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seriously, please shut down this post (SOLVED)

  • Daoin
    Daoin
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    Orbital78 wrote: »
    Daoin wrote: »
    there should not be updates at everyones expense to get people past trials there should be more people doing and completing them

    I agree, but it is also nice to see more builds being put on par with each other too. I don't know that this will be at anyone expense at this point. It is still too early to tell.

    i dont down want all of my toons to be on par with each other i want them to be unique and be able to see a huge and very much clear difference between them. just like thier actual names and races. others are simply paying to much of a price in the update and some who left cared nothing for trial achievement. meaning it was not on thier big to-do list. while running around here there and everywhere enoying the class they chose which was diffenet to other classes, was important
    Edited by Daoin on April 28, 2025 7:44AM
  • Koshka
    Koshka
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    Orbital78 wrote: »
    Don't get your hope up for accessibility as jumping from overland to vet trials due to a big DPS spike has a lot of socialization issues like we saw when Oakensoul dropped. It got so bad with people not showing, not following the RL's instructions, standing behind the healers and so on that some leads I know stopped allowing Oaken builds in response to eliminate the madness. If we're talking about current raiders getting an extra push maybe it'll work.

    ZoS doesn't compensate well for their nerfs. With U35 we had something like a 30% heal nerf and I can't remember what the DPS nerf was but it was substantial. ZoS compensated by taking certain bosses health down by 10% but leaving outgoing damage unchanged so we were still in the hole by a large amount. Let us not forget that ever since Rockgrove trials have been more difficult by design as well.

    I'm expecting a 1-2 year yo-yo balancing method of sweeping extremes trying to get the sauce right while murdering pure class performance. ZoS really needs to find a way to keep pure classes unaffected by multi-classing nerfs. It'd be great if they had the tech to put a condition on nerfs that if all three class skills are present the nerf is null and previous stat takes effect. If less than 3 class lines are present invoke new performance stat.

    Dunno, I'm just hoping it will give my guild core the last 20% push to finally get out of vRG jail. So tired of Bahsei at this point.

    Eh, it depends on why you are wiping. If it's hardmode and your portal team keeps failing or if people die to curses, extra damage won't help much. That fight is all about positioning and mechanics.
    It might help with Xalvakka, though, if your dps is not very high.
  • Daoin
    Daoin
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    Koshka wrote: »
    Orbital78 wrote: »
    Don't get your hope up for accessibility as jumping from overland to vet trials due to a big DPS spike has a lot of socialization issues like we saw when Oakensoul dropped. It got so bad with people not showing, not following the RL's instructions, standing behind the healers and so on that some leads I know stopped allowing Oaken builds in response to eliminate the madness. If we're talking about current raiders getting an extra push maybe it'll work.

    ZoS doesn't compensate well for their nerfs. With U35 we had something like a 30% heal nerf and I can't remember what the DPS nerf was but it was substantial. ZoS compensated by taking certain bosses health down by 10% but leaving outgoing damage unchanged so we were still in the hole by a large amount. Let us not forget that ever since Rockgrove trials have been more difficult by design as well.

    I'm expecting a 1-2 year yo-yo balancing method of sweeping extremes trying to get the sauce right while murdering pure class performance. ZoS really needs to find a way to keep pure classes unaffected by multi-classing nerfs. It'd be great if they had the tech to put a condition on nerfs that if all three class skills are present the nerf is null and previous stat takes effect. If less than 3 class lines are present invoke new performance stat.

    Dunno, I'm just hoping it will give my guild core the last 20% push to finally get out of vRG jail. So tired of Bahsei at this point.

    Eh, it depends on why you are wiping. If it's hardmode and your portal team keeps failing or if people die to curses, extra damage won't help much. That fight is all about positioning and mechanics.
    It might help with Xalvakka, though, if your dps is not very high.

    dont discuss trial mechs in this post. go to a thread where is belongs, or start a post about it
    Edited by Daoin on April 28, 2025 8:00AM
  • Daoin
    Daoin
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    Request has been sent to lock post now: please no more comments its getting to hard for me to keep the post on track
  • Mayrael
    Mayrael
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    Daoin wrote: »
    Mayrael wrote: »
    I love this system so far (I play more on PTS now than on live lol), it opens up so much possibilities!

    The only ones who don't anticipate it are the ones who are afraid of losing current status quo, and the ones with gazillion toons leveled for different roles.

    From what I've tested on PTS our base class still matters since it's up to us how many new lines we will use, because sometimes it's better to replace just one skill line.

    TLDR; This change is simply amazing, most of the players will love it.

    do you mean those who have invested alot of time into characters of different classes ? ...
    also this is not a crit at the reply and thankyou but all players have no choice and only the ones who like it will continue to play eso properly which would be forgiven as seeing it as most people liking it as those who dont are like not going to be around. I am all for being in support of the update but the reply has me thinking about all the bad again. maybe a differently worded support post for the update could help work the magic. if anything happens over on PTS that helps create some form of divide between the old class system and the new system please be sure to post here again :) something i could use as ammo while watering the update down to folk. as it stands now oblivion remastered is downloading hopefully will help to go back to grass routes for a while (this already equals 60 pounds spent elswhere due to an eso update which i would not have done before, but the sunny side is a cut/stop to eso+ sub would make up the difference after a few months and give savings in the long run given the fact i have had eso + since forever it was just always noted as money already spent each month. i will end the + at the end of this cycle then work around that in game) i cannot in good concience pay to help drive the players i like away. but until now eso had been a blast and enjoyed 90% of my time so the money was well spent. luckily just like my i did with my chars chars im a bit of a keen eye to detail and stay tidy freak so my bank is always close to spotless along with all my chars inventories so im not worried about space. and i already had a dedicated house for furniture storage so no change there either. and the chances of me ever running out of potion gold or already stored material is none-existent so its win win all around i can just still do what i have to totally free

    Yeah, I'm one of them too. I’ve got 20 characters maxed out, all classes geared up, and I usually run dailies on all of them (yeah, I know, bit of a masochist here). But honestly, I love this change. It feels like a chance to make things way more fun for me — some of my favorite toons were a bit lacking before, and now I can just use whoever I want, whenever I want.

    And for people who preferred sticking to just one toon, this is a win too. Same for those who can’t decide or want to try something new without having to start from scratch.

    This change is massive — feels like another One Tamriel moment, just focused differently. One Tamriel was amazing (aside from making the game a bit too easy), and it really brought the world to life again. This feels just as big.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We are going to go ahead and close this thread as per the request of the OP.

    The Elder Scrolls Online Team
    Staff Post
This discussion has been closed.