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February 2020 Furnishing Limit Status Update

  • Smith4HirePmMe2Order
    Tbh I say Screw Story content.
    Zos needs to spend 3-6 months implementing everything in my signature and the game will feel a billion times better with those quality of life things than it would with any stupid & short lived story DLC/Expansion.
    After that, THEN they can get back to cranking out Single play through & forget it DLCs.

    Don't get me wrong, the stuff ya make in that regard is nice and im sure a TON of work goes into it... but you have to understand that in-terms of Impact its no contest between the 2. The quality of life stuff from that list will be felt way more than even 20 new zones would.
    Not to mention it would improve everyone's mood for a long time..

    Im pretty burnt out on the game and extremely frustrated in the direction the game is going, not to mention the lack of progress on the housing front. I know the crown crate whales give ya all a ton of money, but close 2nd has to be the Housing addicts. And while you do add new furnishings and stuff, it kinda feels like ya spend more time [snip] on us than anything.. I mean NPC pathing? lol really? who even asked for that? THATS what was important and got implemented over ALL OF THE OTHER stuff that was critically needed? you gotta be [snip] me...
    Pretty much everything in my signature is a Level 1 (critically needed) in terms of importance to improve the game. And if i was a dev for Zos, it would be my number 1 priority to get those out for the next DLC.

    Im not going to quit the game yet, ill see how the next 1 or 2 DLCs go, but ive already canceled my sub and wont be buying it back unless this stuff is fixed. Dont get me wrong, I WANT to give your company LOTS of money.. YOU just refuse to sell me things i actually want to buy, and thats you fault XD

    [edited for profanity bypass]
    Edited by ZOS_Icy on February 28, 2022 2:19PM
    Quality of life changes that desperately need to happen in order make ESO Better for everyone!
    Forget new content for awhile & forget adding new DLC, this is a list of what is actually needed in the game.
    1: Change the ESO+ Housing item limit from 2x to 3x. (preferably 4x)
    2: Add a working Exit wayshrine item for housing.
    (Needs to be added as a special achievement item for finding all wayshrines in the game, & should use the same slots & operate the exit shrines in cyro, where you cant port to them but you can use them to leave the house and go anywhere u want)
    3: Add a GUILD Banker & Store NPC for housing.
    (willing to pay 5k crowns if it does both Or 2.5k crowns each if they split them and have 2 Npcs(1 for each banker/store))
    4: Add Writ boards and Writ Drop-off's for housing.
    (willing to pay 2.5k crowns for each board+1k crowns per Drop off box=11k total crowns
    5: Cut the crown price of Mundus stones IN HALF, and refund the difference in crowns to the few people who have already bought them.
    (If Zo$ was my dog, ied roll up a news paper and smack you in the nose repeatedly for this. 4k per stone x13 stones? what were you thinking?!!
    6: Multi Attuneable crafting stations. (this one change will solve so many issues with item limits. Make it so you have to 'feed' existing attuned tables to the new station to unlock its drop down effects. This kills 2 birds with 1 stone.)
    7: Change the amount of transmutation gems needed to change a trait from 50 to 10, Increase the drop rates of all Geode sources by 10x.
    8: Release more crafting recipes in the game for housing, Dark elf bed of coals/Outdoor and indoor fires/Orcish Column Brazier/Imperial Forge/Beehives/Grape vinyards/smaller greenhouse than the one currently ingame (half the size), We know they are already in the game. These were on the original housing PTS then like 60% of the good stuff disappeared when housing hit the live server.
    9: ESO+ life time membership option.
    10: Permanent craft bag unlock for crowns.
    11: REMOVE BIND ON PICKUP FOR EVERYTHING EXCEPT QUEST ITEMS! PLZ ABOLISH THIS TRASH RESTRICTION!!! Change all current non quest BOP items to BOE. PvPers don't like being forced to run pve for gear, and pve-ers don't like being forced to run pvp for their gear either. The solution is so simple let people run the content they like and trade their drops on the open market..
    12: Add New Fishing rods that you can unlock with bonuses for catching rate fish. spending 6 hours trying to get ONE blue fish using all of the buffs currently available is cancer, especially when you have to do this for 12 fish per zone times 40+ zones. In-fact just overhaul fishing totally and make it like Farcry 5 where you KNOW exactly which holes and locations the each of the rares will spawn. Make the T2 bait ACTUALLY & NOTICEABLY WORK, and combine it with better rods & better fishing related food buff so we can just reel in the rare fish like crazy. Even with all that its still gonna take a week or more of grinding to get all the fish, but thats better than a LITERAL FREAKING YEAR of fishing just for a housing boat item that doesn't even do anything...
    13: Playable Games inside houses (basically just make all the decorative game furnishings actually intractable so we can play against other players. This would give a nice bump to housing utility and community building, RPers would also probably appreciate this).
    14: A 'Port to Guild House' Option on the main guild page.
    15: Add Functional Things to housing/guild halls that your guild can contribute to unlock as a group effort. An example of stuff would be like a 5% damage buff during overland content for all guild members, or buffs for dungeons/trails. Another example would be unlock tokens for people with super hard to get achievements like someone with the grand master fisher, they could donate a token to the guild that unlocks usable fishing plots inside the guild that the GM/House owner could place down. This would then let people travel to the guild hall and collect a Daily account Limit from housing harvesting nodes. Nothing crazy that would break the economy, just like 30 or so resources from each daily harvest able nodes for each of the skills. It would be even better if they were special enhanced versions of the normal ore/wood etc. that gave a refining bonus for tempers like double the chance to get tempers. (double the chance to get tempers on such a small amount of resources wouldn't actually make a big impact on economy, but the COOL factor would be off the charts so i see no reason why this couldn't be done).
    16: Solo Dungeons, Much like solo trials this would be a 1 person equivalent of a 4 person dungeon. It would be even cooler if you could have your new companion NPC come with you on these, but we will have to see how good that companion system is first.
  • Araneae6537
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    Jaraal wrote: »
    Right now, setups that hit the minimum specifications can still struggle with homes that are fully decorated with relatively high impact furnishings.

    So, tell me why a min spec setup would struggle with 400 items in one zone (medium house) or 600 items in another zone (large house) at the same level of struggle as 700 items in another zone (manor house)?

    The largest zone (manor house) has at least double the permanent assets to render as the medium house, so using logic based upon the amount of total data used per zone (700 player placed items and double the immovable assets) we should be able to place MORE items in the large house than the manor, and even more in the medium house to meet the same data usage as the biggest home.

    So....... why not let us place 700 items in every house then? At least then we can build something that appears to be filled and cozy, rather than some massive, empty looking zone with 700 items sparesly strewn about, or concentrated into one smaller walled off area?

    Oh, let me answer that for you! Because if we were able to abandon these unfillable monstrosities and fill real, smaller homes with 700 items, then you guys would see your profits plummet from us folks saving our crowns and investing less in reasonably sized houses that we could actually make look good!

    Well, let me fix that for you. Stop making giant homes we can't possibly fill with your (pssst... console performance limits... yes I said it for you), and make us smaller homes that you will let us fill with 700 items.... and charge us the same price you've been charging us all along for manor homes.... and we'll pay it!

    Everybody wins. You still get your cash, but you also reduce server load, because it doesn't have to draw a whole Dawnlight Palace just to render our little walled off garden and blocked off house. And we get a smaller zone we can reasonably fill every corner of, like a real home.


    I agree and would totally pay to up the furnishing cap on some of the homes I have that are below the 700 max! I love the inn rooms in Morrowind, Summerset and Elsweyr and would happily pay to double the furnishing cap! Same for some of my medium and large homes (not double in those cases, obviously, but an extra 100 or so)!
  • hexentb16_ESO
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    Why not leave it up to us? The performance issues would be limited to our housing right? Why not put an option into the game that releases us from the limit if we accept a disclaimer of sorts?
    Edited by hexentb16_ESO on October 10, 2020 4:36PM
  • AdamBourke
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    Why not have a dynamic limit? Only one item limit, but say that special collectibles are worth e.g. 5 slots, regulars are worth 2 and collectible items are worth 1, and then leave the player to decide how to apportion those? You could even include number of people allowed in the house, by letting us choose the maximum and it counting towards the limit!
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • DimTh
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    I agree almost with all comments here, sure the game needs more furnishing limits!!

    I have build my own house in Coldharbour, i love the way to create my house via my way, but it's extreme hard
    cause missing so many things, as windows, doors (with new 2 solitude doors it is a little better of course),
    roofs, other wooden choices like stairs, floors, structures to make towers.

    Also it is completely unfair to count the structures in Coldharbour, you need sure about 400 slots to build,
    specially the walls, the floors, it should not count them on traditional furnishings cause you don't have the
    chance to decorate it well enough as you have to all other already built houses! Another problem are the lights
    which diffuse light through the walls.

    The housing also is a reason to use the eso plus, is a reason to spend hours for farm materials
    and to run for collective rare furnishings.

    So, i hope to listen your community and solve the problem with the furnishing limits!
  • frompa
    frompa
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    C'mon ZOS you can do better
  • frompa
    frompa
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    We need a serious QOL update to housing . Lots of good suggestions here.
  • MornaBaine
    MornaBaine
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    frompa wrote: »
    We need a serious QOL update to housing . Lots of good suggestions here.

    And yet the whole purpose of the OP was to tell us this ain't happenin'.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • frompa
    frompa
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    MornaBaine wrote: »
    frompa wrote: »
    We need a serious QOL update to housing . Lots of good suggestions here.

    And yet the whole purpose of the OP was to tell us this ain't happenin'.

    No it wasn't. It was to explain not raising the cap. There are plenty of other QOL(Quality of Life) changes that could be made to adapt the growing housing community.
  • Ravensilver
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    Is @ZOS_CullenLee still alive? Since we haven't seen *any* feedback on this thread since it was originally posted in... February? Like... 9 months ago?

    After all, we've posted suggestions, ideas, hopes etc, just as @ZOS_CullenLee requested - and the response has been... nil.
  • BloodLegions
    BloodLegions
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    So your not increasing the limit. But your adding new furnishings? I don't get this you're literally setting yourselves up for more negative feedback. And backlash for adding something that you've literally just said yourself the game can't take. And something that's not needed. Like the pathing mechs you've just added. Idk about anyone else but surely that takes up more n makes a game more laggy than a pop increase or furnishing increase? And the antiques system. Here you go guys you can now dig for furniture. But good luck putting it anywhere cus limit. And you can now have house guests but limit. But they can move. But if you want the services and a pet. You can't really have one. And oh hey you can buy lore books as furnishings but each book is one item... So there goes the limit. Just stop adding pointless crap please that we can't really do anything with due to a lack And give us what we want. And the free statuettes we get also furnishings. And please finish the theme before going on to something random. Were missing princes and you've a mish mash of arguably junk n pointless things.
  • Northern_Mage
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    Gilvoth wrote: »
    my feedback:
    i need more room in the house.
    So do most of us, but I'd also say there is a need for more ROOMS in several of the larger houses. ;)
    MajThorax wrote: »
    We need more furnishing slots. I don't want to destroy my house to add new furnishings while there is still room left for new additions.
    Before I start decorating I have to consciously decide what room I want to be the most elaborate. I start there. Then once I have it where I like it I move on to the next favorite room... then when I get to the last area and hit the finishing limit, I go back in reverse (least favorite room to favorite room) deciding what small details I could get rid of without totally ruining a "scene."

    Its so painful :'(
    I am with you, I spent a lot of work on my primary residence in Riften and there are things I have been forced to leave unfinished because removing anything would ruin the atmosphere in the other areas of the house.
    SkyeRyder wrote: »
    One more thing lol, The homes are not laid out in any logical way for a home. I speak as someone with some experience in architecture...I enter many of the homes and cringe...
    I second your opinion, partially due to I also have some insight into architecture, but also as I have a vast historical interest and have even partaken in a irl physical reconstruction of a 14-century medieval town.
    I agree and would totally pay to up the furnishing cap on some of the homes I have that are below the 700 max! I love the inn rooms in Morrowind, Summerset and Elsweyr and would happily pay to double the furnishing cap! Same for some of my medium and large homes (not double in those cases, obviously, but an extra 100 or so)!
    It is not a bad idea, but I don't think most of the inn rooms are remotely big enough to house more than they are already assigned to do, but I will agree that the bigger ones, like the ones in Vivec City and Alinor could use a tad more furnishing slots but not much then it would just get too cluttered.
    However, I think for the Classic and Notable Houses, adding at least 100 to traditional furnishings with additional 10 furnishing slots each of the Special, Collectibles and the Special Collectibles furnishing cap, at least to the larger houses with exterior areas, would be a good compromise and would a such small increase really cause that much difficulties to the performance?
  • Araneae6537
    Araneae6537
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    So your not increasing the limit. But your adding new furnishings? I don't get this you're literally setting yourselves up for more negative feedback. And backlash for adding something that you've literally just said yourself the game can't take. And something that's not needed. Like the pathing mechs you've just added. Idk about anyone else but surely that takes up more n makes a game more laggy than a pop increase or furnishing increase? And the antiques system. Here you go guys you can now dig for furniture. But good luck putting it anywhere cus limit. And you can now have house guests but limit. But they can move. But if you want the services and a pet. You can't really have one. And oh hey you can buy lore books as furnishings but each book is one item... So there goes the limit. Just stop adding pointless crap please that we can't really do anything with due to a lack And give us what we want. And the free statuettes we get also furnishings. And please finish the theme before going on to something random. Were missing princes and you've a mish mash of arguably junk n pointless things.

    I disagree! Please continue to add furnishings and I for one am happy to swap them in, move furnishings around, sell those I no longer desire, etc.! Sure, I’d LOVE to see many of the suggestions in this thread implemented, but I’m very happy that furnishings have continued to be added to the game!
  • TheImperfect
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    Please continue to add more furniture. I look forward to the day the technology exists for more housing slots to be added.
  • Princess_Kassiopeia
    Princess_Kassiopeia
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    I presume its an impossibility but in summary of the Furnishing cap then.....
    Everything is at the mercy of the weakest link.... the smallest underpowered computer.

    Back in the days of internet design (and we still do this here) we send out and collect cookie data re: user machine RAM and (if available/permitted) Graphics Card spec.
    This means that we can direct the user to a page that degrades the content in such a way that they wont experience lagging or flicker or ram siezure.

    I don't see why , with all the technology of ESO, the simple collection of even ram data could not govern what quality download was pre-determined re: their viewing homes and accessories within...

    Very simply speaking something along the lines of .....
    IF user-ram =< "x" THEN GOTO "Y" (Degraded optimized)
    ELSE
    IF user-ram => "X" THEN GOTO " Z" (Full on smoke-blowing)

    In the AnImation software i use "on-set" models can exceed 1000 hi-def props with reflection, bumpmaps and etc etc, actually up to 11 skins if you like but I can preset that the GCard will NOT display certain enhancements/layers so that, while working LIVE onset with the avatars (ram-crunchers) everything runs like water.
    Can this really not find implementation in ESO?

    I'm sure someone has some kind of theoretical prototype along this line. I recall curve-editors for anim tweening being in discussion for ten years before it was finally implemented.
    "All young girls think they are Princesses. Life teaches that we have to also be warriors."
    Menelaus, king of Sparta and his wife, Helen of Troy.
  • Jaraal
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    We know that many of you have been hoping that our focus on performance improvements this year would directly result in an increased furnishing cap. We still have a lot of work left on the performance front and when it’s completed, we will reevaluate to see if we can increase the furnishing limits.

    Since the "year of performance" is almost over, will you let us know the results of your reevaluation?
  • Northern_Mage
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    Just a thought, but maybe one way to free up some furnishing slots, and at the same time allow to place/use all the readable books you can collect, could be to take those bookshelves from TESV: Skyrim - Hearthfire DLC, you know the ones that showed all the books stored in them on their shelves, and have them work so that the books stored "in" them would not be taking up no more furnishing slots then any of the furnishing you might have stored in the storage chests.
  • LogansClaw53188
    So. After reading that, I am even angrier that the Hall of the Lunar Champion is still broken after nearly 2 years. I spent a year building and decorating and was at about 650/700 slots used. I began to have all kinds of issues from all my furnishings just being black silhouettes, to the walls and ceilings of the house itself being shiny and bluish-silv e, to the more intricate building features being just blurry flat objects. Also couldn't place items per memory cap.

    After going round and round with ZOS and re-installing my game many times, deleting cache, even boosting my connection speed, I finally removed tons of items and spread out what was left. Currently I'm at about 480 of 700. Took out as many "flickering" lights as possible. Got rid of most "animated" banners,trees,lights as I could. Took out all but 2 pets. No patching.

    I am STILL getting memory cap blocks. Black items. Crashing to dashboard upon entry or using portals in house. This crashing, blackout, blurry crap happens to ppl visiting as well. Then the toon is trapped in the house cuz it crashes trying to load back in. Once I finally get back, my toon has no compass, no cursor, no icons in to.

    Try something if you have this house. Go to the back room [moongrave fane] slowly walk forward and watch the mountain in the distance. It de-renders piece by piece. When you are about 4 feet from the pond it is gone.

    PLEASE FIX THIS BROKEN HOUSE! FIX WHAT YOU HAVE BEFORE MAKING MORE BROKEN THINGS! PLEASE
  • Araneae6537
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    So. After reading that, I am even angrier that the Hall of the Lunar Champion is still broken after nearly 2 years. I spent a year building and decorating and was at about 650/700 slots used. I began to have all kinds of issues from all my furnishings just being black silhouettes, to the walls and ceilings of the house itself being shiny and bluish-silv e, to the more intricate building features being just blurry flat objects. Also couldn't place items per memory cap.

    After going round and round with ZOS and re-installing my game many times, deleting cache, even boosting my connection speed, I finally removed tons of items and spread out what was left. Currently I'm at about 480 of 700. Took out as many "flickering" lights as possible. Got rid of most "animated" banners,trees,lights as I could. Took out all but 2 pets. No patching.

    I am STILL getting memory cap blocks. Black items. Crashing to dashboard upon entry or using portals in house. This crashing, blackout, blurry crap happens to ppl visiting as well. Then the toon is trapped in the house cuz it crashes trying to load back in. Once I finally get back, my toon has no compass, no cursor, no icons in to.

    Try something if you have this house. Go to the back room [moongrave fane] slowly walk forward and watch the mountain in the distance. It de-renders piece by piece. When you are about 4 feet from the pond it is gone.

    PLEASE FIX THIS BROKEN HOUSE! FIX WHAT YOU HAVE BEFORE MAKING MORE BROKEN THINGS! PLEASE

    Could it be some of your system’s memory has gone bad? Of course I would expect you would encounter problems beyond the game then... But I have been in many people’s HotLC, including one that reached the furnishing limit just in the main room and included lots of lights, objects with effects, and jumping puzzles of a sort. I have not encountered what you describe, except sometimes in zones (not houses) where things will load slowly, PCs as silhouettes, and many textures displaying low res for a bit.
  • Jaraal
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    So. After reading that, I am even angrier that the Hall of the Lunar Champion is still broken after nearly 2 years.

    Lol I still have sand blowing inside my player made structures in the Thieves Oasis. They have no interest in fixing broken housing after it's been released.


    Edited by Jaraal on January 6, 2021 8:14PM
  • LogansClaw53188
    I thought of the memory issue. But it only happens in that specific house. And not just to me, but visitors as well. They crash to dashboard, see all black items, etc. I have submitted so many bug tickets I lost count. It's a free house. So they don't care. The response I get from customer service is, "we aren't devs. We can't help you". But then pass the screenshots and tickets on to them. I just can't wrap my mind around how 480/700 with so few animations and special furnishings is my memory cap? Try the disappearing mountain thing though. It's crazy.
  • LogansClaw53188
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  • LogansClaw53188
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  • Elishevah
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    Thank you for your continued attention to this issue. The creative housing system is the only reason I choose an ESO+ membership instead of WoW. Yeah, I have to go out and save Tamriel every once in a while, but my main focus is housing....and I just ran out of space in my fav house this morning :(
    Elishevah the Calm
  • Mariusghost84
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    I actually straight up gave up on housing because of this limit. Thank God it exists . It's the kind of thing that would make me spend a fortune otherwise!
  • Jaclynn
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    Housing Suggestions:

    1. Day Night toggle within homes. (Decorating at night is a B&$%)
    2. Make chandelier chains shorter (Or negated) so they do not stick out of floor above. Make chain extensions available if needed.
    3. A ladder that looks like a ladder, not sticks.
    4. Curved stairways, and floors to match the curved walls.
    5. Table settings for each race. (as one piece, for placement)
    6. Building blocks that match to each style.
    7. Roof Gables
    8. Grass that is negated when items are placed on it. (Does not come through floors.)
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."

    PC/NA
    @Jaclynn
  • Rizi
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    Jaclynn wrote: »
    Housing Suggestions:

    1. Day Night toggle within homes. (Decorating at night is a B&$%)
    2. Make chandelier chains shorter (Or negated) so they do not stick out of floor above. Make chain extensions available if needed.
    3. A ladder that looks like a ladder, not sticks.
    4. Curved stairways, and floors to match the curved walls.
    5. Table settings for each race. (as one piece, for placement)
    6. Building blocks that match to each style.
    7. Roof Gables
    8. Grass that is negated when items are placed on it. (Does not come through floors.)

    Forget that. All I want are higher item and population caps.

    I think that's what most, if not all of us will settle for at this point.
  • Anethum
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    Moon-sugar meadow and couldharbour house are 90% of guildhalls i guess.
    And not because of design or items cap.
    But to get comfortable access to services.
    Which is extremly boring with long distance to run inside house or second loading screen u have in another houses except these 2.
    Not only like. Number of attunable crafting stations = no space for even that poor limited design u can do without them.
    So house of such size should have x2 or x3 more slots.

    @ZOS_GinaBruno what community need is with information above?
    @ZOS_CullenLee take a look at this please

    possible solutions:
    1. option to "bake" many items into one (at least for simple/solid ones without animations and another special properties)
    2. option to choose a zone for portal of incoming characters to avoid default entrances and long running.
    3. options guild store/guild bank for Banker and Merchant if inside guild house
    4. more houses suitable for guild/communityhalls: huge flat space for service furnishings, short roads inside, no loading screens, highly customizeable
    5. more things to cover needs of guilds which i dont know because of any experience in another MMO but guess there are many many things u can watch, analyze and maybe introduce some of them here if u really care about this.


    Cheers!
    Edited by Anethum on February 17, 2021 8:04PM
    @Anethum from .ua
  • Jaclynn
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    Rizi wrote: »
    Jaclynn wrote: »
    Housing Suggestions:

    1. Day Night toggle within homes. (Decorating at night is a B&$%)
    2. Make chandelier chains shorter (Or negated) so they do not stick out of floor above. Make chain extensions available if needed.
    3. A ladder that looks like a ladder, not sticks.
    4. Curved stairways, and floors to match the curved walls.
    5. Table settings for each race. (as one piece, for placement)
    6. Building blocks that match to each style.
    7. Roof Gables
    8. Grass that is negated when items are placed on it. (Does not come through floors.)

    Forget that. All I want are higher item and population caps.

    I think that's what most, if not all of us will settle for at this point.

    I would settle for that as well. However, if wishes were horses....
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."

    PC/NA
    @Jaclynn
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