CrazyKitty wrote: »
Assessing skill is a quantitative and measurable thing. It takes more skill sets to excel at PvP than any other aspect of ESO. (build, timing, reaction speed, anticipation, use of environmental elements, experience and so on)
This is why I tell the PvP crowd to lay off the ambushes. Unfortunately most of the gankers are not experienced PvP'rs. The PvP crowd is out competing with other PvP types. You are getting hit for the most part by players that the rest of the year would be lucky to get a kill in. That is why they gank the events. There are a few exceptions.
Can agree with this as my experience. Pre-MYM I was in IC getting story/dailies done for the Script Grind and I rarely ever got ganked or if I did get ganked, get ganked twice by the same player. I'd come back for my quest, they'd see me and leave me be, realizing I'm not there for PvP and not holding Tel Var.
As for the other point, when I would go into IC for my dailies and go about my business and people tried to gank me and I felt froggy and fought back, half the time I'd kill them and rack in the Tel Var, and I wasn't running my PvP build, just my basic Jabplar. Don't count MYM IC as normal IC or a reflection of actual IC denizens. Just like Cyrodiil, I can tell who are the "real PvPers" and who are just around for the event.
katanagirl1 wrote: »Glad you gave the PvP event a try. You made some solid accomplishments, too!
I only found one War Torte recipe myself.
I hope you at least had some fun while there. You were a real team player regardless.
EDIT: typo
barney2525 wrote: »This is why I dont do Imperial City. I pop in to the first option, look at the map, and determine if our Towns are safe.
If not, go to wayshrine, port back to city, try the next option.
When I find a map with our side dominant, I go do town dailies. 2 tickets. I don't care about the extra one from IC.
Did not have any problems whatsoever getting 2 tickets per day, lots of boxes, and Never got into a single PvP fight.
Four_Fingers wrote: »Or just sneak and turn the quests in and don't attack the other players.
They are busy flipping flags anyway, just be wary of town guards giving you away.
FlopsyPrince wrote: »This is why I tell the PvP crowd to lay off the ambushes. Unfortunately most of the gankers are not experienced PvP'rs. The PvP crowd is out competing with other PvP types. You are getting hit for the most part by players that the rest of the year would be lucky to get a kill in. That is why they gank the events. There are a few exceptions.
Can agree with this as my experience. Pre-MYM I was in IC getting story/dailies done for the Script Grind and I rarely ever got ganked or if I did get ganked, get ganked twice by the same player. I'd come back for my quest, they'd see me and leave me be, realizing I'm not there for PvP and not holding Tel Var.
As for the other point, when I would go into IC for my dailies and go about my business and people tried to gank me and I felt froggy and fought back, half the time I'd kill them and rack in the Tel Var, and I wasn't running my PvP build, just my basic Jabplar. Don't count MYM IC as normal IC or a reflection of actual IC denizens. Just like Cyrodiil, I can tell who are the "real PvPers" and who are just around for the event.
Yet few of the "It is great!" crowd even address that. I have yet to see how pushing PvE players into PvP for the tickets makes the experience better for any but the gankers.
FlopsyPrince wrote: »This is why I tell the PvP crowd to lay off the ambushes. Unfortunately most of the gankers are not experienced PvP'rs. The PvP crowd is out competing with other PvP types. You are getting hit for the most part by players that the rest of the year would be lucky to get a kill in. That is why they gank the events. There are a few exceptions.
Can agree with this as my experience. Pre-MYM I was in IC getting story/dailies done for the Script Grind and I rarely ever got ganked or if I did get ganked, get ganked twice by the same player. I'd come back for my quest, they'd see me and leave me be, realizing I'm not there for PvP and not holding Tel Var.
As for the other point, when I would go into IC for my dailies and go about my business and people tried to gank me and I felt froggy and fought back, half the time I'd kill them and rack in the Tel Var, and I wasn't running my PvP build, just my basic Jabplar. Don't count MYM IC as normal IC or a reflection of actual IC denizens. Just like Cyrodiil, I can tell who are the "real PvPers" and who are just around for the event.
Yet few of the "It is great!" crowd even address that. I have yet to see how pushing PvE players into PvP for the tickets makes the experience better for any but the gankers.
As multiple people in this thread have stated, including myself, going into Cyro is for a Whitestrakes has given many folks an interest in PvP that has given them reason to play ESO for years after. I'm not a ganker. I'm usually on my one-bar necro healer, dying often, but enjoying the ebb and flow of Cyro warfare.
FlopsyPrince wrote: »FlopsyPrince wrote: »This is why I tell the PvP crowd to lay off the ambushes. Unfortunately most of the gankers are not experienced PvP'rs. The PvP crowd is out competing with other PvP types. You are getting hit for the most part by players that the rest of the year would be lucky to get a kill in. That is why they gank the events. There are a few exceptions.
Can agree with this as my experience. Pre-MYM I was in IC getting story/dailies done for the Script Grind and I rarely ever got ganked or if I did get ganked, get ganked twice by the same player. I'd come back for my quest, they'd see me and leave me be, realizing I'm not there for PvP and not holding Tel Var.
As for the other point, when I would go into IC for my dailies and go about my business and people tried to gank me and I felt froggy and fought back, half the time I'd kill them and rack in the Tel Var, and I wasn't running my PvP build, just my basic Jabplar. Don't count MYM IC as normal IC or a reflection of actual IC denizens. Just like Cyrodiil, I can tell who are the "real PvPers" and who are just around for the event.
Yet few of the "It is great!" crowd even address that. I have yet to see how pushing PvE players into PvP for the tickets makes the experience better for any but the gankers.
As multiple people in this thread have stated, including myself, going into Cyro is for a Whitestrakes has given many folks an interest in PvP that has given them reason to play ESO for years after. I'm not a ganker. I'm usually on my one-bar necro healer, dying often, but enjoying the ebb and flow of Cyro warfare.
Would other rewards not do that? Running quests in a town or a scouting mission is not likely to generate the "give PvP a try" you note. I seriously doubt most PvE players take the "capture a keep/resource" quests or "kill X players" quest to earn tickets.
I would love to see you raid lead Swashbuckler Supreme or Planesbreaker just to see how much preparation, practice and effort it takes. Just because you haven't personally experienced any difficulty in PvE doesn't mean there isn't any.SaffronCitrusflower wrote: »PvP takes preparation, practice and effort. It's not like PvE.
Imagine arguing about skill in a game like ESO, it's like two 90 year olds arguing who is the fastest runner.
Highwayman wrote: »The way I see it is that the primary unique trait humans have is the unparalleled ability to apply knowledge and experience abstractly with different things. Everything feeds into everything one way or another, sometimes in subtle ways we aren't even aware of. Not that these are even subtle..
Working on a light attack rotation on the dummy has definitely aided in having a solid weave in pvp.
The constant buff management I learned in pvp has aided me in pve.
Learning a musical instrument has aided me in both.
Learning music theory helped me learn to play an instrument.
Learning math helped me learn music theory.
None are prerequisites of the other, or a subset of the other, but they all tie together into a greater whole. I'd feel it a shame to dismiss any of it even if it wasn't always the most direct path.
It's funny how common the arguments are when domains do overlap a little. This reminds me of sticking a bunch of software engineers and reverse engineers in the same room. Almost invariably someone will make declarations about what is or isn't a skill based on holding an entry level example of the other against the pinnacle of their own domain. I don't think it's deliberate, it just shows their limited view of the whole.
CrazyKitty wrote: »Photosniper89 wrote: »Hey now... they push me into PvE for the other 10+ events each year.
I think you all can handle one event.
Yeah, but ESO is a PVE game that happens to have (very broken) PVP, not the other way around. Well, the PVE is fairly bust too.
ESO was designed and advertised as PvP being the primary end game content. Not the other way around.
CrazyKitty wrote: »SilverBride wrote: »JustLovely wrote: »SilverBride wrote: »JustLovely wrote: »You're trying to argue that playing house is as equally difficult as building a house. All it takes to play house is an imagination. It takes skill and experience to build a house. The level of difficulty is not even remotely the same.
I am not arguing any such thing. I am saying that no, PvP isn't the true test of skill in ESO as was claimed in this post.SaffronCitrusflower wrote: »PvP is the true test of skill in ESO.
Yes, you are.
Excelling at PvP is the true test of a players skill in ESO. A top tier PvP player can complete any content in the game and is welcome in end game PvE trials. Someone who just furnishes homes can't do anything other than furnish more homes. It takes imagination to do housing in ESO, but it takes zero skill or experience.
I will never agree that PvP players are more skilled than those that PvE so let's just agree to disagree and leave it at that.
Agree or disagree it remains a fact that PvP is the most challenging test of player skill in ESO.
BananaBender wrote: »PvE and PvP require completely different skillsets and are not even comparable. You can draw unfair comparisons both ways. If your view of PvE is people doing questing or sitting behind target dummy, of course you think that PvE is the easiest thing there is. But you can also think that PvP is super easy if your only experience is running around in a ball group and taking 60 vs 10 fights, or running in around in a tower while spamming heals until everyone else gets bored, then sure PvP feels like you could play it with your eyes closed. Both viewpoints are flawed. Surviving and turning around an outnumbered fight in PvP takes way different set of skill than tanking a trifecta, those two just are not comparable, even though in both a single mistake will cost you.
At the end of the day difficulty and challenge is personal, you might find something very easy while others think it's extremely difficult. Arguing over which mode is more difficult or requires more skill is absolutely pointless.
I'm sure my experience with PvP only scratches the surface of what the content has to provide, so I'm not dumb enough to make claims of how easy or difficult it is. That doesn't seem to be the case for everyone on this thread... There is plenty of challenge to be found in both aspects of the game if you just go looking for it. Or you can just argue on the forums to make you feel superior, each to their own.I would love to see you raid lead Swashbuckler Supreme or Planesbreaker just to see how much preparation, practice and effort it takes. Just because you haven't personally experienced any difficulty in PvE doesn't mean there isn't any.SaffronCitrusflower wrote: »PvP takes preparation, practice and effort. It's not like PvE.
For anyone who thinks PvE isn't difficult, get yourself 11 other PvP enjoyers and go get some trifectas for some achievement points. Shouldn't be hard, right?
CrazyKitty wrote: »Photosniper89 wrote: »Hey now... they push me into PvE for the other 10+ events each year.
I think you all can handle one event.
Yeah, but ESO is a PVE game that happens to have (very broken) PVP, not the other way around. Well, the PVE is fairly bust too.
ESO was designed and advertised as PvP being the primary end game content. Not the other way around.
ESO was not designed for PvP to be the primary end-game content. Heck, Cyrodiil is not even a true endgame since it does not require a player to be max level.
Considering they had three PvE raids and effectively two zones ready to release in the first year alone demonstrates that PvP was not the main focus. They did not toss that together in a couple of months. They were well planned and were being worked on side by side with the initial release.
CrazyKitty wrote: »SilverBride wrote: »JustLovely wrote: »SilverBride wrote: »JustLovely wrote: »You're trying to argue that playing house is as equally difficult as building a house. All it takes to play house is an imagination. It takes skill and experience to build a house. The level of difficulty is not even remotely the same.
I am not arguing any such thing. I am saying that no, PvP isn't the true test of skill in ESO as was claimed in this post.SaffronCitrusflower wrote: »PvP is the true test of skill in ESO.
Yes, you are.
Excelling at PvP is the true test of a players skill in ESO. A top tier PvP player can complete any content in the game and is welcome in end game PvE trials. Someone who just furnishes homes can't do anything other than furnish more homes. It takes imagination to do housing in ESO, but it takes zero skill or experience.
I will never agree that PvP players are more skilled than those that PvE so let's just agree to disagree and leave it at that.
Agree or disagree it remains a fact that PvP is the most challenging test of player skill in ESO.
Cyrodiil is the most challenging test of a player? Running around in a group of 10-20 players and taking out smaller groups is challenging.
Heck, I enjoy Cyrodiil but it is not challenging.
Oh, a great many players do fine in both Cyrodiil and BGs, yet a very small number of players have been able to clear HM on the more challenging trials. That speaks volumes.
SaffronCitrusflower wrote: »CrazyKitty wrote: »Photosniper89 wrote: »Hey now... they push me into PvE for the other 10+ events each year.
I think you all can handle one event.
Yeah, but ESO is a PVE game that happens to have (very broken) PVP, not the other way around. Well, the PVE is fairly bust too.
ESO was designed and advertised as PvP being the primary end game content. Not the other way around.
ESO was not designed for PvP to be the primary end-game content. Heck, Cyrodiil is not even a true endgame since it does not require a player to be max level.
Considering they had three PvE raids and effectively two zones ready to release in the first year alone demonstrates that PvP was not the main focus. They did not toss that together in a couple of months. They were well planned and were being worked on side by side with the initial release.
Except ESO was designed to have Cyrodiil being the primary end game content. The back of the box of the original release of the game says so. The pic of the back of the box has been posted many times and you've seen it many times. There is no content in ESO that requires players to be max level to participate in.