Dev Team Request: A Top 5 List of Bugs and Pain Points You Would Like Addressed

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  • MreeBiPolar
    MreeBiPolar
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    Pain point: no way to manage add-on load order. I dunno if it was already mentioned or not, but it would make things much easier...
  • MreeBiPolar
    MreeBiPolar
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    PAIN POINT: endeavors with differing rewards. At the very least, make that so that if a player has (accidentally) already completed 3, doing the one with the higher reward would add the difference:
    xgoy975xyl3i.png
  • barbraanne
    barbraanne
    Soul Shriven
    PAIN POINTS
    #1 please put in a built in mini map
    #2 be able to DECONSTRUCT furniture
    #3 make recipes at the staion colored, so when you browse them you can see what quality they are
    #4 let us hide ALL our armor, not just the head and shoulders, we have alot of great body markings and no way to show them without going "naked"
    #5 reworking the map is a great idea, but add some color options, it's sooo washed out and everything is plain and white, also let us put the map index in a faciotn or story release order, because alphabetical is disorienting
  • TunnelMaster
    Top Bugs

    1. "Unique" treasure maps. I remember the days when surveys from crafting dailies were also unique, but thankfully you folks fixed that issue and surveys now stack. I am sure that your team *could* do the same with treasure maps if you so choose...

    2. If you swap builds in the armory but aren't actually carrying all of the equipment needed for the build in question, the UI still tells you that your build was equipped successfully when in fact your character may be completely naked. I understand that the mundus stone and CP perks and everything else may have switched correctly and the UI will indicate - before equipping - whether you are holding all of the correct pieces, but if one is distracted or just moving too quickly, it is easy to miss that detail and only see the message that, "Your build was equipped successfully."

    Pain Points

    1. Quest-givers and other NPCs that continue to yack at the player. I don't mind the ones that will say a line the first time you get near them per login, but when they do so every single time you get out of range of them and get too close again? That gets old very fast. ("DRAGONS. In your own HOMELAND. What are you going to do?!")

    2. It would be nice to have the option to turn off visual effects for set pieces if we prefer. For instance, I like the Minor Berserk from my Slimecraw monster helm set but get annoyed by the intermittent black smoke-like effect around my hands when I am just picking up a plant or something. And Divines help you if you are wearing multiple sets that add visual effects around your character.
  • mbeetley_ESO
    mbeetley_ESO
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    Lots of good suggestions here, but one bug I want to highlight that I've only seen mentioned once or twice:

    Aggro range.

    As has been noted by some, enemies pursue you further than they're willing to fight you. Thus some enemies will aggro and chase you, and if you stop to fight them they run back to their spawn points. Indeed, sometimes they get to you, attack you, and then run away. Tag, you're it! :smile: Not only is it silly behavior, it's annoying because you can't stop to do other things (say, harvest a node) for far longer than should be necessary.

    There should be two circles around each enemy: (1) how far they will chase you if you haven't engaged them. (2) how far they will continue to fight you if you have engaged them. You correctly put in these two aggro ranges, but you have them backwards. The "not engaged" range should be smaller, and the "engaged" range should be larger.

    Since the problem appears to exist on all enemies, I would hope that you could just switch the behaviors associated with the two ranges at a global level rather than having to recode every enemy. Maybe it's not coded that way, but regardless, please fix this.

    Actually there is one other issue with combat ranges that might also be helped by this, and that is world bosses who reset way too close to the center of the arena. Companions have made this a bigger problem because some of them keep dodge rolling away, and the boss chases them out of range and resets. Anyway, if they have two ranges, one for initiating combat and one for staying in combat, switching these might help with those bosses whose reset range is too narrow.
  • MaleAmazon
    MaleAmazon
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    Pain Point 1 - Needing to replay old quests with new characters to get skill lines. Yes, I am aware you can buy them in the Crown Store. It is annoying. I dread doing the original Coldharbour quests - the Lalorian Dynar crystal "puzzle" should count as psychological torture. The game has an enormous amount of content, there is no need to have players suffer replaying content to get standard stuff.

    Pain Point 2 - Lack of Overland difficulty settings. I know it is a dead horse. But I´d like some kind of official statement on why this isn´t in, because I honestly cannot understand it. For me this is a big deal - ESO has one of the best combat systems I have seen in any game, period. No joke. It is very responsive and engaging with skill rotations and builds. However, you most often don´t get to enjoy it since PvP is so sometimes laggy (which is the nature of online games, especially MMOs) and burst-based, and Maelstrom + Vateshran Hollows are basically the only hard solo content (I guess Infinite Archive too, I haven´t done it much). However, for us longtime players there is no way to play the questlines with any challenge unless you just gimp yourself on purpose. Diablo 4 has (too) many difficulty settings and your games are basically literally identical designwise (MMO where you can go solo, PvP and team up according to your whim). Starting to solo world bosses was a transforming experience for me in ESO. Long battles where you engage with mechanics - great. Please make 'story' bosses and content the same.

    Pain Point 3 - Combat mechanics are sometimes obtuse and not explained. They have also been changed time and time again, so there is incorrect information floating out there that wasn´t even misinformed when it was written. This is bad. How long is immobilize immunity? Break free immunity? What exactly is a 'melee attack'?

    Pain Point 4 - Not being able to rename my items (both for clarity and role-play). Items being sort of incorrectly auto-named (like my own tripots and bought healthpots both being called 'essence of health' and having identical icons) is a bit of a nuisance.
    Edited by MaleAmazon on March 13, 2025 10:57PM
  • MaleAmazon
    MaleAmazon
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    Pain Point 5 - Please improve character creation. Being able to change lighting, see height relative to other people and objects would be nice, but what I´d really like is a proper system to evaluate the voice. The current random samples are not enough and some shouts that characters make can be quite annoying, and they might not have been played or you might not know what action makes your character emit them. At the moment I have to go to youtube and watch a playlist in order to know what my characters will sound like.

    Or, you know, just do what other games, including TES, do, and have the player be able to change the character look before exiting the tutorial, at least. I get it that you sell race changes and you can switch out physical characteristics that way, but the combination 'poor character creation' and 'pay to redo character creation' makes you seem greedy, whether intentional or not.
    Edited by MaleAmazon on March 14, 2025 7:49AM
  • gusthermopyle
    gusthermopyle
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    Just a housing enthusiast adding another request for furnishing inventory help.

    Me, I would prefer a decon system. But a furnishing bag would also be awesome.

    Thanks in advance and praying to the Eight for some news on this soon.
  • Djiku
    Djiku
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    Top Bugs/Issues:
    • Stuck in Combat!
    • Skills not firing from time to time
    • Break free not always working
    • Some wayshrines, like the argonians, don't allow mounting inside them
    • Heavy Attack Bug

    Top Pain Points:
    • Set bloat! Too many sets and only a handful are useful. Make existing sets more interesting.
    • Overland Difficulty way too easy
    • Performance in Cyrodiil
    • Combat too floaty
    • Not enough cool rewards like Mounts earnable ingame, too much focus on Crown Store.
  • Anyammis
    Anyammis
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    Thought of another pain point when talking with one of my guilds about eso and accessibility: it's 2025 and eso still does not have a colorblind mode or other accessibility options. This is one front addons can do very little about. Most games have at least a generalized colorblind mode but eso does not. I have come across several people who have struggled especially in group content due to this over the years. I think it's very important to have QOL features like this and it's been an ongoing frustration to see a decade later eso has not added support for colorblindness when they have done other steps to improve accessibility over the past few years especially (better subtitles, more language translations, etc). It's long overdue.

    Also if there are other accessibility gaps in the game I hope they are also addressed. I'm sure colorblind mode is not the only pain point on this front.
    PC NA
    GM of Eyes of the Queen
  • ioResult
    ioResult
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    Top Bugs/Issues:
    • Stuck in Combat
    • CC immunity seems to have a mind of its own
    • Break free not always working
    • Not enough spaces to put furniture down and decorate the bigger houses. Stop catering to the controller crown when a PC can handle more spots.
    • Dungeon queues are forever broken
    Top Pain Points:
    • Get rid of Rush of Agony. We're tired of saying it.
    • Your DPS creep has broken the game. Single players should not be able to solo ANY 4-man dungeon on normal, let alone vet. As I said in a post in another thread. Go back to the math used in designing original Trials, Novice and Vet dungeons in terms of player DPS, boss health and boss damage and apply it to all current content.
    • The tank meta in Cyrodiil is a direct result of your DPS creep in PvE because you made everything more tanky with self-heals and shields as a result of your DPS creep.
    • Shadowy Disguise actually WAS a Nightblade's self-heal because they could fade away and let themselves heal up using maybe a potion and their own health regen stats. You can even get rid of Malevolent Offering and its morphs if you return Cloak & stealth back to how it used to work in the beginning. Everything takes a Nightblade out of stealth now. It's a useless skill and now stealth itself is a useless mechanic which all you devs have done is nerf more and more every patch (including this last one) because you REFUSE to address the DPS creep that made you put in self-heals, shields and more general tankiness for every class in the first place.
    • Scribing skills ratio of benefits (3) to cost is lower than basic abilities. Either raise the cost of Scribing skills or lower the cost of basic skill because having to cast two basic skills just to get 2 of the 3 benefits of a Scribing skill and having the combined cost of those two skills be more than a scribing skill cost is stupid.
    But yeah ZOS...Cloak is the problem.
    --
    sudo rm -rf /
    don't try this at ~
  • Just_Bappie
    Just_Bappie
    Soul Shriven
    Hello to whoever reads this. :)

    Let me start with a small introduction. I started to play ESO since the 26th of May 2024. I do have over 3.000 hours of playtime and play the game through Steam on my Steam Deck, docked and in handheld mode. I do own the CE edition and do have an ESO+ subscription.

    Top Bugs/Issues
    Bug 1: Since a couple of weeks I get a really loud annoying buzzing sound while starting the game during the screens of who is the maker and the publisher of ESO. It happens while playing docked, in handheld mode and also while playing with a headset.
    Bug 2: Since the update U45, every time I want to type something in chat while docked I get the virtual keyboard which is very annoying because I use a Bluetooth keyboard, Turning off the Steam input is not an option. I do use a XBox Elite V2.0 controller with customized button configuration.
    Bug 3
    Bug 4
    Bug 5
    Top Pain Points
    Pain Point 1: Not being able to change class on a character by just swapping your weapon
    Pain Point 2: Forced to do all companion quests over and over again
    Pain Point 3: Inventory and bank space are way too small, furniture should be separated.
    Pain Point 4: Not being able to delete unwanted leads
    Pain Point 5: Experienced players race through the dungeons, so new players are unable to follow the story of the dungeons. A story mode would be very desirable.

  • Andarnor
    Andarnor
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    Bugs:
    Ends the delay when executing the first skill after breaking free, changing weapons or interrupting. The first 1-3 skills never go out after these activities

    Target not in range:
    Occurs with almost every dead enemy/door. Very annoying

    You can't ride now: Another annoying message. Of course, you're never told why

    Position check:
    You die even though you're actually standing outside the area

    Pain points:
    1. random drops. There are these ultra-rare recipes, blueprints or furnishings that you don't even know exist. Access to all blueprints via an overview of what is available and where it can be found would be extremely helpful. In-game of course, not through an addon or an external site

    2.Drops from treasure maps:
    Double RNG. You have to get the right treasure map and then also the right item. Mega frustrating and more of a reason to stop farming

    3.Respawn times:
    During events and daylies, it's not uncommon for certain bosses/dungeons/areas to be completely overfarmed and overcrowded. You spend more time waiting than playing. On this topic, it would also be good if this stupid rule that only the top DDs get loot were revised

    4.Inventory slots:
    More and more and more sets, more and more and more event stuff, style pages, and master writs, Equipment, Fragments and much more for which there is actually no more room

    5.House sizes:
    Houses are getting bigger and bigger, which is useless because you can only furnish a fraction of them properly. More smaller houses that are also playable, a house for 80 dollars that cannot be furnished is pointless
    ~PC-EU - Main Heal Templer seit 2014~
  • BretonMage
    BretonMage
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    Sorry for the late addition, but I was playing around with my companions' builds yesterday and was confronted with one of my earlier pain points that is still unresolved: companions' combat AI.

    1. Companions roll dodging, and either pulling bosses out of player's AOE, or resetting bosses entirely (eg. the twins in CoH1). Roll dodging seems to do very little to reduce damage to the companion since the enemy just chases after the companion anyway, so please look into this.

    2. Companions not moving out of enemy AOE. This is a situation where they should roll dodge, but they don't.

    3. Companions should bash to interrupt when the player is being immobilised. That would help enormously in solo situations.
  • allochthons
    allochthons
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    Andarnor wrote: »
    3.Respawn times:
    During events and daylies, it's not uncommon for certain bosses/dungeons/areas to be completely overfarmed and overcrowded. You spend more time waiting than playing. On this topic, it would also be good if this stupid rule that only the top DDs get loot were revised
    I really wish the endeavors that say "kill a public dungeon boss in Stonefalls," or "Kill a delve boss in Stonefalls" were more general, like "Kill a public dungeon/delve boss X in the Ebonheart Pact (or even no region at all given on any of them)." This would spread out the farming a fair bit.

    And the top DDs getting the loot is a massive problem. They're the ones who don't need the drops nearly as much. The new/low powered players need the gear and/or the money from selling stuff. And Leads should absolutely not be tied to the that top 12(?) loot drop. How is that even remotely fair? Let everyone get the loot!

    She/They
    PS5/NA (CP2700+)
  • Artem_gig
    Artem_gig
    ✭✭✭
    I'll add it:
    1. Meta. Some challenges and dungeons cannot be completed without a meta build. This is especially evident in HM. I would like the difficulty to be in the mechanics, and not in the fact that you have the wrong set or skills (for some reason, the developers do not know that the meta in their game is necessary for passing).
    2. Non-obvious mechanics. The game has boss mechanics that you won't recognize without addons. I would like the game to provide this information, rather than hiding it behind addons.

    If it weren't for meta, more people would be using scribing. Meta kills all the uniqueness that the game is trying to give.
  • AlterBlika
    AlterBlika
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    Pain points:
    • New characters take too long to level. For some reason it's 2025 and we still don't have a class change token. If you want to play as another class you must regrind everything. Horse leveling, skill points, all skill morphs, mages guild, psijic guild, scribing, wayshrines, alliance skills, etc... More account-wide stuff would be very welcome.
    • Insane powercreep. Almost every patch you present us with really unnecessary buffs to classes. Overland and older dungeons became braindead content because you just kept buffing everyone. Change is good, but what is the point of that content if it can be done while blindfolded? Questing is boring, overland is a joke - and somehow we still don't have a vet mode for these two.
    • Racial passives. In my opinion we should choose the race based on its looks, not its combat passives. For min-maxing groups or hardcore soloing you absolutely should pick the best race for your build. Non-combat passives can stay I guess.
    • Companions role in solo gameplay. Maybe it's time to make them usable outside of IA? In all other hard content their only use is to be sacrificed for pearlescent mitigation buff. It helps a lot, sure, but it feels lame. Why should I bother with gearing and leveling of a companion if there isn't a practical use to all that? At least make them block and bash properly.
  • Cosmo_Nova
    Cosmo_Nova
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    Leaving out bugs as I don't have anything to add that hasn't already been mentioned.

    Top Pain Points

    Story being gated by group content: ESO has some phenomenally written quests and beautiful environments, but it is hard to appreciate any of it in dungeons or trials. Story difficulty dungeons, trials and arenas would greatly improve the questing experience.

    Inaccessibility of motifs: Modern motif design is really good and the concept artists/3d modelers are absolutely killing it every new quarter, but it usually takes months after new crafting motifs are introduced before they actually become available for use. It would be really nice if a dungeon's new styles released at the same time as that dungeon.

    Additionally, there are some motifs that NPCs use but are unavailable to the player, and some separate motif pieces that are only available to the player as full costumes.

    Furnishing limits: Already brought up by many other people, don't think I need to go into detail.

    Mount training: 180 days is a crazy amount of time to have to wait for an alt to be fully trained. I made a PvP alt for Whitestrake's Mayhem that I was essentially unable to use in Cyrodiil during the event because there would have been no way to get between objectives fast enough. Keeping the gold cost is fine but the time gating feels unnecessary.

    Account-wide outfit and armory slots: These being character-based provides me with little justification for ever wanting to buy them. If they became account-wide upgrades (even if the price increased to account for it) I would immediately buy several.
  • huskandhunger
    huskandhunger
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    Pain Points
    1. The obscene scaling of healing with weapon/spell damage in PVP.
    2. Heal- stacking in PVP.
    3.Outdated sets in both PVE and PVP, lack of relevance and redundancy in effects, play style or bonuses for players.
    4. Lack of meaningful rewards beyond sets or materials throughout the entire game.
    5. Lack of prompt monthly updates to the ESO's' combat, content, and systems to maintain a balance and bring innovation and listen to players' requests.

    Bugs
    1. Inability to open doors when "in combat" red is flashing when no threat is even there. "In Combat Bug" see the door at Blackheart haven dungeon before the final boss arena for more information. And any Cyrodiil combat situation preventing mounting or changing gear.

    2. Battlegrounds closing in 10 seconds due to not enough people. You had a fully functional battlegrounds before and now we have to put up with this one which wastes player time waiting for a match that won't even start when only 1 person is my missing. Garbage.

    3. Werewolf Claws of life healing double nerfed from Battlespirit when in patch 2.1.4 the heal is supposed to be unaffected by this. Let werewolf have a heal over time and while we are at it improve it, make it heal 200% of damage dealt, thank you.

    4. Error messages during Tales of Tributes and the prevention of selecting patrons causing you to have to wait 90 seconds each time to get one.

    5. Heavy Attacks. They are bugged on PCNA where they do not go off or anything even point blank near your target with the reticule lined up. Fix the function and make them do massive damage, it's called heavy attack so it should fit the name 📛. Not wet noodles attack.
    Edited by huskandhunger on March 21, 2025 5:13PM
  • Twohothardware
    Twohothardware
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    Drop support for last gen consoles which are 10 years old and holding the game back. Increase graphics, performance, housing space, etc. Add support for my PS5 Pro.
  • Karmen
    Karmen
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    Stuck in Combat!
    Stuck in Combat!
    Stuck in Combat!
    Stuck in Combat!
    and finally, you know what? Stuck in Combat!
    I am Carmen.
    For Bosmers, war is only a sport
  • Durnik
    Durnik
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    Hide pets. I can't stand seeing that dang sorc bird flapping in my face all the time. I move and then guess what. Another one. They are soo big and so in your face. I just want to hide them all. Dogs, Cats, all of them.
  • jackvincent
    jackvincent
    Soul Shriven
    Top Bugs/Issues

    1. pvp combat bug
    2. pvp combat bug
    3. pvp combat bug
    4. pvp combat bug
    5. pvp combat bug

    Top Pain Points

    1. pvp ball groups
    2. pvp ball groups
    3. pvp ball groups
    4. pvp ball groups
    5. pvp ball groups

  • Pevey
    Pevey
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    Some of what's in the 2025 letter sounds good, but please understand the skepticism from long-term or former players. We have seen hopeful comments before from Matt, only to be let down spectacularly.

    The focus on new and RETURNING players is good, because frankly ESO has lost so many players over the years, that winning back even a SMALL fraction of them could double or triple the concurrent player population overnight.

    Elder Scrolls is extremely appealing to many, but ESO has turned them away over the years. I've never played a game that was so frustrating. People don't get frustrated with things they simply don't like or don't care about. Frustrated players/former players who express discontent obviously care about the game or at least about Elder Scrolls. There is so much lost potential in ESO.

    Top bugs/pain points:

    1. Inventory management. We get it. You want people to subscribe. But making inventory the pain point for the monetized pain pills was the worst possible choice. The pain has been increased over the years to the point of absurdity. So many people quit rather than subscribe even if they could pay because the inventory limits feel predatory. And they are not wrong. No one wants to feel like they are being manipulated. The sub should be compelling for value-added reasons, not just a (partial, inadequate) solution to a problem that shouldn't exist in the first place.

    2. Mount training for new toons. I have the max number of toons all with fully trained mounts, so this does not affect me directly. But it affects everyone indirectly. It feels scummy, and it reduces the player population. This affects almost every type of player by reducing the people doing PVP, the people up and coming in trials, the people buying things from the traders... If ESO population is not healthy, everyone is having less fun.

    3. Combat changes that are non-sensical. Just make it make sense. We need a combat lead who understands ESO combat. Don't try to gaslight us. We see it. I'm not calling for anyone to get fired, but there needs to be someone else who makes the final calls on combat changes.

    4. No way to make story/overland content more difficult. This game desperately needs and has needed for years an optional difficulty slider that allows players to increase difficulty (perhaps with invisible debuffs to themselves that make them do less damage and take more damage) with greater XP and gear/gold rewards.

    5. Dungeon quests that are difficult or annoying to complete and bug easily. When leveling a new toon, you need the skill points, and it shouldn't be so frustrating.

    6. Guild trader system. Some people love it. Some people REALLY hate it. Too much real-world pressure to raise gold for bids, with raffles, auctions, crown sales, etc. It turns a lot of people away if they can't participate in the ESO economy without having to join the equivalent of a high school booster club, with all the fundraising nonsense. There needs to be an alternative way to sell. It adds frustration, anxiety, and resentment to the game experience. These are things you shouldn't want people to associate with their time playing ESO.

    Edited by Pevey on March 23, 2025 4:45PM
  • TyrantNikolai
    TyrantNikolai
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    1. Fix your servers for pvp content I notice at busy hours the game is a joke with constant desyncs and ping spikes this is not an issue in early hours when the population is died down.
    2. Balance sets to be on par and not add anymore sets that help ez mode ball zerging(like olorimes)... and bring back sets like azure blight and overwhelming to their former glory if your going to allow sets like rush of agony to exist. This would make the game what we call fun the whole point of playing this game is to make a unique build that effective and fits individual play style.
    3. Allow players to mount in combat in cyrodiil or overland(as long as the horse has stamina)....do i need to explain why?
    4. Skills like whirling blade take forever to cast.(im sure other aoe skills have the same issue but esspecially this one.)
    Edited by TyrantNikolai on March 24, 2025 4:06AM
  • Alendrin
    Alendrin
    ✭✭✭
    Top Bugs/Issues
    Stuck in combat pvp bug. Widely discussed.
    Stuck in combat pvp bug. Widely discussed.
    Stuck in combat pvp bug. Widely discussed.
    Stuck in combat pvp bug. Widely discussed.
    Stuck in combat pvp bug. Widely discussed.

    Top Pain Points
    PVP skill/equipment balance has been ignored for far too long.
    Stacked HOTs in PVP. Do we really need people running with 15+ HOT on them?
    Rush of agony set in pvp; it needs to go
    Werewolf and especially vampire skills need a buff
    Necromancer class needs a lot of love, especially in pvp. Recent changes are poorly thought out quick fixes, blastbones change was terrible, removing most used skill, and failed to address the underlying issue.
  • Balastar
    Balastar
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    It is impossible to send a in-game mail to someone with long @name.

    I have 2 guildies with @names 20 characters long.
    When I try to send them mail, it just says unknown player. It does not depend on ig I click from the roster to send mail or write their name in the mail field.
    I have tried also without any addons. This is also not just my problem. I have talked with several people and they are not able to send mail to these people neither. These people have not ignored me or something like that.

    To be able to send them mail, I must write their character name in to: field in mail. The problem is their character names are also long and difficult to remember.

    Can we get fix for this??
    EU/PC trading guilds:
    Traders of the Covenant - Grahtwood - Elden Root
    Twist it Sis - Stormhaven - Wayrest
    To join, contact ingame @Balastar

    Manager of Crown Network Crown Trading Discord
    Click Here to Join!
  • WhiteScythe
    WhiteScythe
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    1. A proper megaserver wide auction house/trading post/trader whatever you want to call it.
    2. The ability to skip main quest line on an alt character if we have already achieved this OR a new way to level alts through public dungeons/map completion/delves/dolmens etc -- in general out in the WORLD alt leveling.
    3. Inventory slots and mount training ACCOUNT WIDE.
    4. Oceanic/Asia megaserver when?
    5. Cross platform play PC & console together it's way overdue.

    NA-PC Daggerfall Covenant #dcforlife

    WTB OCEANIC SERVER!

    ESO+ Officially DEAD 2025

    WHY do we NOT have cross platform servers in 2025?
  • WhiteScythe
    WhiteScythe
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    Forgot to add this is my wish list!

    6. Graphical/engine update -- it's looking quite dated now.
    7. A proper GLOBAL chat not voice chat, text based chat.
    8. Do we really need to be in multiple guilds? Let's make it feel more like a commitment to 1 rather than 5.
    NA-PC Daggerfall Covenant #dcforlife

    WTB OCEANIC SERVER!

    ESO+ Officially DEAD 2025

    WHY do we NOT have cross platform servers in 2025?
  • TyrantNikolai
    TyrantNikolai
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    Forgot to add this is my wish list!

    6. Graphical/engine update -- it's looking quite dated now.
    7. A proper GLOBAL chat not voice chat, text based chat.
    8. Do we really need to be in multiple guilds? Let's make it feel more like a commitment to 1 rather than 5.

    absolutely not on 8. we need multiple guilds so traders stay active and be able to sell things unless they remove the limit on the amount of items allowed to sell. 7. Zone chat works fine... if your asking an all zones chat that would require zos to charge money to avoid spam.

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