It will be a great update with a lot of options. Most players are happy with it and the others will adapt and also enjoy it. For sure.
Whoever thinks "it's optional" is blindfully ignoring every other aspect of the game outside their own bubble.
If you're a casual player, mostly doing dailies on overland and pledges, meta or subclassing will not affect your game and you have the option to remain on a pure class with no consequences at all, the game is so easy on that aspect that your build decision literally doesn't matter.
But if you're doing actual serious content, PvP, DG/Trial HMs and Trifectas, this IS a big deal and a matter worth discussing about, I'm not just talking about high end content, if you're a person who casually PvP sometimes and feels you're left behind, guess what? It will be even worse now if you don't subclass.
Same goes on PvE, but you can always ask, "oh, we used to do content just fine before subclass, how will this suddenly turn into a requirement now?" Thing is, most of the playerbase struggle with trifectas and most HMs even with the meta as it is, no one wants to run a trial a hundred times for an achievement, so adjusting to the meta is the least you can do for yourself and in respect for your group, and if that includes subclassing, then that is what you will do.
Dicussing if subclassing should either or not be included in the game is a waste of time in my opinion, ZOS changing ideas on big releases would be something new for sure, so I think all we can hope is for ZOS to properly balance this.
As I've been saying since before this was announced, subclassing should be a tool for versatility, not power creep. Pure classes need to be stronger or at least equal than their subclassed counterparts, and that can be easily solved by just adding drawbacks to every subclassed line, either an unique weakness for each or a flat negative percentage on all of them.
It will be a great update with a lot of options. Most players are happy with it and the others will adapt and also enjoy it. For sure.
the thing is people are not adapting they are already leaving, and some changing the way they play to play less because they dont want to leave everyone else high and dry and other already made thier mind up they dont like it and thats ok because with such a gigantic change for the worse people wont need to test it or even try it.
It will be a great update with a lot of options. Most players are happy with it and the others will adapt and also enjoy it. For sure.
the thing is people are not adapting they are already leaving, and some changing the way they play to play less because they dont want to leave everyone else high and dry and other already made thier mind up they dont like it and thats ok because with such a gigantic change for the worse people wont need to test it or even try it.
I have seen quite a few people who have quit the game peeking their heads back in, with the aspect of subclassing. If they quit in the past, I don't think they will stick around anyways but it is bringing interest back to the game. I just fear they will nerf base classes too much, basically requiring less "pure" class setups.
I do hope vet HM/trifectas will become more accessible with the dps increase, and that they don't go nuclear with nerfs.
It will be a great update with a lot of options. Most players are happy with it and the others will adapt and also enjoy it. For sure.
the thing is people are not adapting they are already leaving, and some changing the way they play to play less because they dont want to leave everyone else high and dry and other already made thier mind up they dont like it and thats ok because with such a gigantic change for the worse people wont need to test it or even try it.
I have seen quite a few people who have quit the game peeking their heads back in, with the aspect of subclassing. If they quit in the past, I don't think they will stick around anyways but it is bringing interest back to the game. I just fear they will nerf base classes too much, basically requiring less "pure" class setups.
I do hope vet HM/trifectas will become more accessible with the dps increase, and that they don't go nuclear with nerfs.
the fact still remains though i feel as though my eso product is not what i paid for/or have been paying for. the solution woud be to unsub i guess and cut any spending, wait for the dune release, which i am going to try and see what the cat drags in. while i wait for ES6. passed up on oblivion remastered. then give the game some breathing space to pick itself up again from wherever its going. generally speaking one of the reasons i play eso is/was (as of the update) the classes. some in the post though helped me to re-realize, time already spent so far in-game been a blast 90% of the time so no worries
If you're a casual player, mostly doing dailies on overland and pledges, meta or subclassing will not affect your game and you have the option to remain on a pure class with no consequences at all, the game is so easy on that aspect that your build decision literally doesn't matter.
If you're a casual player, mostly doing dailies on overland and pledges, meta or subclassing will not affect your game and you have the option to remain on a pure class with no consequences at all, the game is so easy on that aspect that your build decision literally doesn't matter.
It's true that build decisions don't matter, but not true that subclassing will not affect the game for casuals. ZOS is nerfing/changing skills that many use. For example, look at sorcerer. This change affects everyone, regardless of what their preferred activities are.
It will be a great update with a lot of options. Most players are happy with it and the others will adapt and also enjoy it. For sure.
the thing is people are not adapting they are already leaving, and some changing the way they play to play less because they dont want to leave everyone else high and dry and other already made thier mind up they dont like it and thats ok because with such a gigantic change for the worse people wont need to test it or even try it.
I have seen quite a few people who have quit the game peeking their heads back in, with the aspect of subclassing. If they quit in the past, I don't think they will stick around anyways but it is bringing interest back to the game. I just fear they will nerf base classes too much, basically requiring less "pure" class setups.
I do hope vet HM/trifectas will become more accessible with the dps increase, and that they don't go nuclear with nerfs.
the fact still remains though i feel as though my eso product is not what i paid for/or have been paying for. the solution woud be to unsub i guess and cut any spending, wait for the dune release, which i am going to try and see what the cat drags in. while i wait for ES6. passed up on oblivion remastered. then give the game some breathing space to pick itself up again from wherever its going. generally speaking one of the reasons i play eso is/was (as of the update) the classes. some in the post though helped me to re-realize, time already spent so far in-game been a blast 90% of the time so no worries
Pretty much, if you don't enjoy a game it is best to move on. I was watching Dune, but it has no end game vision besides pvp. It isn't going to really be much of a MMO imo, but it could be a good distraction for awhile. Funcom doesn't have the best track record, so I will wait 3-6 months before considering.
If you're a casual player, mostly doing dailies on overland and pledges, meta or subclassing will not affect your game and you have the option to remain on a pure class with no consequences at all, the game is so easy on that aspect that your build decision literally doesn't matter.
It's true that build decisions don't matter, but not true that subclassing will not affect the game for casuals. ZOS is nerfing/changing skills that many use. For example, look at sorcerer. This change affects everyone, regardless of what their preferred activities are.
If you're a casual player, mostly doing dailies on overland and pledges, meta or subclassing will not affect your game and you have the option to remain on a pure class with no consequences at all, the game is so easy on that aspect that your build decision literally doesn't matter.
It's true that build decisions don't matter, but not true that subclassing will not affect the game for casuals. ZOS is nerfing/changing skills that many use. For example, look at sorcerer. This change affects everyone, regardless of what their preferred activities are.
it seems plain to see that casual players were not even taken into consideration with this update, or maybe a little on the throw more dps at them side, but again not considered with any respect
RealLoveBVB wrote: »If you're a casual player, mostly doing dailies on overland and pledges, meta or subclassing will not affect your game and you have the option to remain on a pure class with no consequences at all, the game is so easy on that aspect that your build decision literally doesn't matter.
It's true that build decisions don't matter, but not true that subclassing will not affect the game for casuals. ZOS is nerfing/changing skills that many use. For example, look at sorcerer. This change affects everyone, regardless of what their preferred activities are.
it seems plain to see that casual players were not even taken into consideration with this update, or maybe a little on the throw more dps at them side, but again not considered with any respect
Casuals and solo players are actually the main focus for subclasses.
RealLoveBVB wrote: »If you're a casual player, mostly doing dailies on overland and pledges, meta or subclassing will not affect your game and you have the option to remain on a pure class with no consequences at all, the game is so easy on that aspect that your build decision literally doesn't matter.
It's true that build decisions don't matter, but not true that subclassing will not affect the game for casuals. ZOS is nerfing/changing skills that many use. For example, look at sorcerer. This change affects everyone, regardless of what their preferred activities are.
it seems plain to see that casual players were not even taken into consideration with this update, or maybe a little on the throw more dps at them side, but again not considered with any respect
Casuals and solo players are actually the main focus for subclasses.
what gives you that idea ? returning players and harcore i think ! this update never would have got off the table with casual players
RealLoveBVB wrote: »RealLoveBVB wrote: »If you're a casual player, mostly doing dailies on overland and pledges, meta or subclassing will not affect your game and you have the option to remain on a pure class with no consequences at all, the game is so easy on that aspect that your build decision literally doesn't matter.
It's true that build decisions don't matter, but not true that subclassing will not affect the game for casuals. ZOS is nerfing/changing skills that many use. For example, look at sorcerer. This change affects everyone, regardless of what their preferred activities are.
it seems plain to see that casual players were not even taken into consideration with this update, or maybe a little on the throw more dps at them side, but again not considered with any respect
Casuals and solo players are actually the main focus for subclasses.
what gives you that idea ? returning players and harcore i think ! this update never would have got off the table with casual players
Hard-core players can clear any content already. Subclasses are pointless for them.
But casuals see some kind of god mode in subclasses, as they think they can turn immortal with some combinations and zos probably is trying to close the gap between casuals and end game players.
But the opposite is happening... as somewhere else said already: if casuals can't maintain 12 skills with a single class already, then they also won't be able to maintain 12 skills with multi classes. So they keep staying behind, while end gamers take advantage.
But that's what subclass celebrants will pretty fast notice, once the update is live.
MasterSpatula wrote: »It's very likely I'm going to walk away for a few weeks or months, leave the people who don't hate theorycrafting and meta chasing to figure out the new normal, and adapt to whatever they come up with when I feel like coming back.
I am immensely disinterested in build experimentation. I just want to play. ZOS is doubling down on everything I dislike about the game, but the things I like are still there.
Hopefully, when the people who don't feel like weeping blood at the idea of rebuilding their characters over and over figure out the best approaches to subclassing, they'll have come up with a good, viable setup that I don't hate.
But maybe not.
As I've been saying since before this was announced, subclassing should be a tool for versatility, not power creep. Pure classes need to be stronger or at least equal than their subclassed counterparts, and that can be easily solved by just adding drawbacks to every subclassed line, either an unique weakness for each or a flat negative percentage on all of them.
RealLoveBVB wrote: »RealLoveBVB wrote: »If you're a casual player, mostly doing dailies on overland and pledges, meta or subclassing will not affect your game and you have the option to remain on a pure class with no consequences at all, the game is so easy on that aspect that your build decision literally doesn't matter.
It's true that build decisions don't matter, but not true that subclassing will not affect the game for casuals. ZOS is nerfing/changing skills that many use. For example, look at sorcerer. This change affects everyone, regardless of what their preferred activities are.
it seems plain to see that casual players were not even taken into consideration with this update, or maybe a little on the throw more dps at them side, but again not considered with any respect
Casuals and solo players are actually the main focus for subclasses.
what gives you that idea ? returning players and harcore i think ! this update never would have got off the table with casual players
Hard-core players can clear any content already. Subclasses are pointless for them.
But casuals see some kind of god mode in subclasses, as they think they can turn immortal with some combinations and zos probably is trying to close the gap between casuals and end game players.
But the opposite is happening... as somewhere else said already: if casuals can't maintain 12 skills with a single class already, then they also won't be able to maintain 12 skills with multi classes. So they keep staying behind, while end gamers take advantage.
But that's what subclass celebrants will pretty fast notice, once the update is live.
Edit: also end game players are the minority in that game. So no point for Zos to aim an update just for them. Casuals are the majority and they are trying to aim on them.
im a casual player good enough player to clear content and decided to avoid those groups. subclassing is not pointless if a reward is being offered to people that will return to it. subclassing is a terrible step for the class system and also the solo player and casual player alike. i must repeat some of us simply dislike the end game enviroments it is not that the content is too hard (all of this is just my point of view btw nothing is written as fact in anyone elses name and also this does not mean casual players do not do hm content) also as per post i am not really feeling a little ripped off anymore time in eso was a blast until now, money well spent im siding towards now. however i will miss some of the folks that have packed thier bags now.
licenturion wrote: »im a casual player good enough player to clear content and decided to avoid those groups. subclassing is not pointless if a reward is being offered to people that will return to it. subclassing is a terrible step for the class system and also the solo player and casual player alike. i must repeat some of us simply dislike the end game enviroments it is not that the content is too hard (all of this is just my point of view btw nothing is written as fact in anyone elses name and also this does not mean casual players do not do hm content) also as per post i am not really feeling a little ripped off anymore time in eso was a blast until now, money well spent im siding towards now. however i will miss some of the folks that have packed thier bags now.
In your case I don't see a problem at all then.
You say you are a casual player and don't do endgame content. So meta is not not relevant in that case. You you don't even have to touch subclassing at all if you don't like it. You can just keep playing like you always did and will barely notice the differences for casual play.
It's true that build decisions don't matter, but not true that subclassing will not affect the game for casuals. ZOS is nerfing/changing skills that many use. For example, look at sorcerer. This change affects everyone, regardless of what their preferred activities are.
gorynych_88 wrote: »
TLDR: This is the worst idea in this implementation not only for TESO itself but the whole 2nd place ever in "Worst of The Worst" nomination in the whole MMORPG industry for last 2 decades. And sadly it will kill the game even if not after 1st few months release but very soon. Most of my ingame-circle of guildies and friends at PC EU and me with my wife exactly count this as suicide killer-shot from devs and will exactly completely stop to play close 3-4 weeks or at release of these systems if nothing will somehow change to old class abillities remakes and nerfs.
Yes, I'll go with "What is hyperbole" for $500, Alex.
am i the only person in eso to feel cheated out of all the cash i spent on eso for 10 years now a simple hammer has been added to the toolbox of never ending tweaks, system of class identity crashing not landing ? and losing friends in-game to quitting or losing heart because of this terrible update ?
BagOfBadgers wrote: »First of all, above everything, I emphasise with anyone concerned about Subclassing/U46 and what it will do to their game experience.
The likelihood of ZOS stopping/reducing Subclassing is next to nothing, I'm sorry to say. This is not meant to be gleeful/gloating but look at how ZOS, and the forum handled (and still do) us that were negativity affected by AWA and U35, Fingers in ears “la la la”, etc., etc, we know how it feels, and its crap to feel so undervalued by a company/some members on the forum that we love.
For me the changes (in the short term, until U47 drops the nerf Hammer) are good. My current mains damage, Oaken Pet Sorc has gone up, due to the Daedric Prey buff and I have yet to make her Subclassed on the PTS and that, hopefully goes up further meaning that more Tri's and HM's are open to me, BUT I would give that up to stop U46, as I don't want others the feel how I did after AWA and U35.
What can we do about it. Well, get on the PTS (if you can) and see what the actual impact is and then get on the “OFFICAL PTS” threads, relay facts and realistic changes that can be made. That is all we can do for now.
When U35 hit I stopped playing ESO for 6 months'ish, after that my attitude towards ZOS changed, no more Crowns and an understanding, that at any time, ZOS can pull the rug from under us! ZOS have a history Urinating on our backs and calling it rain.......I'm no longer invested in a “main” any more, as I have had to park others toons before, never to be of any use/capable for the content I enjoyed before. So during my lay off I played other games and it was an eye opener how better respected I felt. So now I'm playing ESO, but mainly for late game stuff. As an aside there are many end gamers that I mix with that are as concerned about U46 as many on here are and about the same ratio as on this thread.
Will ZOS change course, probably not. Will some of us still be playing ESO, yepp'er. Do we owe any loyalty to ZOS, nah. There are new experiences out there, go and enjoy. Did I moan like “insert your own word/words” when U35 dropped, absolutely and it changed nothing. I came back and changed how I enjoyed ESO.
I'll leave with this, ZOS are one of the worst exponents of company to customer, “Seagull Management”, as in they arrive making a massive noise, eat all the food, leave post digestion food (other words can be used) on you and naff off (again naff can be changed).
Didn't expect of you smthng more serious ofc reading all your posts in this thread.Yes, I'll go with "What is hyperbole" for $500, Alex.