Woodenplank wrote: »Hybridization has been so big for ZOS that they'll never roll it back, I don't think. But I sure hope they take many initiatives in the future to diversify builds and playstyles. Between different Classes but markedly also within Classes themselves.
Duke_Falcon wrote: »@ZOS_BrianWheeler
Scorer's Dark Deal/Conversion skill cancels its self out when ever you Block, Roll Dodge, Bash, Sprint, or Weapon Swap. I often find myself pausing combat entirely just to hit the skill, which seems to be against the kind of fast paced action you want to build into the game.
I suspect the cast time was added to it to prevent block tanks from abusing the skill because it has an incredible amount of resource return, which Sorc desperately needs because its skill costs are insanely high. The massive resource return is needed just to use the class skills.
To help achieve the goals of fast paced combat perhaps the one time instant burst sustain could be distributed over 20 or 30 seconds without a cast time being placed on the skill, so that Sorc could then use the base game actions of Block, Dodge Roll, Sprint, and Weapon Swapping to help achieve the goals of continuous action while using the skill.
moderatelyfatman wrote: »Duke_Falcon wrote: »@ZOS_BrianWheeler
Scorer's Dark Deal/Conversion skill cancels its self out when ever you Block, Roll Dodge, Bash, Sprint, or Weapon Swap. I often find myself pausing combat entirely just to hit the skill, which seems to be against the kind of fast paced action you want to build into the game.
I suspect the cast time was added to it to prevent block tanks from abusing the skill because it has an incredible amount of resource return, which Sorc desperately needs because its skill costs are insanely high. The massive resource return is needed just to use the class skills.
To help achieve the goals of fast paced combat perhaps the one time instant burst sustain could be distributed over 20 or 30 seconds without a cast time being placed on the skill, so that Sorc could then use the base game actions of Block, Dodge Roll, Sprint, and Weapon Swapping to help achieve the goals of continuous action while using the skill.
I was told that Dark Deal originally didn't have a channel but it was brought in because people were spamming it in PvP and becoming unkillable.
A good solution would be similar to Streak where the cost increases by 33% when cast within 4s of the previous casting. This would make the skill viable for Sorc Tanking in PvE while preventing abuse in PvP.
If they also allowed the Minor Sorcery/Brutality to be an AOE that affects the party, DK will now have a serious contender in PvE tanking.