You're never going to solve the night/day capping issue unfortunately. Players are always going to find ways to take the entire map and keep it a certain color at the worst times, there's just no viable fix. Even now, AD has been sitting at 3 bars almost 24/7 on the NA GH server this campaign with little to no resistance except for prime time when they finally do get gated and lose scrolls and emp, but daytime it's 3 bars yellow until night time when EP/DC start logging back in.
I'd suggest that if a alliance wants to zerg a empty map then Zos could look at raising the health of keeps and guards to almost boss level health, if whatever alliance wants to night/day cap then they need to work for it instead of steamrolling a empty map
Rogue_WolfESO wrote: »Is the OP suggesting the game be unavailable while they are sleeping?
Rogue_WolfESO wrote: »Is the OP suggesting the game be unavailable while they are sleeping?
Are you implying that Pvdoor is a good strategy for winning a campaign that is designed for PvP?
This is NA/Ravenwatch... DC is winning not because they're good, but because they PvDoor the map as soon as AD logs off for the night. This kind of strategy should NEVER be encourged.
VaranisArano wrote: »"Nightcapping" or other forms of complaining about the faction score being being dominated at low pop times is essentially complaining "It's harder for me to capture objectives during prime time, so my contributions should count for more even though I did less."
Joy_Division wrote: »@Tommy_The_Gun is 100% right.
The obvious solution is to make scoring proportional to population. That this has not even been tried yet is indicative of how much effort/care ZOS has for supporting Cyrodiil
There is a southern hemisphere, people.
You are going to have to deal with it.
There is a southern hemisphere, people.
You are going to have to deal with it.
Yep...Izanagi.Xiiib16_ESO wrote: »believe it or not the southern hemisphere has the same set of timezones as the northern.
Tommy_The_Gun wrote: »VaranisArano wrote: »"Nightcapping" or other forms of complaining about the faction score being being dominated at low pop times is essentially complaining "It's harder for me to capture objectives during prime time, so my contributions should count for more even though I did less."
I dont think that players who actually play for objectives during prime time, when all factions are locked are "doing less". I think they are doing more. If you defend your stuff during prime time, it is way harder to capture it, right ? So that is why we have "night capping" or "morning capping" (whatever it is called) in a 1st place. Because it is the most effective way to win a "PvP" Alliance war Campaign. Just wait till enemy is gone & PvD your way to victory.
The paradox is that "PvP" campaigns are won by doing "PvE".
Capturing objectives is a PvE activity, but it is a PvP activity when your replace NPC guards with real players.
The result of current scoring potential point system and players figuring out the way to by-pass PvP aspect of Cyro, pretty much devalued playing for objective almost completely. Nowadays players are more interested in AP Def ticks, rather than not letting enemy to grab a keep or scroll. Because there is no point. Because players know that map will have X colour in like 2 - 3 hours so no point in defending objectives.
There is a really simple way to have a cake & eat a cake (make every one happy):
Make potential point gained for each objective captured to be depended of population difference:
- Re-scale population bar from 3 bars + locked to 9 bars+ locked (10 bars in total).
- Capturing enemy objective during a time when enemy has less population than you, will mean that you will get less potential points for captured objective. If you have 10 bar population and enemy is at 1, then capturing enemy objective will give you 0,1 point (10x less). If the difference is for example 50% in "bar population", then it will give you 2x less, so 0,5 instead of 1. If populations are equal then it will work normally - 1 point for objective and 10 for scroll.
- Game would "remember" what was the population difference when capturing objective, and the way to reset the penalty (if there is any) would be to lose & re-take objective when populations are equal.
- AP gain would be same as it is. No penalty for PvD empty map.
- The potential point calculation based on population, would not affect your native "home" objectives (Scrolls, keeps, outposts, town etc,)
- In the most drastic scenario, in order to get 1 potential point, you will need 10 enemy objectives or 1 Elder Scroll.
System like this would do simply do what ZOS did to AP long time ago. Right now, you are rewarded with more AP for doing "harder content" (capturing keep during huge battle) and less AP for doing "easier content" (capturing empty keep with no defence).
The game gives you better rewards for doing harder content and less rewards for doing easier content. Just like in PvE Arena for example - you get normal weapon for doing normal difficulty and you get perfected weapon for doing veteran difficulty.
"Potential Points" are an anomaly here. You always get the same amount of points, regardless of how hard or easy it was. This needs to change. System like this would simply be a good middle ground as "PvD" or "Night capping" or whatever it is called will still have an effect on a scoreboard, but it would not be this huge as it is now and it would be possible to "catch up" during the active PvP phase that would for the most part decide who wins PvP campaign. Players will again play for objectives, as they would again feel that it actually matters.
Rogue_WolfESO wrote: »Is the OP suggesting the game be unavailable while they are sleeping?
Are you implying that Pvdoor is a good strategy for winning a campaign that is designed for PvP?
This is NA/Ravenwatch... DC is winning not because they're good, but because they PvDoor the map as soon as AD logs off for the night. This kind of strategy should NEVER be encourged.
Joy_Division wrote: »@Tommy_The_Gun is 100% right.
The obvious solution is to make scoring proportional to population. That this has not even been tried yet is indicative of how much effort/care ZOS has for supporting Cyrodiil
I think the more realistic thing to do is just make the scoring more weighted during prime time versus off-times. For example: whenever prime time is NA, the points are increased, and when NA is during sleeping hours the points gained is reduced. The same goes for each server, more points during EU's prime time, and so on.
That way "nightcapping" is much less lucrative than playing during prime hours and can't completely flip a scoreboard overnight