Lazarus_Rising wrote: »What i dont get is that dungeons have more "furnishing" than our houses and they are instanced like houses are they not?
What i dont get aswell is why you offer huge houses when you cannot even fill them? I bought Wraithhome when it was released and i'm stuck with an half empty house where i have to close up rooms. I guess all are aware of the high price i was willing to pay for that house.
Baracuta90 wrote: »@ZOS_CullenLee Heya. It's been two years since this thread was put up: think we could get an update sometime in the near future, now that we're going into March of 2022? .
Looks like a PLAYER was somehow able to get a pseudo "update" here: https://forums.elderscrollsonline.com/en/discussion/602488/requesting-official-zos-update-on-house-furnishing-limits-answered@ZOS_GinaBruno @ZOS_Kevin
This thread is over two years old now. Can we get any sort of update on this?
Grendalism wrote: »Like others in this (aged) thread, I like this suggestion….maybe one reason there’s not been any response from ZOS is the potential complication- jewellery attunables are linked to having the Summerset chapter.
There’s a way forward though:
2 versions of a combined table:
“Prismatic attunable table” : blacksmithing + clothing + woodworking (bought for 750 writs from Rolis)
“Sparkling attunable table” : : blacksmithing + clothing + woodworking + jewellery (bought for 1000 writs from Rolis)
So, single furnishing item, combined function, same ‘writ’ cost.
PLUS it allows segregation between those with/without Summerset.
Additionally, this helps with overall longevity of attuned crafting stations with all the future planned DLCs etc. (because eventually the number of items needed for a modern guild house & all set attunables will surpass the 700 limit)
#win, win
@ZOS_GinaBruno : thoughts?
Ravensilver wrote: »Still hoping to hear from @ZOS_CullenLee on this. It's been 2 1/2 years. Way to go to ignore your customers that are paying your bills... >.>
VaranisArano wrote: »Feb 10, 2023 - An update of sorts from Rich Lambert's interview here: https://wccftech.com/elder-scrolls-online-shadow-over-morrowind-qa-creative-director-talks-necrom-chapter-community-requests/
Another common request from the Elder Scrolls Online community is whether they'll get any medium-sized homes with the new Chapter.
"It is certainly something we hear a lot of, I think that is one thing where people want different size homes. There's also another one that says 'Give us more slots so that we can decorate our homes more'. One is a little bit easier than the other. Specifically, the size of the home is a little bit easier. That is something that's on our radar and we talk about a lot, whereas with regards to the limit on how many items you can put in your home, that is there specifically just for performance metrics. If we didn't have a limit enabled, some players wouldn't even be able to zone into their homes because they would pack them so full that the client would just crash."
Araneae6537 wrote: »VaranisArano wrote: »Feb 10, 2023 - An update of sorts from Rich Lambert's interview here: https://wccftech.com/elder-scrolls-online-shadow-over-morrowind-qa-creative-director-talks-necrom-chapter-community-requests/
Another common request from the Elder Scrolls Online community is whether they'll get any medium-sized homes with the new Chapter.
"It is certainly something we hear a lot of, I think that is one thing where people want different size homes. There's also another one that says 'Give us more slots so that we can decorate our homes more'. One is a little bit easier than the other. Specifically, the size of the home is a little bit easier. That is something that's on our radar and we talk about a lot, whereas with regards to the limit on how many items you can put in your home, that is there specifically just for performance metrics. If we didn't have a limit enabled, some players wouldn't even be able to zone into their homes because they would pack them so full that the client would just crash."
Then why can’t we have more slots for smaller homes? For sale if not by default?
Araneae6537 wrote: »VaranisArano wrote: »Another common request from the Elder Scrolls Online community is whether they'll get any medium-sized homes with the new Chapter.
"It is certainly something we hear a lot of, I think that is one thing where people want different size homes. There's also another one that says 'Give us more slots so that we can decorate our homes more'. One is a little bit easier than the other. Specifically, the size of the home is a little bit easier. That is something that's on our radar and we talk about a lot, whereas with regards to the limit on how many items you can put in your home, that is there specifically just for performance metrics. If we didn't have a limit enabled, some players wouldn't even be able to zone into their homes because they would pack them so full that the client would just crash."
Then why can’t we have more slots for smaller homes? For sale if not by default?
Yes, it's amusing that a manor home, with all it's native unmovable assets that have to be rendered is capable of holding 700 items, while a naturally less pixel intensive medium sized home is restricted to only 400. And you can own 8 storage chests/coffers, but can only place two in an apartment!
These limits are clearly arbitrary, and by choice, rather than by necessity.
there has been a change in the status of the topic. Does this mean that ZOS is no longer considering the issue of increasing slots? Is this an admission of defeat?
ZOS_CullenLee wrote: »Howdy everyone,
One of the most frequent requests we receive in regards to housing is the desire to increase the furnishing cap. While we have touched on this before, we just wanted to reiterate that the upper-most furnishing limits are in place to avoid serious performance issues. While the core design philosophy behind housing is to give you the creative freedom to decorate the way you want to, we have to ensure that it is a stable experience for you and your visitors as well, regardless of anyone’s platform or hardware specifications.
That being said, improving performance is not a magic bullet solution for raising the furnishing cap in houses. “Performance” is a blanket term that encompasses frame rate, stability, memory usage, and other metrics related to how the game runs. Right now, setups that hit the minimum specifications can still struggle with homes that are fully decorated with relatively high impact furnishings.
We know that many of you have been hoping that our focus on performance improvements this year would directly result in an increased furnishing cap. We still have a lot of work left on the performance front and when it’s completed, we will reevaluate to see if we can increase the furnishing limits.
To address some specific questions and concerns:As always, we continue to strive to improve the housing experience. Moonsugar Meadow, for example, was created after listening to player feedback on the desire for more natural open spaces where you can express your creativity. We are always considering and tinkering with potential new housing features. As soon as we have something to show you, you’ll be the first to know.
- Different categories of furnishings generally have different performance impacts. Special Collectibles are more impactful than Traditional Furnishings, while Collectible Furnishings tend to have less impact than many Traditional Furnishings.
- We know not everyone is satisfied with the ratio between these furnishing types—these are set to strike a balance between the various needs people have. We could change this ratio, but any improvement to one group would negatively impact another group. We have no plans to adjust the balance between the different caps at this time.
- The number of guests in a home also impacts performance. At the moment, increasing the population limit would require reducing furnishing limits.
Please continue to provide feedback! Letting us know what you like, as well as what you don’t like and why, helps us to improve. For many of us, logging into the forums and seeing your creations is often the best part of our day as your creativity continuously blows us away. The forums are one of many sources of inspiration for us, and request threads always factor into our decisions when adding new furnishings, planning new homes, and prioritizing improvements.
Thank you for reading this, and thank you for your passion.
IgnisDrakkon wrote: »There are lots of great suggestions from others, but let me just say that for me a furniture bag, similar to the craft bag, is sorely needed. I would buy more crown store furnishings if I didn't have to figure out what house to stash them in. It will be a nice centralized way to keeping track of stored furniture too.
ZOS_CullenLee wrote: »Howdy everyone,
One of the most frequent requests we receive in regards to housing is the desire to increase the furnishing cap. While we have touched on this before, we just wanted to reiterate that the upper-most furnishing limits are in place to avoid serious performance issues. While the core design philosophy behind housing is to give you the creative freedom to decorate the way you want to, we have to ensure that it is a stable experience for you and your visitors as well, regardless of anyone’s platform or hardware specifications.
That being said, improving performance is not a magic bullet solution for raising the furnishing cap in houses. “Performance” is a blanket term that encompasses frame rate, stability, memory usage, and other metrics related to how the game runs. Right now, setups that hit the minimum specifications can still struggle with homes that are fully decorated with relatively high impact furnishings.
We know that many of you have been hoping that our focus on performance improvements this year would directly result in an increased furnishing cap. We still have a lot of work left on the performance front and when it’s completed, we will reevaluate to see if we can increase the furnishing limits.
To address some specific questions and concerns:As always, we continue to strive to improve the housing experience. Moonsugar Meadow, for example, was created after listening to player feedback on the desire for more natural open spaces where you can express your creativity. We are always considering and tinkering with potential new housing features. As soon as we have something to show you, you’ll be the first to know.
- Different categories of furnishings generally have different performance impacts. Special Collectibles are more impactful than Traditional Furnishings, while Collectible Furnishings tend to have less impact than many Traditional Furnishings.
- We know not everyone is satisfied with the ratio between these furnishing types—these are set to strike a balance between the various needs people have. We could change this ratio, but any improvement to one group would negatively impact another group. We have no plans to adjust the balance between the different caps at this time.
- The number of guests in a home also impacts performance. At the moment, increasing the population limit would require reducing furnishing limits.
Please continue to provide feedback! Letting us know what you like, as well as what you don’t like and why, helps us to improve. For many of us, logging into the forums and seeing your creations is often the best part of our day as your creativity continuously blows us away. The forums are one of many sources of inspiration for us, and request threads always factor into our decisions when adding new furnishings, planning new homes, and prioritizing improvements.
Thank you for reading this, and thank you for your passion.