I love this system so far (I play more on PTS now than on live lol), it opens up so much possibilities!
The only ones who don't anticipate it are the ones who are afraid of losing current status quo, and the ones with gazillion toons leveled for different roles.
From what I've tested on PTS our base class still matters since it's up to us how many new lines we will use, because sometimes it's better to replace just one skill line.
TLDR; This change is simply amazing, most of the players will love it.
I love this system so far (I play more on PTS now than on live lol), it opens up so much possibilities!
The only ones who don't anticipate it are the ones who are afraid of losing current status quo, and the ones with gazillion toons leveled for different roles.
From what I've tested on PTS our base class still matters since it's up to us how many new lines we will use, because sometimes it's better to replace just one skill line.
TLDR; This change is simply amazing, most of the players will love it.
joshisanonymous wrote: »I'm not thrilled about subclassing, but I don't understand what this has to do with money you've spent. Are you saying that once you spend money on an MMO, that MMO is not allowed to change from that point forward?
AtriaKhorist wrote: »I do wonder what sort of groups people play in that claim you MUST follow the meta.
I mean, I see it when you're scorepushing Trial Trifectas, but people in here claim it's the case for dungeons.
I do Dungeon Trifectas. I don't have a single meta build, and what's 'meta' for a meticulously planned trial group wouldn't be meta for our far more random 4 mans anyway.
If someone asked you to run a trial meta build for a 4 Man Trifecta, bonk them. If needed, find a better group.
Pixiepumpkin wrote: »AtriaKhorist wrote: »I do wonder what sort of groups people play in that claim you MUST follow the meta.
I mean, I see it when you're scorepushing Trial Trifectas, but people in here claim it's the case for dungeons.
I do Dungeon Trifectas. I don't have a single meta build, and what's 'meta' for a meticulously planned trial group wouldn't be meta for our far more random 4 mans anyway.
If someone asked you to run a trial meta build for a 4 Man Trifecta, bonk them. If needed, find a better group.
It's not that complex.
I have been vote kicked out of dungeons because I was doing 37% of the DPS and the other DPS felt that they were doing the other 63% (forgetting that the tank and healer are also contributing).
I always say hello, I never speed run unless the group is, I wait for quests and respect other players. So I know its not an "attitude" thing, its a "the other DPS feels like they are doing all the work thing".
To a degree, I get it. I have run dungeons where I was the TANK doing 85% of the overall damage. But I have never vote kicked DPS for not doing their part.
The issue is, this was not a one time occurance and has forever stained me about some of the players and the design of the game (a better solution would have been to implement 5 person groups. This obfuscates who is doing most of the work and it absorbs a DPS out of the queue pool..win win).
AtriaKhorist wrote: »Pixiepumpkin wrote: »AtriaKhorist wrote: »I do wonder what sort of groups people play in that claim you MUST follow the meta.
I mean, I see it when you're scorepushing Trial Trifectas, but people in here claim it's the case for dungeons.
I do Dungeon Trifectas. I don't have a single meta build, and what's 'meta' for a meticulously planned trial group wouldn't be meta for our far more random 4 mans anyway.
If someone asked you to run a trial meta build for a 4 Man Trifecta, bonk them. If needed, find a better group.
It's not that complex.
I have been vote kicked out of dungeons because I was doing 37% of the DPS and the other DPS felt that they were doing the other 63% (forgetting that the tank and healer are also contributing).
I always say hello, I never speed run unless the group is, I wait for quests and respect other players. So I know its not an "attitude" thing, its a "the other DPS feels like they are doing all the work thing".
To a degree, I get it. I have run dungeons where I was the TANK doing 85% of the overall damage. But I have never vote kicked DPS for not doing their part.
The issue is, this was not a one time occurance and has forever stained me about some of the players and the design of the game (a better solution would have been to implement 5 person groups. This obfuscates who is doing most of the work and it absorbs a DPS out of the queue pool..win win).
Frankly, that's a people problem, not a meta problem. And a bizarre one ontop paired with an assumption on what the reasoning was.
I got kicked out of dungeons before they started. Others leave before they start. It happens. Move on.
Doesn't change that you can blast through Dungeon Trifectas off-meta, and that meta builds aren't designed for 4 Man in the first place.
Pixiepumpkin wrote: »AtriaKhorist wrote: »Pixiepumpkin wrote: »AtriaKhorist wrote: »I do wonder what sort of groups people play in that claim you MUST follow the meta.
I mean, I see it when you're scorepushing Trial Trifectas, but people in here claim it's the case for dungeons.
I do Dungeon Trifectas. I don't have a single meta build, and what's 'meta' for a meticulously planned trial group wouldn't be meta for our far more random 4 mans anyway.
If someone asked you to run a trial meta build for a 4 Man Trifecta, bonk them. If needed, find a better group.
It's not that complex.
I have been vote kicked out of dungeons because I was doing 37% of the DPS and the other DPS felt that they were doing the other 63% (forgetting that the tank and healer are also contributing).
I always say hello, I never speed run unless the group is, I wait for quests and respect other players. So I know its not an "attitude" thing, its a "the other DPS feels like they are doing all the work thing".
To a degree, I get it. I have run dungeons where I was the TANK doing 85% of the overall damage. But I have never vote kicked DPS for not doing their part.
The issue is, this was not a one time occurance and has forever stained me about some of the players and the design of the game (a better solution would have been to implement 5 person groups. This obfuscates who is doing most of the work and it absorbs a DPS out of the queue pool..win win).
Frankly, that's a people problem, not a meta problem. And a bizarre one ontop paired with an assumption on what the reasoning was.
I got kicked out of dungeons before they started. Others leave before they start. It happens. Move on.
Doesn't change that you can blast through Dungeon Trifectas off-meta, and that meta builds aren't designed for 4 Man in the first place.
No, its a design problem. You can literally design around behavior. A games design can encourage good behavior, or encourage bad behavior. If the design allows people to do bad things, those will happen.
And it does matter if the content is meta or not. As I already said, players who do a ton of DPS often expect others to do the same DPS even if the content does not call for it. So the "Meta" player in the dungeon/vet dungeon who is pulling stupid DPS vs the player who is pulling what is required will still leave the player who is pulling what is required at the end of the vote kick stick.
And "moving on" is not the answer, not when I am doing everything required in game to run content, but I am abused/harassed by other players who are wasting my time.
This is a design problem, not a player problem. The design can not change persons attitude, but it can prohibit their bad behavior.
The conversation in context has nothing to do with trials and everything to do with sub-classing and how it will allow for stronger builds (proven on PTS at this very moment). Anything that allows for stronger/faster DPS will become "meta".AtriaKhorist wrote: »Pixiepumpkin wrote: »AtriaKhorist wrote: »Pixiepumpkin wrote: »AtriaKhorist wrote: »I do wonder what sort of groups people play in that claim you MUST follow the meta.
I mean, I see it when you're scorepushing Trial Trifectas, but people in here claim it's the case for dungeons.
I do Dungeon Trifectas. I don't have a single meta build, and what's 'meta' for a meticulously planned trial group wouldn't be meta for our far more random 4 mans anyway.
If someone asked you to run a trial meta build for a 4 Man Trifecta, bonk them. If needed, find a better group.
It's not that complex.
I have been vote kicked out of dungeons because I was doing 37% of the DPS and the other DPS felt that they were doing the other 63% (forgetting that the tank and healer are also contributing).
I always say hello, I never speed run unless the group is, I wait for quests and respect other players. So I know its not an "attitude" thing, its a "the other DPS feels like they are doing all the work thing".
To a degree, I get it. I have run dungeons where I was the TANK doing 85% of the overall damage. But I have never vote kicked DPS for not doing their part.
The issue is, this was not a one time occurance and has forever stained me about some of the players and the design of the game (a better solution would have been to implement 5 person groups. This obfuscates who is doing most of the work and it absorbs a DPS out of the queue pool..win win).
Frankly, that's a people problem, not a meta problem. And a bizarre one ontop paired with an assumption on what the reasoning was.
I got kicked out of dungeons before they started. Others leave before they start. It happens. Move on.
Doesn't change that you can blast through Dungeon Trifectas off-meta, and that meta builds aren't designed for 4 Man in the first place.
No, its a design problem. You can literally design around behavior. A games design can encourage good behavior, or encourage bad behavior. If the design allows people to do bad things, those will happen.
And it does matter if the content is meta or not. As I already said, players who do a ton of DPS often expect others to do the same DPS even if the content does not call for it. So the "Meta" player in the dungeon/vet dungeon who is pulling stupid DPS vs the player who is pulling what is required will still leave the player who is pulling what is required at the end of the vote kick stick.
And "moving on" is not the answer, not when I am doing everything required in game to run content, but I am abused/harassed by other players who are wasting my time.
This is a design problem, not a player problem. The design can not change persons attitude, but it can prohibit their bad behavior.
Trial Meta does not apply to Dungeons. Even if said player kicked you due to a perceived lack of DPS - Trial Meta has nothing to do with it. I out-damage trial meta setups with my off meta build more often than not because I build for dungeons.
And good design can work around that.AtriaKhorist wrote: »Yes. It is a people problem. The game doesn't work that way.
Your points made were out of context of this thread, so moot points.AtriaKhorist wrote: »And all that is if we presume your assumption about the kick reason is right, which we don't - so I'm sorry, but I'll stop that line of discussion at this point. It's speculative and ignores the points made.
said no one ever wrote: »I don't scry or scribe or play tales of tribute or use arcanist or necromancer and when these things that don't interest me were added and I mentioned that that was so I was told I didn't have to play them. Yeah sure I don't have to play them but they added no value to the game for me. Meanwhile they added value to the game for others. Subclassing looks like it might actually add value to the game for me and I might consider playing an arcanist if I can do away with their assanine intrusive healing skills and replace it with something useful and not breaking my 1st person view gameplay and everyone on the forums is mostly having a melt down over what? If you don't like it or if it doesn't interest you then you dont have to play it. Choice is a wonderful thing after all and you are free to not play it just as I am free to not play all the things that don't interest me.
It doesn't matter at this point. Don't fight it, just let it happen and enjoy it.
💯RealLoveBVB wrote: »It doesn't matter at this point. Don't fight it, just let it happen and enjoy it.
That is the worst attitude to life you can have.
So you are a paying customer and are not happy with a change (in general, not related to eso), then instead of shouting critics you just eat it and keep opening your purse?
I don't know where you learned that, but here the "customers are kings". Companies are dependent from their customers, as they are the ones who keep them alive.
You should rethink your "eat it or die"- mentality.
RealLoveBVB wrote: »It doesn't matter at this point. Don't fight it, just let it happen and enjoy it.
That is the worst attitude to life you can have.
So you are a paying customer and are not happy with a change (in general, not related to eso), then instead of shouting critics you just eat it and keep opening your purse?
I don't know where you learned that, but here the "customers are kings". Companies are dependent from their customers, as they are the ones who keep them alive.
You should rethink your "eat it or die"- mentality.
licenturion wrote: »
It does not.
The system will come to the base game on June 2. Scribing will also come that day to the basegame. These are facts and people (even the ones posting here) know it deep down.
The only things you can do at this point is:
- helping to test on PTS and experiment and find/point out overperforming or underperforming combinations
- ignore the system if you are not interested in it
- leave now without even experiencing how the final version plays on live
But 'I will quit if you do this' posts is totally pointless, will change nothing and even against forum rules.
AtriaKhorist wrote: »Doesn't change that you can blast through Dungeon Trifectas off-meta, and that meta builds aren't designed for 4 Man in the first place.
licenturion wrote: »RealLoveBVB wrote: »It doesn't matter at this point. Don't fight it, just let it happen and enjoy it.
That is the worst attitude to life you can have.
So you are a paying customer and are not happy with a change (in general, not related to eso), then instead of shouting critics you just eat it and keep opening your purse?
I don't know where you learned that, but here the "customers are kings". Companies are dependent from their customers, as they are the ones who keep them alive.
You should rethink your "eat it or die"- mentality.
' attitude to life'. Come on...This is just a game. Not some philosophical or ethical life changing choice. A lot of people switch supermarkets all the time. It is not that deep.
It is not because I bought a LIVE SERVICE game that the developers should cater to my own personal whishes until the end of days.
U bought into a live service and you can continue to play or pay as long as you like the service provided. And if you don't like it anymore vote with your wallet. If enough people do things will change. If the new things attract a lot of new players, nothing will change.
Live service games change all the time. I play also a lot of Overwatch since release. That game changed completely through the years and some of it's heroes changed may times. But I still play it. Same goes for other games. You either stay on the train or step off on the next station. But you can't change the tracks when the destination has been set by the train company.
licenturion wrote: »RealLoveBVB wrote: »It doesn't matter at this point. Don't fight it, just let it happen and enjoy it.
That is the worst attitude to life you can have.
So you are a paying customer and are not happy with a change (in general, not related to eso), then instead of shouting critics you just eat it and keep opening your purse?
I don't know where you learned that, but here the "customers are kings". Companies are dependent from their customers, as they are the ones who keep them alive.
You should rethink your "eat it or die"- mentality.
' attitude to life'. Come on...This is just a game. Not some philosophical or ethical life changing choice. A lot of people switch supermarkets all the time. It is not that deep.
It is not because I bought a LIVE SERVICE game that the developers should cater to my own personal whishes until the end of days.
U bought into a live service and you can continue to play or pay as long as you like the service provided. And if you don't like it anymore vote with your wallet. If enough people do things will change. If the new things attract a lot of new players, nothing will change.
Live service games change all the time. I play also a lot of Overwatch since release. That game changed completely through the years and some of it's heroes changed may times. But I still play it. Same goes for other games. You either stay on the train or step off on the next station. But you can't change the tracks when the destination has been set by the train company.
RealLoveBVB wrote: »You should rethink your "eat it or die"- mentality.
[snip]
sans-culottes wrote: »To say “you can’t change the tracks” forgets that without riders’ investment, there would be no train at all.
RealLoveBVB wrote: »You should rethink your "eat it or die"- mentality.
[snip]
But you can play a 2 bar heavy attack build already. Just need to cast any mages guild ability every so often for Empower.
It will actually do better damage than the typical Oaken build from what I've seen.
licenturion wrote: »sans-culottes wrote: »To say “you can’t change the tracks” forgets that without riders’ investment, there would be no train at all.
There would be no train at all if you think that everybody thinks and acts exactly the same as you.
Sure you can take the car if you like, but it will not prevent new other people to hop on the train because they like the new destination.
Anyway there i nothing new I can add this this thread from here on. The only point I was trying to make originally in this thread was that complaining for an exciting feature to cancelled forever right before release is pointless and people are better off with actual testing and reporting problems instead of emotional essays that they and their whole family will quit forever if ZOS doesn't fill in their demands.
Just like AWA, U35 and all the other things, this thing has been announced and worked on for more than a year. This will launch next month and nothing will change that. I, and many others, are very excited for it so in the end this is a win for people as well. Every coin has two sides. Some hate it, other will love it. Peace out.
licenturion wrote: »sans-culottes wrote: »To say “you can’t change the tracks” forgets that without riders’ investment, there would be no train at all.
There would be no train at all if you think that everybody thinks and acts exactly the same as you.
Sure you can take the car if you like, but it will not prevent new other people to hop on the train because they like the new destination.
Anyway there i nothing new I can add this this thread from here on. The only point I was trying to make originally in this thread was that complaining for an exciting feature to cancelled forever right before release is pointless and people are better off with actual testing and reporting problems instead of emotional essays that they and their whole family will quit forever if ZOS doesn't fill in their demands.
Just like AWA, U35 and all the other things, this thing has been announced and worked on for more than a year. This will launch next month and nothing will change that. I, and many others, are very excited for it so in the end this is a win for people as well. Every coin has two sides. Some hate it, other will love it. Peace out.
RealLoveBVB wrote: »You should rethink your "eat it or die"- mentality.
[snip]
But you can play a 2 bar heavy attack build already. Just need to cast any mages guild ability every so often for Empower.
It will actually do better damage than the typical Oaken build from what I've seen.
Yes I know this, but 10 seconds uptime is pretty horrible for me. Hence why I had hoped scribing would have had 20+ seconds. But with subclassing that will fix everything.