solo target skills but just in big zerges.
This campaign is OP if youre just the type of pvp player who likes to beam people at full health, while they are getting zerged.
On the PS server im playing on EVERYONE in the chat is complaining.
In the psn party im in, EVERYONE is complaining.
I think its even worse.
I dont know if PC players are suffering sooo much off ball groups and proc sets, they rather prefere this Nonsense ( thats the tenor i read a lot in this forum, when vengeance happened first on PC).
But this is horrible, i wont support playing this test further & as a pure pvp player, if this ever becomes a permanent thing, this was the nail in the coffin for me.
Sigh...
This is a test. Think about it from their perspective. IF your boss came to you with a problem and told you to come up with a solution. Would you spend a year on the solution with a "hunch" it might solve the problem but ZERO data backing up that hunch?
Or, would you do whatever you can as quick as possible to get data to verify if this hunch is legit or not?
Myself, as a developer, and I think anyone that follows even the most basic agile practices would do the quicker/not fully implemented solution to prove the concept. Once proven then you put all your time and energy into the whole final solution.
This is a test, proving if their theory is correct. We would be much more upset if they spent a year of work on PvP only to be back at the drawing board (this has happened... 2... 3 times? over the years FWIW).
They have said many times this is a performance test and to not evaluate the overall combat/skill of the test - strictly the server stability.
I don't understand why people can't grasp this. They have said it on so many streams, social media posts, forum posts, like... forehead meet brick wall.WuffyCerulei wrote: »It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.
What data they wanna get? The data how dead this server is?
People will get their pursuit and leave this & not play pvp till this is over.
You do realize the vast majority of players are at work right now - right? Just wait till prime time tonight - the fights will be insane. The amount of people on the map will be like it was back on release. They will know with like 90% certainty by the end of the night if the overall theory was a fluke or if "this is legit lets keep going in this direction".
Bookmark it.
Mate this server is PS EU , its 7pm - this is prime time.
To be fair, the player numbers say everything. Saturday EVening, Primetime PC EU not even poplocked. The number of players diminished. The first 3 days were poplock and 100+ queues even outside of primetime
Of cause the numbers go down. Vengeance is stale, boring and bad pvp overall.
On PS EU the bars went from 2 2 2 on the first day to 0 0 0 at prime time, on a saturday.
Nobody wants to play this nonsense.
According to your earlier post PS EU never had 2 2 2 bar(equal to 3 3 3 in PC view and 9 9 9 Grey Host bars) so how can it drop from population numbers it never had to zero.
Did you maybe fake population numbers or time using screenshots from offhours in these earlier posts and forget or did you fake population numbers in this post?
PS EU had 2 2 2 bars at first day of vengeance and now today had 0 0 0 bars during prime time.
I dont know whats wrong about this in your opinion.
Next time you get a time stamp no problem.
Otherwise maybe @Major_Soulless who also plays on the server, can confirm, if he was online.Tonights sunday Vengeance bars of that really populated test + Time stamp top right since i was accused before.
Problem is not missing timestamp but that you claimed on day 1 and page 1 that Vengeance at prime time had 0 or 1 bars on every alliance only to yesterday claim it decreased from 2 2 2 which according to your earlier posts it never has to 0 0 0 to make decline bigger.
But maybe 2 2 2 was true number and others fake.WuffyCerulei wrote: »It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.
What data they wanna get? The data how dead this server is?
People will get their pursuit and leave this & not play pvp till this is over.
As ZOS claimed population cap in Vengeance is 3* population cap in standart campaign(3*≈80=≈240) 1(2 in pc view)bar in vengeance is more than a pop locked standart campaign.licenturion wrote: »'Nobody would play it' .
I have been in the queue for 30+ minutes.
And I don't think there are thousand PvE players queuing for 30K gold and some AP points.
its 1 bar each ps eu.PLAYSTATION HERE, so its the first time Vengeance.
First of all the positive : The Sky looks pretty. Ah yes and another good thing about it; it will end in a few days. Thought i wont play the game at all in these days.
Well now to the rest. I have played this now for almost 1 hour and its the worst pvp experience i had in ages.
It literally was better, when we still had the old servers and the game was a slide show & skills worked like in round based games.
You have NO own sets, no skill morphes, I have leveled Subclassing in the past days FOR NOTHING, because i cant use it now. The scribing skills i farmed together in the past, i cant use.
Youre slow, you have no ressources at most of the time, it feels like youre not doing anything most of the time.
Its a pure numbers game, the bigger zergs wins.
Not the better player, not the better strategy.
Every pvp battle has the same scheme wich i take time to describe now;
Zerg X with 50 people pushes to Keep 1 fighting Zerg Y with 40 people. Zerg Y gets pushed back , till they are close to the Keep 1 where they are able to respawn, then Zerg Y is Pushing back Zerg X to their own Keep 2.
Till it switches arround again and the scheme repeats.
THIS IS IT. Everyone fighting each other with solo target skills but just in big zerges.
This campaign is OP if youre just the type of pvp player who likes to beam people at full health, while they are getting zerged.
On the PS server im playing on EVERYONE in the chat is complaining.
In the psn party im in, EVERYONE is complaining.
I think its even worse.
I dont know if PC players are suffering sooo much off ball groups and proc sets, they rather prefere this Nonsense ( thats the tenor i read a lot in this forum, when vengeance happened first on PC).
But this is horrible, i wont support playing this test further & as a pure pvp player, if this ever becomes a permanent thing, this was the nail in the coffin for me.
Sigh...
This is a test. Think about it from their perspective. IF your boss came to you with a problem and told you to come up with a solution. Would you spend a year on the solution with a "hunch" it might solve the problem but ZERO data backing up that hunch?
Or, would you do whatever you can as quick as possible to get data to verify if this hunch is legit or not?
Myself, as a developer, and I think anyone that follows even the most basic agile practices would do the quicker/not fully implemented solution to prove the concept. Once proven then you put all your time and energy into the whole final solution.
This is a test, proving if their theory is correct. We would be much more upset if they spent a year of work on PvP only to be back at the drawing board (this has happened... 2... 3 times? over the years FWIW).
They have said many times this is a performance test and to not evaluate the overall combat/skill of the test - strictly the server stability.
I don't understand why people can't grasp this. They have said it on so many streams, social media posts, forum posts, like... forehead meet brick wall.WuffyCerulei wrote: »It’s a test again…to get raw data they could never get on the PTS. I assume they want data off console too now, hence it being on there now too. It’s not the end-all-be-all new way of PVP. It’s for a week. I think everyone will survive.
What data they wanna get? The data how dead this server is?
People will get their pursuit and leave this & not play pvp till this is over.
You do realize the vast majority of players are at work right now - right? Just wait till prime time tonight - the fights will be insane. The amount of people on the map will be like it was back on release. They will know with like 90% certainty by the end of the night if the overall theory was a fluke or if "this is legit lets keep going in this direction".
Bookmark it.
Mate this server is PS EU , its 7pm - this is prime time.
Isnt that the campaign where regularly at primetime not even grey host is getting full? There were some Discussions about this.
https://forums.elderscrollsonline.com/en/discussion/665783/pvp-is-dead-and-empty-on-playstation-eu-please-enable-crossplay-betwen-consoles
https://forums.elderscrollsonline.com/en/discussion/comment/8326041#Comment_8326041
The bars are a useless metric to compare populations in vengeance. In vengeance 1 the population caps increased throughout the trial. It could well be the case that 0 bars is still bigger than 2 of the normal campaign. Only ZoS have the numbers. In vengeance 1 they dialled it up to 4x the pop caps going by the presentation they did.
GloatingSwine wrote: »My dudes, the thing that's being tested with Vengeance is not the balance of Vengeance*. The thing that's being tested is "what happens to the servers when we have hundreds of players in the same place all spamming skills and siege engines at each other".
* Which would not produce a sustainable game mode no matter how you fiddled the numbers, because it's all about giant doomtrains knocking over forts which are too far apart from each other for another doomtrain to respond unless it is already adjacent is fun for a while but wouldn't sustain long term interest because it gets samey.
PLAYSTATION HERE, so its the first time Vengeance.
Every pvp battle has the same scheme wich i take time to describe now;
Zerg X with 50 people pushes to Keep 1 fighting Zerg Y with 40 people. Zerg Y gets pushed back , till they are close to the Keep 1 where they are able to respawn, then Zerg Y is Pushing back Zerg X to their own Keep 2.
Till it switches arround (sic) again and the scheme repeats.
Major_Soulless wrote: »My biggest gripe personally about the Vengeance is the imbalance with healing
They raised health to 70k but the skills don't seem to mesh with this which is driving me mad as in normal PvP a heal can nearly fill my whole health bar if it crit heals. Also if you fall you basically die even if you have full health again not the same as normal PvP.
If vengeance is tested again the balance on healing needs to be looked at.