The game itself has no idea what to call it.the1andonlyskwex wrote: »This may seem like a silly question, but is "Rushing Agony" a non-English translation thing? I see it on these forums a lot, even though the set is called "Rush of Agony" in-game.
the1andonlyskwex wrote: »This may seem like a silly question, but is "Rushing Agony" a non-English translation thing? I see it on these forums a lot, even though the set is called "Rush of Agony" in-game.
It's the set version of a character designed by an 8yo. So anyway, he can fly, he has laser eyes, and machine gun arms, and he can teleport, oh and he's invincible, NO you can't do that he has anti-anti-invincibility...Just_Attivi wrote: »Remember when you were a kid, playing Monopoly, or maybe battleship, and that one friend had house rules that basically always gave them an advantage and went clearly against the rulebook? Or it was a rule they didn't tell you about but 'oh its just how we always played, by the way, I win" you know? Rush of Agony is that friend.
Rogue_Coyote wrote: »At the very least, make RoA respect the LoS, because getting pulled through walls is [snip]
xylena_lazarow wrote: »10.3.2 latest Rushing Agony update: Rushing Agony still not nerfed. ZOS please nerf Rushing Agony in PvP.
Agree with OP. This stupid set and others like it make PVP a joke and it becomes about gimmicks instead of players actually having any skill at playing the game. Ball groups are stupid and when I see one I literally leave to go somewhere else in Cyrodiil. Is this good gameplay? I don't think so.
xylena_lazarow wrote: »It's the set version of a character designed by an 8yo. So anyway, he can fly, he has laser eyes, and machine gun arms, and he can teleport, oh and he's invincible, NO you can't do that he has anti-anti-invincibility...
Thumbless_Bot wrote: »Agree with OP. This stupid set and others like it make PVP a joke and it becomes about gimmicks instead of players actually having any skill at playing the game. Ball groups are stupid and when I see one I literally leave to go somewhere else in Cyrodiil. Is this good gameplay? I don't think so.
Couldn't agree with this sentiment more. I have quit cyro for years now because of this and dark Convergence. I might go take a rss to test my build with continuous ince in a blue moon, but that is about it.
Now, with this new bg format, I am seeing more and more roa in bgs. If this continues I, for one, won't stick around too long. The only thing left will be IC and that is usually dead.
So, read between the lines zos. One person being able to control an entire battlefield is not balanced. It doesn't get any simpler than that.
MincMincMinc wrote: »Thumbless_Bot wrote: »Agree with OP. This stupid set and others like it make PVP a joke and it becomes about gimmicks instead of players actually having any skill at playing the game. Ball groups are stupid and when I see one I literally leave to go somewhere else in Cyrodiil. Is this good gameplay? I don't think so.
Couldn't agree with this sentiment more. I have quit cyro for years now because of this and dark Convergence. I might go take a rss to test my build with continuous ince in a blue moon, but that is about it.
Now, with this new bg format, I am seeing more and more roa in bgs. If this continues I, for one, won't stick around too long. The only thing left will be IC and that is usually dead.
So, read between the lines zos. One person being able to control an entire battlefield is not balanced. It doesn't get any simpler than that.
Ever run into the 8 man werewolf guild spamming gap closers with rush in IC? Hope you know your streak spots.
necro_the_crafter wrote: »Cmon guys tis set is fun and balanced!
© literaly no one.
Rogue_Coyote wrote: »02/04/25 RoA still broken gotta love being pulled from behind rocks uphill
24 plus man DC and EP ballgroups continue to crutch hard on this set, spending their entire evening running around BB and Fare every single night, every single day.
JaxontheUnfortunate wrote: »As a werewolf tank for pve I find it quite useful all they need to do is modify the pull condition to only affect monsters and that would likely solve the PvP issue with this set being abused.
JaxontheUnfortunate wrote: »As a werewolf tank for pve I find it quite useful all they need to do is modify the pull condition to only affect monsters and that would likely solve the PvP issue with this set being abused.
Major_Mangle wrote: »JaxontheUnfortunate wrote: »As a werewolf tank for pve I find it quite useful all they need to do is modify the pull condition to only affect monsters and that would likely solve the PvP issue with this set being abused.
Or just make the pull apply cc immunity like everyone has asked for ages. Doesn't affect PvE by doing such a change since you don't "chain-pull" mobs left and right anyway (and double cc pve mobs isn't a thing either). No need to make some "vs monster" rework of it.
Major_Mangle wrote: »JaxontheUnfortunate wrote: »As a werewolf tank for pve I find it quite useful all they need to do is modify the pull condition to only affect monsters and that would likely solve the PvP issue with this set being abused.
Or just make the pull apply cc immunity like everyone has asked for ages. Doesn't affect PvE by doing such a change since you don't "chain-pull" mobs left and right anyway (and double cc pve mobs isn't a thing either). No need to make some "vs monster" rework of it.
Not a rework, it's an existing mechanic they've used to nerf other procs. One line of text on the card.Major_Mangle wrote: »No need to make some "vs monster" rework of it.