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seriously, please shut down this post (SOLVED)

  • Daoin
    Daoin
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    Maggusemm wrote: »
    It will be a great update with a lot of options. Most players are happy with it and the others will adapt and also enjoy it. For sure.

    the thing is people are not adapting they are already leaving, and some changing the way they play to play less because they dont want to leave everyone else high and dry and other already made thier mind up they dont like it and thats ok because with such a gigantic change for the worse people wont need to test it or even try it. i dont know and can only say from what is effecting me but i have never seen anyone i communicate with respond so badly to anything eso threw out in the past. my hope now is its some sort of future proofing strategy with things planned in the future along this path we cannot even guess at yet. also there is no doubt in my mind as you say there are a portion of the community already choked up about the update and im choked up for them but im just not one of them. for me personally the absolute best i have seen it described from actual conversation was laballed as it being a silly update. even i have no plans to quit but i have none to adapt to it either, will be like playing my own personal game of operation on eso again once it goes live
    Edited by Daoin on April 26, 2025 10:32AM
  • Morvan
    Morvan
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    Whoever thinks "it's optional" is blindfully ignoring every other aspect of the game outside their own bubble.

    If you're a casual player, mostly doing dailies on overland and pledges, meta or subclassing will not affect your game and you have the option to remain on a pure class with no consequences at all, the game is so easy on that aspect that your build decision literally doesn't matter.

    But if you're doing actual serious content, PvP, DG/Trial HMs and Trifectas, this IS a big deal and a matter worth discussing about, I'm not just talking about high end content, if you're a person who casually PvP sometimes and feels you're left behind, guess what? It will be even worse now if you don't subclass.

    Same goes on PvE, but you can always ask, "oh, we used to do content just fine before subclass, how will this suddenly turn into a requirement now?" Thing is, most of the playerbase struggle with trifectas and most HMs even with the meta as it is, no one wants to run a trial a hundred times for an achievement, so adjusting to the meta is the least you can do for yourself and in respect for your group, and if that includes subclassing, then that is what you will do.

    Discussing if subclassing should either or not be included in the game is a waste of time in my opinion, ZOS changing ideas on big releases would be something new for sure, so I think all we can hope is for ZOS to properly balance this.

    As I've been saying since before this was announced, subclassing should be a tool for versatility, not power creep. Pure classes need to be stronger or at least equal than their subclassed counterparts, and that can be easily solved by just adding drawbacks to every subclassed line, either an unique weakness for each or a flat negative percentage on all of them.
    Edited by Morvan on April 27, 2025 12:13PM
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • RealLoveBVB
    RealLoveBVB
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    Morvan wrote: »
    Whoever thinks "it's optional" is blindfully ignoring every other aspect of the game outside their own bubble.

    If you're a casual player, mostly doing dailies on overland and pledges, meta or subclassing will not affect your game and you have the option to remain on a pure class with no consequences at all, the game is so easy on that aspect that your build decision literally doesn't matter.

    But if you're doing actual serious content, PvP, DG/Trial HMs and Trifectas, this IS a big deal and a matter worth discussing about, I'm not just talking about high end content, if you're a person who casually PvP sometimes and feels you're left behind, guess what? It will be even worse now if you don't subclass.

    Same goes on PvE, but you can always ask, "oh, we used to do content just fine before subclass, how will this suddenly turn into a requirement now?" Thing is, most of the playerbase struggle with trifectas and most HMs even with the meta as it is, no one wants to run a trial a hundred times for an achievement, so adjusting to the meta is the least you can do for yourself and in respect for your group, and if that includes subclassing, then that is what you will do.

    Dicussing if subclassing should either or not be included in the game is a waste of time in my opinion, ZOS changing ideas on big releases would be something new for sure, so I think all we can hope is for ZOS to properly balance this.

    As I've been saying since before this was announced, subclassing should be a tool for versatility, not power creep. Pure classes need to be stronger or at least equal than their subclassed counterparts, and that can be easily solved by just adding drawbacks to every subclassed line, either an unique weakness for each or a flat negative percentage on all of them.

    Exactly this. I have the feeling everyone celebrating subclasses have never seen a trial or dungeon from inside.
  • Orbital78
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    Daoin wrote: »
    Maggusemm wrote: »
    It will be a great update with a lot of options. Most players are happy with it and the others will adapt and also enjoy it. For sure.

    the thing is people are not adapting they are already leaving, and some changing the way they play to play less because they dont want to leave everyone else high and dry and other already made thier mind up they dont like it and thats ok because with such a gigantic change for the worse people wont need to test it or even try it.

    I have seen quite a few people who have quit the game peeking their heads back in, with the aspect of subclassing. If they quit in the past, I don't think they will stick around anyways but it is bringing interest back to the game. I just fear they will nerf base classes too much, basically requiring less "pure" class setups.

    I do hope vet HM/trifectas will become more accessible with the dps increase, and that they don't go nuclear with nerfs.

  • Daoin
    Daoin
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    Orbital78 wrote: »
    Daoin wrote: »
    Maggusemm wrote: »
    It will be a great update with a lot of options. Most players are happy with it and the others will adapt and also enjoy it. For sure.

    the thing is people are not adapting they are already leaving, and some changing the way they play to play less because they dont want to leave everyone else high and dry and other already made thier mind up they dont like it and thats ok because with such a gigantic change for the worse people wont need to test it or even try it.

    I have seen quite a few people who have quit the game peeking their heads back in, with the aspect of subclassing. If they quit in the past, I don't think they will stick around anyways but it is bringing interest back to the game. I just fear they will nerf base classes too much, basically requiring less "pure" class setups.

    I do hope vet HM/trifectas will become more accessible with the dps increase, and that they don't go nuclear with nerfs.

    the fact still remains though i feel as though my eso product is not what i paid for/or have been paying for. the solution woud be to unsub i guess and cut any spending, wait for the dune release, which i am going to try and see what the cat drags in. while i wait for ES6. passed up on oblivion remastered. then give the game some breathing space to pick itself up again from wherever its going. generally speaking one of the reasons i play eso is/was (as of the update) the classes. some in the post though helped me to re-realize, time already spent so far in-game been a blast 90% of the time so no worries
    Edited by Daoin on April 26, 2025 12:11PM
  • Orbital78
    Orbital78
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    Daoin wrote: »
    Orbital78 wrote: »
    Daoin wrote: »
    Maggusemm wrote: »
    It will be a great update with a lot of options. Most players are happy with it and the others will adapt and also enjoy it. For sure.

    the thing is people are not adapting they are already leaving, and some changing the way they play to play less because they dont want to leave everyone else high and dry and other already made thier mind up they dont like it and thats ok because with such a gigantic change for the worse people wont need to test it or even try it.

    I have seen quite a few people who have quit the game peeking their heads back in, with the aspect of subclassing. If they quit in the past, I don't think they will stick around anyways but it is bringing interest back to the game. I just fear they will nerf base classes too much, basically requiring less "pure" class setups.

    I do hope vet HM/trifectas will become more accessible with the dps increase, and that they don't go nuclear with nerfs.

    the fact still remains though i feel as though my eso product is not what i paid for/or have been paying for. the solution woud be to unsub i guess and cut any spending, wait for the dune release, which i am going to try and see what the cat drags in. while i wait for ES6. passed up on oblivion remastered. then give the game some breathing space to pick itself up again from wherever its going. generally speaking one of the reasons i play eso is/was (as of the update) the classes. some in the post though helped me to re-realize, time already spent so far in-game been a blast 90% of the time so no worries

    Pretty much, if you don't enjoy a game it is best to move on. I was watching Dune, but it has no end game vision besides pvp. It isn't going to really be much of a MMO imo, but it could be a good distraction for awhile. Funcom doesn't have the best track record, so I will wait 3-6 months before considering.
  • AzuraFan
    AzuraFan
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    Morvan wrote: »
    If you're a casual player, mostly doing dailies on overland and pledges, meta or subclassing will not affect your game and you have the option to remain on a pure class with no consequences at all, the game is so easy on that aspect that your build decision literally doesn't matter.

    It's true that build decisions don't matter, but not true that subclassing will not affect the game for casuals. ZOS is nerfing/changing skills that many use. For example, look at sorcerer. This change affects everyone, regardless of what their preferred activities are.
  • Orbital78
    Orbital78
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    AzuraFan wrote: »
    Morvan wrote: »
    If you're a casual player, mostly doing dailies on overland and pledges, meta or subclassing will not affect your game and you have the option to remain on a pure class with no consequences at all, the game is so easy on that aspect that your build decision literally doesn't matter.

    It's true that build decisions don't matter, but not true that subclassing will not affect the game for casuals. ZOS is nerfing/changing skills that many use. For example, look at sorcerer. This change affects everyone, regardless of what their preferred activities are.

    not a fan of the sorc skill lines moving all about, but for solo/casual play I don't see this changing much. Most casual sorcs use oakensorc, myself included. Though with the new 50% heavy dmg mythic, I hope to play around with two bar build heavy attacks more. The only way this would be viable for me is with subclassing.
  • Daoin
    Daoin
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    Orbital78 wrote: »
    Daoin wrote: »
    Orbital78 wrote: »
    Daoin wrote: »
    Maggusemm wrote: »
    It will be a great update with a lot of options. Most players are happy with it and the others will adapt and also enjoy it. For sure.

    the thing is people are not adapting they are already leaving, and some changing the way they play to play less because they dont want to leave everyone else high and dry and other already made thier mind up they dont like it and thats ok because with such a gigantic change for the worse people wont need to test it or even try it.

    I have seen quite a few people who have quit the game peeking their heads back in, with the aspect of subclassing. If they quit in the past, I don't think they will stick around anyways but it is bringing interest back to the game. I just fear they will nerf base classes too much, basically requiring less "pure" class setups.

    I do hope vet HM/trifectas will become more accessible with the dps increase, and that they don't go nuclear with nerfs.

    the fact still remains though i feel as though my eso product is not what i paid for/or have been paying for. the solution woud be to unsub i guess and cut any spending, wait for the dune release, which i am going to try and see what the cat drags in. while i wait for ES6. passed up on oblivion remastered. then give the game some breathing space to pick itself up again from wherever its going. generally speaking one of the reasons i play eso is/was (as of the update) the classes. some in the post though helped me to re-realize, time already spent so far in-game been a blast 90% of the time so no worries

    Pretty much, if you don't enjoy a game it is best to move on. I was watching Dune, but it has no end game vision besides pvp. It isn't going to really be much of a MMO imo, but it could be a good distraction for awhile. Funcom doesn't have the best track record, so I will wait 3-6 months before considering.

    i grew up loving dune so it wont matter much if the end game is pvp i already chose my class just got to keep fingers crossed now and the benchmark mode was a breeze looks really nice too. going to be even more interesting now to see what class means to them, as i have thousands of hours in exiles i have high hopes for dune. its actaully eso which woould become the stop gap due too the game being my most played so far after re-reading all posts i am even considering another go around in oblivion remastered. but am still 50/50 my finger is on the buy button but my mind is no there yet :) i mean with no class to speak of except the update one what is left really ? only what everyone else is doing i know..thats just logging in to things we are aready committed to. one things a dead cert..i wont be tackling any walls. that would be 2 trials a week (not too bad) and i can drop the dungeon hm's without worry (not really a fully committed) sunny side there is i dont need a sub anymore if i can get things in motion
    Edited by Daoin on April 26, 2025 2:04PM
  • Daoin
    Daoin
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    AzuraFan wrote: »
    Morvan wrote: »
    If you're a casual player, mostly doing dailies on overland and pledges, meta or subclassing will not affect your game and you have the option to remain on a pure class with no consequences at all, the game is so easy on that aspect that your build decision literally doesn't matter.

    It's true that build decisions don't matter, but not true that subclassing will not affect the game for casuals. ZOS is nerfing/changing skills that many use. For example, look at sorcerer. This change affects everyone, regardless of what their preferred activities are.

    it seems plain to see that casual players were not even taken into consideration with this update, or maybe a little on the throw more dps at them side, but again not considered with any respect
    Edited by Daoin on April 26, 2025 1:26PM
  • RealLoveBVB
    RealLoveBVB
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    Daoin wrote: »
    AzuraFan wrote: »
    Morvan wrote: »
    If you're a casual player, mostly doing dailies on overland and pledges, meta or subclassing will not affect your game and you have the option to remain on a pure class with no consequences at all, the game is so easy on that aspect that your build decision literally doesn't matter.

    It's true that build decisions don't matter, but not true that subclassing will not affect the game for casuals. ZOS is nerfing/changing skills that many use. For example, look at sorcerer. This change affects everyone, regardless of what their preferred activities are.

    it seems plain to see that casual players were not even taken into consideration with this update, or maybe a little on the throw more dps at them side, but again not considered with any respect

    Casuals and solo players are actually the main focus for subclasses.
  • Daoin
    Daoin
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    Daoin wrote: »
    AzuraFan wrote: »
    Morvan wrote: »
    If you're a casual player, mostly doing dailies on overland and pledges, meta or subclassing will not affect your game and you have the option to remain on a pure class with no consequences at all, the game is so easy on that aspect that your build decision literally doesn't matter.

    It's true that build decisions don't matter, but not true that subclassing will not affect the game for casuals. ZOS is nerfing/changing skills that many use. For example, look at sorcerer. This change affects everyone, regardless of what their preferred activities are.

    it seems plain to see that casual players were not even taken into consideration with this update, or maybe a little on the throw more dps at them side, but again not considered with any respect

    Casuals and solo players are actually the main focus for subclasses.

    what gives you that idea ? returning players and harcore i think ! this update never would have got off the table with casual players. and you could cut the returning players down a little if i think about it. its more like a reward for anyone that will return and then subclass
    Edited by Daoin on April 26, 2025 2:13PM
  • RealLoveBVB
    RealLoveBVB
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    Daoin wrote: »
    Daoin wrote: »
    AzuraFan wrote: »
    Morvan wrote: »
    If you're a casual player, mostly doing dailies on overland and pledges, meta or subclassing will not affect your game and you have the option to remain on a pure class with no consequences at all, the game is so easy on that aspect that your build decision literally doesn't matter.

    It's true that build decisions don't matter, but not true that subclassing will not affect the game for casuals. ZOS is nerfing/changing skills that many use. For example, look at sorcerer. This change affects everyone, regardless of what their preferred activities are.

    it seems plain to see that casual players were not even taken into consideration with this update, or maybe a little on the throw more dps at them side, but again not considered with any respect

    Casuals and solo players are actually the main focus for subclasses.

    what gives you that idea ? returning players and harcore i think ! this update never would have got off the table with casual players

    Hard-core players can clear any content already. Subclasses are pointless for them.
    But casuals see some kind of god mode in subclasses, as they think they can turn immortal with some combinations and zos probably is trying to close the gap between casuals and end game players.
    But the opposite is happening... as somewhere else said already: if casuals can't maintain 12 skills with a single class already, then they also won't be able to maintain 12 skills with multi classes. So they keep staying behind, while end gamers take advantage.

    But that's what subclass celebrants will pretty fast notice, once the update is live.

    Edit: also end game players are the minority in that game. So no point for Zos to aim an update just for them. Casuals are the majority and they are trying to aim on them.
    Edited by RealLoveBVB on April 26, 2025 2:16PM
  • Daoin
    Daoin
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    Daoin wrote: »
    Daoin wrote: »
    AzuraFan wrote: »
    Morvan wrote: »
    If you're a casual player, mostly doing dailies on overland and pledges, meta or subclassing will not affect your game and you have the option to remain on a pure class with no consequences at all, the game is so easy on that aspect that your build decision literally doesn't matter.

    It's true that build decisions don't matter, but not true that subclassing will not affect the game for casuals. ZOS is nerfing/changing skills that many use. For example, look at sorcerer. This change affects everyone, regardless of what their preferred activities are.

    it seems plain to see that casual players were not even taken into consideration with this update, or maybe a little on the throw more dps at them side, but again not considered with any respect

    Casuals and solo players are actually the main focus for subclasses.

    what gives you that idea ? returning players and harcore i think ! this update never would have got off the table with casual players

    Hard-core players can clear any content already. Subclasses are pointless for them.
    But casuals see some kind of god mode in subclasses, as they think they can turn immortal with some combinations and zos probably is trying to close the gap between casuals and end game players.
    But the opposite is happening... as somewhere else said already: if casuals can't maintain 12 skills with a single class already, then they also won't be able to maintain 12 skills with multi classes. So they keep staying behind, while end gamers take advantage.

    But that's what subclass celebrants will pretty fast notice, once the update is live.

    im a casual player good enough player to clear content and decided to avoid those groups. subclassing is not pointless if a reward is being offered to people that will return to it. subclassing is a terrible step for the class system and also the solo player and casual player alike. i must repeat some of us simply dislike the end game enviroments it is not that the content is too hard (all of this is just my point of view btw nothing is written as fact in anyone elses name and also this does not mean casual players do not do hm content) also as per post i am not really feeling a little ripped off anymore time in eso was a blast until now, money well spent im siding towards now. however i will miss some of the folks that have packed thier bags now.
    Edited by Daoin on April 26, 2025 2:33PM
  • ImmortalCX
    ImmortalCX
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    It's very likely I'm going to walk away for a few weeks or months, leave the people who don't hate theorycrafting and meta chasing to figure out the new normal, and adapt to whatever they come up with when I feel like coming back.

    I am immensely disinterested in build experimentation. I just want to play. ZOS is doubling down on everything I dislike about the game, but the things I like are still there.

    Hopefully, when the people who don't feel like weeping blood at the idea of rebuilding their characters over and over figure out the best approaches to subclassing, they'll have come up with a good, viable setup that I don't hate.

    But maybe not.

    BUT... the new system demands that you grind out any classes and skills you dont already have!

    You shouldn't be quitting, you should be doing endless dolmens to level up shell characters that don't matter, so you have access to their skill lines.

  • ImmortalCX
    ImmortalCX
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    Morvan wrote: »
    As I've been saying since before this was announced, subclassing should be a tool for versatility, not power creep. Pure classes need to be stronger or at least equal than their subclassed counterparts, and that can be easily solved by just adding drawbacks to every subclassed line, either an unique weakness for each or a flat negative percentage on all of them.

    Its not a tool for versatility, nor is it intended to cause power creep (although it will)

    The real purpose is to put game balance into the hands of the players. Now they are no longer responsible for balancing classes, because everyone will have access to all the skills, so everyone will be balanced.

    If you can't play meta, its because you haven't leveled all seven classes and their skill lines. Your fault, not ours.



  • Orbital78
    Orbital78
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    Daoin wrote: »
    Daoin wrote: »
    AzuraFan wrote: »
    Morvan wrote: »
    If you're a casual player, mostly doing dailies on overland and pledges, meta or subclassing will not affect your game and you have the option to remain on a pure class with no consequences at all, the game is so easy on that aspect that your build decision literally doesn't matter.

    It's true that build decisions don't matter, but not true that subclassing will not affect the game for casuals. ZOS is nerfing/changing skills that many use. For example, look at sorcerer. This change affects everyone, regardless of what their preferred activities are.

    it seems plain to see that casual players were not even taken into consideration with this update, or maybe a little on the throw more dps at them side, but again not considered with any respect

    Casuals and solo players are actually the main focus for subclasses.

    what gives you that idea ? returning players and harcore i think ! this update never would have got off the table with casual players

    Hard-core players can clear any content already. Subclasses are pointless for them.
    But casuals see some kind of god mode in subclasses, as they think they can turn immortal with some combinations and zos probably is trying to close the gap between casuals and end game players.
    But the opposite is happening... as somewhere else said already: if casuals can't maintain 12 skills with a single class already, then they also won't be able to maintain 12 skills with multi classes. So they keep staying behind, while end gamers take advantage.

    But that's what subclass celebrants will pretty fast notice, once the update is live.

    Edit: also end game players are the minority in that game. So no point for Zos to aim an update just for them. Casuals are the majority and they are trying to aim on them.

    not sure that will be true, even if they modify their build to be just 1.5 bars with the new mythic I could see less experienced players closing the gap more. It is still too early to tell what buffs and nerfs are yet to come.
  • joshisanonymous
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    I'm not thrilled about subclassing, but I don't understand what this has to do with money you've spent. Are you saying that once you spend money on an MMO, that MMO is not allowed to change from that point forward?
    Fedrals: PC / NA / EP / NB

  • licenturion
    licenturion
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    Daoin wrote: »
    im a casual player good enough player to clear content and decided to avoid those groups. subclassing is not pointless if a reward is being offered to people that will return to it. subclassing is a terrible step for the class system and also the solo player and casual player alike. i must repeat some of us simply dislike the end game enviroments it is not that the content is too hard (all of this is just my point of view btw nothing is written as fact in anyone elses name and also this does not mean casual players do not do hm content) also as per post i am not really feeling a little ripped off anymore time in eso was a blast until now, money well spent im siding towards now. however i will miss some of the folks that have packed thier bags now.

    In your case I don't see a problem at all then.

    You say you are a casual player and don't do endgame content. So meta is not not relevant in that case. You you don't even have to touch subclassing at all if you don't like it. You can just keep playing like you always did and will barely notice the differences for casual play.
  • Daoin
    Daoin
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    copy pasted from the internet:


    There are seven classes in ESO, four of which are available with the base game and three of which are available for purchase/unlock


    not sure how much of this rings true now just copied first thing i saw for you (but explains in general)
    Edited by Daoin on April 26, 2025 3:09PM
  • Daoin
    Daoin
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    Daoin wrote: »
    im a casual player good enough player to clear content and decided to avoid those groups. subclassing is not pointless if a reward is being offered to people that will return to it. subclassing is a terrible step for the class system and also the solo player and casual player alike. i must repeat some of us simply dislike the end game enviroments it is not that the content is too hard (all of this is just my point of view btw nothing is written as fact in anyone elses name and also this does not mean casual players do not do hm content) also as per post i am not really feeling a little ripped off anymore time in eso was a blast until now, money well spent im siding towards now. however i will miss some of the folks that have packed thier bags now.

    In your case I don't see a problem at all then.

    You say you are a casual player and don't do endgame content. So meta is not not relevant in that case. You you don't even have to touch subclassing at all if you don't like it. You can just keep playing like you always did and will barely notice the differences for casual play.

    i do end game content just as a casual and not with end gamers is probably why you dont see it, the only thing really i dont expect in any group i join is the trifecta for me trifecta = silly achievment. and i lack the attitude (or time) to tolerate those groups. i have stated on several occasions during the discussion i do not intend to convert any of my characters already and the furthest i ever would be willing to go is to make make 1 half baked char(subclass) if i had to. to finish my roster of 9 characters to 10 (3 classes of tank 1 class of heals, 5 classes of damage that used to have thier own skillsets) ., however of the acquaintances i have made or make i doubt and am 99% sure any would expect me to
    Edited by Daoin on April 26, 2025 3:41PM
  • Rohamad_Ali
    Rohamad_Ali
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    I hope we all survive.
  • Stamicka
    Stamicka
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    I don’t feel cheated exactly. It’s not like something is only meaningful because it lasts or that something loses all meaning when it ends.

    Getting 10 years out of one game is no small feat. ESO will probably be my most played game ever, maybe forever unless another game comes out and lasts me a decade. I had a lot of fun over the decade, even if the fun is pretty front loaded from 2015-2018. So it wasn’t a waste at all, I’m glad I found the game.

    That being said, this is the end of the line for me too. Unless something happens with the Vengeance campaign, I don’t see myself logging on anymore.
    PC NA and Xbox NA
  • gorynych_88
    gorynych_88
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    Morvan wrote: »
    It's true that build decisions don't matter, but not true that subclassing will not affect the game for casuals. ZOS is nerfing/changing skills that many use. For example, look at sorcerer. This change affects everyone, regardless of what their preferred activities are.

    You could never explain this to those crazy exploiting minmaxers that don't care about game core mechanics' health (or for some named "RP", not real RP ofc, people that don't respect any limits and always want to break ANY of them like they never really played offline RPGs with Gamemasters...). Those less part of any game community nowadays interested in nothing but some sort of bizzare FUN and they don't care if it will kill the game soon (overworld cancer sickness came from Session-games Age), if they will have their fun for couple of months, not speaking how they don't care about biggest part of commuinity opinions. The worst part - there are alot of games and places and even private servers of MMORPGS for people like that but they try to spoil ALL the last spots of good game experience for the people who almost don't have nowadays good classy online RPGs, but that loud little bunch violate them to leave place-by-place last years running from one to another and making those games be massacred by own devs hands caus marketologists for some reason think that bunch is the targets and after they realise that they are not (caus they are only session-gamers and short fun-seekers at most, out of everygame 2-3% of real exact game loyal minmaxers) it's too late...

    Thou, PTS changes already touched even those sorc players that only soloplay openworld. Not only DK/Warden/Templar classes that I for example play personally in every game content types and at different levels as main classes. When said changes will come live it will punch all sort of players starting from mid-gamers and noticeable part of endgamers. For example, due to those nerfs and mech-breakers applied to most of old classes, World-bosses who could be easily soloed will be out of the reach for fairly casual players. Me and 90% of my friends (except for some endgamers-hardtryers) wouldn't care about this system at all and keep calm, just we could not play with people using it in mid+ PvE. But they are breaking and weakening existing classes so it will affect us all anyways. And it will affect the whole PvP aspect. That's why game for many players (judging on PTS and predicting more and more crazy breakdowns) will became unplayable at fairly comfortable level as it should be and always been even after any other Big Game Mechanics changes like CP remake or anything. It's not a point of view "they will be doing 200K we all die caus we couldn't/we don't want to go new meta" it's just a point "Hey! Why my char now loose half of sustain and other ones loose healing/dmg/execute just to that dudes FUN??? But wait they already got with BIG NUMBAHS, but why it should be for cost of our power, and why we should suffer x2 and loose our classes power and mechanics of work at all, ffs?"
    If they start to implement it all ANY other way without punishing us x2 without any reason to that (not like, fo better wholegame content or PvP balance etc etc like it was even at U33 and U35) 80% of people I know will say nothing including myself. But they went exact this the worst and nonsense way. How should we react?!

    tbh I'm tired enough already yelling on the wind in PTR feedback topics to even answer to braindead (sry but it's a fact, not a swearing) or just trolling people, who still tell "it won't affect your dear pureclasses, just affect people who minmax". They are absolutely blind and deaf and don't have any logic to realise what's happenijng on PTS and how deeper it will broke all the game for the people who don't want to use multiclassing at all, for us. In ANY content we got used to play comfortable, even if we don't care about minmaxing and other's results, we will lose huge part of power and even FUN of own characters we love. Not speaking of PvP ofc, that is something nearly dead enough out of meta and exploiting builds last years (still you can get some fun from time to time out of that metaplay but not in a long run ofc; game overwhelmed and broke it with overcounstructioned systems like hybridisation, mythics and scribes to take it serious), but this update will at last finally kill even those pitiful remnants of PvP.
    And not speaking that the "smartheads" are too blind to see that "meta" and viability of builds in all sorts of game content was becoming only stricter and stricter with all the years and all the experiments and now U46 won't leave any chance to enjoy all game activities out of meta (except for some bizzare monstrous cheating builds in PvP). Game has one of the hugest content base in MMORPG history, and HAD the hugest build diversity in the best years, and now all the old content sets and even monster-sets (and some skill lines etc) were digged down deep for the sake of new systems that only overpuffed the game for nothing and made it less variable overall. And instead of fixing that and make good rebalances ZOS decided to just BURN TO THE HELL the whole Game Core. Thou forums are full of good ideas of what people really need in this game (or need to be returned or fixed) and it's much easy and cheap to implement or balance.

    Sometimes I feel like those people who are blindly ignoring now all the bigger part of community opinions even on this forum are just some accounts of community-managers, caus they post exact the same "thoughts" and "words" for any critics and don't care even to answer to real PTS testers about real state of abillitites there. Not all ofc, but part of makes me think so.
    And it's the worst part in all this situation. Developers just completely ignore ALL the feedback that includes any critics and full ton of sane ideas players offered in PTS topics to make this system work at least a bit more healthy and to smooth some corners for people that don't want to touch multiclassing even with 3-meters stick . And many of people who were happy with anounce of this madness now changed their opinion after all their PTS tests. But noone from ZOS even care this time and it looks even more disrepectful to users then U33 and U35 were back in the days.

    I just mean I don't want to continue post any feedbacks there by myself, and don't want to make more flood on this forum at all if it seems will change nothing. But it will exactly will cost TESO noticeable part of population for which this Update will be the Real Game Over, and which part stood loyal after all the worst experiments like Murkmire mechanics changes, Mythics, U33, U35, overall death of PvP etc etc etc. This time for alot of that Tough TIn Soldiers it's too much and if ZOS Team even don't want to start some real dialogue, votes, anything (not speaking they are just ruining pure class gameplay calm and pointly at that PTS so to live all those poor old classes will crawl like without legs). Sadly from my MMORPG experience start at early 2000s from UO, and after EQ2 and WOW etc etc I saw enough good projects died like this, with some extremely weird decisions by marketologist or even developers themselves, when they just didn't want to listen to commmunity. Instead of taking feedback into account and make changes which will somehow satisfy old playerbase, ppl always received one answer in the end "Accept ir or leave!" without any options. So nothing new here, just sad it come for TESO too, it seems. For all those games in the end, the biggest and the most involved part of the players left, leading to death of said games or preburial state of comatose. During my game years it had already happened to Allods online, SWTOR, LotRO, RIFT... I think many of MMO-players can add here some titles more or less acknowledged that went that way. Even WoW presents nowadays as twitching lifeless cadaver with hairdo and lipstick on thanks to odd but somehow working for that case marketing decisions with classic servers, and thanks to, at first place too shallow remains (that still enough to make it look kicking) of its once really huge playerbase. TESO on the otherhand never had THAT huge playerbase and already lost considerable part of population after all mistakes of marketologist and gamedesigners. So it will be the final uppercut this time if nothing will magically change for this month. Like someone said yet in PTS treads ZOS now try to make the 2nd ever biggest mistake in MMORPG history after SW:Galaxies did (I read about it, caus never played that game and it's indeed similar situation). But it seems today's gamedev are really stuck and marketologists and gamedesigners repeat the same mistakes one after another for decades now and don't want to change their view and respect their most loyal users.

    And by meaning of game content and some systems, decisions (best of them ofc) , classmechs, visual part and more - TESO is unique and I don't feel sad of hours I spend on this game but I definetely will be sad to see how it will die very soon and vicious if they won't press stop-button now. It's just regular and pissing off situation for any MMO for years, right before suicide-shot devs became deaf and doing mad things. And before most of the community quite it non-indifferent players try to massively attack forums with only asking devs to not kill the game, but all they got - "happy FUNseekers" and copywriting accounts saying "All cool! Don't like it? - GTFO! Game is old, need to change and refresh!" and then after release of those things BAM! -game is dead or have population like WoW-private server for last months/years of that game's lifecycle and there is not A SINGLE different example in our Universe... But who cares.

    My wife (we played together since Morrowind chapter) wanted to make some big posts on this forum starting from PTS feedback topics, thou never posted here for years of playing, and was pretty happy with this game even in its darkest hours, with most of content from furnishings to trials and Cyro back in the days, but she is too depressed now and don't even want to speak of the game at all. Same for most of my friends and guildies that still played or returned after U35 even (not big part of that leavers returned but they exist, I think you can imagine how they are feel now) at EU PC servers.
    In my turn I didn't post here since Elsweyr release, just played game, enjoyed it, even with all the weird experiments and obvious cons it has, then I had a break caus IRL things, and got back again still. And it seems it's no point to write here something already for sadness or play it since U46 will be released.

    Think I will go out of forum completely, caus no point of being here for me anymore, if my opinion matter nothing and I see no point to endlessly waste my time on dialogues with bot-like "fun-devourers". Will better try to finish all the ingame deeds I didn't finished past 7+ years for next last month, like many players here planning and many players in my touch ingame already started to do. Sad to see TESO's end will be like this, couldn't imagine that tbh, and who could know we have no more time for our game plans. =/
    My soul tears apart to see how one of the best MMORPGs in ages and its beloved by us, players, and as I though by developers too, World and game systems are getting nailed to it's last cross for no reason. And you can name me a Doom Prophet or smthng, but you will see what will happen to game next months if this will go to live this way.

    And it's endlessly sad tbh, that if we kicked out of TESO then it seems we don't have anymore any other oldschool and enough complicated and interesting western-style fantasy MMORPG with even near similar addictive and lively World, Lore, unique game classes, and that diversity of feats to achieve and comforting daily routines. Complete cemetary of them with rare ugly walking deads lies around to the horizon and TESO was the last beam of light untill now. R.I.P. Rift <3 , sadly it seems like next months I could say this to TESO too. You both were the Best of the Best, noone even close...


    TLDR: This is the worst idea and most stupid game-ruiner and core-breaker in exact this implementation not only for TESO itself but the whole 2nd place ever in "Worst of The Worst" Nomination in the whole MMORPG industry for last 2 decades. And sadly it will kill the game even if not in the 1st few months after release but very soon. Most of my ingame-circle of guildies and friends at PC EU and me with my wife exactly count this as suicide killer-shot from devs and will exactly completely stop to play close 3-4 weeks or at release of these systems if nothing will somehow change to old class abillities remakes and nerfs with this way. Sad but no any other options left for us with this one-side feedback and ZOS actions judging on PTS.
    Edited by gorynych_88 on April 27, 2025 4:56AM
    https://forums.elderscrollsonline.com/en/discussion/comment/8305608/#Comment_8305608
    ^ This explains everything. Caus it posted by obviously some kind of CM's forum account judging by its activity, words, and boring copywrited clone-posts in different sub-forums from exact this account and a whole crew of similar ones even in that topic.
    So here is great, trustworthy and even started to be a reality plan of that brilliant marketologists (new to project ones it seems tho) ! What could actually go wrong?!
    I bet noone could imagine the end of this game will be dreadful as this. It's so insane that there are no words in any language in the whole world to describe it precise... Even my once beloved Rift that violently died before in his own devs hands too still died not in so horrible agony...

    PS: Quited forum 27.4.2025.
  • icapital
    icapital
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    Morvan wrote: »


    TLDR: This is the worst idea in this implementation not only for TESO itself but the whole 2nd place ever in "Worst of The Worst" nomination in the whole MMORPG industry for last 2 decades. And sadly it will kill the game even if not after 1st few months release but very soon. Most of my ingame-circle of guildies and friends at PC EU and me with my wife exactly count this as suicide killer-shot from devs and will exactly completely stop to play close 3-4 weeks or at release of these systems if nothing will somehow change to old class abillities remakes and nerfs.

    Yes, I'll go with "What is hyperbole" for $500, Alex.
  • Pevey
    Pevey
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    I think the biggest reason for the split opinions on subclassing is a difference of opinions on how this is going to ultimately play out. Some people are optimistic and foresee a golden era of ESO with people creating their own unique build that suits their playstyle and character and that is still somehow viable. Others... see something different. I'm in the camp that sees something different. Only time will tell.

    ESO classes are already very complex for a lot of players. I won't even say new players. Just players in general. Often people who played this game for a few years are still wrapping their head around how their main class actually works, how to get the most out of it. And then if they do, something very fundamental changes in a patch. Some players (a lot, actually) have no interest in "becoming an elite min/maxer," or as others might see it, just learning their class. Adding this huge new layer of complexity... no, it is not good for casuals.
    Edited by Pevey on April 26, 2025 6:21PM
  • SaffronCitrusflower
    SaffronCitrusflower
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    Daoin wrote: »
    am i the only person in eso to feel cheated out of all the cash i spent on eso for 10 years now a simple hammer has been added to the toolbox of never ending tweaks, system of class identity crashing not landing ? and losing friends in-game to quitting or losing heart because of this terrible update ?

    After seeing vengeance and subclassing the last tiny bit of faith I had in ZOS has been destroyed. As a PvP main virtually everyone on my friends list has already left the game, many before U35 dropped due to the years of neglect and then most of the rest left when U35 dropped. Now with all the changes over the years ESO is hardly recognizable. It's really too bad.
  • BagOfBadgers
    BagOfBadgers
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    First of all, above everything, I emphasise with anyone concerned about Subclassing/U46 and what it will do to their game experience.

    The likelihood of ZOS stopping/reducing Subclassing is next to nothing, I'm sorry to say. This is not meant to be gleeful/gloating but look at how ZOS, and the forum handled (and still do) us that were negativity affected by AWA and U35, Fingers in ears “la la la”, etc., etc, we know how it feels, and its crap to feel so undervalued by a company/some members on the forum that we love.

    For me the changes (in the short term, until U47 drops the nerf Hammer) are good. My current mains damage, Oaken Pet Sorc has gone up, due to the Daedric Prey buff and I have yet to make her Subclassed on the PTS and that, hopefully goes up further meaning that more Tri's and HM's are open to me, BUT I would give that up to stop U46, as I don't want others the feel how I did after AWA and U35.

    What can we do about it. Well, get on the PTS (if you can) and see what the actual impact is and then get on the “OFFICAL PTS” threads, relay facts and realistic changes that can be made. That is all we can do for now.

    When U35 hit I stopped playing ESO for 6 months'ish, after that my attitude towards ZOS changed, no more Crowns and an understanding, that at any time, ZOS can pull the rug from under us! ZOS have a history Urinating on our backs and calling it rain.......I'm no longer invested in a “main” any more, as I have had to park others toons before, never to be of any use/capable for the content I enjoyed before. So during my lay off I played other games and it was an eye opener how better respected I felt. So now I'm playing ESO, but mainly for late game stuff. As an aside there are many end gamers that I mix with that are as concerned about U46 as many on here are and about the same ratio as on this thread.

    Will ZOS change course, probably not. Will some of us still be playing ESO, yepp'er. Do we owe any loyalty to ZOS, nah. There are new experiences out there, go and enjoy. Did I moan like “insert your own word/words” when U35 dropped, absolutely and it changed nothing. I came back and changed how I enjoyed ESO.

    I'll leave with this, ZOS are one of the worst exponents of company to customer, “Seagull Management”, as in they arrive making a massive noise, eat all the food, leave post digestion food (other words can be used) on you and naff off (again naff can be changed).
    Edited by BagOfBadgers on April 26, 2025 7:04PM
    Proud member of the "One shot boss, wipe on trash" club.
    Believe in the KISS priceable "Keep It Simple Stupid".
    My Dyslexia makes the forum the true Vet HM for me.
  • Pevey
    Pevey
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    First of all, above everything, I emphasise with anyone concerned about Subclassing/U46 and what it will do to their game experience.

    The likelihood of ZOS stopping/reducing Subclassing is next to nothing, I'm sorry to say. This is not meant to be gleeful/gloating but look at how ZOS, and the forum handled (and still do) us that were negativity affected by AWA and U35, Fingers in ears “la la la”, etc., etc, we know how it feels, and its crap to feel so undervalued by a company/some members on the forum that we love.

    For me the changes (in the short term, until U47 drops the nerf Hammer) are good. My current mains damage, Oaken Pet Sorc has gone up, due to the Daedric Prey buff and I have yet to make her Subclassed on the PTS and that, hopefully goes up further meaning that more Tri's and HM's are open to me, BUT I would give that up to stop U46, as I don't want others the feel how I did after AWA and U35.

    What can we do about it. Well, get on the PTS (if you can) and see what the actual impact is and then get on the “OFFICAL PTS” threads, relay facts and realistic changes that can be made. That is all we can do for now.

    When U35 hit I stopped playing ESO for 6 months'ish, after that my attitude towards ZOS changed, no more Crowns and an understanding, that at any time, ZOS can pull the rug from under us! ZOS have a history Urinating on our backs and calling it rain.......I'm no longer invested in a “main” any more, as I have had to park others toons before, never to be of any use/capable for the content I enjoyed before. So during my lay off I played other games and it was an eye opener how better respected I felt. So now I'm playing ESO, but mainly for late game stuff. As an aside there are many end gamers that I mix with that are as concerned about U46 as many on here are and about the same ratio as on this thread.

    Will ZOS change course, probably not. Will some of us still be playing ESO, yepp'er. Do we owe any loyalty to ZOS, nah. There are new experiences out there, go and enjoy. Did I moan like “insert your own word/words” when U35 dropped, absolutely and it changed nothing. I came back and changed how I enjoyed ESO.

    I'll leave with this, ZOS are one of the worst exponents of company to customer, “Seagull Management”, as in they arrive making a massive noise, eat all the food, leave post digestion food (other words can be used) on you and naff off (again naff can be changed).

    I can relate to this. I’ve spent so much money on this game, but the vast majority was before U35. Almost nothing after. Their head-in-the-sand approach became very clear.
  • gorynych_88
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    icapital wrote: »
    Yes, I'll go with "What is hyperbole" for $500, Alex.
    Didn't expect of you smthng more serious ofc reading all your posts in this thread.
    So specially for you and people like you, my last words on this forum in the easiest and the most digestable way I could ever find:
    Let's speak through the easiest in the world "money" example.
    We all paid for years for this game and even with all the changes and nerfes all of our chars could participate in exact same activities and had some exact mechanics and levels of powers (IN BASE meaning!), that never were nerfed and downgraded that much, even at events like CP changing (btw CP changes that made all the CP system work in 3-4 patterns that all the classes and builds share with later hybridisation and especially earlier addition of garbage boring Mythic WoW-like system +nerfes to monster-sets and simplifiers like one-bars were the very first build-diversity killers tbh, not even later patches, all the real rotten roots are there, Greymoor for me personally was and update I barely wanted to play TESO anymore even worse then any later or earlier ones tbh... And btw Antiquity system as activity itself out of Mythic item system is released in real precious form as casual thingy), U33 and U35.
    We all were in the same boat before. Yes, in the end there were always people who liked or disliked changes and went forward using new opportunities or stood bit back behind. And we always paid the same money for this game and received the same treatment. Why right now certain part of community became more valuable than us out of the blue? It's unfair and just disgusting.

    Now developers throw us a fact in the face that some part of a community not only will enjoy game more their way and will have options to be forward in both PvE and PvP (as it always been and is normal for MMO genre) but they stole part of powers and mechanics from existing game options to make only PART of the community happy and NOONE will be untouched. I don't care for guys have fun doing 150K or even doing 30 frags on BG untill my char able to do 100K and 10-15 frags at the same time, caus I just don't want to min-max or go meta or exploit and it's MY choice and Im still able to enjoy all the gamecontent without any gatings except of my own timegate choices. But now I'm VIOLATED to SACRIFICE let's say hyperbolic, ye, my DPS to 60 in the same build and gear and having same rotations, and have HARD WAYS to look for options to get it back and still I will feel exactly like my char just lost 1 his hand with all that kinky core classmechs nerfs and reworks. And I will be exactly one-shot PvP frag for any of those frankenschtein multiclass build users at all, and even will be in need to press more buttons to just farm world-bosses, not just using IRL 1 hand and drink my tea chill atm with 2nd as I got used to. And that's all just for the sake of some other dudes started to be unkillable in PvP and does 200+K in PvE caus they are having fun but dancing on OUR shoulders this time. (By the way dudes, that never asked of that system too even month ago but now they are happy as puppies and don't want to listen any arguments, caus they HAVE FUN, and like that puppies couldn't see a few steps ahead and understand where this all lead all the game soon.)
    So it looks like we, who never even thought of existing of this system and don't want to use it (having even all the classes and skillines maxed like me or my wife) and just want to play as all the years before with any nerfs and reworks on our level without rushing and minmaxing and PvP-exploiting now got our "knees broken" in any game activities plus we should struggle to play classes that are imbalanced and their mechs just doesn't work overall as it should caus they won't ever work without multiclassing now, they just won't exist anymore as single units, not they are just back in power, but they literally cutted in pieces. Hands down...

    Thou we for some reason should still pay for the game the same prices as you, guys who got not only unbiased empowers but this time you will have them at our expense. So literally who still want to play old classes should pay for this game X2, for your FUN and loose our own fun (let's say struggling with even content we passed already and farmed chill before, it will be for us now again "progressing" just unwanted and uncomfortable caus of broken classes this time, and all the PvP for us will be restricted area forever; and I don't even speak that many people just don't want and don't feel good to play their classes at all with those broken core mechs like DK's sustain, which was the base of all DK builds and playstyle through all the years from the very start non-depending of all the game mechs changes, as bright example, and now it's something different, and it's not the class identity even, its core mechanic and it's ruined already, and there more yet for other classes and will be more and more) for basically no obvious reasons except "we want to give THOSE guys more fun", thou it's not true. It's not just meaning "give those guys fun", it looks realy humilating and sarcastic to US as loyal users and long-time customers at least.

    If you think it's fair, then idk even what to say more. Think I rly should not anymore write here if I still can't make part of people that speaking of "FUN" and "Just don't use new system and stop whining" realise how stupid they are looking in every topic like this one. Majority that won't be able to play by themselves as they got used to won't pay sitting in the corner unable to enjoy all the old ways to play so literally RPing some sort of moving NPCs to keep an illusion that game is still thriving and just let minor part of the community have their weird "fun". Not gonna happen.

    So as you see we are not in the same boat anymore speaking of MAIN game mechanic, as it was even at U33 and U35. In ideal world wise devs and marketologists would make different servers as great said up here for both parts of the community if they want to experiment occasionally with Game Core this way. Or start TESO2 or anything. And we wouldn't argue here about who should "leave to other game then". But we are at this spot and ZOS is clearly pointing at the door for that part of old and loyal community that is unagreed to play (and pay for) kind of a different game that still named TESO for some reason (thou except of game map and quests and some visuals there would be nothing left of it) without even long-state announcements, polls or discussions and even now without any healthy reactions on feedback should it all happen or not and which way if it should. But this time it's not like U33 and U35, it's much deeper changes and it can't be done like this with even only the same harm to the game population.
    That's all.

    I mean I said more and about many other things in my previous post, but I hope this one example over money theme will may be really easier to understand in the end for those who see "only FUN" in this all. ;) World is based on money sadly.

    Have a good time and a lot of fun to all the "ESO-2" players! :D

    added later: Anyways it all made pointly by devs as we can clearly see now and that's the most awful and sad thing. But it won't lead to anything good for the project no matter how their (new to project ones I bet) selling managers dream about it. They can't just take MMORGP with 11 years of history (and still enough alive before these situation playerbase with +/- homogenisated view on the gameplay and game genre) and mutate it via some spell into successful session/card game + switch that playerbase to pretty fresh one with at least the same numbers of population and summs of paychecks. They should try it with at least dead some time ago game, but not with fresh corpse they just made by own hands in front of thousands of faces and asap will try to sell them all Ice Cream (still from the Butcher Shop counter tho) even without washing those hands lol
    Even Blizzard, that discredited themselves in the whole world's eyes now for ages with all their attitude to customers and own projects one-by-one still didn't get so far with even all their powerful marketing system... but some laymans still trying to go further and further with all the experience they should have these days after all the huge mistakes and dead titles gamedev offers to observe and MMO gamedev exactly.
    Good luck to them all with that neverending hardtries to achieve those unexisting "easymoney", that brings nothing to noone in the end, and only making millions of people "lose last online homes" and buries long years of some People work and Art in the piles of ash.
    What to say more .
    Edited by gorynych_88 on April 27, 2025 7:31AM
    https://forums.elderscrollsonline.com/en/discussion/comment/8305608/#Comment_8305608
    ^ This explains everything. Caus it posted by obviously some kind of CM's forum account judging by its activity, words, and boring copywrited clone-posts in different sub-forums from exact this account and a whole crew of similar ones even in that topic.
    So here is great, trustworthy and even started to be a reality plan of that brilliant marketologists (new to project ones it seems tho) ! What could actually go wrong?!
    I bet noone could imagine the end of this game will be dreadful as this. It's so insane that there are no words in any language in the whole world to describe it precise... Even my once beloved Rift that violently died before in his own devs hands too still died not in so horrible agony...

    PS: Quited forum 27.4.2025.
This discussion has been closed.