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This pushing people into PVP is WRONG

  • spartaxoxo
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    And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.

    Yeah, that is compelling play, right?

    They are doing it because they don't want compelling play as they aren't interested in PvP. If they dropped down, they'd find plenty. It's just not their cup of tea ☕
  • silentxthreat
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    the be fair as a pvp player that doesnt enjoy anything else in the game I feel the same way about being forced to do your favorite content as well. now for the tips. play your nightblade and perma cloak your quests
  • Wildberryjack
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    So PvP players should get nothing for them? It isn't that bad, I don't like PvP much at all but it can be fun in there sometimes. Either do it or don't. No one is forcing you.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Monte_Cristo
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    For future mayhem events, try doing the 6 IC dailies beforehand, but don't turn them in. Turn them in 1 per day during the event. Avoid the crowds during the event. Do this with 2 toons, that's 12 days done, stress free.


    Not as easy to preload in Cyrodiil BTW, since you don't know who will control the map.

    Load Cyro on a red toon. See map is mostly blue. Log out and load a blue to that campaign.
    There's plenty of campaigns during the event, so you don't need to use one with a long queue time.

    Some of us already struggle with PvP. Many PvP objectives require some ability in PvP.

    That's why you pick an alliance that owns Cropsford or Bruma, go there, do 1 town quest, get your tickets. No pvp required.
    Same with a scouting quest. Just hope you get one near a keep you can port to, or else it's a long horse ride. Then die to port back to base.
  • SeaGtGruff
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    darvaria wrote: »
    You pick up scouting quests. Then you check maps. Most of the time I can port to a keep somewhere and "scout". Sometimes I do it on DC and sometimes on EP. I never have to walk far.

    2nd way. Tank up. Go to a thinly populated server. Get a capture resource. Go to the center and set a fire balista in front of the flag group. You can kill all with one fire ballista. Just tank and hold block. I've soled capped 100's of resources like this. Aggro as few NPC's as possible. Just hold block for one in tower while capping. Meats do more damage but fire ballista will kill anyone in front of it. You just sort of stretch in front of it and pull npcs there and fire. You don't have to kill all npcs to cap only ones on flag. I know the aggro terrain so well I can often cap with only killing the 4 in center if you do it right.

    Trick: Pick up quests on server where your faction doesn't hold much. Then you get a close resource or scouting mission. Then go to a map where your faction holds most of the map. That way you can port close.

    When you are done, simply port to IC (avoids a lot of riding). And then port back to any server and turn in.

    Scouting quests are what first got me interested in actually "contributing"-- or trying to contribute-- to the Alliance War. No one would really believe that the scouting missions have any impact at all on the Alliance War, but they at least encourage you to get into the "headspace" of helping your faction in the war. Besides, it can be a lot of fun sneaking cautiously across Cyrodiil, trying to avoid being seen by the enemy.

    However, the "trick" about picking up a quest in a campaign where your faction doesn't hold much isn't very reliable, in my experience. All it really does is increase the pool of possible scouting objectives. If you choose a campaign where your faction controls most (but not all) of the keeps and resources, you'll actually have a better chance of getting a scouting objective that's near one of the keeps your faction owns-- and that hopefully is connected to your home base by the transitus network-- such that you can port to the nearest friendly keep and have less distance to travel to your objective.

    To be sure, I always enjoyed the long rides or furtive sneaking across the map to reach my scouting objectives, but I realize that a lot on non-PvP players who are just doing a scouting mission to get tickets will be wanting to get it done quickly so they can hurry up and get out of Cyrodiil.
    I've fought mudcrabs more fearsome than me!
  • FlopsyPrince
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    spartaxoxo wrote: »
    And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.

    Yeah, that is compelling play, right?

    They are doing it because they don't want compelling play as they aren't interested in PvP. If they dropped down, they'd find plenty. It's just not their cup of tea ☕

    Sorry, but "dropping down" and getting one-shotted by someone that I can't even damage with multiple hits is not enjoyable in the slightest.

    But you didn't address the point that the even lacks compelling play for many, as I saw just before I posted that.
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  • FlopsyPrince
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    SeaGtGruff wrote: »
    darvaria wrote: »
    You pick up scouting quests. Then you check maps. Most of the time I can port to a keep somewhere and "scout". Sometimes I do it on DC and sometimes on EP. I never have to walk far.

    2nd way. Tank up. Go to a thinly populated server. Get a capture resource. Go to the center and set a fire balista in front of the flag group. You can kill all with one fire ballista. Just tank and hold block. I've soled capped 100's of resources like this. Aggro as few NPC's as possible. Just hold block for one in tower while capping. Meats do more damage but fire ballista will kill anyone in front of it. You just sort of stretch in front of it and pull npcs there and fire. You don't have to kill all npcs to cap only ones on flag. I know the aggro terrain so well I can often cap with only killing the 4 in center if you do it right.

    Trick: Pick up quests on server where your faction doesn't hold much. Then you get a close resource or scouting mission. Then go to a map where your faction holds most of the map. That way you can port close.

    When you are done, simply port to IC (avoids a lot of riding). And then port back to any server and turn in.

    Scouting quests are what first got me interested in actually "contributing"-- or trying to contribute-- to the Alliance War. No one would really believe that the scouting missions have any impact at all on the Alliance War, but they at least encourage you to get into the "headspace" of helping your faction in the war. Besides, it can be a lot of fun sneaking cautiously across Cyrodiil, trying to avoid being seen by the enemy.

    However, the "trick" about picking up a quest in a campaign where your faction doesn't hold much isn't very reliable, in my experience. All it really does is increase the pool of possible scouting objectives. If you choose a campaign where your faction controls most (but not all) of the keeps and resources, you'll actually have a better chance of getting a scouting objective that's near one of the keeps your faction owns-- and that hopefully is connected to your home base by the transitus network-- such that you can port to the nearest friendly keep and have less distance to travel to your objective.

    To be sure, I always enjoyed the long rides or furtive sneaking across the map to reach my scouting objectives, but I realize that a lot on non-PvP players who are just doing a scouting mission to get tickets will be wanting to get it done quickly so they can hurry up and get out of Cyrodiil.

    Sometimes the scouting quests are right outside the gate when another faction controls the map, sometimes they are right next to one of the other factions, making for a really long run in hostile areas if you want to try and complete them. Dropping and reselecting seems to give the same quest.
    PC
    PS4/PS5
  • FlopsyPrince
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    the be fair as a pvp player that doesnt enjoy anything else in the game I feel the same way about being forced to do your favorite content as well. now for the tips. play your nightblade and perma cloak your quests

    I have absolutely no problem with PvP players getting even more rewards, but the tickets should not be locked behind PvP (or almost effectively so). Give doubled Tel Var and AP by all means, along with extra boxes and such for quests in PvP areas.

    I am not sure how allowing those who suck at PvP to stay out of it would lessen what you would get out of the event. Can you clarify that point?
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    PS4/PS5
  • OsUfi
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    And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.

    Yeah, that is compelling play, right?

    Have you seen a new life or jesters in the last few years? Compelling...
  • spartaxoxo
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    spartaxoxo wrote: »
    And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.

    Yeah, that is compelling play, right?

    They are doing it because they don't want compelling play as they aren't interested in PvP. If they dropped down, they'd find plenty. It's just not their cup of tea ☕

    Sorry, but "dropping down" and getting one-shotted by someone that I can't even damage with multiple hits is not enjoyable in the slightest.

    But you didn't address the point that the even lacks compelling play for many, as I saw just before I posted that.

    You wouldn't get one shot if you cared to build for it. You don't. So, you should be glad an option to not even bother with PvP and still get PvP rewards is given IMO. Most games do not let people get rewards for content they aren't actually playing.

    Edit

    It's fine to not want to build for PvP. I don't either. So, I just make do with what I got. PvP players shouldn't get punished for my choices by the removal of PvP events. And there should be PvE friendly options since PvP requires a lot to join. Thankfully, there are PvP events. And there are options that friendly for PvE.
    Edited by spartaxoxo on August 4, 2024 5:17AM
  • FlopsyPrince
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    OsUfi wrote: »
    And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.

    Yeah, that is compelling play, right?

    Have you seen a new life or jesters in the last few years? Compelling...

    At least you do something during the event. Standing around on a platform (and sometimes still getting ganked) is not compelling.
    PC
    PS4/PS5
  • FlopsyPrince
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.

    Yeah, that is compelling play, right?

    They are doing it because they don't want compelling play as they aren't interested in PvP. If they dropped down, they'd find plenty. It's just not their cup of tea ☕

    Sorry, but "dropping down" and getting one-shotted by someone that I can't even damage with multiple hits is not enjoyable in the slightest.

    But you didn't address the point that the even lacks compelling play for many, as I saw just before I posted that.

    You wouldn't get one shot if you cared to build for it. You don't. So, you should be glad an option to not even bother with PvP and still get PvP rewards is given IMO. Most games do not let people get rewards for content they aren't actually playing.

    My exact point Most people are not going to fine tune their build for any event. Not sure how to make my pet sorc better at PvP in my own case. Sure, I could swap my skills, but then I wouldn't be playing my pet sorc main.

    But I am one who drops down and lives with getting ganked (at least a few times). I just posted my last comment after 10 or so were hanging on the platform right before I posted that. That illustrated the idiocy.
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  • spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.

    Yeah, that is compelling play, right?

    They are doing it because they don't want compelling play as they aren't interested in PvP. If they dropped down, they'd find plenty. It's just not their cup of tea ☕

    Sorry, but "dropping down" and getting one-shotted by someone that I can't even damage with multiple hits is not enjoyable in the slightest.

    But you didn't address the point that the even lacks compelling play for many, as I saw just before I posted that.

    You wouldn't get one shot if you cared to build for it. You don't. So, you should be glad an option to not even bother with PvP and still get PvP rewards is given IMO. Most games do not let people get rewards for content they aren't actually playing.

    My exact point Most people are not going to fine tune their build for any event. Not sure how to make my pet sorc better at PvP in my own case. Sure, I could swap my skills, but then I wouldn't be playing my pet sorc main.

    But I am one who drops down and lives with getting ganked (at least a few times). I just posted my last comment after 10 or so were hanging on the platform right before I posted that. That illustrated the idiocy.

    It's not idiocy.

    They have an option for people who love PvP.

    An option for those who don't like it, but will drop down for engaging gameplay.

    And then they have an option for people who just really hate it and would rather watch paint dry than participate.

    No matter your playstyle, everyone can get tickets from the event.

    It's impossible for every event to be enjoyable for every player. At least they make getting tickets universally easy if someone doesn't like the content. That's very considerate and more than most games do.
  • BlackRaidho
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    And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.

    Yeah, that is compelling play, right?

    Maybe it’s time to make PVP enjoyable for everyone. But it’s impossible at this point.
  • Jaraal
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    OsUfi wrote: »
    And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.

    Yeah, that is compelling play, right?

    Have you seen a new life or jesters in the last few years? Compelling...

    Yeah, I'm a PvPer, but I'd rather stand on an IC platform plinking daedra than I would having those grumps in stitches for the 329th time.
  • AbyssStranger
    The best thing you can do is just stay out of this circus.
  • OsUfi
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    And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.

    Yeah, that is compelling play, right?

    Maybe it’s time to make PVP enjoyable for everyone. But it’s impossible at this point.

    You can't make something enjoyable for everyone, so that'll never happen.

    Wild guar couldn't drag me into that anniversary event grind they had a few months back. It simply wasn't an event for me.
  • redlink1979
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    At events, getting tickets should always be quick and easy as it happens when players just need to eat cake. Without time wasting quests involved.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • JiubLeRepenti
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    I personally don't like PvP so I simply don't do PvP events.

    It's sad for event tickets but you will have many others in the future.

    And even if I 100% agree with the fact that doing quests in PvP zones is frustrating, I can't blame people for killing players from other factions when they meet one. I mean it's a PvP zone, come on... There are only two like this in the whole game so you can't ask them, aside to that, to check who you are and what you are doing.

    You know, it's a bit like when you are in a bus, when you take a seat, and then see and old person standing in front of you. Leaving your seat for him would be very classy and respectful, but you can't be blamed if you keep it. It's your right to do it.
    Edited by JiubLeRepenti on August 4, 2024 10:35AM
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  • SeaGtGruff
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    And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.

    Yeah, that is compelling play, right?

    Maybe it’s time to make PVP enjoyable for everyone. But it’s impossible at this point.

    Unfortunately, it will never be possible to make PvP enjoyable for everyone, simply because a lot of players have no interest in PvP, whether in this game or any other. Trying to make PvP enjoyable for players who have zero desire to PvP will be a failure no matter what is done to encourage them to give PvP a try.

    You might as well try to figure out how to make Tales of Tribute enjoyable for everyone. Some players simply have no interest in it, and trying to "convert" them will never be successful.

    I'm not suggesting that players are too stubborn to try something new and are incapable of changing their minds. Rather, I'm suggesting that it's misguided to think one can ever make something appealing, interesting, and enjoyable to everyone. Best to let players decide on their own whether or not they want to try something new, and whether or not they find it enjoyable, and don't try to figure out how to change the thing in question to make it appealing to everyone, since that might simply ruin whatever it is that makes the thing unique, and destroy the reasons that it appealed to certain players in the first place.
    I've fought mudcrabs more fearsome than me!
  • Four_Fingers
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    I will also make a general comment that the prior practice of "die to something in the wild and respawn at a distant keep your side controls" has been "fixed" at some point. You can rez there or at a wayshrine. No choice allowed.

    And any event that is "solvable" by doing all its actions ahead of time is a pretty poor event.

    Dying to guards at a resource is the best way to "Blood Port" and still works just fine to any keep or gate owned by your alliance and not under attack.

    Beats a long ride back, and I don't feel a thing! :D

    Dying to "environmental" things like slaughter fish, fall damage, regular npc you can only respawn at the spot or your main gate wayshrine.
    Edited by Four_Fingers on August 4, 2024 1:52PM
  • OsUfi
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    Whenever presented to this topic I'll always refer everyone to this video and advocate for alternatives for BOTH types of event (PvE alternatives for MyM, PvP alternatives for the rest of 'em)

    All ESO events for Cyrodiil, Imperial City, and Battlegrounds? While some events like New Life, Jesters, and Witches might be adaptable, others like Undaunted, Oblivion and Heroes of High Isle would lose their distinct personalities if cobbled together into Cyrodiil.

    One of ESO's strengths is you can skip a few events and still earn enough tickets for all items. ZoS does a good job of keeping most content optional.

  • xDeusEJRx
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    spartaxoxo wrote: »
    And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.

    Yeah, that is compelling play, right?

    They are doing it because they don't want compelling play as they aren't interested in PvP. If they dropped down, they'd find plenty. It's just not their cup of tea ☕

    Except this isn't true for a lot of people. There are people who sit on the platforms in Imperial city and spam snipe/heavy attack or ranged ultimates like Meteor the entire time from safety and you can't press them back because it's a respawn area.

    It's ludicrous that people can just sit up in respawn, attack you, and never risk being harmed back unless you roll as a ranged spec
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • TheMajority
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    xDeusEJRx wrote: »
    spartaxoxo wrote: »
    And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.

    Yeah, that is compelling play, right?

    They are doing it because they don't want compelling play as they aren't interested in PvP. If they dropped down, they'd find plenty. It's just not their cup of tea ☕

    Except this isn't true for a lot of people. There are people who sit on the platforms in Imperial city and spam snipe/heavy attack or ranged ultimates like Meteor the entire time from safety and you can't press them back because it's a respawn area.

    It's ludicrous that people can just sit up in respawn, attack you, and never risk being harmed back unless you roll as a ranged spec

    most of these people are actually pve sitting up there getting "revenge" from a distance, this don't really happen outside of mayhem event. pve do a lot of stuff actual pvp player don't spend their time doing, cause mostly IC is empty without mayhem

    a lot of the behaviors complained about in this thread aren't the doing of pvp players, they're the doings of pve players

    like some of the most annoying getting killed is from groups of pve, not even from pvp players.
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
  • xDeusEJRx
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    xDeusEJRx wrote: »
    spartaxoxo wrote: »
    And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.

    Yeah, that is compelling play, right?

    They are doing it because they don't want compelling play as they aren't interested in PvP. If they dropped down, they'd find plenty. It's just not their cup of tea ☕

    Except this isn't true for a lot of people. There are people who sit on the platforms in Imperial city and spam snipe/heavy attack or ranged ultimates like Meteor the entire time from safety and you can't press them back because it's a respawn area.

    It's ludicrous that people can just sit up in respawn, attack you, and never risk being harmed back unless you roll as a ranged spec

    most of these people are actually pve sitting up there getting "revenge" from a distance, this don't really happen outside of mayhem event. pve do a lot of stuff actual pvp player don't spend their time doing, cause mostly IC is empty without mayhem

    a lot of the behaviors complained about in this thread aren't the doing of pvp players, they're the doings of pve players

    like some of the most annoying getting killed is from groups of pve, not even from pvp players.

    It does happen with pvp players, that is a lie.
    If you've ever gone to a battleground, that same behavior occurs where the respawn area is a safe haven for ranged snipers to snipe you while not being able to be challenged. Because the sanctuary buff doesn't cover the entire respawn area there's always trolls PVP and PVE who ranged snipe and refuse to join the pvp area.
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Ingenon
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    Dying to guards at a resource is the best way to "Blood Port" and still works just fine to any keep or gate owned by your alliance and not under attack.

    Beats a long ride back, and I don't feel a thing! :D

    Dying to "environmental" things like slaughter fish, fall damage, regular npc you can only respawn at the spot or your main gate wayshrine.

    Why die to anything when you can queue for Imperial City, and get out of Cyrodiil in seconds? Once in Imperial City, you can queue for Cyrodiil, and you will be back at your faction base to turn in your scouting quest. No death, no long ride.

    And I queue for Cyrodiil when I finish an Imperial City daily district quest. Just crouch into sneak, click for a campaign, and gone in seconds. And then queue for Imperial City, and turn in the quest.

    Or you could spend AP and buy keep recall stones to use in Cyrodiil, but I have never done that.

  • FlopsyPrince
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    I will also make a general comment that the prior practice of "die to something in the wild and respawn at a distant keep your side controls" has been "fixed" at some point. You can rez there or at a wayshrine. No choice allowed.

    And any event that is "solvable" by doing all its actions ahead of time is a pretty poor event.

    Dying to guards at a resource is the best way to "Blood Port" and still works just fine to any keep or gate owned by your alliance and not under attack.

    Beats a long ride back, and I don't feel a thing! :D

    Dying to "environmental" things like slaughter fish, fall damage, regular npc you can only respawn at the spot or your main gate wayshrine.

    I will have to try that. I tried dying to some random Imperials most recently. Hard to do as a pet sorc ironically, though I easily get nuked in PvP.
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  • FlopsyPrince
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    Ingenon wrote: »
    Dying to guards at a resource is the best way to "Blood Port" and still works just fine to any keep or gate owned by your alliance and not under attack.

    Beats a long ride back, and I don't feel a thing! :D

    Dying to "environmental" things like slaughter fish, fall damage, regular npc you can only respawn at the spot or your main gate wayshrine.

    Why die to anything when you can queue for Imperial City, and get out of Cyrodiil in seconds? Once in Imperial City, you can queue for Cyrodiil, and you will be back at your faction base to turn in your scouting quest. No death, no long ride.

    And I queue for Cyrodiil when I finish an Imperial City daily district quest. Just crouch into sneak, click for a campaign, and gone in seconds. And then queue for Imperial City, and turn in the quest.

    Or you could spend AP and buy keep recall stones to use in Cyrodiil, but I have never done that.

    You can't sneak through most of the IC quests.

    The dying option can help you "beam" to someplace within Cyrodiil not connected to your faction's base. Beaming in and out doesn't help with that.

    This is only useful when you want to go to a place your faction controls that is not connected to the base. Your method works to get back to the base, unless the campaign has a queue.
    Edited by FlopsyPrince on August 4, 2024 10:46PM
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  • spartaxoxo
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    xDeusEJRx wrote: »
    spartaxoxo wrote: »
    And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.

    Yeah, that is compelling play, right?

    They are doing it because they don't want compelling play as they aren't interested in PvP. If they dropped down, they'd find plenty. It's just not their cup of tea ☕

    Except this isn't true for a lot of people. There are people who sit on the platforms in Imperial city and spam snipe/heavy attack or ranged ultimates like Meteor the entire time from safety and you can't press them back because it's a respawn area.

    It's ludicrous that people can just sit up in respawn, attack you, and never risk being harmed back unless you roll as a ranged spec

    Trolls will always find a way to troll. There's people who just afk at the start of dungeons. It is what it is. It doesn't change what's on offer. A way for people of all types to get a quest done.
  • Jaraal
    Jaraal
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    I will also make a general comment that the prior practice of "die to something in the wild and respawn at a distant keep your side controls" has been "fixed" at some point. You can rez there or at a wayshrine. No choice allowed.

    And any event that is "solvable" by doing all its actions ahead of time is a pretty poor event.

    Dying to guards at a resource is the best way to "Blood Port" and still works just fine to any keep or gate owned by your alliance and not under attack.

    Beats a long ride back, and I don't feel a thing! :D

    Dying to "environmental" things like slaughter fish, fall damage, regular npc you can only respawn at the spot or your main gate wayshrine.

    I will have to try that. I tried dying to some random Imperials most recently. Hard to do as a pet sorc ironically, though I easily get nuked in PvP.

    You can also carry some poisons to kill yourself with. But you'll need to unlearn the Snakeblood passive in the alchemy skill line.
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