SaffronCitrusflower wrote: »CrazyKitty wrote: »SilverBride wrote: »JustLovely wrote: »SilverBride wrote: »JustLovely wrote: »You're trying to argue that playing house is as equally difficult as building a house. All it takes to play house is an imagination. It takes skill and experience to build a house. The level of difficulty is not even remotely the same.
I am not arguing any such thing. I am saying that no, PvP isn't the true test of skill in ESO as was claimed in this post.SaffronCitrusflower wrote: »PvP is the true test of skill in ESO.
Yes, you are.
Excelling at PvP is the true test of a players skill in ESO. A top tier PvP player can complete any content in the game and is welcome in end game PvE trials. Someone who just furnishes homes can't do anything other than furnish more homes. It takes imagination to do housing in ESO, but it takes zero skill or experience.
I will never agree that PvP players are more skilled than those that PvE so let's just agree to disagree and leave it at that.
Agree or disagree it remains a fact that PvP is the most challenging test of player skill in ESO.
Cyrodiil is the most challenging test of a player? Running around in a group of 10-20 players and taking out smaller groups is challenging.
Heck, I enjoy Cyrodiil but it is not challenging.
Oh, a great many players do fine in both Cyrodiil and BGs, yet a very small number of players have been able to clear HM on the more challenging trials. That speaks volumes.
The group cap in Cyrodiil is only 12 players now. It's not possible to form a group any larger.
As I stated in the post above, it is, in fact, the top tier PvP players that complete the HM trials the most frequently and are most frequently seen on the leader boards for the toughest PvE content. That speaks volumes.
PvP is everything PvE plus PvP. If a player is top tier PvP then even the hardest PvE content is just a matter of learning the mechanics because PvE mechanics never change. They are always the same. Even the toughest PvE content is highly predictable.
CrazyKitty wrote: »Photosniper89 wrote: »Hey now... they push me into PvE for the other 10+ events each year.
I think you all can handle one event.
Yeah, but ESO is a PVE game that happens to have (very broken) PVP, not the other way around. Well, the PVE is fairly bust too.
ESO was designed and advertised as PvP being the primary end game content. Not the other way around.
ESO was not designed for PvP to be the primary end-game content. Heck, Cyrodiil is not even a true endgame since it does not require a player to be max level.
Considering they had three PvE raids and effectively two zones ready to release in the first year alone demonstrates that PvP was not the main focus. They did not toss that together in a couple of months. They were well planned and were being worked on side by side with the initial release.
@SaffronCitrusflower
I am pretty sure I have seen more than 12 people attacking a keep and even defending keeps. Am I wrong?
FlopsyPrince wrote: »katanagirl1 wrote: »Glad you gave the PvP event a try. You made some solid accomplishments, too!
I only found one War Torte recipe myself.
I hope you at least had some fun while there. You were a real team player regardless.
EDIT: typo
I don't think I have ever gotten even 1 of these over the years. But then I am at best on the fringe, mostly doing PvE things in PvP when I try. Participating in a group can be fun, but groups are quite hard to find, especially with the very low PvP pop caps in Cyrodiil.
katanagirl1 wrote: »but with only one single node in Cyrodiil having it at one time it is extremely hard to find.
SaffronCitrusflower wrote: »CrazyKitty wrote: »SilverBride wrote: »JustLovely wrote: »SilverBride wrote: »JustLovely wrote: »You're trying to argue that playing house is as equally difficult as building a house. All it takes to play house is an imagination. It takes skill and experience to build a house. The level of difficulty is not even remotely the same.
I am not arguing any such thing. I am saying that no, PvP isn't the true test of skill in ESO as was claimed in this post.SaffronCitrusflower wrote: »PvP is the true test of skill in ESO.
Yes, you are.
Excelling at PvP is the true test of a players skill in ESO. A top tier PvP player can complete any content in the game and is welcome in end game PvE trials. Someone who just furnishes homes can't do anything other than furnish more homes. It takes imagination to do housing in ESO, but it takes zero skill or experience.
I will never agree that PvP players are more skilled than those that PvE so let's just agree to disagree and leave it at that.
Agree or disagree it remains a fact that PvP is the most challenging test of player skill in ESO.
Cyrodiil is the most challenging test of a player? Running around in a group of 10-20 players and taking out smaller groups is challenging.
Heck, I enjoy Cyrodiil but it is not challenging.
Oh, a great many players do fine in both Cyrodiil and BGs, yet a very small number of players have been able to clear HM on the more challenging trials. That speaks volumes.
The group cap in Cyrodiil is only 12 players now. It's not possible to form a group any larger.
As I stated in the post above, it is, in fact, the top tier PvP players that complete the HM trials the most frequently and are most frequently seen on the leader boards for the toughest PvE content. That speaks volumes.
PvP is everything PvE plus PvP. If a player is top tier PvP then even the hardest PvE content is just a matter of learning the mechanics because PvE mechanics never change. They are always the same. Even the toughest PvE content is highly predictable.
@SaffronCitrusflower
I am pretty sure I have seen more than 12 people attacking a keep and even defending keeps. Am I wrong?
katanagirl1 wrote: »but with only one single node in Cyrodiil having it at one time it is extremely hard to find.
Where did you get this false information from?
I've never needed the War Torte recipe, or the product that comes from it.
I may have bought it once on my old account, but that would only be because I had enough money to buy it with at the time.
It's likely that the cost of the ingredients probably stopped me making it.
There are some recipes that cost so much to make and yet sell in so little quantities, that it becomes a useless proposition as a saleable craft item. Ok for personal use.
This is a mini-game that most people aren't playing.
SeaGtGruff wrote: »SaffronCitrusflower wrote: »CrazyKitty wrote: »SilverBride wrote: »JustLovely wrote: »SilverBride wrote: »JustLovely wrote: »You're trying to argue that playing house is as equally difficult as building a house. All it takes to play house is an imagination. It takes skill and experience to build a house. The level of difficulty is not even remotely the same.
I am not arguing any such thing. I am saying that no, PvP isn't the true test of skill in ESO as was claimed in this post.SaffronCitrusflower wrote: »PvP is the true test of skill in ESO.
Yes, you are.
Excelling d A top tier PvP player can complete any content in the game and is welcome in end game PvE trials. Someone who just furnishes homes can't do anything other than furnish more homes. It takes imagination to do housing in ESO, but it takes zero skill or experience.
I will never agree that PvP players are more skilled than those that PvE so let's just agree to disagree and leave it at that.
Agree or disagree it remains a fact that PvP is the most challenging test of player skill in ESO.
Cyrodiil is the most challenging test of a player? Running around in a group of 10-20 players and taking out smaller groups is challenging.
Heck, I enjoy Cyrodiil but it is not challenging.
Oh, a great many players do fine in both Cyrodiil and BGs, yet a very small number of players have been able to clear HM on the more challenging trials. That speaks volumes.
The group cap in Cyrodiil is only 12 players now. It's not possible to form a group any larger.
As I stated in the post above, it is, in fact, the top tier PvP players that complete the HM trials the most frequently and are most frequently seen on the leader boards for the toughest PvE content. That speaks volumes.
PvP is everything PvE plus PvP. If a player is top tier PvP then even the hardest PvE content is just a matter of learning the mechanics because PvE mechanics never change. They are always the same. Even the toughest PvE content is highly predictable.
@SaffronCitrusflower
I am pretty sure I have seen more than 12 people attacking a keep and even defending keeps. Am I wrong?
There's a cap of 12 players with respect to group size, which is true in both PvP and PvE.
But there can be far more that 12 players of a given alliance attacking or defending a keep, since those players do not need to be grouped together.
For example, suppose 24 DC players are defending a keep from attack by 24 EP players.
Those 24 DC players might be made up of 2 separate groups of 12 players, or 3 separate groups of 8 players, or 4 separate groups of 6 players, or maybe even 24 individual players who aren't grouped together at all-- or maybe some of them are in a group, but none of the other group members are anywhere near the keep because they're off on the other side of Cyrodiil doing something else.
Likewise with the EP players.
It's no different than seeing far more than 12 other players in a public dungeon, or at a world boss, or at a dolmen or other incursion event-- just because they're all there in the same place at the same time doing the same content, that does not mean they are grouped together.
SeaGtGruff wrote: »SaffronCitrusflower wrote: »CrazyKitty wrote: »SilverBride wrote: »JustLovely wrote: »SilverBride wrote: »JustLovely wrote: »You're trying to argue that playing house is as equally difficult as building a house. All it takes to play house is an imagination. It takes skill and experience to build a house. The level of difficulty is not even remotely the same.
I am not arguing any such thing. I am saying that no, PvP isn't the true test of skill in ESO as was claimed in this post.SaffronCitrusflower wrote: »PvP is the true test of skill in ESO.
Yes, you are.
Excelling d A top tier PvP player can complete any content in the game and is welcome in end game PvE trials. Someone who just furnishes homes can't do anything other than furnish more homes. It takes imagination to do housing in ESO, but it takes zero skill or experience.
I will never agree that PvP players are more skilled than those that PvE so let's just agree to disagree and leave it at that.
Agree or disagree it remains a fact that PvP is the most challenging test of player skill in ESO.
Cyrodiil is the most challenging test of a player? Running around in a group of 10-20 players and taking out smaller groups is challenging.
Heck, I enjoy Cyrodiil but it is not challenging.
Oh, a great many players do fine in both Cyrodiil and BGs, yet a very small number of players have been able to clear HM on the more challenging trials. That speaks volumes.
The group cap in Cyrodiil is only 12 players now. It's not possible to form a group any larger.
As I stated in the post above, it is, in fact, the top tier PvP players that complete the HM trials the most frequently and are most frequently seen on the leader boards for the toughest PvE content. That speaks volumes.
PvP is everything PvE plus PvP. If a player is top tier PvP then even the hardest PvE content is just a matter of learning the mechanics because PvE mechanics never change. They are always the same. Even the toughest PvE content is highly predictable.
@SaffronCitrusflower
I am pretty sure I have seen more than 12 people attacking a keep and even defending keeps. Am I wrong?
There's a cap of 12 players with respect to group size, which is true in both PvP and PvE.
But there can be far more that 12 players of a given alliance attacking or defending a keep, since those players do not need to be grouped together.
For example, suppose 24 DC players are defending a keep from attack by 24 EP players.
Those 24 DC players might be made up of 2 separate groups of 12 players, or 3 separate groups of 8 players, or 4 separate groups of 6 players, or maybe even 24 individual players who aren't grouped together at all-- or maybe some of them are in a group, but none of the other group members are anywhere near the keep because they're off on the other side of Cyrodiil doing something else.
Likewise with the EP players.
It's no different than seeing far more than 12 other players in a public dungeon, or at a world boss, or at a dolmen or other incursion event-- just because they're all there in the same place at the same time doing the same content, that does not mean they are grouped together.
Thank you for that great explanation. I never suggested that seeing more than 12 players at the same location was a single group, as I am fully aware of grouping and how things like that work.
Anyone who scrolls back to my original comment in this line of thought would see that I was replying to someone who said excelling at PvP is the true test of a player's skill in ESO. I pointed out that much of PvP in ESO involves a large group killing a smaller group or single players, which does not seem to be a test of skills. I'm not sure how that became a debate on grouping and player movement in Cyrodiil.
FlopsyPrince wrote: »barney2525 wrote: »This is why I dont do Imperial City. I pop in to the first option, look at the map, and determine if our Towns are safe.
If not, go to wayshrine, port back to city, try the next option.
When I find a map with our side dominant, I go do town dailies. 2 tickets. I don't care about the extra one from IC.
Did not have any problems whatsoever getting 2 tickets per day, lots of boxes, and Never got into a single PvP fight.
What gets most frustrating even with that is when another faction takes over the town while you are there. A few can be fought off, but many are quite decent at PvP and just result in dying when confronting them. Come back late (if you can) in that case!
JimFord047 wrote: »Best Part of an hour and a half, just to get A TICKET, in imperial city , I DO NOT WANT TO BE THERE, All I want is a Ticket.
But I am forced to be in there to get it... I have found out that if you stand still with your shield up, then MOST people will simply let you go on your way, or up and down crouch tried that it also worked...
But one player Menzo.....zan , nope , he just kills me, easy point for them, they not getting hit, so no damage, they are going around the daily area simply killing because they can, I went back in as AD, and asked to be allowed to do the daily, and they ignored that, i watched him kill off low level players, all trying to do the daily ... They are a waste of this effort. And because they are DELIBERATE in messing with people, their Comms are off, not that they care as proved by ignoring another one of their own faction.
This is Just WRONG !!!! want tickets , then suffer !!! have your day ruined by wasting your time!!
and They wonder why people lose their temper!!! this has to stop, give people options!
Got the ticket , and I am Off for the day... meant to be playing with friends tonight, that's a NO, had enough hassle for the day. I will have more extra drugs and read a book, more satisfying
katanagirl1 wrote: »SeaGtGruff wrote: »SaffronCitrusflower wrote: »CrazyKitty wrote: »SilverBride wrote: »JustLovely wrote: »SilverBride wrote: »JustLovely wrote: »You're trying to argue that playing house is as equally difficult as building a house. All it takes to play house is an imagination. It takes skill and experience to build a house. The level of difficulty is not even remotely the same.
I am not arguing any such thing. I am saying that no, PvP isn't the true test of skill in ESO as was claimed in this post.SaffronCitrusflower wrote: »PvP is the true test of skill in ESO.
Yes, you are.
Excelling d A top tier PvP player can complete any content in the game and is welcome in end game PvE trials. Someone who just furnishes homes can't do anything other than furnish more homes. It takes imagination to do housing in ESO, but it takes zero skill or experience.
I will never agree that PvP players are more skilled than those that PvE so let's just agree to disagree and leave it at that.
Agree or disagree it remains a fact that PvP is the most challenging test of player skill in ESO.
Cyrodiil is the most challenging test of a player? Running around in a group of 10-20 players and taking out smaller groups is challenging.
Heck, I enjoy Cyrodiil but it is not challenging.
Oh, a great many players do fine in both Cyrodiil and BGs, yet a very small number of players have been able to clear HM on the more challenging trials. That speaks volumes.
The group cap in Cyrodiil is only 12 players now. It's not possible to form a group any larger.
As I stated in the post above, it is, in fact, the top tier PvP players that complete the HM trials the most frequently and are most frequently seen on the leader boards for the toughest PvE content. That speaks volumes.
PvP is everything PvE plus PvP. If a player is top tier PvP then even the hardest PvE content is just a matter of learning the mechanics because PvE mechanics never change. They are always the same. Even the toughest PvE content is highly predictable.
@SaffronCitrusflower
I am pretty sure I have seen more than 12 people attacking a keep and even defending keeps. Am I wrong?
There's a cap of 12 players with respect to group size, which is true in both PvP and PvE.
But there can be far more that 12 players of a given alliance attacking or defending a keep, since those players do not need to be grouped together.
For example, suppose 24 DC players are defending a keep from attack by 24 EP players.
Those 24 DC players might be made up of 2 separate groups of 12 players, or 3 separate groups of 8 players, or 4 separate groups of 6 players, or maybe even 24 individual players who aren't grouped together at all-- or maybe some of them are in a group, but none of the other group members are anywhere near the keep because they're off on the other side of Cyrodiil doing something else.
Likewise with the EP players.
It's no different than seeing far more than 12 other players in a public dungeon, or at a world boss, or at a dolmen or other incursion event-- just because they're all there in the same place at the same time doing the same content, that does not mean they are grouped together.
Thank you for that great explanation. I never suggested that seeing more than 12 players at the same location was a single group, as I am fully aware of grouping and how things like that work.
Anyone who scrolls back to my original comment in this line of thought would see that I was replying to someone who said excelling at PvP is the true test of a player's skill in ESO. I pointed out that much of PvP in ESO involves a large group killing a smaller group or single players, which does not seem to be a test of skills. I'm not sure how that became a debate on grouping and player movement in Cyrodiil.
The test of skill is that many or most of those players are solo, and it’s a huge melee brawl that is not 1v1 so you have to keep changing your targets based on what is going on around you.
So it’s not really a group.
katanagirl1 wrote: »I just went through some of the results for searching on War Torte, and in this one Nefas says he has proved that it is one node only:
https://eso-u.com/articles/war_tortes_eso_guide_how_to_get_the_recipes_the_ingredient_and_the_secret
katanagirl1 wrote: »I just went through some of the results for searching on War Torte, and in this one Nefas says he has proved that it is one node only:
https://eso-u.com/articles/war_tortes_eso_guide_how_to_get_the_recipes_the_ingredient_and_the_secret
There's quite a bit of incorrect information in that write up. And incidentally, that is my screenshot of my character standing next to the book, which I posted here on the forums shortly after the torte recipe went live.
First off, Nefas spent "one hour" looking for the recipe. Now, I can guarantee you that he did not look at all 10,000+ resource nodes in the Cyrodiil zone. How could someone make the claim that 'there is only one book at a time' in the zone, when it's not possible to be everywhere at once? Also, sometimes the book spawns under the ground, as you can see in this screenshot (note that it's the same character in the 'borrowed' screenshot on Nefas' site):
So, someone riding around is very likely to pass right by the book, which can sometimes only be found by cursoring over the known node spawn points. The reason for this is that the book is very short, when compared to some of the plants they used when first placing the nodes. Also, Nefas says that the book can spawn in place of any node, which is also not correct. The book is not coded to drop from runestones/portals, nor does it spawn from solvent nodes. And I say this as someone who has picked up 44 recipes off the ground in my time in Cyrodiil.
Furthermore, I have found two books within five minutes of each other. I have also found a recipe moments after someone else told the zone that they found one, and linked it in the chat. So from my own personal experience, combined with the fact that it's impossible to prove there can only be one book at a time spawned, I'm quite certain that there can be multiple instances of the torte book up at the same time. ZOS invariably sets drop chances by means of RNG ranges, or more precisely, by odds of 1 to X (1 in 100, 1 in 10,000, 1 in a million, et al). I don't know how they would code it so there could only be one out of 10,000+ nodes appearing as a glowing green book, versus the chance of any given node having X chance to spawn as a book.
katanagirl1 wrote: »I just went through some of the results for searching on War Torte, and in this one Nefas says he has proved that it is one node only:
https://eso-u.com/articles/war_tortes_eso_guide_how_to_get_the_recipes_the_ingredient_and_the_secret
There's quite a bit of incorrect information in that write up. And incidentally, that is my screenshot of my character standing next to the book, which I posted here on the forums shortly after the torte recipe went live.
First off, Nefas spent "one hour" looking for the recipe. Now, I can guarantee you that he did not look at all 10,000+ resource nodes in the Cyrodiil zone. How could someone make the claim that 'there is only one book at a time' in the zone, when it's not possible to be everywhere at once? Also, sometimes the book spawns under the ground, as you can see in this screenshot (note that it's the same character in the 'borrowed' screenshot on Nefas' site):
So, someone riding around is very likely to pass right by the book, which can sometimes only be found by cursoring over the known node spawn points. The reason for this is that the book is very short, when compared to some of the plants they used when first placing the nodes. Also, Nefas says that the book can spawn in place of any node, which is also not correct. The book is not coded to drop from runestones/portals, nor does it spawn from solvent nodes. And I say this as someone who has picked up 44 recipes off the ground in my time in Cyrodiil.
Furthermore, I have found two books within five minutes of each other. I have also found a recipe moments after someone else told the zone that they found one, and linked it in the chat. So from my own personal experience, combined with the fact that it's impossible to prove there can only be one book at a time spawned, I'm quite certain that there can be multiple instances of the torte book up at the same time. ZOS invariably sets drop chances by means of RNG ranges, or more precisely, by odds of 1 to X (1 in 100, 1 in 10,000, 1 in a million, et al). I don't know how they would code it so there could only be one out of 10,000+ nodes appearing as a glowing green book, versus the chance of any given node having X chance to spawn as a book.
What would you say is the best strategy for acquiring a recipe? Should I pick up every node I see, or just run/ride to each node location and pass over it if it’s just a regular crafting node? I’ve been trying to pick up the recipe in the wild because I refuse to pay over a million gold for it, but am not having much luck thus far. I’ve so far been farming all visible high density nodes in a loop (minus the enchanting nodes) in case the recipe only appears on a node respawn, but nodes seem to take WAY longer to respawn in Cyrodiil compared to other areas of the game.
katanagirl1 wrote: »FlopsyPrince wrote: »katanagirl1 wrote: »Glad you gave the PvP event a try. You made some solid accomplishments, too!
I only found one War Torte recipe myself.
I hope you at least had some fun while there. You were a real team player regardless.
EDIT: typo
I don't think I have ever gotten even 1 of these over the years. But then I am at best on the fringe, mostly doing PvE things in PvP when I try. Participating in a group can be fun, but groups are quite hard to find, especially with the very low PvP pop caps in Cyrodiil.
I have done PvP almost every day for 1-2 hours since before the war torte came out and never run across one until this event. I have read up and farmed for one in the PvP off time too. Some players have discovered a way to regularly farm these successfully, but with only one single node in Cyrodiil having it at one time it is extremely hard to find.
katanagirl1 wrote: »I just went through some of the results for searching on War Torte, and in this one Nefas says he has proved that it is one node only:
https://eso-u.com/articles/war_tortes_eso_guide_how_to_get_the_recipes_the_ingredient_and_the_secret
There's quite a bit of incorrect information in that write up. And incidentally, that is my screenshot of my character standing next to the book, which I posted here on the forums shortly after the torte recipe went live.
First off, Nefas spent "one hour" looking for the recipe. Now, I can guarantee you that he did not look at all 10,000+ resource nodes in the Cyrodiil zone. How could someone make the claim that 'there is only one book at a time' in the zone, when it's not possible to be everywhere at once? Also, sometimes the book spawns under the ground, as you can see in this screenshot (note that it's the same character in the 'borrowed' screenshot on Nefas' site):
So, someone riding around is very likely to pass right by the book, which can sometimes only be found by cursoring over the known node spawn points. The reason for this is that the book is very short, when compared to some of the plants they used when first placing the nodes. Also, Nefas says that the book can spawn in place of any node, which is also not correct. The book is not coded to drop from runestones/portals, nor does it spawn from solvent nodes. And I say this as someone who has picked up 44 recipes off the ground in my time in Cyrodiil.
Furthermore, I have found two books within five minutes of each other. I have also found a recipe moments after someone else told the zone that they found one, and linked it in the chat. So from my own personal experience, combined with the fact that it's impossible to prove there can only be one book at a time spawned, I'm quite certain that there can be multiple instances of the torte book up at the same time. ZOS invariably sets drop chances by means of RNG ranges, or more precisely, by odds of 1 to X (1 in 100, 1 in 10,000, 1 in a million, et al). I don't know how they would code it so there could only be one out of 10,000+ nodes appearing as a glowing green book, versus the chance of any given node having X chance to spawn as a book.
katanagirl1 wrote: »I just went through some of the results for searching on War Torte, and in this one Nefas says he has proved that it is one node only:
https://eso-u.com/articles/war_tortes_eso_guide_how_to_get_the_recipes_the_ingredient_and_the_secret
There's quite a bit of incorrect information in that write up. And incidentally, that is my screenshot of my character standing next to the book, which I posted here on the forums shortly after the torte recipe went live.
First off, Nefas spent "one hour" looking for the recipe. Now, I can guarantee you that he did not look at all 10,000+ resource nodes in the Cyrodiil zone. How could someone make the claim that 'there is only one book at a time' in the zone, when it's not possible to be everywhere at once? Also, sometimes the book spawns under the ground, as you can see in this screenshot (note that it's the same character in the 'borrowed' screenshot on Nefas' site):
So, someone riding around is very likely to pass right by the book, which can sometimes only be found by cursoring over the known node spawn points. The reason for this is that the book is very short, when compared to some of the plants they used when first placing the nodes. Also, Nefas says that the book can spawn in place of any node, which is also not correct. The book is not coded to drop from runestones/portals, nor does it spawn from solvent nodes. And I say this as someone who has picked up 44 recipes off the ground in my time in Cyrodiil.
Furthermore, I have found two books within five minutes of each other. I have also found a recipe moments after someone else told the zone that they found one, and linked it in the chat. So from my own personal experience, combined with the fact that it's impossible to prove there can only be one book at a time spawned, I'm quite certain that there can be multiple instances of the torte book up at the same time. ZOS invariably sets drop chances by means of RNG ranges, or more precisely, by odds of 1 to X (1 in 100, 1 in 10,000, 1 in a million, et al). I don't know how they would code it so there could only be one out of 10,000+ nodes appearing as a glowing green book, versus the chance of any given node having X chance to spawn as a book.
What would you say is the best strategy for acquiring a recipe? Should I pick up every node I see, or just run/ride to each node location and pass over it if it’s just a regular crafting node? I’ve been trying to pick up the recipe in the wild because I refuse to pay over a million gold for it, but am not having much luck thus far. I’ve so far been farming all visible high density nodes in a loop (minus the enchanting nodes) in case the recipe only appears on a node respawn, but nodes seem to take WAY longer to respawn in Cyrodiil compared to other areas of the game.
Your best strategy for acquiring a recipe is being the first one in the zone after a server reset and riding around looking for obvious books in clear areas. After that, I've found that harvesting a wide swath of nodes and then going back (on foot) to see what respawns to be the most effective. And the reason they seem to respawn slower is that only a certain percentage of spawns are up at any given time (you can verify this by being the first one in the zone and noting that many of the node locations are already empty).... and when you start harvesting, the new nodes can respawn on the other side of the map in an empty spot. However, the longer you keep harvesting one area, the higher the odds are of the remaining empty spots being where you are, as the more distant ones are filled.
Some say that the respawn "zones" are localized, and only affect the cell you are currently in, rather than being zone wide. But neither theory can be proven beyond a doubt, due to the impossibility of monitoring all areas at once. My experience is that sometimes a recipe will spawn right away in an area you are farming, and at other times you can farm that area all day and find nothing. But you'll still harvest millions of gold worth of materials, including inks now.... so it's a far more efficient use of time to harvest everything on foot as opposed to riding around earning nothing (although the current sluggish market has tanked the value of everything, including the war torte recipe).
katanagirl1 wrote: »I just went through some of the results for searching on War Torte, and in this one Nefas says he has proved that it is one node only:
https://eso-u.com/articles/war_tortes_eso_guide_how_to_get_the_recipes_the_ingredient_and_the_secret
There's quite a bit of incorrect information in that write up. And incidentally, that is my screenshot of my character standing next to the book, which I posted here on the forums shortly after the torte recipe went live.
First off, Nefas spent "one hour" looking for the recipe. Now, I can guarantee you that he did not look at all 10,000+ resource nodes in the Cyrodiil zone. How could someone make the claim that 'there is only one book at a time' in the zone, when it's not possible to be everywhere at once? Also, sometimes the book spawns under the ground, as you can see in this screenshot (note that it's the same character in the 'borrowed' screenshot on Nefas' site):
So, someone riding around is very likely to pass right by the book, which can sometimes only be found by cursoring over the known node spawn points. The reason for this is that the book is very short, when compared to some of the plants they used when first placing the nodes. Also, Nefas says that the book can spawn in place of any node, which is also not correct. The book is not coded to drop from runestones/portals, nor does it spawn from solvent nodes. And I say this as someone who has picked up 44 recipes off the ground in my time in Cyrodiil.
Furthermore, I have found two books within five minutes of each other. I have also found a recipe moments after someone else told the zone that they found one, and linked it in the chat. So from my own personal experience, combined with the fact that it's impossible to prove there can only be one book at a time spawned, I'm quite certain that there can be multiple instances of the torte book up at the same time. ZOS invariably sets drop chances by means of RNG ranges, or more precisely, by odds of 1 to X (1 in 100, 1 in 10,000, 1 in a million, et al). I don't know how they would code it so there could only be one out of 10,000+ nodes appearing as a glowing green book, versus the chance of any given node having X chance to spawn as a book.
What would you say is the best strategy for acquiring a recipe? Should I pick up every node I see, or just run/ride to each node location and pass over it if it’s just a regular crafting node? I’ve been trying to pick up the recipe in the wild because I refuse to pay over a million gold for it, but am not having much luck thus far. I’ve so far been farming all visible high density nodes in a loop (minus the enchanting nodes) in case the recipe only appears on a node respawn, but nodes seem to take WAY longer to respawn in Cyrodiil compared to other areas of the game.
Your best strategy for acquiring a recipe is being the first one in the zone after a server reset and riding around looking for obvious books in clear areas. After that, I've found that harvesting a wide swath of nodes and then going back (on foot) to see what respawns to be the most effective. And the reason they seem to respawn slower is that only a certain percentage of spawns are up at any given time (you can verify this by being the first one in the zone and noting that many of the node locations are already empty).... and when you start harvesting, the new nodes can respawn on the other side of the map in an empty spot. However, the longer you keep harvesting one area, the higher the odds are of the remaining empty spots being where you are, as the more distant ones are filled.
Some say that the respawn "zones" are localized, and only affect the cell you are currently in, rather than being zone wide. But neither theory can be proven beyond a doubt, due to the impossibility of monitoring all areas at once. My experience is that sometimes a recipe will spawn right away in an area you are farming, and at other times you can farm that area all day and find nothing. But you'll still harvest millions of gold worth of materials, including inks now.... so it's a far more efficient use of time to harvest everything on foot as opposed to riding around earning nothing (although the current sluggish market has tanked the value of everything, including the war torte recipe).
Thanks for the insight. I'll keep at it for a few more days, but it's so far a bit infuriating... I spent four hours this morning hunting for a recipe on Blackreach, which was almost completely deserted. Nada. One of the things I find most annoying about this particular hunt is the fact that AD and DC have far more potential spawn sites and higher node density overall. It's a very long ride for me (I only play EP), especially on Blackreach, when AD has zerged the entire map.
katanagirl1 wrote: »I just went through some of the results for searching on War Torte, and in this one Nefas says he has proved that it is one node only:
https://eso-u.com/articles/war_tortes_eso_guide_how_to_get_the_recipes_the_ingredient_and_the_secret
There's quite a bit of incorrect information in that write up. And incidentally, that is my screenshot of my character standing next to the book, which I posted here on the forums shortly after the torte recipe went live.
First off, Nefas spent "one hour" looking for the recipe. Now, I can guarantee you that he did not look at all 10,000+ resource nodes in the Cyrodiil zone. How could someone make the claim that 'there is only one book at a time' in the zone, when it's not possible to be everywhere at once? Also, sometimes the book spawns under the ground, as you can see in this screenshot (note that it's the same character in the 'borrowed' screenshot on Nefas' site):
So, someone riding around is very likely to pass right by the book, which can sometimes only be found by cursoring over the known node spawn points. The reason for this is that the book is very short, when compared to some of the plants they used when first placing the nodes. Also, Nefas says that the book can spawn in place of any node, which is also not correct. The book is not coded to drop from runestones/portals, nor does it spawn from solvent nodes. And I say this as someone who has picked up 44 recipes off the ground in my time in Cyrodiil.
Furthermore, I have found two books within five minutes of each other. I have also found a recipe moments after someone else told the zone that they found one, and linked it in the chat. So from my own personal experience, combined with the fact that it's impossible to prove there can only be one book at a time spawned, I'm quite certain that there can be multiple instances of the torte book up at the same time. ZOS invariably sets drop chances by means of RNG ranges, or more precisely, by odds of 1 to X (1 in 100, 1 in 10,000, 1 in a million, et al). I don't know how they would code it so there could only be one out of 10,000+ nodes appearing as a glowing green book, versus the chance of any given node having X chance to spawn as a book.
What would you say is the best strategy for acquiring a recipe? Should I pick up every node I see, or just run/ride to each node location and pass over it if it’s just a regular crafting node? I’ve been trying to pick up the recipe in the wild because I refuse to pay over a million gold for it, but am not having much luck thus far. I’ve so far been farming all visible high density nodes in a loop (minus the enchanting nodes) in case the recipe only appears on a node respawn, but nodes seem to take WAY longer to respawn in Cyrodiil compared to other areas of the game.
Your best strategy for acquiring a recipe is being the first one in the zone after a server reset and riding around looking for obvious books in clear areas. After that, I've found that harvesting a wide swath of nodes and then going back (on foot) to see what respawns to be the most effective. And the reason they seem to respawn slower is that only a certain percentage of spawns are up at any given time (you can verify this by being the first one in the zone and noting that many of the node locations are already empty).... and when you start harvesting, the new nodes can respawn on the other side of the map in an empty spot. However, the longer you keep harvesting one area, the higher the odds are of the remaining empty spots being where you are, as the more distant ones are filled.
Some say that the respawn "zones" are localized, and only affect the cell you are currently in, rather than being zone wide. But neither theory can be proven beyond a doubt, due to the impossibility of monitoring all areas at once. My experience is that sometimes a recipe will spawn right away in an area you are farming, and at other times you can farm that area all day and find nothing. But you'll still harvest millions of gold worth of materials, including inks now.... so it's a far more efficient use of time to harvest everything on foot as opposed to riding around earning nothing (although the current sluggish market has tanked the value of everything, including the war torte recipe).
Thanks for the insight. I'll keep at it for a few more days, but it's so far a bit infuriating... I spent four hours this morning hunting for a recipe on Blackreach, which was almost completely deserted. Nada. One of the things I find most annoying about this particular hunt is the fact that AD and DC have far more potential spawn sites and higher node density overall. It's a very long ride for me (I only play EP), especially on Blackreach, when AD has zerged the entire map.
Yeah, it's pretty easy to tell that the dev(s) who worked on placing Cyrodiil nodes started at the bottom of the map and worked their way up. They get sparser and sparser the further north you go. I know I'd get pretty tired of placing thousands of nodes, too!
CatoUnchained wrote: »katanagirl1 wrote: »I just went through some of the results for searching on War Torte, and in this one Nefas says he has proved that it is one node only:
https://eso-u.com/articles/war_tortes_eso_guide_how_to_get_the_recipes_the_ingredient_and_the_secret
There's quite a bit of incorrect information in that write up. And incidentally, that is my screenshot of my character standing next to the book, which I posted here on the forums shortly after the torte recipe went live.
First off, Nefas spent "one hour" looking for the recipe. Now, I can guarantee you that he did not look at all 10,000+ resource nodes in the Cyrodiil zone. How could someone make the claim that 'there is only one book at a time' in the zone, when it's not possible to be everywhere at once? Also, sometimes the book spawns under the ground, as you can see in this screenshot (note that it's the same character in the 'borrowed' screenshot on Nefas' site):
So, someone riding around is very likely to pass right by the book, which can sometimes only be found by cursoring over the known node spawn points. The reason for this is that the book is very short, when compared to some of the plants they used when first placing the nodes. Also, Nefas says that the book can spawn in place of any node, which is also not correct. The book is not coded to drop from runestones/portals, nor does it spawn from solvent nodes. And I say this as someone who has picked up 44 recipes off the ground in my time in Cyrodiil.
Furthermore, I have found two books within five minutes of each other. I have also found a recipe moments after someone else told the zone that they found one, and linked it in the chat. So from my own personal experience, combined with the fact that it's impossible to prove there can only be one book at a time spawned, I'm quite certain that there can be multiple instances of the torte book up at the same time. ZOS invariably sets drop chances by means of RNG ranges, or more precisely, by odds of 1 to X (1 in 100, 1 in 10,000, 1 in a million, et al). I don't know how they would code it so there could only be one out of 10,000+ nodes appearing as a glowing green book, versus the chance of any given node having X chance to spawn as a book.
What would you say is the best strategy for acquiring a recipe? Should I pick up every node I see, or just run/ride to each node location and pass over it if it’s just a regular crafting node? I’ve been trying to pick up the recipe in the wild because I refuse to pay over a million gold for it, but am not having much luck thus far. I’ve so far been farming all visible high density nodes in a loop (minus the enchanting nodes) in case the recipe only appears on a node respawn, but nodes seem to take WAY longer to respawn in Cyrodiil compared to other areas of the game.
Your best strategy for acquiring a recipe is being the first one in the zone after a server reset and riding around looking for obvious books in clear areas. After that, I've found that harvesting a wide swath of nodes and then going back (on foot) to see what respawns to be the most effective. And the reason they seem to respawn slower is that only a certain percentage of spawns are up at any given time (you can verify this by being the first one in the zone and noting that many of the node locations are already empty).... and when you start harvesting, the new nodes can respawn on the other side of the map in an empty spot. However, the longer you keep harvesting one area, the higher the odds are of the remaining empty spots being where you are, as the more distant ones are filled.
Some say that the respawn "zones" are localized, and only affect the cell you are currently in, rather than being zone wide. But neither theory can be proven beyond a doubt, due to the impossibility of monitoring all areas at once. My experience is that sometimes a recipe will spawn right away in an area you are farming, and at other times you can farm that area all day and find nothing. But you'll still harvest millions of gold worth of materials, including inks now.... so it's a far more efficient use of time to harvest everything on foot as opposed to riding around earning nothing (although the current sluggish market has tanked the value of everything, including the war torte recipe).
Thanks for the insight. I'll keep at it for a few more days, but it's so far a bit infuriating... I spent four hours this morning hunting for a recipe on Blackreach, which was almost completely deserted. Nada. One of the things I find most annoying about this particular hunt is the fact that AD and DC have far more potential spawn sites and higher node density overall. It's a very long ride for me (I only play EP), especially on Blackreach, when AD has zerged the entire map.
Yeah, it's pretty easy to tell that the dev(s) who worked on placing Cyrodiil nodes started at the bottom of the map and worked their way up. They get sparser and sparser the further north you go. I know I'd get pretty tired of placing thousands of nodes, too!
I have found two of the war torte recipes NE of Cheydenhall, which is in EP territory.
CatoUnchained wrote: »Yeah, it's pretty easy to tell that the dev(s) who worked on placing Cyrodiil nodes started at the bottom of the map and worked their way up. They get sparser and sparser the further north you go. I know I'd get pretty tired of placing thousands of nodes, too!
I have found two of the war torte recipes NE of Cheydenhall, which is in EP territory.
SeaGtGruff wrote: »CatoUnchained wrote: »Yeah, it's pretty easy to tell that the dev(s) who worked on placing Cyrodiil nodes started at the bottom of the map and worked their way up. They get sparser and sparser the further north you go. I know I'd get pretty tired of placing thousands of nodes, too!
I have found two of the war torte recipes NE of Cheydenhall, which is in EP territory.
Edit: I suspect that any semblance of having more nodes in southern Cyrodiil is probably due to the shape of the map (an upside-down triangle), and that if we were to rotate the map to put either the DC or the EP regions at the bottom then it would likely still appear that there is a greater density of nodes in the south.