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This pushing people into PVP is WRONG

  • Amottica
    Amottica
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    Amottica wrote: »
    CrazyKitty wrote: »
    JustLovely wrote: »
    JustLovely wrote: »
    You're trying to argue that playing house is as equally difficult as building a house. All it takes to play house is an imagination. It takes skill and experience to build a house. The level of difficulty is not even remotely the same.

    I am not arguing any such thing. I am saying that no, PvP isn't the true test of skill in ESO as was claimed in this post.

    PvP is the true test of skill in ESO.

    Yes, you are.

    Excelling at PvP is the true test of a players skill in ESO. A top tier PvP player can complete any content in the game and is welcome in end game PvE trials. Someone who just furnishes homes can't do anything other than furnish more homes. It takes imagination to do housing in ESO, but it takes zero skill or experience.

    I will never agree that PvP players are more skilled than those that PvE so let's just agree to disagree and leave it at that.

    Agree or disagree it remains a fact that PvP is the most challenging test of player skill in ESO.

    Cyrodiil is the most challenging test of a player? Running around in a group of 10-20 players and taking out smaller groups is challenging.

    Heck, I enjoy Cyrodiil but it is not challenging.

    Oh, a great many players do fine in both Cyrodiil and BGs, yet a very small number of players have been able to clear HM on the more challenging trials. That speaks volumes.

    The group cap in Cyrodiil is only 12 players now. It's not possible to form a group any larger.

    As I stated in the post above, it is, in fact, the top tier PvP players that complete the HM trials the most frequently and are most frequently seen on the leader boards for the toughest PvE content. That speaks volumes.

    PvP is everything PvE plus PvP. If a player is top tier PvP then even the hardest PvE content is just a matter of learning the mechanics because PvE mechanics never change. They are always the same. Even the toughest PvE content is highly predictable.

    @SaffronCitrusflower

    I am pretty sure I have seen more than 12 people attacking a keep and even defending keeps. Am I wrong?

  • Elsonso
    Elsonso
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    Amottica wrote: »
    CrazyKitty wrote: »
    pklemming wrote: »
    Hey now... they push me into PvE for the other 10+ events each year.

    I think you all can handle one event. :)

    Yeah, but ESO is a PVE game that happens to have (very broken) PVP, not the other way around. Well, the PVE is fairly bust too.

    ESO was designed and advertised as PvP being the primary end game content. Not the other way around.

    ESO was not designed for PvP to be the primary end-game content. Heck, Cyrodiil is not even a true endgame since it does not require a player to be max level.

    Considering they had three PvE raids and effectively two zones ready to release in the first year alone demonstrates that PvP was not the main focus. They did not toss that together in a couple of months. They were well planned and were being worked on side by side with the initial release.

    ZOS made ESO a little strange, so I would not put "max level" as a requirement to be considered "end game". I think the definition that applies best where ESO is concerned is simply repeatable content at the end of the game.

    Clearly, the player was intended to go through alliance quests at the start of the game. Only one, prior to Cadwell, and all three, after Cadwell. After that, all that is left is Craglorn (PVE adventure zones) and Cyrodiil (PVP). However, Cyrodiil provided a way to divert from PVE at level 10 and enter endless PVP content, making Cyrodiil both a zone to play while leveling and an end game zone for when leveling is done.

    That puts both Cyrodiil and Craglorn in the "end game" category.
    ESO Plus: No
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  • SpYmAtE
    SpYmAtE
    Soul Shriven
    I understand your frustration, but it's a PvP event. They're not forcing you into PvP but if you want event tickets, then you need to do ticket giving quests. There are ways to not actually do PvP and earn tickets, for example be on nightblade or a level 4 vampire so you're constantly invisible while doing quests. Go to different campaigns for Cyro and do towns quests like Bruma and Cropsford. IC on the other hand you should try all quests and see which is easier for you. Take this from a PvE player like yourself, it's easier than you think :smile:
    Nostalgia | Vintage | Retro
  • harvey07
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    this just pushed me into another game. i wanted tickets but i refuse to pvp.....i normally just go with the flow and not do the event with no second thoughts. but this time it was different.

    the pvp part along with the other changes: reduce auction times......much lower email 'waiting in inbox' times and how so many things are not selling in the auction house for what they some times even cost to make got me to step back from the game a few days ago.

    i log in just to see daily rewards and then log out. no more cycling through 20 characters.

    i am sure i will be back eventually
  • TaSheen
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    Amottica wrote: »

    @SaffronCitrusflower

    I am pretty sure I have seen more than 12 people attacking a keep and even defending keeps. Am I wrong?

    Yes, in a way.... "Group size" is separate from one alliance having maybe 50-60 players attacking or defending. Sometimes none of those on attack or defense will actually be grouped. Many times, allied players will show up when they see a battle going on, to help out one side or the other....

    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • katanagirl1
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    Glad you gave the PvP event a try. You made some solid accomplishments, too!

    I only found one War Torte recipe myself.

    I hope you at least had some fun while there. You were a real team player regardless.
    :)

    EDIT: typo

    I don't think I have ever gotten even 1 of these over the years. But then I am at best on the fringe, mostly doing PvE things in PvP when I try. Participating in a group can be fun, but groups are quite hard to find, especially with the very low PvP pop caps in Cyrodiil.

    I have done PvP almost every day for 1-2 hours since before the war torte came out and never run across one until this event. I have read up and farmed for one in the PvP off time too. Some players have discovered a way to regularly farm these successfully, but with only one single node in Cyrodiil having it at one time it is extremely hard to find.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Jaraal
    Jaraal
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    but with only one single node in Cyrodiil having it at one time it is extremely hard to find.

    Where did you get this false information from?
  • SeaGtGruff
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    Amottica wrote: »
    Amottica wrote: »
    CrazyKitty wrote: »
    JustLovely wrote: »
    JustLovely wrote: »
    You're trying to argue that playing house is as equally difficult as building a house. All it takes to play house is an imagination. It takes skill and experience to build a house. The level of difficulty is not even remotely the same.

    I am not arguing any such thing. I am saying that no, PvP isn't the true test of skill in ESO as was claimed in this post.

    PvP is the true test of skill in ESO.

    Yes, you are.

    Excelling at PvP is the true test of a players skill in ESO. A top tier PvP player can complete any content in the game and is welcome in end game PvE trials. Someone who just furnishes homes can't do anything other than furnish more homes. It takes imagination to do housing in ESO, but it takes zero skill or experience.

    I will never agree that PvP players are more skilled than those that PvE so let's just agree to disagree and leave it at that.

    Agree or disagree it remains a fact that PvP is the most challenging test of player skill in ESO.

    Cyrodiil is the most challenging test of a player? Running around in a group of 10-20 players and taking out smaller groups is challenging.

    Heck, I enjoy Cyrodiil but it is not challenging.

    Oh, a great many players do fine in both Cyrodiil and BGs, yet a very small number of players have been able to clear HM on the more challenging trials. That speaks volumes.

    The group cap in Cyrodiil is only 12 players now. It's not possible to form a group any larger.

    As I stated in the post above, it is, in fact, the top tier PvP players that complete the HM trials the most frequently and are most frequently seen on the leader boards for the toughest PvE content. That speaks volumes.

    PvP is everything PvE plus PvP. If a player is top tier PvP then even the hardest PvE content is just a matter of learning the mechanics because PvE mechanics never change. They are always the same. Even the toughest PvE content is highly predictable.

    @SaffronCitrusflower

    I am pretty sure I have seen more than 12 people attacking a keep and even defending keeps. Am I wrong?

    There's a cap of 12 players with respect to group size, which is true in both PvP and PvE.

    But there can be far more that 12 players of a given alliance attacking or defending a keep, since those players do not need to be grouped together.

    For example, suppose 24 DC players are defending a keep from attack by 24 EP players.

    Those 24 DC players might be made up of 2 separate groups of 12 players, or 3 separate groups of 8 players, or 4 separate groups of 6 players, or maybe even 24 individual players who aren't grouped together at all-- or maybe some of them are in a group, but none of the other group members are anywhere near the keep because they're off on the other side of Cyrodiil doing something else.

    Likewise with the EP players.

    It's no different than seeing far more than 12 other players in a public dungeon, or at a world boss, or at a dolmen or other incursion event-- just because they're all there in the same place at the same time doing the same content, that does not mean they are grouped together.
    I've fought mudcrabs more fearsome than me!
  • katanagirl1
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    Jaraal wrote: »
    but with only one single node in Cyrodiil having it at one time it is extremely hard to find.

    Where did you get this false information from?

    Is that not the case? That is what I read way back, did they change something?
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Nharimlur_Finor
    Nharimlur_Finor
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    edited
    Edited by Nharimlur_Finor on August 12, 2024 8:34PM
  • katanagirl1
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    LaintalAy wrote: »
    I've never needed the War Torte recipe, or the product that comes from it.

    I may have bought it once on my old account, but that would only be because I had enough money to buy it with at the time.
    It's likely that the cost of the ingredients probably stopped me making it.

    There are some recipes that cost so much to make and yet sell in so little quantities, that it becomes a useless proposition as a saleable craft item. Ok for personal use.

    This is a mini-game that most people aren't playing.

    Nor have I. I already got a character up to Grand Overlord already the hard way. I like to have these sort of things just because I’m a completionist and finding rare items is somewhat thrilling in my opinion.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • katanagirl1
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    I just went through some of the results for searching on War Torte, and in this one Nefas says he has proved that it is one node only:

    https://eso-u.com/articles/war_tortes_eso_guide_how_to_get_the_recipes_the_ingredient_and_the_secret

    and a discussion here where this is talked about on the forums but no official confirmation:

    https://forums.elderscrollsonline.com/en/discussion/654741/war-torte-recipe-joke-insult-or-insanity/p1

    I thought I saw some discussion about a single node in the link above but now that it is getting late I am getting too tired to find it.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Amottica
    Amottica
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    SeaGtGruff wrote: »
    Amottica wrote: »
    Amottica wrote: »
    CrazyKitty wrote: »
    JustLovely wrote: »
    JustLovely wrote: »
    You're trying to argue that playing house is as equally difficult as building a house. All it takes to play house is an imagination. It takes skill and experience to build a house. The level of difficulty is not even remotely the same.

    I am not arguing any such thing. I am saying that no, PvP isn't the true test of skill in ESO as was claimed in this post.

    PvP is the true test of skill in ESO.

    Yes, you are.

    Excelling d A top tier PvP player can complete any content in the game and is welcome in end game PvE trials. Someone who just furnishes homes can't do anything other than furnish more homes. It takes imagination to do housing in ESO, but it takes zero skill or experience.

    I will never agree that PvP players are more skilled than those that PvE so let's just agree to disagree and leave it at that.

    Agree or disagree it remains a fact that PvP is the most challenging test of player skill in ESO.

    Cyrodiil is the most challenging test of a player? Running around in a group of 10-20 players and taking out smaller groups is challenging.

    Heck, I enjoy Cyrodiil but it is not challenging.

    Oh, a great many players do fine in both Cyrodiil and BGs, yet a very small number of players have been able to clear HM on the more challenging trials. That speaks volumes.

    The group cap in Cyrodiil is only 12 players now. It's not possible to form a group any larger.

    As I stated in the post above, it is, in fact, the top tier PvP players that complete the HM trials the most frequently and are most frequently seen on the leader boards for the toughest PvE content. That speaks volumes.

    PvP is everything PvE plus PvP. If a player is top tier PvP then even the hardest PvE content is just a matter of learning the mechanics because PvE mechanics never change. They are always the same. Even the toughest PvE content is highly predictable.

    @SaffronCitrusflower

    I am pretty sure I have seen more than 12 people attacking a keep and even defending keeps. Am I wrong?

    There's a cap of 12 players with respect to group size, which is true in both PvP and PvE.

    But there can be far more that 12 players of a given alliance attacking or defending a keep, since those players do not need to be grouped together.

    For example, suppose 24 DC players are defending a keep from attack by 24 EP players.

    Those 24 DC players might be made up of 2 separate groups of 12 players, or 3 separate groups of 8 players, or 4 separate groups of 6 players, or maybe even 24 individual players who aren't grouped together at all-- or maybe some of them are in a group, but none of the other group members are anywhere near the keep because they're off on the other side of Cyrodiil doing something else.

    Likewise with the EP players.

    It's no different than seeing far more than 12 other players in a public dungeon, or at a world boss, or at a dolmen or other incursion event-- just because they're all there in the same place at the same time doing the same content, that does not mean they are grouped together.

    Thank you for that great explanation. I never suggested that seeing more than 12 players at the same location was a single group, as I am fully aware of grouping and how things like that work.

    Anyone who scrolls back to my original comment in this line of thought would see that I was replying to someone who said excelling at PvP is the true test of a player's skill in ESO. I pointed out that much of PvP in ESO involves a large group killing a smaller group or single players, which does not seem to be a test of skills. I'm not sure how that became a debate on grouping and player movement in Cyrodiil.

  • katanagirl1
    katanagirl1
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    Amottica wrote: »
    SeaGtGruff wrote: »
    Amottica wrote: »
    Amottica wrote: »
    CrazyKitty wrote: »
    JustLovely wrote: »
    JustLovely wrote: »
    You're trying to argue that playing house is as equally difficult as building a house. All it takes to play house is an imagination. It takes skill and experience to build a house. The level of difficulty is not even remotely the same.

    I am not arguing any such thing. I am saying that no, PvP isn't the true test of skill in ESO as was claimed in this post.

    PvP is the true test of skill in ESO.

    Yes, you are.

    Excelling d A top tier PvP player can complete any content in the game and is welcome in end game PvE trials. Someone who just furnishes homes can't do anything other than furnish more homes. It takes imagination to do housing in ESO, but it takes zero skill or experience.

    I will never agree that PvP players are more skilled than those that PvE so let's just agree to disagree and leave it at that.

    Agree or disagree it remains a fact that PvP is the most challenging test of player skill in ESO.

    Cyrodiil is the most challenging test of a player? Running around in a group of 10-20 players and taking out smaller groups is challenging.

    Heck, I enjoy Cyrodiil but it is not challenging.

    Oh, a great many players do fine in both Cyrodiil and BGs, yet a very small number of players have been able to clear HM on the more challenging trials. That speaks volumes.

    The group cap in Cyrodiil is only 12 players now. It's not possible to form a group any larger.

    As I stated in the post above, it is, in fact, the top tier PvP players that complete the HM trials the most frequently and are most frequently seen on the leader boards for the toughest PvE content. That speaks volumes.

    PvP is everything PvE plus PvP. If a player is top tier PvP then even the hardest PvE content is just a matter of learning the mechanics because PvE mechanics never change. They are always the same. Even the toughest PvE content is highly predictable.

    @SaffronCitrusflower

    I am pretty sure I have seen more than 12 people attacking a keep and even defending keeps. Am I wrong?

    There's a cap of 12 players with respect to group size, which is true in both PvP and PvE.

    But there can be far more that 12 players of a given alliance attacking or defending a keep, since those players do not need to be grouped together.

    For example, suppose 24 DC players are defending a keep from attack by 24 EP players.

    Those 24 DC players might be made up of 2 separate groups of 12 players, or 3 separate groups of 8 players, or 4 separate groups of 6 players, or maybe even 24 individual players who aren't grouped together at all-- or maybe some of them are in a group, but none of the other group members are anywhere near the keep because they're off on the other side of Cyrodiil doing something else.

    Likewise with the EP players.

    It's no different than seeing far more than 12 other players in a public dungeon, or at a world boss, or at a dolmen or other incursion event-- just because they're all there in the same place at the same time doing the same content, that does not mean they are grouped together.

    Thank you for that great explanation. I never suggested that seeing more than 12 players at the same location was a single group, as I am fully aware of grouping and how things like that work.

    Anyone who scrolls back to my original comment in this line of thought would see that I was replying to someone who said excelling at PvP is the true test of a player's skill in ESO. I pointed out that much of PvP in ESO involves a large group killing a smaller group or single players, which does not seem to be a test of skills. I'm not sure how that became a debate on grouping and player movement in Cyrodiil.

    The test of skill is that many or most of those players are solo, and it’s a huge melee brawl that is not 1v1 so you have to keep changing your targets based on what is going on around you.

    So it’s not really a group.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • barney2525
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    barney2525 wrote: »
    This is why I dont do Imperial City. I pop in to the first option, look at the map, and determine if our Towns are safe.
    If not, go to wayshrine, port back to city, try the next option.

    When I find a map with our side dominant, I go do town dailies. 2 tickets. I don't care about the extra one from IC.

    Did not have any problems whatsoever getting 2 tickets per day, lots of boxes, and Never got into a single PvP fight.

    :#

    What gets most frustrating even with that is when another faction takes over the town while you are there. A few can be fought off, but many are quite decent at PvP and just result in dying when confronting them. Come back late (if you can) in that case!

    I'm actually overly cautious on that. If my faction does not completely cover the town AND the next level of fortifications, I don't go there.

    I don't know if you can jump over to IC if the town you are in breaks the link. If you can, just pop to IC and then exit. Poof. You are back where you came from.

    :#
  • Lumsdenml
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    JimFord047 wrote: »
    Best Part of an hour and a half, just to get A TICKET, in imperial city , I DO NOT WANT TO BE THERE, All I want is a Ticket.

    But I am forced to be in there to get it... I have found out that if you stand still with your shield up, then MOST people will simply let you go on your way, or up and down crouch tried that it also worked...

    But one player Menzo.....zan , nope , he just kills me, easy point for them, they not getting hit, so no damage, they are going around the daily area simply killing because they can, I went back in as AD, and asked to be allowed to do the daily, and they ignored that, i watched him kill off low level players, all trying to do the daily ... They are a waste of this effort. And because they are DELIBERATE in messing with people, their Comms are off, not that they care as proved by ignoring another one of their own faction.


    This is Just WRONG !!!! want tickets , then suffer !!! have your day ruined by wasting your time!!

    and They wonder why people lose their temper!!! this has to stop, give people options!

    Got the ticket , and I am Off for the day... meant to be playing with friends tonight, that's a NO, had enough hassle for the day. I will have more extra drugs and read a book, more satisfying

    I will support a PVE alternative to getting tickets for Mayham as long as there are also PVP options for all other ticketed events....
    In game ID: @KnightOfTacoma
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  • Amottica
    Amottica
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    Amottica wrote: »
    SeaGtGruff wrote: »
    Amottica wrote: »
    Amottica wrote: »
    CrazyKitty wrote: »
    JustLovely wrote: »
    JustLovely wrote: »
    You're trying to argue that playing house is as equally difficult as building a house. All it takes to play house is an imagination. It takes skill and experience to build a house. The level of difficulty is not even remotely the same.

    I am not arguing any such thing. I am saying that no, PvP isn't the true test of skill in ESO as was claimed in this post.

    PvP is the true test of skill in ESO.

    Yes, you are.

    Excelling d A top tier PvP player can complete any content in the game and is welcome in end game PvE trials. Someone who just furnishes homes can't do anything other than furnish more homes. It takes imagination to do housing in ESO, but it takes zero skill or experience.

    I will never agree that PvP players are more skilled than those that PvE so let's just agree to disagree and leave it at that.

    Agree or disagree it remains a fact that PvP is the most challenging test of player skill in ESO.

    Cyrodiil is the most challenging test of a player? Running around in a group of 10-20 players and taking out smaller groups is challenging.

    Heck, I enjoy Cyrodiil but it is not challenging.

    Oh, a great many players do fine in both Cyrodiil and BGs, yet a very small number of players have been able to clear HM on the more challenging trials. That speaks volumes.

    The group cap in Cyrodiil is only 12 players now. It's not possible to form a group any larger.

    As I stated in the post above, it is, in fact, the top tier PvP players that complete the HM trials the most frequently and are most frequently seen on the leader boards for the toughest PvE content. That speaks volumes.

    PvP is everything PvE plus PvP. If a player is top tier PvP then even the hardest PvE content is just a matter of learning the mechanics because PvE mechanics never change. They are always the same. Even the toughest PvE content is highly predictable.

    @SaffronCitrusflower

    I am pretty sure I have seen more than 12 people attacking a keep and even defending keeps. Am I wrong?

    There's a cap of 12 players with respect to group size, which is true in both PvP and PvE.

    But there can be far more that 12 players of a given alliance attacking or defending a keep, since those players do not need to be grouped together.

    For example, suppose 24 DC players are defending a keep from attack by 24 EP players.

    Those 24 DC players might be made up of 2 separate groups of 12 players, or 3 separate groups of 8 players, or 4 separate groups of 6 players, or maybe even 24 individual players who aren't grouped together at all-- or maybe some of them are in a group, but none of the other group members are anywhere near the keep because they're off on the other side of Cyrodiil doing something else.

    Likewise with the EP players.

    It's no different than seeing far more than 12 other players in a public dungeon, or at a world boss, or at a dolmen or other incursion event-- just because they're all there in the same place at the same time doing the same content, that does not mean they are grouped together.

    Thank you for that great explanation. I never suggested that seeing more than 12 players at the same location was a single group, as I am fully aware of grouping and how things like that work.

    Anyone who scrolls back to my original comment in this line of thought would see that I was replying to someone who said excelling at PvP is the true test of a player's skill in ESO. I pointed out that much of PvP in ESO involves a large group killing a smaller group or single players, which does not seem to be a test of skills. I'm not sure how that became a debate on grouping and player movement in Cyrodiil.

    The test of skill is that many or most of those players are solo, and it’s a huge melee brawl that is not 1v1 so you have to keep changing your targets based on what is going on around you.

    So it’s not really a group.

    If a player is running and/or fighting with other players, then they are not truly fighting solo, so my comment stands solid. Thanks for helping point that out. There are many players that are carried in Cyrodiil merely by the fact they run with other players one way or another.



  • Jaraal
    Jaraal
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    I just went through some of the results for searching on War Torte, and in this one Nefas says he has proved that it is one node only:

    https://eso-u.com/articles/war_tortes_eso_guide_how_to_get_the_recipes_the_ingredient_and_the_secret

    There's quite a bit of incorrect information in that write up. And incidentally, that is my screenshot of my character standing next to the book, which I posted here on the forums shortly after the torte recipe went live.

    First off, Nefas spent "one hour" looking for the recipe. Now, I can guarantee you that he did not look at all 10,000+ resource nodes in the Cyrodiil zone. How could someone make the claim that 'there is only one book at a time' in the zone, when it's not possible to be everywhere at once? Also, sometimes the book spawns under the ground, as you can see in this screenshot (note that it's the same character in the 'borrowed' screenshot on Nefas' site):

    6hAcbh7.jpg

    So, someone riding around is very likely to pass right by the book, which can sometimes only be found by cursoring over the known node spawn points. The reason for this is that the book is very short, when compared to some of the plants they used when first placing the nodes. Also, Nefas says that the book can spawn in place of any node, which is also not correct. The book is not coded to drop from runestones/portals, nor does it spawn from solvent nodes. And I say this as someone who has picked up 44 recipes off the ground in my time in Cyrodiil.

    Furthermore, I have found two books within five minutes of each other. I have also found a recipe moments after someone else told the zone that they found one, and linked it in the chat. So from my own personal experience, combined with the fact that it's impossible to prove there can only be one book at a time spawned, I'm quite certain that there can be multiple instances of the torte book up at the same time. ZOS invariably sets drop chances by means of RNG ranges, or more precisely, by odds of 1 to X (1 in 100, 1 in 10,000, 1 in a million, et al). I don't know how they would code it so there could only be one out of 10,000+ nodes appearing as a glowing green book, versus the chance of any given node having X chance to spawn as a book.

  • Aurielle
    Aurielle
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    Jaraal wrote: »
    I just went through some of the results for searching on War Torte, and in this one Nefas says he has proved that it is one node only:

    https://eso-u.com/articles/war_tortes_eso_guide_how_to_get_the_recipes_the_ingredient_and_the_secret

    There's quite a bit of incorrect information in that write up. And incidentally, that is my screenshot of my character standing next to the book, which I posted here on the forums shortly after the torte recipe went live.

    First off, Nefas spent "one hour" looking for the recipe. Now, I can guarantee you that he did not look at all 10,000+ resource nodes in the Cyrodiil zone. How could someone make the claim that 'there is only one book at a time' in the zone, when it's not possible to be everywhere at once? Also, sometimes the book spawns under the ground, as you can see in this screenshot (note that it's the same character in the 'borrowed' screenshot on Nefas' site):

    6hAcbh7.jpg

    So, someone riding around is very likely to pass right by the book, which can sometimes only be found by cursoring over the known node spawn points. The reason for this is that the book is very short, when compared to some of the plants they used when first placing the nodes. Also, Nefas says that the book can spawn in place of any node, which is also not correct. The book is not coded to drop from runestones/portals, nor does it spawn from solvent nodes. And I say this as someone who has picked up 44 recipes off the ground in my time in Cyrodiil.

    Furthermore, I have found two books within five minutes of each other. I have also found a recipe moments after someone else told the zone that they found one, and linked it in the chat. So from my own personal experience, combined with the fact that it's impossible to prove there can only be one book at a time spawned, I'm quite certain that there can be multiple instances of the torte book up at the same time. ZOS invariably sets drop chances by means of RNG ranges, or more precisely, by odds of 1 to X (1 in 100, 1 in 10,000, 1 in a million, et al). I don't know how they would code it so there could only be one out of 10,000+ nodes appearing as a glowing green book, versus the chance of any given node having X chance to spawn as a book.

    What would you say is the best strategy for acquiring a recipe? Should I pick up every node I see, or just run/ride to each node location and pass over it if it’s just a regular crafting node? I’ve been trying to pick up the recipe in the wild because I refuse to pay over a million gold for it, but am not having much luck thus far. I’ve so far been farming all visible high density nodes in a loop (minus the enchanting nodes) in case the recipe only appears on a node respawn, but nodes seem to take WAY longer to respawn in Cyrodiil compared to other areas of the game.
  • Jaraal
    Jaraal
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    Aurielle wrote: »
    Jaraal wrote: »
    I just went through some of the results for searching on War Torte, and in this one Nefas says he has proved that it is one node only:

    https://eso-u.com/articles/war_tortes_eso_guide_how_to_get_the_recipes_the_ingredient_and_the_secret

    There's quite a bit of incorrect information in that write up. And incidentally, that is my screenshot of my character standing next to the book, which I posted here on the forums shortly after the torte recipe went live.

    First off, Nefas spent "one hour" looking for the recipe. Now, I can guarantee you that he did not look at all 10,000+ resource nodes in the Cyrodiil zone. How could someone make the claim that 'there is only one book at a time' in the zone, when it's not possible to be everywhere at once? Also, sometimes the book spawns under the ground, as you can see in this screenshot (note that it's the same character in the 'borrowed' screenshot on Nefas' site):

    6hAcbh7.jpg

    So, someone riding around is very likely to pass right by the book, which can sometimes only be found by cursoring over the known node spawn points. The reason for this is that the book is very short, when compared to some of the plants they used when first placing the nodes. Also, Nefas says that the book can spawn in place of any node, which is also not correct. The book is not coded to drop from runestones/portals, nor does it spawn from solvent nodes. And I say this as someone who has picked up 44 recipes off the ground in my time in Cyrodiil.

    Furthermore, I have found two books within five minutes of each other. I have also found a recipe moments after someone else told the zone that they found one, and linked it in the chat. So from my own personal experience, combined with the fact that it's impossible to prove there can only be one book at a time spawned, I'm quite certain that there can be multiple instances of the torte book up at the same time. ZOS invariably sets drop chances by means of RNG ranges, or more precisely, by odds of 1 to X (1 in 100, 1 in 10,000, 1 in a million, et al). I don't know how they would code it so there could only be one out of 10,000+ nodes appearing as a glowing green book, versus the chance of any given node having X chance to spawn as a book.

    What would you say is the best strategy for acquiring a recipe? Should I pick up every node I see, or just run/ride to each node location and pass over it if it’s just a regular crafting node? I’ve been trying to pick up the recipe in the wild because I refuse to pay over a million gold for it, but am not having much luck thus far. I’ve so far been farming all visible high density nodes in a loop (minus the enchanting nodes) in case the recipe only appears on a node respawn, but nodes seem to take WAY longer to respawn in Cyrodiil compared to other areas of the game.

    Your best strategy for acquiring a recipe is being the first one in the zone after a server reset and riding around looking for obvious books in clear areas. After that, I've found that harvesting a wide swath of nodes and then going back (on foot) to see what respawns to be the most effective. And the reason they seem to respawn slower is that only a certain percentage of spawns are up at any given time (you can verify this by being the first one in the zone and noting that many of the node locations are already empty).... and when you start harvesting, the new nodes can respawn on the other side of the map in an empty spot. However, the longer you keep harvesting one area, the higher the odds are of the remaining empty spots being where you are, as the more distant ones are filled.

    Some say that the respawn "zones" are localized, and only affect the cell you are currently in, rather than being zone wide. But neither theory can be proven beyond a doubt, due to the impossibility of monitoring all areas at once. My experience is that sometimes a recipe will spawn right away in an area you are farming, and at other times you can farm that area all day and find nothing. But you'll still harvest millions of gold worth of materials, including inks now.... so it's a far more efficient use of time to harvest everything on foot as opposed to riding around earning nothing (although the current sluggish market has tanked the value of everything, including the war torte recipe).


    Edited by Jaraal on August 10, 2024 3:17PM
  • reazea
    reazea
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    Glad you gave the PvP event a try. You made some solid accomplishments, too!

    I only found one War Torte recipe myself.

    I hope you at least had some fun while there. You were a real team player regardless.
    :)

    EDIT: typo

    I don't think I have ever gotten even 1 of these over the years. But then I am at best on the fringe, mostly doing PvE things in PvP when I try. Participating in a group can be fun, but groups are quite hard to find, especially with the very low PvP pop caps in Cyrodiil.

    I have done PvP almost every day for 1-2 hours since before the war torte came out and never run across one until this event. I have read up and farmed for one in the PvP off time too. Some players have discovered a way to regularly farm these successfully, but with only one single node in Cyrodiil having it at one time it is extremely hard to find.

    I don't know what the drop rate is for the war torte recipe is now, but I know for sure there were more than one copy of the recipe in Cyrodiil at a time when the recipe was first released. There was even a spot in one of the delves where you could wait about 20 minutes and it would spawn if it wasn't already there when you got there. The recipe used to be a lot easier to get. I even picked one up one time while running a scroll.

    Oh, too, the book glows pretty obviously. You can see it just fine while mounted and running at full speed.

    Edited by reazea on August 10, 2024 4:38PM
  • katanagirl1
    katanagirl1
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    Jaraal wrote: »
    I just went through some of the results for searching on War Torte, and in this one Nefas says he has proved that it is one node only:

    https://eso-u.com/articles/war_tortes_eso_guide_how_to_get_the_recipes_the_ingredient_and_the_secret

    There's quite a bit of incorrect information in that write up. And incidentally, that is my screenshot of my character standing next to the book, which I posted here on the forums shortly after the torte recipe went live.

    First off, Nefas spent "one hour" looking for the recipe. Now, I can guarantee you that he did not look at all 10,000+ resource nodes in the Cyrodiil zone. How could someone make the claim that 'there is only one book at a time' in the zone, when it's not possible to be everywhere at once? Also, sometimes the book spawns under the ground, as you can see in this screenshot (note that it's the same character in the 'borrowed' screenshot on Nefas' site):

    6hAcbh7.jpg

    So, someone riding around is very likely to pass right by the book, which can sometimes only be found by cursoring over the known node spawn points. The reason for this is that the book is very short, when compared to some of the plants they used when first placing the nodes. Also, Nefas says that the book can spawn in place of any node, which is also not correct. The book is not coded to drop from runestones/portals, nor does it spawn from solvent nodes. And I say this as someone who has picked up 44 recipes off the ground in my time in Cyrodiil.

    Furthermore, I have found two books within five minutes of each other. I have also found a recipe moments after someone else told the zone that they found one, and linked it in the chat. So from my own personal experience, combined with the fact that it's impossible to prove there can only be one book at a time spawned, I'm quite certain that there can be multiple instances of the torte book up at the same time. ZOS invariably sets drop chances by means of RNG ranges, or more precisely, by odds of 1 to X (1 in 100, 1 in 10,000, 1 in a million, et al). I don't know how they would code it so there could only be one out of 10,000+ nodes appearing as a glowing green book, versus the chance of any given node having X chance to spawn as a book.

    Well I cannot confirm or deny something that is your personal experience or anyone else’s. I was just going on what I could find since there has been no official response.

    It would be great if it is more than one node. I swear I read something stating specifically that it is only one node a long time ago but of course I cannot find it now.

    EDIT: he did say he did a 24 hour stream to find the torte, not one hour
    Edited by katanagirl1 on August 10, 2024 4:43PM
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Aurielle
    Aurielle
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    Jaraal wrote: »
    Aurielle wrote: »
    Jaraal wrote: »
    I just went through some of the results for searching on War Torte, and in this one Nefas says he has proved that it is one node only:

    https://eso-u.com/articles/war_tortes_eso_guide_how_to_get_the_recipes_the_ingredient_and_the_secret

    There's quite a bit of incorrect information in that write up. And incidentally, that is my screenshot of my character standing next to the book, which I posted here on the forums shortly after the torte recipe went live.

    First off, Nefas spent "one hour" looking for the recipe. Now, I can guarantee you that he did not look at all 10,000+ resource nodes in the Cyrodiil zone. How could someone make the claim that 'there is only one book at a time' in the zone, when it's not possible to be everywhere at once? Also, sometimes the book spawns under the ground, as you can see in this screenshot (note that it's the same character in the 'borrowed' screenshot on Nefas' site):

    6hAcbh7.jpg

    So, someone riding around is very likely to pass right by the book, which can sometimes only be found by cursoring over the known node spawn points. The reason for this is that the book is very short, when compared to some of the plants they used when first placing the nodes. Also, Nefas says that the book can spawn in place of any node, which is also not correct. The book is not coded to drop from runestones/portals, nor does it spawn from solvent nodes. And I say this as someone who has picked up 44 recipes off the ground in my time in Cyrodiil.

    Furthermore, I have found two books within five minutes of each other. I have also found a recipe moments after someone else told the zone that they found one, and linked it in the chat. So from my own personal experience, combined with the fact that it's impossible to prove there can only be one book at a time spawned, I'm quite certain that there can be multiple instances of the torte book up at the same time. ZOS invariably sets drop chances by means of RNG ranges, or more precisely, by odds of 1 to X (1 in 100, 1 in 10,000, 1 in a million, et al). I don't know how they would code it so there could only be one out of 10,000+ nodes appearing as a glowing green book, versus the chance of any given node having X chance to spawn as a book.

    What would you say is the best strategy for acquiring a recipe? Should I pick up every node I see, or just run/ride to each node location and pass over it if it’s just a regular crafting node? I’ve been trying to pick up the recipe in the wild because I refuse to pay over a million gold for it, but am not having much luck thus far. I’ve so far been farming all visible high density nodes in a loop (minus the enchanting nodes) in case the recipe only appears on a node respawn, but nodes seem to take WAY longer to respawn in Cyrodiil compared to other areas of the game.

    Your best strategy for acquiring a recipe is being the first one in the zone after a server reset and riding around looking for obvious books in clear areas. After that, I've found that harvesting a wide swath of nodes and then going back (on foot) to see what respawns to be the most effective. And the reason they seem to respawn slower is that only a certain percentage of spawns are up at any given time (you can verify this by being the first one in the zone and noting that many of the node locations are already empty).... and when you start harvesting, the new nodes can respawn on the other side of the map in an empty spot. However, the longer you keep harvesting one area, the higher the odds are of the remaining empty spots being where you are, as the more distant ones are filled.

    Some say that the respawn "zones" are localized, and only affect the cell you are currently in, rather than being zone wide. But neither theory can be proven beyond a doubt, due to the impossibility of monitoring all areas at once. My experience is that sometimes a recipe will spawn right away in an area you are farming, and at other times you can farm that area all day and find nothing. But you'll still harvest millions of gold worth of materials, including inks now.... so it's a far more efficient use of time to harvest everything on foot as opposed to riding around earning nothing (although the current sluggish market has tanked the value of everything, including the war torte recipe).


    Thanks for the insight. I'll keep at it for a few more days, but it's so far a bit infuriating... I spent four hours this morning hunting for a recipe on Blackreach, which was almost completely deserted. Nada. One of the things I find most annoying about this particular hunt is the fact that AD and DC have far more potential spawn sites and higher node density overall. It's a very long ride for me (I only play EP), especially on Blackreach, when AD has zerged the entire map.
  • Jaraal
    Jaraal
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    Aurielle wrote: »
    Jaraal wrote: »
    Aurielle wrote: »
    Jaraal wrote: »
    I just went through some of the results for searching on War Torte, and in this one Nefas says he has proved that it is one node only:

    https://eso-u.com/articles/war_tortes_eso_guide_how_to_get_the_recipes_the_ingredient_and_the_secret

    There's quite a bit of incorrect information in that write up. And incidentally, that is my screenshot of my character standing next to the book, which I posted here on the forums shortly after the torte recipe went live.

    First off, Nefas spent "one hour" looking for the recipe. Now, I can guarantee you that he did not look at all 10,000+ resource nodes in the Cyrodiil zone. How could someone make the claim that 'there is only one book at a time' in the zone, when it's not possible to be everywhere at once? Also, sometimes the book spawns under the ground, as you can see in this screenshot (note that it's the same character in the 'borrowed' screenshot on Nefas' site):

    6hAcbh7.jpg

    So, someone riding around is very likely to pass right by the book, which can sometimes only be found by cursoring over the known node spawn points. The reason for this is that the book is very short, when compared to some of the plants they used when first placing the nodes. Also, Nefas says that the book can spawn in place of any node, which is also not correct. The book is not coded to drop from runestones/portals, nor does it spawn from solvent nodes. And I say this as someone who has picked up 44 recipes off the ground in my time in Cyrodiil.

    Furthermore, I have found two books within five minutes of each other. I have also found a recipe moments after someone else told the zone that they found one, and linked it in the chat. So from my own personal experience, combined with the fact that it's impossible to prove there can only be one book at a time spawned, I'm quite certain that there can be multiple instances of the torte book up at the same time. ZOS invariably sets drop chances by means of RNG ranges, or more precisely, by odds of 1 to X (1 in 100, 1 in 10,000, 1 in a million, et al). I don't know how they would code it so there could only be one out of 10,000+ nodes appearing as a glowing green book, versus the chance of any given node having X chance to spawn as a book.

    What would you say is the best strategy for acquiring a recipe? Should I pick up every node I see, or just run/ride to each node location and pass over it if it’s just a regular crafting node? I’ve been trying to pick up the recipe in the wild because I refuse to pay over a million gold for it, but am not having much luck thus far. I’ve so far been farming all visible high density nodes in a loop (minus the enchanting nodes) in case the recipe only appears on a node respawn, but nodes seem to take WAY longer to respawn in Cyrodiil compared to other areas of the game.

    Your best strategy for acquiring a recipe is being the first one in the zone after a server reset and riding around looking for obvious books in clear areas. After that, I've found that harvesting a wide swath of nodes and then going back (on foot) to see what respawns to be the most effective. And the reason they seem to respawn slower is that only a certain percentage of spawns are up at any given time (you can verify this by being the first one in the zone and noting that many of the node locations are already empty).... and when you start harvesting, the new nodes can respawn on the other side of the map in an empty spot. However, the longer you keep harvesting one area, the higher the odds are of the remaining empty spots being where you are, as the more distant ones are filled.

    Some say that the respawn "zones" are localized, and only affect the cell you are currently in, rather than being zone wide. But neither theory can be proven beyond a doubt, due to the impossibility of monitoring all areas at once. My experience is that sometimes a recipe will spawn right away in an area you are farming, and at other times you can farm that area all day and find nothing. But you'll still harvest millions of gold worth of materials, including inks now.... so it's a far more efficient use of time to harvest everything on foot as opposed to riding around earning nothing (although the current sluggish market has tanked the value of everything, including the war torte recipe).


    Thanks for the insight. I'll keep at it for a few more days, but it's so far a bit infuriating... I spent four hours this morning hunting for a recipe on Blackreach, which was almost completely deserted. Nada. One of the things I find most annoying about this particular hunt is the fact that AD and DC have far more potential spawn sites and higher node density overall. It's a very long ride for me (I only play EP), especially on Blackreach, when AD has zerged the entire map.

    Yeah, it's pretty easy to tell that the dev(s) who worked on placing Cyrodiil nodes started at the bottom of the map and worked their way up. They get sparser and sparser the further north you go. I know I'd get pretty tired of placing thousands of nodes, too! :D
  • CatoUnchained
    CatoUnchained
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    Jaraal wrote: »
    Aurielle wrote: »
    Jaraal wrote: »
    Aurielle wrote: »
    Jaraal wrote: »
    I just went through some of the results for searching on War Torte, and in this one Nefas says he has proved that it is one node only:

    https://eso-u.com/articles/war_tortes_eso_guide_how_to_get_the_recipes_the_ingredient_and_the_secret

    There's quite a bit of incorrect information in that write up. And incidentally, that is my screenshot of my character standing next to the book, which I posted here on the forums shortly after the torte recipe went live.

    First off, Nefas spent "one hour" looking for the recipe. Now, I can guarantee you that he did not look at all 10,000+ resource nodes in the Cyrodiil zone. How could someone make the claim that 'there is only one book at a time' in the zone, when it's not possible to be everywhere at once? Also, sometimes the book spawns under the ground, as you can see in this screenshot (note that it's the same character in the 'borrowed' screenshot on Nefas' site):

    6hAcbh7.jpg

    So, someone riding around is very likely to pass right by the book, which can sometimes only be found by cursoring over the known node spawn points. The reason for this is that the book is very short, when compared to some of the plants they used when first placing the nodes. Also, Nefas says that the book can spawn in place of any node, which is also not correct. The book is not coded to drop from runestones/portals, nor does it spawn from solvent nodes. And I say this as someone who has picked up 44 recipes off the ground in my time in Cyrodiil.

    Furthermore, I have found two books within five minutes of each other. I have also found a recipe moments after someone else told the zone that they found one, and linked it in the chat. So from my own personal experience, combined with the fact that it's impossible to prove there can only be one book at a time spawned, I'm quite certain that there can be multiple instances of the torte book up at the same time. ZOS invariably sets drop chances by means of RNG ranges, or more precisely, by odds of 1 to X (1 in 100, 1 in 10,000, 1 in a million, et al). I don't know how they would code it so there could only be one out of 10,000+ nodes appearing as a glowing green book, versus the chance of any given node having X chance to spawn as a book.

    What would you say is the best strategy for acquiring a recipe? Should I pick up every node I see, or just run/ride to each node location and pass over it if it’s just a regular crafting node? I’ve been trying to pick up the recipe in the wild because I refuse to pay over a million gold for it, but am not having much luck thus far. I’ve so far been farming all visible high density nodes in a loop (minus the enchanting nodes) in case the recipe only appears on a node respawn, but nodes seem to take WAY longer to respawn in Cyrodiil compared to other areas of the game.

    Your best strategy for acquiring a recipe is being the first one in the zone after a server reset and riding around looking for obvious books in clear areas. After that, I've found that harvesting a wide swath of nodes and then going back (on foot) to see what respawns to be the most effective. And the reason they seem to respawn slower is that only a certain percentage of spawns are up at any given time (you can verify this by being the first one in the zone and noting that many of the node locations are already empty).... and when you start harvesting, the new nodes can respawn on the other side of the map in an empty spot. However, the longer you keep harvesting one area, the higher the odds are of the remaining empty spots being where you are, as the more distant ones are filled.

    Some say that the respawn "zones" are localized, and only affect the cell you are currently in, rather than being zone wide. But neither theory can be proven beyond a doubt, due to the impossibility of monitoring all areas at once. My experience is that sometimes a recipe will spawn right away in an area you are farming, and at other times you can farm that area all day and find nothing. But you'll still harvest millions of gold worth of materials, including inks now.... so it's a far more efficient use of time to harvest everything on foot as opposed to riding around earning nothing (although the current sluggish market has tanked the value of everything, including the war torte recipe).


    Thanks for the insight. I'll keep at it for a few more days, but it's so far a bit infuriating... I spent four hours this morning hunting for a recipe on Blackreach, which was almost completely deserted. Nada. One of the things I find most annoying about this particular hunt is the fact that AD and DC have far more potential spawn sites and higher node density overall. It's a very long ride for me (I only play EP), especially on Blackreach, when AD has zerged the entire map.

    Yeah, it's pretty easy to tell that the dev(s) who worked on placing Cyrodiil nodes started at the bottom of the map and worked their way up. They get sparser and sparser the further north you go. I know I'd get pretty tired of placing thousands of nodes, too! :D

    I have found two of the war torte recipes NE of Cheydenhall, which is in EP territory.
  • Aurielle
    Aurielle
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    Jaraal wrote: »
    Aurielle wrote: »
    Jaraal wrote: »
    Aurielle wrote: »
    Jaraal wrote: »
    I just went through some of the results for searching on War Torte, and in this one Nefas says he has proved that it is one node only:

    https://eso-u.com/articles/war_tortes_eso_guide_how_to_get_the_recipes_the_ingredient_and_the_secret

    There's quite a bit of incorrect information in that write up. And incidentally, that is my screenshot of my character standing next to the book, which I posted here on the forums shortly after the torte recipe went live.

    First off, Nefas spent "one hour" looking for the recipe. Now, I can guarantee you that he did not look at all 10,000+ resource nodes in the Cyrodiil zone. How could someone make the claim that 'there is only one book at a time' in the zone, when it's not possible to be everywhere at once? Also, sometimes the book spawns under the ground, as you can see in this screenshot (note that it's the same character in the 'borrowed' screenshot on Nefas' site):

    6hAcbh7.jpg

    So, someone riding around is very likely to pass right by the book, which can sometimes only be found by cursoring over the known node spawn points. The reason for this is that the book is very short, when compared to some of the plants they used when first placing the nodes. Also, Nefas says that the book can spawn in place of any node, which is also not correct. The book is not coded to drop from runestones/portals, nor does it spawn from solvent nodes. And I say this as someone who has picked up 44 recipes off the ground in my time in Cyrodiil.

    Furthermore, I have found two books within five minutes of each other. I have also found a recipe moments after someone else told the zone that they found one, and linked it in the chat. So from my own personal experience, combined with the fact that it's impossible to prove there can only be one book at a time spawned, I'm quite certain that there can be multiple instances of the torte book up at the same time. ZOS invariably sets drop chances by means of RNG ranges, or more precisely, by odds of 1 to X (1 in 100, 1 in 10,000, 1 in a million, et al). I don't know how they would code it so there could only be one out of 10,000+ nodes appearing as a glowing green book, versus the chance of any given node having X chance to spawn as a book.

    What would you say is the best strategy for acquiring a recipe? Should I pick up every node I see, or just run/ride to each node location and pass over it if it’s just a regular crafting node? I’ve been trying to pick up the recipe in the wild because I refuse to pay over a million gold for it, but am not having much luck thus far. I’ve so far been farming all visible high density nodes in a loop (minus the enchanting nodes) in case the recipe only appears on a node respawn, but nodes seem to take WAY longer to respawn in Cyrodiil compared to other areas of the game.

    Your best strategy for acquiring a recipe is being the first one in the zone after a server reset and riding around looking for obvious books in clear areas. After that, I've found that harvesting a wide swath of nodes and then going back (on foot) to see what respawns to be the most effective. And the reason they seem to respawn slower is that only a certain percentage of spawns are up at any given time (you can verify this by being the first one in the zone and noting that many of the node locations are already empty).... and when you start harvesting, the new nodes can respawn on the other side of the map in an empty spot. However, the longer you keep harvesting one area, the higher the odds are of the remaining empty spots being where you are, as the more distant ones are filled.

    Some say that the respawn "zones" are localized, and only affect the cell you are currently in, rather than being zone wide. But neither theory can be proven beyond a doubt, due to the impossibility of monitoring all areas at once. My experience is that sometimes a recipe will spawn right away in an area you are farming, and at other times you can farm that area all day and find nothing. But you'll still harvest millions of gold worth of materials, including inks now.... so it's a far more efficient use of time to harvest everything on foot as opposed to riding around earning nothing (although the current sluggish market has tanked the value of everything, including the war torte recipe).


    Thanks for the insight. I'll keep at it for a few more days, but it's so far a bit infuriating... I spent four hours this morning hunting for a recipe on Blackreach, which was almost completely deserted. Nada. One of the things I find most annoying about this particular hunt is the fact that AD and DC have far more potential spawn sites and higher node density overall. It's a very long ride for me (I only play EP), especially on Blackreach, when AD has zerged the entire map.

    Yeah, it's pretty easy to tell that the dev(s) who worked on placing Cyrodiil nodes started at the bottom of the map and worked their way up. They get sparser and sparser the further north you go. I know I'd get pretty tired of placing thousands of nodes, too! :D

    I have found two of the war torte recipes NE of Cheydenhall, which is in EP territory.

    Since the recipe is a random spawn, it can indeed spawn anywhere on the map — but if you’re looking to maximize your chances of finding a recipe efficiently, high density, open field locations are the preferred farming areas. The largest high density area is found in AD territory, close to Vlast. EP does have a smaller area of higher density node spawns close to Crops, but the terrain isn’t as flat as it is in AD territory, so it’s not as easy to see node spawns from a distance (even with grass turned off, harvesting addons active, and keen eye passives slotted).

    Anyway, I spent another four fruitless hours of hunting for the recipe this afternoon and said to myself “you know what? If someone’s willing to waste hours upon hours of their life visiting every crafting node in Cyrodiil, they deserve the 1+ million gold” and promptly bought a recipe off a trader. I’d hoped I’d finally have a chance at finding it in the wild, since the OP, who typically doesn’t play in Cyrodiil, randomly managed to find two and all… but no such luck. At least the trader prices are slightly more reasonable now than they were in the past.
    Edited by Aurielle on August 10, 2024 8:35PM
  • SeaGtGruff
    SeaGtGruff
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    Jaraal wrote: »
    Yeah, it's pretty easy to tell that the dev(s) who worked on placing Cyrodiil nodes started at the bottom of the map and worked their way up. They get sparser and sparser the further north you go. I know I'd get pretty tired of placing thousands of nodes, too! :D

    I have found two of the war torte recipes NE of Cheydenhall, which is in EP territory.

    And the 3 I've found were all in the NW section of Cyrodiil, in DC territory-- well, I guess 1 was in the far northern reaches of AD territory, since it was just south of the Ash Milegate.

    There are several locations in northern Cyrodiil that have high densities of node locations, which can be seen on maps where the potential locations of the various types of nodes are shown.

    Edit: I suspect that any semblance of having more nodes in southern Cyrodiil is probably due to the shape of the map (an upside-down triangle), and that if we were to rotate the map to put either the DC or the EP regions at the bottom then it would likely still appear that there is a greater density of nodes in the south.
    Edited by SeaGtGruff on August 10, 2024 9:49PM
    I've fought mudcrabs more fearsome than me!
  • Aurielle
    Aurielle
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    SeaGtGruff wrote: »
    Jaraal wrote: »
    Yeah, it's pretty easy to tell that the dev(s) who worked on placing Cyrodiil nodes started at the bottom of the map and worked their way up. They get sparser and sparser the further north you go. I know I'd get pretty tired of placing thousands of nodes, too! :D

    I have found two of the war torte recipes NE of Cheydenhall, which is in EP territory.

    Edit: I suspect that any semblance of having more nodes in southern Cyrodiil is probably due to the shape of the map (an upside-down triangle), and that if we were to rotate the map to put either the DC or the EP regions at the bottom then it would likely still appear that there is a greater density of nodes in the south.

    Nah.

    lhufgshrc31z.jpg

    EP's area of high node density basically extends from Farragut to Drakelowe (a fairly small area). AD's area of high node density extends from Black Boot to Nikel / Carmala, which represents a much greater distance. The terrain in that area is also much flatter overall than the terrain between Farragut and Drakelowe, meaning it's quite a bit easier to spot recipes at a distance while mounted or running. I would argue that AD essentially shares that area with DC, as it's pretty easy to get there from DC's home keeps (assuming AD isn't zerging the map, as per usual). EP, on the other hand, has to cross bridges to get there (and it's quite a trek), or else take the even longer way around by riding fully into DC territory.

    EDIT:

    Oh, and another thing to consider: when AD controls their own territory, the only thing they have to do to gain easy access to EP's high density node location in addition to their own is capture Drakelowe, as seen here:

    fq7wv1bsv4hz.jpg

    For EP or DC to do the same thing, A LOT more territory has to be captured. AD definitely seems to be the faction to be if you don't want to play horse riding simulator quite as much when you're hunting for Torte recipes. B)

    Edited by Aurielle on August 11, 2024 5:19PM
  • Ye_Olde_Crowe
    Ye_Olde_Crowe
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    It‘s always possible to do all IC district quests in advance. I did them all the night before the event in a nearly empty instance. No human opponent interference (the only ones I met were doing the same thing, questing in advance). This enabled me to turn in IC quests for six days in a row before I had to run one again.
    PC EU.

    =primarily PvH (Player vs. House)=
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.
    Staff Post
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