Thannazzar wrote: »Just a note that it's now been 5 months since this was originally posted and ZOS has made no attempt to respond.
MornaBaine wrote: »Thannazzar wrote: »Just a note that it's now been 5 months since this was originally posted and ZOS has made no attempt to respond.
I don't think they have any intention of ever responding to this thread again. They did this to tell us we were not going to see any improvement in this area and we'd better just get used to it.
MornaBaine wrote: »Thannazzar wrote: »Just a note that it's now been 5 months since this was originally posted and ZOS has made no attempt to respond.
I don't think they have any intention of ever responding to this thread again. They did this to tell us we were not going to see any improvement in this area and we'd better just get used to it.
Arictheana wrote: »Rift has an item limit of 2250 per place
ZOS_CullenLee Could you update us PLEASE it's been 6 months already
MornaBaine wrote: »Also, I really believe the "real" problem here is console performance. I'm fairly certain that it's consoles that cannot handle the level of detail an increased number of furnishing slots would entail or an increased player cap. And since for reasons beyond my comprehension the powers that be have decided that both PC and console players should experience the exact same thing the game is going to continue to be "dumbed down" so that no one can see a difference between the two platforms.
We need more furnishing slots. I don't want to destroy my house to add new furnishings while there is still room left for new additions.
MornaBaine wrote: »Also, I really believe the "real" problem here is console performance. I'm fairly certain that it's consoles that cannot handle the level of detail an increased number of furnishing slots would entail or an increased player cap. And since for reasons beyond my comprehension the powers that be have decided that both PC and console players should experience the exact same thing the game is going to continue to be "dumbed down" so that no one can see a difference between the two platforms.
Having experienced ESO on both a good PC and standard PS4, I would suggest that this is likely not far from the truth. The PS4 will show strain under conditions that I never have problems with on my PC.
Then again, not everyone on PC has a good gaming computer to use. The main difference being that the console players have to pretty much use what they are given, where the PC players have to make decisions that fit their budget, etc.
Personally, I do not feel that ZOS is quite aggressive enough with setting the technical limits. I think they have set a nice, comfy, limit that may very well be too low for a lot of the customers that consume that content.
My feeling is that most of the limits that people hit are hit because of marketing limits, not because of technical limits. They are selling limits, both in housing styles and ESO Plus. Anyone who is not ESO Plus, and does not have the largest house style, automatically hits the marketing limit before the technical limit.
I've been trying to get back into decorating after a hiatus, and what really grinds my gears is almost every one of my houses has a wasted 10 slots for "special furnishings" (not collectibles). IIRC there are not that many items categorized this way (mostly special effect crown store items) - and I'd really rather have 10 more normal slots.
Have they ever addressed any of the ideas floated in this fine community has come up with for alternative solutions if they absolutely cannot increase the limit?
LadySinflower wrote: »I keep seeing the request for attunable crafting stations that could be attuned to all sets in the game. Here's the problem I see with that. I go to my various guild houses to do my master writs. While I'm there, usually so are several other people using the various stations. With the large number of stations there, very seldom have I encountered another player who needed to use the same station as me at the same moment. Now, imagine a guild house with one of each station type, attuned to all sets in the game. I, and ten others, enter the guild house to do master writs or make set pieces for other reasons. Now we have 11 people gathered around a single crafting station, jockeying for space, flappy birds, bears, and other pets visible in everyone's periphery (and possibly blocking access for others), and an overall annoying experience. Maybe instead the solution would be to attune ten sets to a single station? That's just a number I threw out as an example. But that would reduce the number of crafting stations in each guild house while still allowing players to be using different stations if they happened to show up at the same time. I dunno. Just a thought.
One more thing lol, The homes are not laid out in any logical way for a home. I speak as someone with some experience in architecture...I enter many of the homes and cringe...
LadySinflower wrote: »I keep seeing the request for attunable crafting stations that could be attuned to all sets in the game. Here's the problem I see with that. I go to my various guild houses to do my master writs. While I'm there, usually so are several other people using the various stations. With the large number of stations there, very seldom have I encountered another player who needed to use the same station as me at the same moment. Now, imagine a guild house with one of each station type, attuned to all sets in the game. I, and ten others, enter the guild house to do master writs or make set pieces for other reasons. Now we have 11 people gathered around a single crafting station, jockeying for space, flappy birds, bears, and other pets visible in everyone's periphery (and possibly blocking access for others), and an overall annoying experience. Maybe instead the solution would be to attune ten sets to a single station? That's just a number I threw out as an example. But that would reduce the number of crafting stations in each guild house while still allowing players to be using different stations if they happened to show up at the same time. I dunno. Just a thought.
Ravensilver wrote: ». I don't understand why ZOS is so totally against trying to improve this issue... >.>
ZOS_CullenLee wrote: »Howdy everyone,
To address some specific questions and concerns:
- Different categories of furnishings generally have different performance impacts. Special Collectibles are more impactful than Traditional Furnishings, while Collectible Furnishings tend to have less impact than many Traditional Furnishings.
- We know not everyone is satisfied with the ratio between these furnishing types—these are set to strike a balance between the various needs people have. We could change this ratio, but any improvement to one group would negatively impact another group. We have no plans to adjust the balance between the different caps at this time.
- The number of guests in a home also impacts performance. At the moment, increasing the population limit would require reducing furnishing limits.
ZOS_CullenLee wrote: »Howdy everyone,
We know that many of you have been hoping that our focus on performance improvements this year would directly result in an increased furnishing cap. We still have a lot of work left on the performance front and when it’s completed, we will reevaluate to see if we can increase the furnishing limits.