VaranisArano wrote: »While I will agree that it would be wrong to punish players in other time zones, I think many are missing the point that in most of the nightcapping cases I have seen, it isn't players from another country doing it. It is a group of local players staying up late to nightcap purposefully and all they have to do is wait for 10pm PST or so on NA servers, run the map and go to bed, leaving it whatever color until the players from asia log in and start playing and moving the map around again.
See, this is exactly why the Cyrodiil servers need to turn off when I log off for the night.
10pm central on the weekends. 9pm central on weekdays. That ought be fair, right?
I mean, gods forbid that those darned West Coast and Oceanic players get to capture keeps and rack up points after my bedtime. That shouldn't be allowed.
Side note: one of the things that most delighted me about the old Trueflame was if I couldn't sleep, I could log on at midnight and still join a PUG raid in Cyrodiil.
VaranisArano wrote: »While I will agree that it would be wrong to punish players in other time zones, I think many are missing the point that in most of the nightcapping cases I have seen, it isn't players from another country doing it. It is a group of local players staying up late to nightcap purposefully and all they have to do is wait for 10pm PST or so on NA servers, run the map and go to bed, leaving it whatever color until the players from asia log in and start playing and moving the map around again.
See, this is exactly why the Cyrodiil servers need to turn off when I log off for the night.
10pm central on the weekends. 9pm central on weekdays. That ought be fair, right?
I mean, gods forbid that those darned West Coast and Oceanic players get to capture keeps and rack up points after my bedtime. That shouldn't be allowed.
Side note: one of the things that most delighted me about the old Trueflame was if I couldn't sleep, I could log on at midnight and still join a PUG raid in Cyrodiil.
I implied no such thing, read my later posts. If there actually were enough players for PUG raids to happen late night still, this entire conversation would be moot. I just find it lame when myself and 2 friends can swing an entire campaign our way while thousands of other players have little to no impact or a viable way of combating it.
VaranisArano wrote: »I think there's a simpler solution: we all accept that ZOS is never going to tell players in certain time zones that they are less important to the campaign score simply because there are less of them.
TX12001rwb17_ESO wrote: »You do know places like Australia exist right? Where it is Daytime here while your asleep in the US.
IronWooshu wrote: »If they ever fix Cyrodiil where we can once again have more than 100 players per alliance, I would hope they merge EU/NA Cyro servers at least on consoles that way EU can play for when NA is sleeping and NA can play for when EU is sleeping.
On console it would be easier because PSN is global and two people can't have the same PSN tag. They might have the same character name but they just need to make it so Cyro only identifies by Gamertags.
VaranisArano wrote: »I think there's a simpler solution: we all accept that ZOS is never going to tell players in certain time zones that they are less important to the campaign score simply because there are less of them.
But aren't they actually saying the exact opposite? Which is equally as distasteful, if not more so, since a much greater number of players impact on the campaign is being minimalized?
I am not claiming to have the perfect solution, and quite honestly have no idea what that would be short of removing the campaign scores, but something (anything) should be done to make it a bit more fair. There is enough BS in Cyro and performance issues to boot, that knowing whatever you accomplished while fighting hundreds of other players, will be turned around and then some, by a few folks running keep to keep in PVE crit builds with little to no resistance, a few hours later.
There is enough BS in Cyro and performance issues to boot, that knowing whatever you accomplished while fighting hundreds of other players, will be turned around and then some, by a few folks running keep to keep in PVE crit builds with little to no resistance, a few hours later.
Hapexamendios wrote: »My summary of this:
Let's penalize people for living in different time zones!
VaranisArano wrote: »While I will agree that it would be wrong to punish players in other time zones, I think many are missing the point that in most of the nightcapping cases I have seen, it isn't players from another country doing it. It is a group of local players staying up late to nightcap purposefully and all they have to do is wait for 10pm PST or so on NA servers, run the map and go to bed, leaving it whatever color until the players from asia log in and start playing and moving the map around again.
See, this is exactly why the Cyrodiil servers need to turn off when I log off for the night.
10pm central on the weekends. 9pm central on weekdays. That ought be fair, right?
I mean, gods forbid that those darned West Coast and Oceanic players get to capture keeps and rack up points after my bedtime. That shouldn't be allowed.
Side note: one of the things that most delighted me about the old Trueflame was if I couldn't sleep, I could log on at midnight and still join a PUG raid in Cyrodiil.
I implied no such thing, read my later posts. If there actually were enough players for PUG raids to happen late night still, this entire conversation would be moot. I just find it lame when myself and 2 friends can swing an entire campaign our way while thousands of other players have little to no impact or a viable way of combating it.
VaranisArano wrote: »While I will agree that it would be wrong to punish players in other time zones, I think many are missing the point that in most of the nightcapping cases I have seen, it isn't players from another country doing it. It is a group of local players staying up late to nightcap purposefully and all they have to do is wait for 10pm PST or so on NA servers, run the map and go to bed, leaving it whatever color until the players from asia log in and start playing and moving the map around again.
See, this is exactly why the Cyrodiil servers need to turn off when I log off for the night.
10pm central on the weekends. 9pm central on weekdays. That ought be fair, right?
I mean, gods forbid that those darned West Coast and Oceanic players get to capture keeps and rack up points after my bedtime. That shouldn't be allowed.
Side note: one of the things that most delighted me about the old Trueflame was if I couldn't sleep, I could log on at midnight and still join a PUG raid in Cyrodiil.
I implied no such thing, read my later posts. If there actually were enough players for PUG raids to happen late night still, this entire conversation would be moot. I just find it lame when myself and 2 friends can swing an entire campaign our way while thousands of other players have little to no impact or a viable way of combating it.
The reality of Cyrodiil's was that balance between the factions at any time of day or ever is not part of the design. It is not intended to be truly competitive but merely a fun PvP experience.
For players that want a competitive PvP experience that is intended to be balanced then BGs if the better choice.
drsalvation wrote: »While I will agree that it would be wrong to punish players in other time zones, I think many are missing the point that in most of the nightcapping cases I have seen, it isn't players from another country doing it. It is a group of local players staying up late to nightcap purposefully and all they have to do is wait for 10pm PST or so on NA servers, run the map and go to bed, leaving it whatever color until the players from asia log in and start playing and moving the map around again.
and what's stopping other alliances from doing the same?
Start buffing up guards during non-prime time hours... I suggest boosting guards up to veteran trial level... giving them a massive amount of health plus letting them hit hard.
DC isn't winning in Ravenwatch (NA) because they're good... they're winning because as soon as AD logs off for the night... DC logs in and take the entire map without much of a fight.