Araneae6537 wrote: »IgnisDrakkon wrote: »There are lots of great suggestions from others, but let me just say that for me a furniture bag, similar to the craft bag, is sorely needed. I would buy more crown store furnishings if I didn't have to figure out what house to stash them in. It will be a nice centralized way to keeping track of stored furniture too.
Even a bag that held unlimited Crown furnishings would be great!
The point ZOS have made repeatedly is that the cap is set at the level where clients (be they PC or consoles) can cope with it. Unless they close off the game to older hardware, which seems incredibly unlikely, the cap appears to be there to stay. They have also said that they periodically consider whether there's any way to get around the issue. But the issue is that the game needs not to crash for some players the moment they walk into a house.
They literally said the same thing about new classes, but there you go, have a brand new one.The point ZOS have made repeatedly is that the cap is set at the level where clients (be they PC or consoles) can cope with it..
What is so different between a 700 and 600 slot home?
What is so different between a 700 and 600 slot home?
It's a marketing ploy. You want 700 slots? You have to buy the most expensive houses. It's the same reason that non-ESO+ players can only place 350 items in the largest houses. Has absolutely zero to do with performance. Does ESO+ magically make your system perform better?
Clearly there's no performance difference between an empty manor home and an empty large home. In fact, manor homes tend to have a lot more sub-zones with loading screens. So technically, you should be able to place way more than 100 more items in a manor home than a large one.
The furnishing caps are arbitrary numbers put in place to encourage you to pay more to place more.
I use empty manors as warehouses for unused furnishings since there is not good way to decon/store them.
Logging into my Lighting warehouse, which is 600/700 lighting furnishings, is rough lol on pc. Most of them will not show any fire or animation.
That said, I have wondered if this is intended when there are too many effects on one place.
The furnishing caps are arbitrary numbers put in place to encourage you to pay more to place more.
ZOS_CullenLee wrote: »Howdy everyone,
One of the most frequent requests we receive in regards to housing is the desire to increase the furnishing cap. While we have touched on this before, we just wanted to reiterate that the upper-most furnishing limits are in place to avoid serious performance issues. While the core design philosophy behind housing is to give you the creative freedom to decorate the way you want to, we have to ensure that it is a stable experience for you and your visitors as well, regardless of anyone’s platform or hardware specifications.
That being said, improving performance is not a magic bullet solution for raising the furnishing cap in houses. “Performance” is a blanket term that encompasses frame rate, stability, memory usage, and other metrics related to how the game runs. Right now, setups that hit the minimum specifications can still struggle with homes that are fully decorated with relatively high impact furnishings.
We know that many of you have been hoping that our focus on performance improvements this year would directly result in an increased furnishing cap. We still have a lot of work left on the performance front and when it’s completed, we will reevaluate to see if we can increase the furnishing limits.
To address some specific questions and concerns:As always, we continue to strive to improve the housing experience. Moonsugar Meadow, for example, was created after listening to player feedback on the desire for more natural open spaces where you can express your creativity. We are always considering and tinkering with potential new housing features. As soon as we have something to show you, you’ll be the first to know.
- Different categories of furnishings generally have different performance impacts. Special Collectibles are more impactful than Traditional Furnishings, while Collectible Furnishings tend to have less impact than many Traditional Furnishings.
- We know not everyone is satisfied with the ratio between these furnishing types—these are set to strike a balance between the various needs people have. We could change this ratio, but any improvement to one group would negatively impact another group. We have no plans to adjust the balance between the different caps at this time.
- The number of guests in a home also impacts performance. At the moment, increasing the population limit would require reducing furnishing limits.
Please continue to provide feedback! Letting us know what you like, as well as what you don’t like and why, helps us to improve. For many of us, logging into the forums and seeing your creations is often the best part of our day as your creativity continuously blows us away. The forums are one of many sources of inspiration for us, and request threads always factor into our decisions when adding new furnishings, planning new homes, and prioritizing improvements.
Thank you for reading this, and thank you for your passion.
MyNameIsElias wrote: »Thanks for this post. Can you look into adding a "Ultimate Attunable station" possibly? My house is filled with crafting stations for all the crafted sets in the game, and if i could infuse all the attunable sets into a single station, that would leave me with a whole lot more decorating room for my house.
Could possibly help with performance too.
Papa bless
EDIT: made this professional illustration to help explain my solution.
Yamenstein wrote: »Were any of these announced ?
@Asdara
It's long been made clear that a furnishing slot increase cannot happen while the game is on console, and as far as we know Zenimax has no intention to stop console support.
What is so different between a 700 and 600 slot home?
It's a marketing ploy. You want 700 slots? You have to buy the most expensive houses. It's the same reason that non-ESO+ players can only place 350 items in the largest houses. Has absolutely zero to do with performance. Does ESO+ magically make your system perform better?
Clearly there's no performance difference between an empty manor home and an empty large home. In fact, manor homes tend to have a lot more sub-zones with loading screens. So technically, you should be able to place way more than 100 more items in a manor home than a large one.
The furnishing caps are arbitrary numbers put in place to encourage you to pay more to place more.
ElderOfTamriel wrote: »I can see and understand the performance limitations like you described in this post. Buuut, nothing would be against it to just "generalize" housing slots.
Houses are separated in several categories in terms of placable furnishings. For Manor houses with ESO+ you can place these numbers of furnishings per categorie:
Traditional Furnishings: 700 slots
Special Furnishings: 10 slots
Collectible Furnishings: 110 slots
Special Collectible Furnishings: 10 slots
So you can place these numbers of furnishings per category, so even tho the house officially only has 700 slots to place furnishings, you can actually place 830 items in it.
Additionally, the furnishings from the special, collectible and special collectible category likely take up way more performance to load and render since a lot of these are animated.
So why not keep the special categories furnishing slots as they are and just generalize the housing capacity to 830 furnishings as you can do that already now? That shouldnt have any impact on the performance but already would be a HUGE milestone for the whole housing community and groundbreaking, suddenly beeing able to place a whoping 130 more furnishings!
@ZOS_Kevin and @ZOS_GinaBruno please have a look into this! I literally beg you to take this serious and discuss this internal! That would be like really awesome Or is there something i am missing that would be an issue regarding the idea?