Yeah it's wild that I think I one skilled player should be able to survive a mid group (without automated proc effects doing that group's very difficult 12v1 work for them). Not wipe that group, just survive and get away. Almost as wild as thinking that 12 skilled should in fact be able to endlessly wipe a whole 60+ faction and never die.acastanza_ESO wrote: »But truthfully, the idea that you think you shouldn't have been able to have be killed by a whole group of players is absolutely wild.
acastanza_ESO wrote: »"There are several flops on this". No. Everything I said is completely accurate and 100% manageable for players to do. Could there be adjustments made that would make it even easier to avoid? Sure. Do they actually need to be made to make it possible to avoid this set entirely? Absolutely not.
They could completely remove the damage from the set and it would make absolutely zero difference. Rush doesn't kill, the Fear that follows the Rush is what kills. Rush just makes it easier to stack 6 people in the fear Radius, it isn't essential.
If you "can't see the animation" of an enemy gap closing to your postion, that is an awareness issue. You were probably mindlessly zerging and stacking without situational awareness. Exactly the behavior it was the design intent of this set to counter, but the truth is you would have died to that ballgroup in that scenario RoA or no RoA, because of the bad positioning choices you made.
Also, re the cooldown, Ballgroups are absolutely not using Rush offensively every 8 seconds. Rush isn't strictly a bomb set. It is a utility pull, and can also be used defensively too and that is where the shorter cooldown can be valuable.
If we actually want to talk about sets that are "unfair"; the problem isn't Rush; it's the chain kill sets like Plague and VD that, yes, are a punishment for stacking, but mostly a punishment for mistakes someone other than you made.
Thumbless_Bot wrote: »We can talk about how roa is buggy and how dc and roa are blockable all day. The real issue imho is that both of these sets are not balanced. That is it.
ROA
Is
Not
Balanced
DC
Is
Not
Balanced
It does not matter whether they are telgraphed and/or blockable.
It does not matter how much damage they do.
It does not matter if they are bugged.
It does not matter if they have a very long cool down.
It does not matter that everyone can wear this set.
No one should be able to slap on a 5-piece or even 12-piece and control an entire battlefield every 8 or even 25 seconds. It's too strong for even an ultimate that cost 300. These sets ruin pvp, have no place there. and should be monsters only.
TechMaybeHic wrote: »Thumbless_Bot wrote: »We can talk about how roa is buggy and how dc and roa are blockable all day. The real issue imho is that both of these sets are not balanced. That is it.
ROA
Is
Not
Balanced
DC
Is
Not
Balanced
It does not matter whether they are telgraphed and/or blockable.
It does not matter how much damage they do.
It does not matter if they are bugged.
It does not matter if they have a very long cool down.
It does not matter that everyone can wear this set.
No one should be able to slap on a 5-piece or even 12-piece and control an entire battlefield every 8 or even 25 seconds. It's too strong for even an ultimate that cost 300. These sets ruin pvp, have no place there. and should be monsters only.
Yep. It's not fun to deal with. It's way more impactful to melee than range and that power dynamic is already getting unbalanced. I prefer just get rid of it.
And yet it's high twitch super experienced tryhards that are leading the charge to nerf this set. Hardcore duelers, smallscalers, and even ball groupers alike are all united over Rushing Agony being the worst thing in all of PvP. It took months for so much as a single "git gud" comment to appear on an RoA thread, and look how fast those arguments died.Joy_Division wrote: »so many players are not the 5 star, high twitch super experienced I play every-night and know all the PvP patterns try-hards
xylena_lazarow wrote: »And yet it's high twitch super experienced tryhards that are leading the charge to nerf this set. Hardcore duelers, smallscalers, and even ball groupers alike are all united over Rushing Agony being the worst thing in all of PvP. It took months for so much as a single "git gud" comment to appear on an RoA thread, and look how fast those arguments died.Joy_Division wrote: »so many players are not the 5 star, high twitch super experienced I play every-night and know all the PvP patterns try-hards
xylena_lazarow wrote: »And yet it's high twitch super experienced tryhards that are leading the charge to nerf this set. Hardcore duelers, smallscalers, and even ball groupers alike are all united over Rushing Agony being the worst thing in all of PvP. It took months for so much as a single "git gud" comment to appear on an RoA thread, and look how fast those arguments died.Joy_Division wrote: »so many players are not the 5 star, high twitch super experienced I play every-night and know all the PvP patterns try-hards
This is why Cyro is dead. Vengeance isn't gonna bring it back. Sure the HoT stacking is a complicated problem to solve, but deleting Rushing Agony is relatively not complicated, and would immediately bring players back.Joy_Division wrote: »RoA and HoT stacking have been so obvious bad mechanics for so long, it is absolutely mind-boggling they both have allowed to persist patch after patch, year after year. Anyone who cared about the game would have attempted to address these a long time ago.
MincMincMinc wrote: »IDK something like this is more powerful than most ultimates in the game which are on 30s-150s cooldown essentially. This is 8s, kinda crazy that people can even defend this as balanced or operating reasonably by any means. Id rather see this effect as an ultimate for like undaunted or something. Justify its strength in some way that isn't a gap closer every 8s.
Even meteor which is not as detrimental is basically a 40s ult gen cooldown and has a 2s telegraph with a very clear animation and sound effect.
Major_Mangle wrote: »MincMincMinc wrote: »IDK something like this is more powerful than most ultimates in the game which are on 30s-150s cooldown essentially. This is 8s, kinda crazy that people can even defend this as balanced or operating reasonably by any means. Id rather see this effect as an ultimate for like undaunted or something. Justify its strength in some way that isn't a gap closer every 8s.
Even meteor which is not as detrimental is basically a 40s ult gen cooldown and has a 2s telegraph with a very clear animation and sound effect.
It's the same mental gymnastics from the people who yelled for azureblight to be nerfed because it was the only real counterplay option. Same people will gaslight and come up with non-logical arguments to why RoA is fine as it is. I'd simply ignore those comments and keep asking for sensible balance adjustments to sets, skills, mechanics that are unhealthy for the game. Sure people can disagree on things and it's fine, but it's VERY obvious when you're just after to protect a tool that hardcarries mediocre groups.
Joy_Division wrote: »xylena_lazarow wrote: »And yet it's high twitch super experienced tryhards that are leading the charge to nerf this set. Hardcore duelers, smallscalers, and even ball groupers alike are all united over Rushing Agony being the worst thing in all of PvP. It took months for so much as a single "git gud" comment to appear on an RoA thread, and look how fast those arguments died.Joy_Division wrote: »so many players are not the 5 star, high twitch super experienced I play every-night and know all the PvP patterns try-hards
Of course. Those people actually still care enough about the game to play it every night.
That this set has existed for so long and anyone watching that BG stream (now of course deleted) make it perfectly obvious that nobody at ZOS has even played casually in Cyrodiil for years.
RoA and HoT stacking have been so obvious bad mechanics for so long, it is absolutely mind-boggling they both have allowed to persist patch after patch, year after year. Anyone who cared about the game would have attempted to address these a long time ago.
This ties into my skepticism towards the Vengeance test, especially with no in-game rewards being offered for our time. Watch like they push Vengeance into a live patch while Cloak still has a burst heal attached...StaticWave wrote: »In my opinion, it’s disrespectful to ask players for feed back on the PTS, only to ignore their feedback completely and let the patch play out for few more months. I mean, how hard is it to change a couple values on a set?
TechMaybeHic wrote: »I feel like harmony was not that bad and kept necro head above water. The problem even then was more about mass pulls into that kill zone and that problem is still ignored.
That said, they could still have nerfed harmony and just not made the necro self synergy so weak.
TechMaybeHic wrote: »I feel like harmony was not that bad and kept necro head above water. The problem even then was more about mass pulls into that kill zone and that problem is still ignored.
That said, they could still have nerfed harmony and just not made the necro self synergy so weak.
Hard agree. Harmony was fun, it was rather OP but compare it to RoA being used by so many of these groups and it doesn’t even hold a candle. Not to mention harmony was used more by solo players for Cro bombs. RoA is being stacked by multiple players in a group spamming it
StaticWave wrote: »What’s funny to me personally is seasoned 1vXers and small scalers in this thread like @MincMincMinc and @Alchimiste1 are being called “lacking situational awareness” because they think RoA is broken. Keep in mind, these guys are SEASONED and have A LOT more awareness than your average player and also deal with RoA A LOT more. If RoA is that problematic for seasoned players to deal with, then I can’t imagine your average player being yanked around into a full group bomb, not knowing how they died.
acastanza_ESO wrote: »StaticWave wrote: »What’s funny to me personally is seasoned 1vXers and small scalers in this thread like @MincMincMinc and @Alchimiste1 are being called “lacking situational awareness” because they think RoA is broken. Keep in mind, these guys are SEASONED and have A LOT more awareness than your average player and also deal with RoA A LOT more. If RoA is that problematic for seasoned players to deal with, then I can’t imagine your average player being yanked around into a full group bomb, not knowing how they died.
No offense intended, but there's a serious undercurrent of "anything that kills me is broken and should be nerfed" and "I should be table to solo tank any group" from the 1vX crowd. So pardon me if I think those category of complaints about RoA are more than a little bad-faith. It's the exact same category of illigitimate complaint as those made about Azureblight.
Dying to RoA is very much an issue with situational awareness, just like Azureblight.
For the record, I was also vocally against the Azureblight nerf as well.