Delete Celerity from PvP. All it does is speed creep the whole game by 10%. Make it PvE only or launch it into the sun.Turtle_Bot wrote: »Celerity becomes a much less mandatory CP allowing for other CP to be viable options
StaticWave wrote: »“Streak OP” they said. Movement speed is fine they said.
I just show em this clip:
https://youtu.be/tfWfyBZbFfg?si=RmnoPXoDzcyk4hrs
Perfectly sums up what’s currently wrong with movement speed lol.
DrSlaughtr wrote: »StaticWave wrote: »“Streak OP” they said. Movement speed is fine they said.
I just show em this clip:
https://youtu.be/tfWfyBZbFfg?si=RmnoPXoDzcyk4hrs
Perfectly sums up what’s currently wrong with movement speed lol.
The aging game engine makes you miss attacks.
MincMincMinc wrote: »DrSlaughtr wrote: »StaticWave wrote: »“Streak OP” they said. Movement speed is fine they said.
I just show em this clip:
https://youtu.be/tfWfyBZbFfg?si=RmnoPXoDzcyk4hrs
Perfectly sums up what’s currently wrong with movement speed lol.
The aging game engine makes you miss attacks.
Its not like the code is growing old and just has weak knees.... It is because changes were made which brough the game outside of the original design scope of the engine. AVAILABLE speed bonus being over 2x what they used to be, and AVERAGE speed bonuses used is probably 3x.
If you have proof of other issues involving stationary targets, please feel free to document them and make a post explaining the bug. Otherwise it won't get fixed. Those sound easy enough to do repeated tests considering it is against guards.
DrSlaughtr wrote: »StaticWave wrote: »“Streak OP” they said. Movement speed is fine they said.
I just show em this clip:
https://youtu.be/tfWfyBZbFfg?si=RmnoPXoDzcyk4hrs
Perfectly sums up what’s currently wrong with movement speed lol.
Congrats. You sprinted after a sorc that every time he left steak he walked and jumped for 2 seconds before streaking again. It was also nice of them to go in a straight line.
I'm not really sure how this is an argument against movement speed.
The point of this post is "speed causes me to miss attacks so nerf speed."
The aging game engine makes you miss attacks. I stood behind a guard earlier and, with neither of us moving, held down a heavy attack. It missed.
You can argue that "speed" causes you to miss when you shouldn't have missed. I posit that most of the time you missed because you didn't target the player because they invested in better movement. The answer isn't to punish that player. The answer is to either build to counter that or find other targets.
I fight blazing fast builds all the time. 99% of the time I have no issue hitting them. Every once in awhile an ultimate won't fire or whirling blades with lag out. That has nothing to do with the target wearing wild hunt.
This thread is just one big finger pointing at a problem that isn't actually the cause of their grief.
And I'll say this again. Adding up speed percentages is not an accurate depiction on how much actual speed increase you get. The only way to accurately see the difference is do what I did.
One side has minor expedition. You can decide if they are 15% faster.
https://youtu.be/zZqA2D7Olv4?si=q1Wp0qlc9pyv4zTM
DrSlaughtr wrote: »
One side has minor expedition. You can decide if they are 15% faster.
https://youtu.be/zZqA2D7Olv4?si=q1Wp0qlc9pyv4zTM