I disagree. My builds and my wifes builds and countless others I have interacted with all run some form of a build that is based on doing high damage "meta". This is due to the constant occurance of bullying in game by other players telling us how bad our DPS is, or even being kicked out of a group, a simple dungeon run.
You absolutely can play how you want, when you want, where you want, at your own discretion. No one is forcing you to follow the META. Start your own groups if you have an issue with meta based gameplay.
How can that possibly be true when I have refuted everythiung you have said? This has nothing to do with what I like or dislike and everything to do with the reality of how things play out in game.Your argument consists of "I don't like it, so it's objectively bad" when your opinion is simply subjective.
No, there is not and I already gave the reason why. Player agency on paper, no player agency in reality the second you intend to do group content that offers cool rewards (vet trials/dungeons). In fact, I think I have run one vet trial and generally stay away from non base game vet dungeons because I have to run a one bar build.There is absolutely player agency. Whether or not you choose to follow trends, such as the META, is completely up to you, the player, ergo player agency.
Because you refuse to listen to the other side of the argument.I have nothing else to say concerning the matter because all we're doing is going in circles. I welcome this positive change to the game.
licenturion wrote: »Sorry but if people already bail out before such a big system is out without even trying it in final form (or with a few early hotfixes), they are not really fans of the game at all.
It’s like walking out of a restaurant because you saw the ingredients being prepped and assumed you wouldn’t like the dish — without even tasting the final meal. You don’t know how it’s seasoned, how it’s presented, or how all the elements come together. Real fans at least stay to try the finished plate before deciding it’s not for them.
RealLoveBVB wrote: »licenturion wrote: »Sorry but if people already bail out before such a big system is out without even trying it in final form (or with a few early hotfixes), they are not really fans of the game at all.
It’s like walking out of a restaurant because you saw the ingredients being prepped and assumed you wouldn’t like the dish — without even tasting the final meal. You don’t know how it’s seasoned, how it’s presented, or how all the elements come together. Real fans at least stay to try the finished plate before deciding it’s not for them.
You can be a fan of the game, but still dislike other classes.
Does this screenshot look like I would be interested in other classes?
I like my khajiit nightblade and done any kind of content with him. Nobody forced me to play other classes yet, because I was able to convince with this char.
When new or stronger metas appear with the update, raid leads will most likely expect different playstyles now.
About your example with the restaurant: When I don't like sushi and I enter a sushi-restaurant, then I will know before, that I won't like it, no matter what ingredients are used.
RealLoveBVB wrote: »licenturion wrote: »Sorry but if people already bail out before such a big system is out without even trying it in final form (or with a few early hotfixes), they are not really fans of the game at all.
It’s like walking out of a restaurant because you saw the ingredients being prepped and assumed you wouldn’t like the dish — without even tasting the final meal. You don’t know how it’s seasoned, how it’s presented, or how all the elements come together. Real fans at least stay to try the finished plate before deciding it’s not for them.
You can be a fan of the game, but still dislike other classes.
Does this screenshot look like I would be interested in other classes?
I like my khajiit nightblade and done any kind of content with him. Nobody forced me to play other classes yet, because I was able to convince with this char.
When new or stronger metas appear with the update, raid leads will most likely expect different playstyles now.
About your example with the restaurant: When I don't like sushi and I enter a sushi-restaurant, then I will know before, that I won't like it, no matter what ingredients are used.
That will still be the character you use to play...nothing is changing with that. It's still that same one toon with the same CP and achieves... the only difference is now you will have the opportunity to diversify the same stagnant skills you've been solely using for who knows how long and can choose to vary up your gameplay... on this same toon...but if you don't want to do that, that's okay too! you can keep those same skill lines.
See, best of both worlds!
RealLoveBVB wrote: »licenturion wrote: »Sorry but if people already bail out before such a big system is out without even trying it in final form (or with a few early hotfixes), they are not really fans of the game at all.
It’s like walking out of a restaurant because you saw the ingredients being prepped and assumed you wouldn’t like the dish — without even tasting the final meal. You don’t know how it’s seasoned, how it’s presented, or how all the elements come together. Real fans at least stay to try the finished plate before deciding it’s not for them.
You can be a fan of the game, but still dislike other classes.
Does this screenshot look like I would be interested in other classes?
I like my khajiit nightblade and done any kind of content with him. Nobody forced me to play other classes yet, because I was able to convince with this char.
When new or stronger metas appear with the update, raid leads will most likely expect different playstyles now.
About your example with the restaurant: When I don't like sushi and I enter a sushi-restaurant, then I will know before, that I won't like it, no matter what ingredients are used.
That will still be the character you use to play...nothing is changing with that. It's still that same one toon with the same CP and achieves... the only difference is now you will have the opportunity to diversify the same stagnant skills you've been solely using for who knows how long and can choose to vary up your gameplay... on this same toon...but if you don't want to do that, that's okay too! you can keep those same skill lines.
See, best of both worlds!
absoluutely believe you are simply skipping the point here with this
SilverBride wrote: »I don't feel cheated out of all the time and money I have put into this game until now. But the current changes have completely devalued it for me now and moving forward, and I will not purchase any more content unless they reverse the Sorcerer no pet changes that will completely destroy my 11 year old character that I see as the Matriarch of my account.
It is not "optional" if my most loved character is destroyed for a change I don't even want.
Rohamad_Ali wrote: »Trying to be skeptically optimistic.
*shrugs* I get the argument against it. I just don't agree with it. You guys keep saying it's going to destroy class identity and essentially make anyone who follows this "pure" class line obsolete, and my counter is to say "start your own groups then".
IMO, your concerns have a solution which exists in the game today. Even that same mage who's running around in heavy armor with daggers who gets declined to pugs can host their own casual groups and join up with others who don't care about the META. That's my point.
You guys keep saying it's going to destroy class identity and essentially make anyone who follows this "pure" class line obsolete, and my counter is to say "start your own groups then".
Got any parse data to support that claim that the dps throughput is insufficient to clear an encounter?? because I haven't read a single thing from the devs that say they're suddenly going to design these encounters around hybrid classes...where'd you read that to arrive to this conclusion that only META can clear X content?? for group content, the group composition of a suboptimal combination could theoretically be sufficient to clear an encounter in the aggregate... but that statement I just made is as speculative as yours without parse data to support it.
So, like everything else we've been going back and forth on, the arguments go both ways lol.
*shrugs* I get the argument against it. I just don't agree with it. You guys keep saying it's going to destroy class identity and essentially make anyone who follows this "pure" class line obsolete, and my counter is to say "start your own groups then".
IMO, your concerns have a solution which exists in the game today. Even that same mage who's running around in heavy armor with daggers who gets declined to pugs can host their own casual groups and join up with others who don't care about the META. I think this change is only going to help us as the players make our toons more in line with how we want them to play. It's nice not having to juggle between multiple alts to experience different classes. I say this as someone who enjoys FFXIV's job system which can be all played on 1 toon.
I get the argument against it. I just don't agree with it. You guys keep saying it's going to destroy class identity and essentially make anyone who follows this "pure" class line obsolete, and my counter is to say "start your own groups then".
SeaGtGruff wrote: »I’m planning to be here until they shut off the servers, or I lose all access to electricity and internet, or I die, whichever comes first.
Got any parse data to support that claim that the dps throughput is insufficient to clear an encounter?? because I haven't read a single thing from the devs that say they're suddenly going to design these encounters around hybrid classes...where'd you read that to arrive to this conclusion that only META can clear X content?? for group content, the group composition of a suboptimal combination could theoretically be sufficient to clear an encounter in the aggregate... but that statement I just made is as speculative as yours without parse data to support it.
So, like everything else we've been going back and forth on, the arguments go both ways lol.
While I can understand the initial excitement over the additional diversity that subclassing brings, what has clearly dissipated that excitement for a lot of players is the discovery on the PTS that adding that diversity for those who want it will be accompanied by nerfs in the existing skill lines including of those who don't want that diversity, as well as increased pressure on those who don't want it to embrace it if they group or raid. Now that wouldn't matter so much if the retained skill lines were only nerfed when subclassing was used, but that isn't how it's going to work.
It's another nail in the coffin so far as the argument often put by players campaigning for controversial change that "it'll be optional so it won't affect you" is concerned. It's further evidence that ZOS don't do optional.
Therefore we are left with this “soup” of a system - which I suspect will cause more problems than it will solve
There’s certainly a vocal amount of people who don’t like anything but a pure class system
Personally i would prefer that - but it involves balancing the game, which the team have conclusively proved time and again they can’t do
Therefore we are left with this “soup” of a system - which I suspect will cause more problems than it will solve
That all said - I’m excited to try it and I’ll have fun experimenting - so I’m not going to throw away 10
Or so years of game time because of this
licenturion wrote: »the origial question and a couple of replies confirm there is no specualation here on this topic, this is what is coming and friends and acquaintances are the ones already going or gone. how it actually performs once its out is not a question here. for me personally this is the fastest i have ever seen anyone actually truly quit playing even before the end of PTS, i swear i tried to water it all down but i cant
Sorry but if people already bail out before such a big system is out without even trying it in final form (or with a few early hotfixes), they are not really fans of the game at all.
It’s like walking out of a restaurant because you saw the ingredients being prepped and assumed you wouldn’t like the dish — without even tasting the final meal. You don’t know how it’s seasoned, how it’s presented, or how all the elements come together. Real fans at least stay to try the finished plate before deciding it’s not for them.
Since you can still play your class as is and be viable for the most part i question the whole "identity" thing. I mean there will be way more classes to choose from. Im sure the popular ones will gain names one way or another at some point.