To be fair, the player numbers say everything. Saturday EVening, Primetime PC EU not even poplocked. The number of players diminished. The first 3 days were poplock and 100+ queues even outside of primetime
Of cause the numbers go down. Vengeance is stale, boring and bad pvp overall.
On PS EU the bars went from 2 2 2 on the first day to 0 0 0 at prime time, on a saturday.
Nobody wants to play this nonsense.
According to your earlier post PS EU never had 2 2 2 bar(equal to 3 3 3 in PC view and 9 9 9 Grey Host bars) so how can it drop from population numbers it never had to zero.
Did you maybe fake population numbers or time using screenshots from offhours in these earlier posts and forget or did you fake population numbers in this post?
Oblivion_Protocol wrote: »So, just out of raw curiosity, can anyone tell me the difference between Rush of Agony pulling you into the middle of an ult-dumping ball group, and DK chain pulling you into the middle of a 50-man zerg, lol?
Yes and because of these kind of people who are not able to get out of a pull, we have vengeance rn
Alchimiste1 wrote: »I am enjoying the skill-based PVP with little to no server latency issues on my end. It makes me smile with glee when the players who are mad about Vengeance are the ones who literally have a channel/stream or are a part of the "secret club" PVP "veterans" and cannot monetize/show off their skills in Vengeance. Perhaps maybe because "skill" in ESO before Vengeance was literally don the most overpowered skills/sets and/or run in a ball overhealing each other. Big grin on my face as I 1vX and solo-siege for hours in Vengeance knowing that some people claim that its impossible (even claiming that its laggier than Grey Host EL OH EL ).
You don't have to like it. They made 8v8 BGs for ppl who love procs and ballgrouping. Just advocate for Grey Host to stay and remain in that containment server. Vengeance has already shown with evidence to fix server latency issues at large as well as combat bug. Live Cyrodiil will never be as performant as it was in 2018 Summerset when calculations went Server-side, but Vengeance manages to run smooth (on most people's machines who aren't conveniently protesting it) even on Live's server infrastructure. They don't have to protest obvious progress against lag if Lag Host will stay. It should stay, if sustainable. Don't take Grey Host away like 3-Team BGs got taken away. Even if I disagree with GH Lag Advocates I would never wish upon them the heartbreak that was the removal of 3-Team BGs.
A prime example of the toxic casual right here
Markytous even wants to let Carrybuild PvPers keep Grey Host to play like they want but totally toxic that he wants to play not in their campaign after their ruleset himselg but rather in Vengeance and total casual when he already PvPd in 2018.
SeaGtGruff wrote: »
Yes and because of these kind of people who are not able to get out of a pull, we have vengeance rn
I thought we're having the Vengeance tests to help see how well Cyrodiil runs with an increased population cap when stripped down to a bare-bones setup (only class skills), then gradually add more things (weapon skills, alliance skills) to see at what point performance starts degrading, so ZOS can better understand how to go about improving Cyrodiil performance?
It is worst for majority, but it is the best for nightblade. Quick level a nightblade and try it out. No matter solo or group battle, you are only one can brust-kill and never get killed.
SeaGtGruff wrote: »
Yes and because of these kind of people who are not able to get out of a pull, we have vengeance rn
I thought we're having the Vengeance tests to help see how well Cyrodiil runs with an increased population cap when stripped down to a bare-bones setup (only class skills), then gradually add more things (weapon skills, alliance skills) to see at what point performance starts degrading, so ZOS can better understand how to go about improving Cyrodiil performance?
That's what we all thought until the other day when they posted the "survey" results. Now it's clear the testing is about whether people had fun or not and if they'd like to play vengeance again in the future. Not a single data point about performance related findings was shared.
SeaGtGruff wrote: »SeaGtGruff wrote: »
Yes and because of these kind of people who are not able to get out of a pull, we have vengeance rn
I thought we're having the Vengeance tests to help see how well Cyrodiil runs with an increased population cap when stripped down to a bare-bones setup (only class skills), then gradually add more things (weapon skills, alliance skills) to see at what point performance starts degrading, so ZOS can better understand how to go about improving Cyrodiil performance?
That's what we all thought until the other day when they posted the "survey" results. Now it's clear the testing is about whether people had fun or not and if they'd like to play vengeance again in the future. Not a single data point about performance related findings was shared.
I think those data points about performance you're talking about were presented during an ESOLive stream not too long after the first Vengeance test was held. The purpose of the recent post about the survey results was to give us the results of the survey that people answered.
SkaraMinoc wrote: »Whoever has more players wins.
Nobody respects 1v1. You will get zerged down.
Limited escape options. Slow move speed. No Race Against Time.
Dismounting enemy players requires too much damage.
Vigor and Resto HoT too strong. They heal for 2x more than they should.
Faction bandwagoners. Players log on the alt of whichever faction has the most players.
Class balance is way off. NB is still the best by a large margin.
Cloak is overpowered in 1v1 and small scale. Not many options to reveal stealth.
Nearly unplayable during prime time keep sieges. Server cannot handle it.
TheMajority wrote: »SkaraMinoc wrote: »Whoever has more players wins.
Nobody respects 1v1. You will get zerged down.
Limited escape options. Slow move speed. No Race Against Time.
Dismounting enemy players requires too much damage.
Vigor and Resto HoT too strong. They heal for 2x more than they should.
Faction bandwagoners. Players log on the alt of whichever faction has the most players.
Class balance is way off. NB is still the best by a large margin.
Cloak is overpowered in 1v1 and small scale. Not many options to reveal stealth.
Nearly unplayable during prime time keep sieges. Server cannot handle it.
duel if you want 1 v1 that don't exist on public pvp space
My point is that if you took the players of today and put them in that environment, they would play it the same way players are playing vengeance. Massive faction stacks going keep to keep. On the other hand, I think if you took the PVP playerbase we had from 2014 through 2016 and put them in Vengeance, we'd see the same kind of coordinated map play we saw then.
I think players who only started playing in Cyrodiil after, especially those who came after 2019, can't even imagine the kind of PVP community we used to have in ESO and how much enthusiasm there was for AvAvA. These Vengeance bashing threads are full of such players. Players who actually like what Cyrodiil has become through the 2020s! The game you guys enjoy is what caused most from my generation of Cyrodiil to quit in disgust. You are all fans of a drastically broken game and I'm shocked you want it back so badly.
Vengeance does have a lot of flaws. I think the TTK needs to be lower for players who aren't actively defending themselves. There needs much broader build customization with tradeoffs like we used to have -- unlike the builds of today that are tanky, high damage, high mobility with big heals and unlimited sustain. There also needs to be better group synergies so encourage grouping because organized groups are essential for this kind of game.
I also hope map play is looked at to encourage more active keep fights and less undefended keep and resource PVE. I mean, how often in Normal Cyrodiil do we see a group go keep to keep flipping undefended resources, followed by another group who just flip them back? That is so broken. The game should be encouraging fights between players.
So I hope ZOS looks at the big picture and builds up Vengeance with the players in mind who *would* play a performant Cyrodiil and not the ones who inexplicably have stuck around through the insanely bad lag and gameplay balance -- along with a ridiculously low pop cap featuring an empty, boring map -- of normal Cyrodiil today.
SkaraMinoc wrote: »TheMajority wrote: »SkaraMinoc wrote: »Whoever has more players wins.
Nobody respects 1v1. You will get zerged down.
Limited escape options. Slow move speed. No Race Against Time.
Dismounting enemy players requires too much damage.
Vigor and Resto HoT too strong. They heal for 2x more than they should.
Faction bandwagoners. Players log on the alt of whichever faction has the most players.
Class balance is way off. NB is still the best by a large margin.
Cloak is overpowered in 1v1 and small scale. Not many options to reveal stealth.
Nearly unplayable during prime time keep sieges. Server cannot handle it.
duel if you want 1 v1 that don't exist on public pvp space
This tells me you don't PvP much. There are absolutely 1v1's in Cyrodiil and IC.
SkaraMinoc wrote: »Whoever has more players wins.
SkaraMinoc wrote: »Whoever has more players wins.
This just isn’t true at all. A few days ago a group of maybe 20 AD pushed back a group of 50 DC at Faregyl and our Zone Chat went crazy. Not only that, I’ve been winning outnumbered fights all week, you just need to build for it.
I think players who only started playing in Cyrodiil after, especially those who came after 2019, can't even imagine the kind of PVP community we used to have in ESO and how much enthusiasm there was for AvAvA. These Vengeance bashing threads are full of such players. Players who actually like what Cyrodiil has become through the 2020s! The game you guys enjoy is what caused most from my generation of Cyrodiil to quit in disgust. You are all fans of a drastically broken game and I'm shocked you want it back so badly.
...
I also hope map play is looked at to encourage more active keep fights and less undefended keep and resource PVE. I mean, how often in Normal Cyrodiil do we see a group go keep to keep flipping undefended resources, followed by another group who just flip them back? That is so broken. The game should be encouraging fights between players.
So I hope ZOS looks at the big picture and builds up Vengeance with the players in mind who *would* play a performant Cyrodiil and not the ones who inexplicably have stuck around through the insanely bad lag and gameplay balance -- along with a ridiculously low pop cap featuring an empty, boring map -- of normal Cyrodiil today.
wenchmore420b14_ESO wrote: »Just FYI. Results from surveys of first test. Just for fun.
I don't believe those numbers for a second. What I hear and see is the opposite of these numbers. Sometimes surveys can be pretty selectively read or interpreted and this is clearly one of those cases.
here it is, numbers dont lie lol. i do enjoy vengeance its super fun and fair like a true pvp game should be. so everytime i see people trying to inflate the number of people who hated it, id always give it a huge pass. Even back then, in zone chat, everyone was having fun. There are only 1 or two people who complain and try to argue about their gears being useless lol it was nice
Tell me please, what you mean with „fair“? What is not fair in the Standard Campaign?
sunday prime time pvp
not fun having to deal with the 150 ep super zerg and having no means of fighting back