FlopsyPrince wrote: »And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.
Yeah, that is compelling play, right?
FlopsyPrince wrote: »Monte_Cristo wrote: »FlopsyPrince wrote: »Monte_Cristo wrote: »For future mayhem events, try doing the 6 IC dailies beforehand, but don't turn them in. Turn them in 1 per day during the event. Avoid the crowds during the event. Do this with 2 toons, that's 12 days done, stress free.
Not as easy to preload in Cyrodiil BTW, since you don't know who will control the map.
Load Cyro on a red toon. See map is mostly blue. Log out and load a blue to that campaign.
There's plenty of campaigns during the event, so you don't need to use one with a long queue time.
Some of us already struggle with PvP. Many PvP objectives require some ability in PvP.
You pick up scouting quests. Then you check maps. Most of the time I can port to a keep somewhere and "scout". Sometimes I do it on DC and sometimes on EP. I never have to walk far.
2nd way. Tank up. Go to a thinly populated server. Get a capture resource. Go to the center and set a fire balista in front of the flag group. You can kill all with one fire ballista. Just tank and hold block. I've soled capped 100's of resources like this. Aggro as few NPC's as possible. Just hold block for one in tower while capping. Meats do more damage but fire ballista will kill anyone in front of it. You just sort of stretch in front of it and pull npcs there and fire. You don't have to kill all npcs to cap only ones on flag. I know the aggro terrain so well I can often cap with only killing the 4 in center if you do it right.
Trick: Pick up quests on server where your faction doesn't hold much. Then you get a close resource or scouting mission. Then go to a map where your faction holds most of the map. That way you can port close.
When you are done, simply port to IC (avoids a lot of riding). And then port back to any server and turn in.
spartaxoxo wrote: »FlopsyPrince wrote: »And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.
Yeah, that is compelling play, right?
They are doing it because they don't want compelling play as they aren't interested in PvP. If they dropped down, they'd find plenty. It's just not their cup of tea ☕
SeaGtGruff wrote: »You pick up scouting quests. Then you check maps. Most of the time I can port to a keep somewhere and "scout". Sometimes I do it on DC and sometimes on EP. I never have to walk far.
2nd way. Tank up. Go to a thinly populated server. Get a capture resource. Go to the center and set a fire balista in front of the flag group. You can kill all with one fire ballista. Just tank and hold block. I've soled capped 100's of resources like this. Aggro as few NPC's as possible. Just hold block for one in tower while capping. Meats do more damage but fire ballista will kill anyone in front of it. You just sort of stretch in front of it and pull npcs there and fire. You don't have to kill all npcs to cap only ones on flag. I know the aggro terrain so well I can often cap with only killing the 4 in center if you do it right.
Trick: Pick up quests on server where your faction doesn't hold much. Then you get a close resource or scouting mission. Then go to a map where your faction holds most of the map. That way you can port close.
When you are done, simply port to IC (avoids a lot of riding). And then port back to any server and turn in.
Scouting quests are what first got me interested in actually "contributing"-- or trying to contribute-- to the Alliance War. No one would really believe that the scouting missions have any impact at all on the Alliance War, but they at least encourage you to get into the "headspace" of helping your faction in the war. Besides, it can be a lot of fun sneaking cautiously across Cyrodiil, trying to avoid being seen by the enemy.
However, the "trick" about picking up a quest in a campaign where your faction doesn't hold much isn't very reliable, in my experience. All it really does is increase the pool of possible scouting objectives. If you choose a campaign where your faction controls most (but not all) of the keeps and resources, you'll actually have a better chance of getting a scouting objective that's near one of the keeps your faction owns-- and that hopefully is connected to your home base by the transitus network-- such that you can port to the nearest friendly keep and have less distance to travel to your objective.
To be sure, I always enjoyed the long rides or furtive sneaking across the map to reach my scouting objectives, but I realize that a lot on non-PvP players who are just doing a scouting mission to get tickets will be wanting to get it done quickly so they can hurry up and get out of Cyrodiil.
silentxthreat wrote: »the be fair as a pvp player that doesnt enjoy anything else in the game I feel the same way about being forced to do your favorite content as well. now for the tips. play your nightblade and perma cloak your quests
FlopsyPrince wrote: »And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.
Yeah, that is compelling play, right?
FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.
Yeah, that is compelling play, right?
They are doing it because they don't want compelling play as they aren't interested in PvP. If they dropped down, they'd find plenty. It's just not their cup of tea ☕
Sorry, but "dropping down" and getting one-shotted by someone that I can't even damage with multiple hits is not enjoyable in the slightest.
But you didn't address the point that the even lacks compelling play for many, as I saw just before I posted that.
FlopsyPrince wrote: »And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.
Yeah, that is compelling play, right?
Have you seen a new life or jesters in the last few years? Compelling...
spartaxoxo wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.
Yeah, that is compelling play, right?
They are doing it because they don't want compelling play as they aren't interested in PvP. If they dropped down, they'd find plenty. It's just not their cup of tea ☕
Sorry, but "dropping down" and getting one-shotted by someone that I can't even damage with multiple hits is not enjoyable in the slightest.
But you didn't address the point that the even lacks compelling play for many, as I saw just before I posted that.
You wouldn't get one shot if you cared to build for it. You don't. So, you should be glad an option to not even bother with PvP and still get PvP rewards is given IMO. Most games do not let people get rewards for content they aren't actually playing.
FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.
Yeah, that is compelling play, right?
They are doing it because they don't want compelling play as they aren't interested in PvP. If they dropped down, they'd find plenty. It's just not their cup of tea ☕
Sorry, but "dropping down" and getting one-shotted by someone that I can't even damage with multiple hits is not enjoyable in the slightest.
But you didn't address the point that the even lacks compelling play for many, as I saw just before I posted that.
You wouldn't get one shot if you cared to build for it. You don't. So, you should be glad an option to not even bother with PvP and still get PvP rewards is given IMO. Most games do not let people get rewards for content they aren't actually playing.
My exact point Most people are not going to fine tune their build for any event. Not sure how to make my pet sorc better at PvP in my own case. Sure, I could swap my skills, but then I wouldn't be playing my pet sorc main.
But I am one who drops down and lives with getting ganked (at least a few times). I just posted my last comment after 10 or so were hanging on the platform right before I posted that. That illustrated the idiocy.
FlopsyPrince wrote: »And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.
Yeah, that is compelling play, right?
FlopsyPrince wrote: »And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.
Yeah, that is compelling play, right?
Have you seen a new life or jesters in the last few years? Compelling...
BlackRaidho wrote: »FlopsyPrince wrote: »And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.
Yeah, that is compelling play, right?
Maybe it’s time to make PVP enjoyable for everyone. But it’s impossible at this point.
BlackRaidho wrote: »FlopsyPrince wrote: »And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.
Yeah, that is compelling play, right?
Maybe it’s time to make PVP enjoyable for everyone. But it’s impossible at this point.
FlopsyPrince wrote: »I will also make a general comment that the prior practice of "die to something in the wild and respawn at a distant keep your side controls" has been "fixed" at some point. You can rez there or at a wayshrine. No choice allowed.
And any event that is "solvable" by doing all its actions ahead of time is a pretty poor event.
Hvíthákarl wrote: »Whenever presented to this topic I'll always refer everyone to this video and advocate for alternatives for BOTH types of event (PvE alternatives for MyM, PvP alternatives for the rest of 'em)
spartaxoxo wrote: »FlopsyPrince wrote: »And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.
Yeah, that is compelling play, right?
They are doing it because they don't want compelling play as they aren't interested in PvP. If they dropped down, they'd find plenty. It's just not their cup of tea ☕
spartaxoxo wrote: »FlopsyPrince wrote: »And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.
Yeah, that is compelling play, right?
They are doing it because they don't want compelling play as they aren't interested in PvP. If they dropped down, they'd find plenty. It's just not their cup of tea ☕
Except this isn't true for a lot of people. There are people who sit on the platforms in Imperial city and spam snipe/heavy attack or ranged ultimates like Meteor the entire time from safety and you can't press them back because it's a respawn area.
It's ludicrous that people can just sit up in respawn, attack you, and never risk being harmed back unless you roll as a ranged spec
TheMajority wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.
Yeah, that is compelling play, right?
They are doing it because they don't want compelling play as they aren't interested in PvP. If they dropped down, they'd find plenty. It's just not their cup of tea ☕
Except this isn't true for a lot of people. There are people who sit on the platforms in Imperial city and spam snipe/heavy attack or ranged ultimates like Meteor the entire time from safety and you can't press them back because it's a respawn area.
It's ludicrous that people can just sit up in respawn, attack you, and never risk being harmed back unless you roll as a ranged spec
most of these people are actually pve sitting up there getting "revenge" from a distance, this don't really happen outside of mayhem event. pve do a lot of stuff actual pvp player don't spend their time doing, cause mostly IC is empty without mayhem
a lot of the behaviors complained about in this thread aren't the doing of pvp players, they're the doings of pve players
like some of the most annoying getting killed is from groups of pve, not even from pvp players.
Four_Fingers wrote: »Dying to guards at a resource is the best way to "Blood Port" and still works just fine to any keep or gate owned by your alliance and not under attack.
Beats a long ride back, and I don't feel a thing!
Dying to "environmental" things like slaughter fish, fall damage, regular npc you can only respawn at the spot or your main gate wayshrine.
Four_Fingers wrote: »FlopsyPrince wrote: »I will also make a general comment that the prior practice of "die to something in the wild and respawn at a distant keep your side controls" has been "fixed" at some point. You can rez there or at a wayshrine. No choice allowed.
And any event that is "solvable" by doing all its actions ahead of time is a pretty poor event.
Dying to guards at a resource is the best way to "Blood Port" and still works just fine to any keep or gate owned by your alliance and not under attack.
Beats a long ride back, and I don't feel a thing!
Dying to "environmental" things like slaughter fish, fall damage, regular npc you can only respawn at the spot or your main gate wayshrine.
Four_Fingers wrote: »Dying to guards at a resource is the best way to "Blood Port" and still works just fine to any keep or gate owned by your alliance and not under attack.
Beats a long ride back, and I don't feel a thing!
Dying to "environmental" things like slaughter fish, fall damage, regular npc you can only respawn at the spot or your main gate wayshrine.
Why die to anything when you can queue for Imperial City, and get out of Cyrodiil in seconds? Once in Imperial City, you can queue for Cyrodiil, and you will be back at your faction base to turn in your scouting quest. No death, no long ride.
And I queue for Cyrodiil when I finish an Imperial City daily district quest. Just crouch into sneak, click for a campaign, and gone in seconds. And then queue for Imperial City, and turn in the quest.
Or you could spend AP and buy keep recall stones to use in Cyrodiil, but I have never done that.
spartaxoxo wrote: »FlopsyPrince wrote: »And what a great event when so many players simply stand on the platform in IC/Arena to earn a ticket.
Yeah, that is compelling play, right?
They are doing it because they don't want compelling play as they aren't interested in PvP. If they dropped down, they'd find plenty. It's just not their cup of tea ☕
Except this isn't true for a lot of people. There are people who sit on the platforms in Imperial city and spam snipe/heavy attack or ranged ultimates like Meteor the entire time from safety and you can't press them back because it's a respawn area.
It's ludicrous that people can just sit up in respawn, attack you, and never risk being harmed back unless you roll as a ranged spec
FlopsyPrince wrote: »Four_Fingers wrote: »FlopsyPrince wrote: »I will also make a general comment that the prior practice of "die to something in the wild and respawn at a distant keep your side controls" has been "fixed" at some point. You can rez there or at a wayshrine. No choice allowed.
And any event that is "solvable" by doing all its actions ahead of time is a pretty poor event.
Dying to guards at a resource is the best way to "Blood Port" and still works just fine to any keep or gate owned by your alliance and not under attack.
Beats a long ride back, and I don't feel a thing!
Dying to "environmental" things like slaughter fish, fall damage, regular npc you can only respawn at the spot or your main gate wayshrine.
I will have to try that. I tried dying to some random Imperials most recently. Hard to do as a pet sorc ironically, though I easily get nuked in PvP.