RealLoveBVB wrote: »RealLoveBVB wrote: »RealLoveBVB wrote: »You should rethink your "eat it or die"- mentality.
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RealLoveBVB wrote: »You should rethink your "eat it or die"- mentality.
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But you can play a 2 bar heavy attack build already. Just need to cast any mages guild ability every so often for Empower.
It will actually do better damage than the typical Oaken build from what I've seen.
Yes I know this, but 10 seconds uptime is pretty horrible for me. Hence why I had hoped scribing would have had 20+ seconds. But with subclassing that will fix everything.
It will not "fix everything" because your dps build does not exist in vacuum. Therefore, the 130k that HA builds are pushing on PTS will just be the new 90k and you won't suddenly be OP.
ZOS is balancing content around the current dps ceiling. Therefore, if the ceiling goes up drastically, the new content will be less accessible for those who choose to ignore the new system or pick more niche combinations. This is what we are arguing against. ESO already has a huge dps gap between optimal and less optimal builds, there is no good reason to make this gap even wider.
An alternative would be them nerfing everything to the point that every skill line is the same thing with different visuals, but as you can imagine, that's also not great.
Exactly. This is one of the things that gets me the most. People see complaints as "being negative" or "hating the game". I am a trained designer by trade. My career revolves around finding solutions to problems. I am not critiqing to be negative, I am critiqing because I see a problem (that exists now, or will be a problem in the future) and therefore I voice my objection.sans-culottes wrote: »licenturion wrote: »sans-culottes wrote: »To say “you can’t change the tracks” forgets that without riders’ investment, there would be no train at all.
There would be no train at all if you think that everybody thinks and acts exactly the same as you.
Sure you can take the car if you like, but it will not prevent new other people to hop on the train because they like the new destination.
Anyway there i nothing new I can add this this thread from here on. The only point I was trying to make originally in this thread was that complaining for an exciting feature to cancelled forever right before release is pointless and people are better off with actual testing and reporting problems instead of emotional essays that they and their whole family will quit forever if ZOS doesn't fill in their demands.
Just like AWA, U35 and all the other things, this thing has been announced and worked on for more than a year. This will launch next month and nothing will change that. I, and many others, are very excited for it so in the end this is a win for people as well. Every coin has two sides. Some hate it, other will love it. Peace out.
It is strange to see you frame disagreement as selfishness but excitement as universal.
Some players raise concerns because they care enough to engage the development of the game as a shared project, not as a one-way delivery service.
RealLoveBVB wrote: »RealLoveBVB wrote: »RealLoveBVB wrote: »You should rethink your "eat it or die"- mentality.
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Don't make assumptions, heavy attack builds weave just like any other "meta" build just slower. I was adapting using clunky LA weaving builds previously as well, they just felt unnatural to me and didn't flow for me. Arcanist kind of bridged the two, and I DO want to use two bars with better empower uptime sourcing is the main issue. Subclassing will fix all this IMO, I look forward to more people being able to get into vet content and hold their weight. Entry trials are already real accessible currently. The ceiling is going to rise, but the top 1% players are already skipping mechs in vet hardmode so it is kind of moot. I am more in the middle ground with access to older hardmodes and partials on the newer stuff.
The only reason I could think of people not wanting this is because of over nerfing base classes, or people gatekeeping and wanting to keep their carry discords funded.
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Pixiepumpkin wrote: »Exactly. This is one of the things that gets me the most. People see complaints as "being negative" or "hating the game". I am a trained designer by trade. My career revolves around finding solutions to problems. I am not critiqing to be negative, I am critiqing because I see a problem (that exists now, or will be a problem in the future) and therefore I voice my objection.sans-culottes wrote: »licenturion wrote: »sans-culottes wrote: »To say “you can’t change the tracks” forgets that without riders’ investment, there would be no train at all.
There would be no train at all if you think that everybody thinks and acts exactly the same as you.
Sure you can take the car if you like, but it will not prevent new other people to hop on the train because they like the new destination.
Anyway there i nothing new I can add this this thread from here on. The only point I was trying to make originally in this thread was that complaining for an exciting feature to cancelled forever right before release is pointless and people are better off with actual testing and reporting problems instead of emotional essays that they and their whole family will quit forever if ZOS doesn't fill in their demands.
Just like AWA, U35 and all the other things, this thing has been announced and worked on for more than a year. This will launch next month and nothing will change that. I, and many others, are very excited for it so in the end this is a win for people as well. Every coin has two sides. Some hate it, other will love it. Peace out.
It is strange to see you frame disagreement as selfishness but excitement as universal.
Some players raise concerns because they care enough to engage the development of the game as a shared project, not as a one-way delivery service.
ZOS askes for feedback, this is well documented. It would be a disservice to myself, the commuity and to ZOS to keep silent.
Sadly it appears that some in the community would rather ignore a paying customers feedback.
I think the biggest reason for the split opinions on subclassing is a difference of opinions on how this is going to ultimately play out. Some people are optimistic and foresee a golden era of ESO with people creating their own unique build that suits their playstyle and character and that is still somehow viable. Others... see something different. I'm in the camp that sees something different. Only time will tell.
ESO classes are already very complex for a lot of players. I won't even say new players. Just players in general. Often people who played this game for a few years are still wrapping their head around how their main class actually works, how to get the most out of it. And then if they do, something very fundamental changes in a patch. Some players (a lot, actually) have no interest in "becoming an elite min/maxer," or as others might see it, just learning their class. Adding this huge new layer of complexity... no, it is not good for casuals.
Therefore we are left with this “soup” of a system - which I suspect will cause more problems than it will solve
Mainly quoting because "soup" is what I called it a few weeks ago, and I want it to be a thing :-) I don't mean to focus on word choice but if two of three class lines can be replaced that isn't sub-classing, it is something else. To me it is just refrigerator soup cause you toss everything into one pot. I get some people will like that, and it likely will be fun for a while but there have been problems with balance since I started playing years ago. And it removes the idea of class identity (which they have been kinda doing for some time) which makes you wonder why even have classes except the code gut would be more extensive, I would think.
I would say most of these problems over time are caused by certain gear matched with certain classes and their passives. Just it is just a math thing that take all the gear combos and add a x3000 multiplier and something will be a problem. And it may take time for someone to find that broken combo because there are so many.
Yes, we have choices, but the game was built a certain way. There are many discussions in several areas on what ways to play are valid. For example, I don't like how PvP has gone. But my options are to get destroyed, not play in PvP, or adapt accordingly. There are builds that are fine in some content and stink in others.
I remember a person who wanted advice on builds and they didn't want to take it because they didn't want to be like everyone else. But the problem with that was that my bear pet could out DPS them. This is the extreme, of course, but saying "you can do what you want" only applies to solo play. After that you need a build that matches the goals. A build that is fine for a normal trial may not work for a trifecta run.
It is a soup because it’s now a blend,There’s certainly a vocal amount of people who don’t like anything but a pure class system
Personally i would prefer that - but it involves balancing the game, which the team have conclusively proved time and again they can’t do
Therefore we are left with this “soup” of a system - which I suspect will cause more problems than it will solve
That all said - I’m excited to try it and I’ll have fun experimenting - so I’m not going to throw away 10
Or so years of game time because of this
No, there's a vocal amount of people who would've been just fine with a system where people could mix-and-match skill lines and end up just as good as the existing seven classes. What we're getting instead is a system where players can do that and end up flat-out better than the classes those skill lines come from—and because they end up better, they'll still be in the same relatively superior position regardless of what eventual nerfs get applied. And as evinced by responses in this very thread, when we raise objections we get told "adapt or die" or "if you don't like it, leave," while also being told we're over-reacting to nothing and it'll be fine.licenturion wrote: »the origial question and a couple of replies confirm there is no specualation here on this topic, this is what is coming and friends and acquaintances are the ones already going or gone. how it actually performs once its out is not a question here. for me personally this is the fastest i have ever seen anyone actually truly quit playing even before the end of PTS, i swear i tried to water it all down but i cant
Sorry but if people already bail out before such a big system is out without even trying it in final form (or with a few early hotfixes), they are not really fans of the game at all.
It’s like walking out of a restaurant because you saw the ingredients being prepped and assumed you wouldn’t like the dish — without even tasting the final meal. You don’t know how it’s seasoned, how it’s presented, or how all the elements come together. Real fans at least stay to try the finished plate before deciding it’s not for them.
Did you know some of us have a genetic mutation that makes cilantro taste awful? Perhaps not the greatest analogy.
Well you say no - I say yes. . What has Happened here has split the fanbase. Not everyone is happy. Not everyone is unhappy - that’s the point
Those of us who are unhappy about what's coming are aware that some people are hyped for this change. We can see that. It's not a mystery to us.
We're frustrated that our concerns are being summarily dismissed, belittled, or flat-out ignored—especially when some of those concerns are already being borne out by PTS testing.
This must be your first day here if you think your concerns will be in anyway acted upon
Sorry to break it to you.. but they won’t be
licenturion wrote: »It is wild to me how some people are in full drama mode over an update with an OPTIONAL system that is currently in testing and only had the chance to receive 1 small hotfix on the beta server..
licenturion wrote: »It is wild to me how some people are in full drama mode over an update with an OPTIONAL system that is currently in testing and only had the chance to receive 1 small hotfix on the beta server..
Respectfully, what you dont seem to understand, its NOT OPTIONAL because if you dont use subclassing you will have a giant disadvantage.
Maybe for roleplayers and solos its optional but for all serious endgame content it wont be and it completely kills class identity and it kills the balance.
LukosCreyden wrote: »Please explain to me what this "class identity" is? I see people cite it as an argument a lot and honestly, I don't get it. Is it playstyle? Because all the classes have VERY similar playstyles, just a couple of the most minor differences. Is it aesthetics, aka skill colour? If so, I would not see how this is an issue; everyone can turn their character into a rainbow already with skill styles, varied skill lines and scribing.
LukosCreyden wrote: »licenturion wrote: »It is wild to me how some people are in full drama mode over an update with an OPTIONAL system that is currently in testing and only had the chance to receive 1 small hotfix on the beta server..
Respectfully, what you dont seem to understand, its NOT OPTIONAL because if you dont use subclassing you will have a giant disadvantage.
Maybe for roleplayers and solos its optional but for all serious endgame content it wont be and it completely kills class identity and it kills the balance.
Please explain to me what this "class identity" is? I see people cite it as an argument a lot and honestly, I don't get it. Is it playstyle? Because all the classes have VERY similar playstyles, just a couple of the most minor differences. Is it aesthetics, aka skill colour? If so, I would not see how this is an issue; everyone can turn their character into a rainbow already with skill styles, varied skill lines and scribing.
LukosCreyden wrote: »licenturion wrote: »It is wild to me how some people are in full drama mode over an update with an OPTIONAL system that is currently in testing and only had the chance to receive 1 small hotfix on the beta server..
Respectfully, what you dont seem to understand, its NOT OPTIONAL because if you dont use subclassing you will have a giant disadvantage.
Maybe for roleplayers and solos its optional but for all serious endgame content it wont be and it completely kills class identity and it kills the balance.
Please explain to me what this "class identity" is? I see people cite it as an argument a lot and honestly, I don't get it. Is it playstyle? Because all the classes have VERY similar playstyles, just a couple of the most minor differences. Is it aesthetics, aka skill colour? If so, I would not see how this is an issue; everyone can turn their character into a rainbow already with skill styles, varied skill lines and scribing.
There is a new green slot to increase skill line exp gain to help.allochthons wrote: »I'm excited for sub/multi-classing. More options is great!
And I'm someone who has at least 2 of each class*, because prior to hybridization, I wanted a mag and stam of each class. So I paid for the new classes (or the chapters/DLCs they came with) and I've bought skill lines, sky shards for skill points, and have spent thousands of hours leveling, getting mage's books, etc.
What I AM extremely annoyed about is that we'll have to level the sub-class skills. I've leveled each of these skill lines multiple times, why do I have to do it AGAIN?
I don't get the drama, though. I paid, because I love the game. I paid for scribing, I'm thrilled it's coming to base game. I pay for ESO+, I'm thrilled the various dungeon packs were given away as daily rewards this year. I paid my student loans. I'm thrilled some people got them forgiven, and they didn't have to go through the years of eating ramen and peanut butter that I did. Why be bitter about it? If sub/multi-classing raises the floor even more, that's great. Harder content for more people is only a good thing, AFAICT.
(*Now the mag version also has a healer build, and the stam version has a tank build, for all of the classes).
Pixiepumpkin wrote: »LukosCreyden wrote: »licenturion wrote: »It is wild to me how some people are in full drama mode over an update with an OPTIONAL system that is currently in testing and only had the chance to receive 1 small hotfix on the beta server..
Respectfully, what you dont seem to understand, its NOT OPTIONAL because if you dont use subclassing you will have a giant disadvantage.
Maybe for roleplayers and solos its optional but for all serious endgame content it wont be and it completely kills class identity and it kills the balance.
Please explain to me what this "class identity" is? I see people cite it as an argument a lot and honestly, I don't get it. Is it playstyle? Because all the classes have VERY similar playstyles, just a couple of the most minor differences. Is it aesthetics, aka skill colour? If so, I would not see how this is an issue; everyone can turn their character into a rainbow already with skill styles, varied skill lines and scribing.
Dungeons and Dragons or D&D or Advanced Dungeons and Dragons or AD&D pretty much made role playing games mainstream back in the 70's (mainstream for the genre).
Many games throughout the 1980's had roles or "classes" to play.
MMORPG's in the late 90's came around and had "classes".
WOW made MMORPG's popular and you choose to play a "class".
This argument works both ways, if you do not like build diversity, there are other games like World of Warcraft, who has plenty of confined and structured classes and specs.In fact, you can only play 1 specific spec of a class at any given time. Doesn't get more class-centric than that. Also, where was it announced that classes are completely going away?
ESO has always been about player agency and we, the players, deciding how we play the game. Build diversity and how we choose to build our characters is just a part of that agency. Want to be a mage and use heavy armor and a bow? Go for it. Want to be a knight in light armor who casts fire spells with a staff? Go for it. etc. etc.
Adding the ability to bring in new skill lines only adds to the diversity and player agency which I greatly welcome.
You absolutely can play how you want, when you want, where you want, at your own discretion. No one is forcing you to follow the META. Start your own groups if you have an issue with meta based gameplay.
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It will be a great update with a lot of options. Most players are happy with it and the others will adapt and also enjoy it. For sure.
the thing is people are not adapting they are already leaving, and some changing the way they play to play less because they dont want to leave everyone else high and dry and other already made thier mind up they dont like it and thats ok because with such a gigantic change for the worse people wont need to test it or even try it.
I have seen quite a few people who have quit the game peeking their heads back in, with the aspect of subclassing. If they quit in the past, I don't think they will stick around anyways but it is bringing interest back to the game. I just fear they will nerf base classes too much, basically requiring less "pure" class setups.
I do hope vet HM/trifectas will become more accessible with the dps increase, and that they don't go nuclear with nerfs.
Ragnarok0130 wrote: »Don't get your hope up for accessibility as jumping from overland to vet trials due to a big DPS spike has a lot of socialization issues like we saw when Oakensoul dropped. It got so bad with people not showing, not following the RL's instructions, standing behind the healers and so on that some leads I know stopped allowing Oaken builds in response to eliminate the madness. If we're talking about current raiders getting an extra push maybe it'll work.
ZoS doesn't compensate well for their nerfs. With U35 we had something like a 30% heal nerf and I can't remember what the DPS nerf was but it was substantial. ZoS compensated by taking certain bosses health down by 10% but leaving outgoing damage unchanged so we were still in the hole by a large amount. Let us not forget that ever since Rockgrove trials have been more difficult by design as well.
I'm expecting a 1-2 year yo-yo balancing method of sweeping extremes trying to get the sauce right while murdering pure class performance. ZoS really needs to find a way to keep pure classes unaffected by multi-classing nerfs. It'd be great if they had the tech to put a condition on nerfs that if all three class skills are present the nerf is null and previous stat takes effect. If less than 3 class lines are present invoke new performance stat.
Ragnarok0130 wrote: »Don't get your hope up for accessibility as jumping from overland to vet trials due to a big DPS spike has a lot of socialization issues like we saw when Oakensoul dropped. It got so bad with people not showing, not following the RL's instructions, standing behind the healers and so on that some leads I know stopped allowing Oaken builds in response to eliminate the madness. If we're talking about current raiders getting an extra push maybe it'll work.
ZoS doesn't compensate well for their nerfs. With U35 we had something like a 30% heal nerf and I can't remember what the DPS nerf was but it was substantial. ZoS compensated by taking certain bosses health down by 10% but leaving outgoing damage unchanged so we were still in the hole by a large amount. Let us not forget that ever since Rockgrove trials have been more difficult by design as well.
I'm expecting a 1-2 year yo-yo balancing method of sweeping extremes trying to get the sauce right while murdering pure class performance. ZoS really needs to find a way to keep pure classes unaffected by multi-classing nerfs. It'd be great if they had the tech to put a condition on nerfs that if all three class skills are present the nerf is null and previous stat takes effect. If less than 3 class lines are present invoke new performance stat.
Dunno, I'm just hoping it will give my guild core the last 20% push to finally get out of vRG jail. So tired of Bahsei at this point.
Ragnarok0130 wrote: »It will be a great update with a lot of options. Most players are happy with it and the others will adapt and also enjoy it. For sure.
the thing is people are not adapting they are already leaving, and some changing the way they play to play less because they dont want to leave everyone else high and dry and other already made thier mind up they dont like it and thats ok because with such a gigantic change for the worse people wont need to test it or even try it.
I have seen quite a few people who have quit the game peeking their heads back in, with the aspect of subclassing. If they quit in the past, I don't think they will stick around anyways but it is bringing interest back to the game. I just fear they will nerf base classes too much, basically requiring less "pure" class setups.
I do hope vet HM/trifectas will become more accessible with the dps increase, and that they don't go nuclear with nerfs.
Don't get your hope up for accessibility as jumping from overland to vet trials due to a big DPS spike has a lot of socialization issues like we saw when Oakensoul dropped. It got so bad with people not showing, not following the RL's instructions, standing behind the healers and so on that some leads I know stopped allowing Oaken builds in response to eliminate the madness. If we're talking about current raiders getting an extra push maybe it'll work.
ZoS doesn't compensate well for their nerfs. With U35 we had something like a 30% heal nerf and I can't remember what the DPS nerf was but it was substantial. ZoS compensated by taking certain bosses health down by 10% but leaving outgoing damage unchanged so we were still in the hole by a large amount. Let us not forget that ever since Rockgrove trials have been more difficult by design as well.
I'm expecting a 1-2 year yo-yo balancing method of sweeping extremes trying to get the sauce right while murdering pure class performance. ZoS really needs to find a way to keep pure classes unaffected by multi-classing nerfs. It'd be great if they had the tech to put a condition on nerfs that if all three class skills are present the nerf is null and previous stat takes effect. If less than 3 class lines are present invoke new performance stat.
cmetzger93 wrote: »I play this game to have fun. Subclassing sounds like a blast for someone like me. Y'all seem very stressed and that isnt good for your mental health about a video game
there should not be updates at everyones expense to get people past trials there should be more people doing and completing them
there should not be updates at everyones expense to get people past trials there should be more people doing and completing them
I agree, but it is also nice to see more builds being put on par with each other too. I don't know that this will be at anyone expense at this point. It is still too early to tell.