TX12001rwb17_ESO wrote: »I find it extremely harsh that for non-ESO+ members they can only place 350 traditional furnishings into a notable home where as an ESO+ member can place more then that in a medium sized home.
Non-ESO plus members should at the least have the option to purchase the extra furniture slots ESO+ members get for free with Crowns.
TX12001rwb17_ESO wrote: »Non-ESO plus members should at the least have the option to purchase the extra furniture slots ESO+ members get for free with Crowns.
MornaBaine wrote: »Happily, you CAN decently deco Sweetwater. So maybe they are learning. See: https://forums.elderscrollsonline.com/en/discussion/581486/sweetwater-cascades-review-with-lots-of-pics#latest for proof!
As to your remarks to my reply in that thread, which I had missed, I'll provide a reply there. The bottom line however doesn't change and I stand by what I said, 700 is too small for manors and forces people to close sections off and/or compromise with the level of detail many (if not most, going by what's popular) in the housing scene like.
I love the housing of this game and the housing that's been released has just been getting better. That being said, the new princely dawnlight palace available today is one of the biggest houses I've seen yet, and could probably max out furnishings just in the courtyard alone (with ESO+). I can't see how someone could possibly decorate the entire thing in the limit. I know that the limit is there for server performance. There's got to be a solution for that though otherwise why keep releasing these enormous houses and more furnishings? Someone will say undoubtedly, would you rather them stop releasing those things then? No, I don't want them to stop, but i'd like them to figure out some way to increase or remove the limit. (separate server for housing to reside on? idk)
I love the housing of this game and the housing that's been released has just been getting better. That being said, the new princely dawnlight palace available today is one of the biggest houses I've seen yet, and could probably max out furnishings just in the courtyard alone (with ESO+). I can't see how someone could possibly decorate the entire thing in the limit. I know that the limit is there for server performance. There's got to be a solution for that though otherwise why keep releasing these enormous houses and more furnishings? Someone will say undoubtedly, would you rather them stop releasing those things then? No, I don't want them to stop, but i'd like them to figure out some way to increase or remove the limit. (separate server for housing to reside on? idk)
And almost two years without even a word from them about it.
Call_of_Red_Mountain wrote: »WHEN, ZOS? 350 slots not enough for decoration. I just need 500. 700 with ESO plus too for some people. But I'm asking about 500 slots for non subscribers. 😖
OfTheEight wrote: »Asking for features when your a non-paying player is like asking the government to give you free stuff. Not going to happen.
...
Keep your subscribers happy, that is what keeps your job at ZOS. No subscribers = no money for employees.
OfTheEight wrote: »That said, yes housing item limits need to be upgraded, if the reasoning is that some players computers have issues dealing with the 700+ items, well don't punish the people that don't have issues. It's most likely that the people with decent GPUs are also your subscribers were as the general lower hardware players are more then likely to be the free-to-play players.
Keep your subscribers happy, that is what keeps your job at ZOS. No subscribers = no money for employees.
DarrowLykos wrote: »MyNameIsElias has it right from the get go. Make some master stations that stand out and look way different from the regular/attunables that can be placed and you still have to buy the attunables and make them the same way and they get added to your collections menu and when you access the master station in your house you can then add any of the stations you made. As of right now at 68 sets anyone making a guild hall is automatically losing 272 spots just from the stations. Where you could get away with at most 4 master stations. I feel the housing has great potential in this game, it is the closest I have found that is comparable to Star Wars Galaxies which we all know still holds the flame for its housing/city and crafting engines. If this is a performance issue and ESO ever has plans to upgrade to a new graphic engine how greatly is this going to impact caps then ?
Ravensilver wrote: »And almost two years without even a word from them about it.
And that's really the part that frustrates me most. We're being ignored, despite the fact that we're up to 11 pages now.
No update, even after almost two years. Not even acknowledging our input.
To be honest, I don't feel like a valued customer here...
ZOS_CullenLee wrote: »Howdy everyone,
We know that many of you have been hoping that our focus on performance improvements this year would directly result in an increased furnishing cap. We still have a lot of work left on the performance front and when it’s completed, we will reevaluate to see if we can increase the furnishing limits.
bradleymsimmons wrote: »ZOS_CullenLee wrote: »Howdy everyone,
We know that many of you have been hoping that our focus on performance improvements this year would directly result in an increased furnishing cap. We still have a lot of work left on the performance front and when it’s completed, we will reevaluate to see if we can increase the furnishing limits.
Two years ago next month and no progress on this, yet countless releases of new content and store items. Why on Earth isn't this handled yet, even a small bump in the cap!?
bradleymsimmons wrote: »ZOS_CullenLee wrote: »Howdy everyone,
We know that many of you have been hoping that our focus on performance improvements this year would directly result in an increased furnishing cap. We still have a lot of work left on the performance front and when it’s completed, we will reevaluate to see if we can increase the furnishing limits.
Two years ago next month and no progress on this, yet countless releases of new content and store items. Why on Earth isn't this handled yet, even a small bump in the cap!?
I'm surprised they haven't come out with another "buy us some time" announcement, like they did stating PvP issues will be looked at in another year. Just flat out ignoring the housing community is not a good look.
bradleymsimmons wrote: »bradleymsimmons wrote: »ZOS_CullenLee wrote: »Howdy everyone,
We know that many of you have been hoping that our focus on performance improvements this year would directly result in an increased furnishing cap. We still have a lot of work left on the performance front and when it’s completed, we will reevaluate to see if we can increase the furnishing limits.
Two years ago next month and no progress on this, yet countless releases of new content and store items. Why on Earth isn't this handled yet, even a small bump in the cap!?
I'm surprised they haven't come out with another "buy us some time" announcement, like they did stating PvP issues will be looked at in another year. Just flat out ignoring the housing community is not a good look.
It certainly screams, "We don't care." doesn't it?
OfTheEight wrote: »Asking for features when your a non-paying player is like asking the government to give you free stuff. Not going to happen.
Sorry to be a little rude on this, but if your not paying you shouldn't really be complaining.
That said, yes housing item limits need to be upgraded, if the reasoning is that some players computers have issues dealing with the 700+ items, well don't punish the people that don't have issues. It's most likely that the people with decent GPUs are also your subscribers were as the general lower hardware players are more then likely to be the free-to-play players.
Keep your subscribers happy, that is what keeps your job at ZOS. No subscribers = no money for employees.
ZOS_CullenLee wrote: »Howdy everyone,
One of the most frequent requests we receive in regards to housing is the desire to increase the furnishing cap. While we have touched on this before, we just wanted to reiterate that the upper-most furnishing limits are in place to avoid serious performance issues. While the core design philosophy behind housing is to give you the creative freedom to decorate the way you want to, we have to ensure that it is a stable experience for you and your visitors as well, regardless of anyone’s platform or hardware specifications.
That being said, improving performance is not a magic bullet solution for raising the furnishing cap in houses. “Performance” is a blanket term that encompasses frame rate, stability, memory usage, and other metrics related to how the game runs. Right now, setups that hit the minimum specifications can still struggle with homes that are fully decorated with relatively high impact furnishings.
We know that many of you have been hoping that our focus on performance improvements this year would directly result in an increased furnishing cap. We still have a lot of work left on the performance front and when it’s completed, we will reevaluate to see if we can increase the furnishing limits.
To address some specific questions and concerns:As always, we continue to strive to improve the housing experience. Moonsugar Meadow, for example, was created after listening to player feedback on the desire for more natural open spaces where you can express your creativity. We are always considering and tinkering with potential new housing features. As soon as we have something to show you, you’ll be the first to know.
- Different categories of furnishings generally have different performance impacts. Special Collectibles are more impactful than Traditional Furnishings, while Collectible Furnishings tend to have less impact than many Traditional Furnishings.
- We know not everyone is satisfied with the ratio between these furnishing types—these are set to strike a balance between the various needs people have. We could change this ratio, but any improvement to one group would negatively impact another group. We have no plans to adjust the balance between the different caps at this time.
- The number of guests in a home also impacts performance. At the moment, increasing the population limit would require reducing furnishing limits.
Please continue to provide feedback! Letting us know what you like, as well as what you don’t like and why, helps us to improve. For many of us, logging into the forums and seeing your creations is often the best part of our day as your creativity continuously blows us away. The forums are one of many sources of inspiration for us, and request threads always factor into our decisions when adding new furnishings, planning new homes, and prioritizing improvements.
Thank you for reading this, and thank you for your passion.