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Movement and Speed Must be addressed

  • xylena_lazarow
    xylena_lazarow
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    Turtle_Bot wrote: »
    Celerity becomes a much less mandatory CP allowing for other CP to be viable options
    Delete Celerity from PvP. All it does is speed creep the whole game by 10%. Make it PvE only or launch it into the sun.
    Edited by xylena_lazarow on October 24, 2024 1:29PM
    PC/NA || CP/Cyro || RIP soft caps
  • StaticWave
    StaticWave
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    Nerf excess movement speed and we’ll see who needs to l2p real quick. Hint: it’s definitely not the 1vXers or brawler builds.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • StaticWave
    StaticWave
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    “Streak OP” they said. Movement speed is fine they said.

    I just show em this clip:

    https://youtu.be/tfWfyBZbFfg?si=RmnoPXoDzcyk4hrs

    Perfectly sums up what’s currently wrong with movement speed lol.
    Edited by StaticWave on October 24, 2024 2:18PM
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • DrSlaughtr
    DrSlaughtr
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    StaticWave wrote: »
    “Streak OP” they said. Movement speed is fine they said.

    I just show em this clip:

    https://youtu.be/tfWfyBZbFfg?si=RmnoPXoDzcyk4hrs

    Perfectly sums up what’s currently wrong with movement speed lol.

    Congrats. You sprinted after a sorc that every time he left steak he walked and jumped for 2 seconds before streaking again. It was also nice of them to go in a straight line.

    I'm not really sure how this is an argument against movement speed.

    The point of this post is "speed causes me to miss attacks so nerf speed."

    The aging game engine makes you miss attacks. I stood behind a guard earlier and, with neither of us moving, held down a heavy attack. It missed.

    You can argue that "speed" causes you to miss when you shouldn't have missed. I posit that most of the time you missed because you didn't target the player because they invested in better movement. The answer isn't to punish that player. The answer is to either build to counter that or find other targets.

    I fight blazing fast builds all the time. 99% of the time I have no issue hitting them. Every once in awhile an ultimate won't fire or whirling blades with lag out. That has nothing to do with the target wearing wild hunt.

    This thread is just one big finger pointing at a problem that isn't actually the cause of their grief.

    And I'll say this again. Adding up speed percentages is not an accurate depiction on how much actual speed increase you get. The only way to accurately see the difference is do what I did.

    One side has minor expedition. You can decide if they are 15% faster.

    https://youtu.be/zZqA2D7Olv4?si=q1Wp0qlc9pyv4zTM
    I drink and I stream things.
  • MincMincMinc
    MincMincMinc
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    DrSlaughtr wrote: »
    StaticWave wrote: »
    “Streak OP” they said. Movement speed is fine they said.

    I just show em this clip:

    https://youtu.be/tfWfyBZbFfg?si=RmnoPXoDzcyk4hrs

    Perfectly sums up what’s currently wrong with movement speed lol.

    The aging game engine makes you miss attacks.

    Its not like the code is growing old and just has weak knees.... It is because changes were made which brough the game outside of the original design scope of the engine. AVAILABLE speed bonus being over 2x what they used to be, and AVERAGE speed bonuses used is probably 3x.

    If you have proof of other issues involving stationary targets, please feel free to document them and make a post explaining the bug. Otherwise it won't get fixed. Those sound easy enough to do repeated tests considering it is against guards.
  • DrSlaughtr
    DrSlaughtr
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    DrSlaughtr wrote: »
    StaticWave wrote: »
    “Streak OP” they said. Movement speed is fine they said.

    I just show em this clip:

    https://youtu.be/tfWfyBZbFfg?si=RmnoPXoDzcyk4hrs

    Perfectly sums up what’s currently wrong with movement speed lol.

    The aging game engine makes you miss attacks.

    Its not like the code is growing old and just has weak knees.... It is because changes were made which brough the game outside of the original design scope of the engine. AVAILABLE speed bonus being over 2x what they used to be, and AVERAGE speed bonuses used is probably 3x.

    If you have proof of other issues involving stationary targets, please feel free to document them and make a post explaining the bug. Otherwise it won't get fixed. Those sound easy enough to do repeated tests considering it is against guards.

    It's not a bug. It's the code, which they said they were going to rewrite and then never talked about it again.

    By your logic, every update over the last 8 years would be removed or drastically altered because that's when they started expanding things beyond what was initially envisioned.

    Every new skill. Every new class. Every new proc. Every new animation. Every new skin and personality. These all contribute to server straight.

    All of that has added strain to the system and it has influenced them to do things differently.

    I like that you completely ignored the video while asking me for a video of missing heavy attacks.
    I drink and I stream things.
  • StaticWave
    StaticWave
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    DrSlaughtr wrote: »
    StaticWave wrote: »
    “Streak OP” they said. Movement speed is fine they said.

    I just show em this clip:

    https://youtu.be/tfWfyBZbFfg?si=RmnoPXoDzcyk4hrs

    Perfectly sums up what’s currently wrong with movement speed lol.

    Congrats. You sprinted after a sorc that every time he left steak he walked and jumped for 2 seconds before streaking again. It was also nice of them to go in a straight line.

    I'm not really sure how this is an argument against movement speed.

    The point of this post is "speed causes me to miss attacks so nerf speed."

    The aging game engine makes you miss attacks. I stood behind a guard earlier and, with neither of us moving, held down a heavy attack. It missed.

    You can argue that "speed" causes you to miss when you shouldn't have missed. I posit that most of the time you missed because you didn't target the player because they invested in better movement. The answer isn't to punish that player. The answer is to either build to counter that or find other targets.

    I fight blazing fast builds all the time. 99% of the time I have no issue hitting them. Every once in awhile an ultimate won't fire or whirling blades with lag out. That has nothing to do with the target wearing wild hunt.

    This thread is just one big finger pointing at a problem that isn't actually the cause of their grief.

    And I'll say this again. Adding up speed percentages is not an accurate depiction on how much actual speed increase you get. The only way to accurately see the difference is do what I did.

    One side has minor expedition. You can decide if they are 15% faster.

    https://youtu.be/zZqA2D7Olv4?si=q1Wp0qlc9pyv4zTM

    Sprinting after a Sorc that Streak 3x in a row and catching up to him within 3s shows you how strong movement speed is. No need for a gap closer, just sprint.

    You can't possibly make any argument to make your position look better.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • StaticWave
    StaticWave
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    DrSlaughtr wrote: »

    One side has minor expedition. You can decide if they are 15% faster.

    https://youtu.be/zZqA2D7Olv4?si=q1Wp0qlc9pyv4zTM


    This is a flawed comparison. If you want to compare speed difference you need to do it with another player standing next to you. Here I did a more accurate comparison for you:

    https://youtu.be/iLKUtqmduDo

    I gave that guy a 5m head start and still caught up and passed him at the end. The reason he forfeited first is because of latency difference, but if both of us had low latency then I would forfeit first. That was with 15% extra movement speed from Hurricane, nothing else. Now imagine if I stacked more movement speed like Major Expedition and Swift. The difference is astronomical.

    An extra 15% movement speed WILL make you move faster, period. There's no argument against that.
    Edited by StaticWave on October 25, 2024 5:14AM
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

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