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Everyone is upset about ink and....

  • MidniteOwl1913
    MidniteOwl1913
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    I farmed the crap out of Stros M’Kai the other night and found 8 ink total. None were on the mobs, it was all from resource nodes.

    It’s not sustainable. That’s not even three skills for a single character let alone for alts.

    It’s faster right now to create new alts to farm the luminary quests.

    Wow that's more than I've gotten at one time *ever*. I farm 1-2 hours a night and get one drop per hour give or take.

    PS5/NA
  • MidniteOwl1913
    MidniteOwl1913
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    I feel like people forget you can do the scribing quests all the way through on every character for 12 ink in a couple hours...

    If you're out of ink, it doesn't take long to get more until you run out of alts. 12 ink for 2 hours of gameplay guaranteed isn't bad for your first 240 ink...

    Edit:
    Of course, when I say 2 hours I mean rushing on a character with all the wayshrines. YMMV

    I'd rather pluck out my eye than suffer thru those quests again. They were horrible!
    PS5/NA
  • Nharimlur_Finor
    Nharimlur_Finor
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    edited
    Edited by Nharimlur_Finor on August 13, 2024 6:35AM
  • MidniteOwl1913
    MidniteOwl1913
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    Kisakee wrote: »
    Aurielle wrote: »
    Desiato wrote: »
    CP5 wrote: »
    Why should the system only be readily accessible to those who do this kind of farming? Anyone who doesn't have their face planted against resource nodes grinding away is heavily barred from this system, and even those who do grind can have horrible luck and get nothing.

    It's not.

    People continue to talk about ink like it's account bound. It's a tradable commodity.

    I'm not into harvesting, so I haven't harvested a single ink. NP though, I can do things I enjoy and sell the items I get to buy ink like I do for the vast majority of my crafting resources, motifs, recipes, etc...

    It’s a tradable commodity, but it should be acquirable at comparable rates for everyone who grinds crafting nodes in this game — not just the lucky minority who are currently profiting off it. I won’t pay other players for ink until I, too, get to consistently enjoy lucky streaks of 12-20 ink per hour like they do.

    I already mentioned how to farm efficiently and your video shows you're not following it. 75% of ink drops from regular ore nodes, let there be 2 or 3 per hour coming from other nodes.

    I get most of my ink drops from runestones and pure water... I farm everything, but those pop for me the most often.

    Where I never get drops is from trash kills.
    PS5/NA
  • MidniteOwl1913
    MidniteOwl1913
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    AlterBlika wrote: »
    Why people are so upset about drop rates when you can just buy ink from another players

    Well achievement aside. I have a dedicated farming build. I'm a crafter and manage to supply my needs for everything else with the time I put in, ink is bugged.

    I fail to see why it's so hard to understand that a bugged resource essential to using the new system is annoying, very annoying.
    Edited by MidniteOwl1913 on July 15, 2024 3:21AM
    PS5/NA
  • TaSheen
    TaSheen
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    AlterBlika wrote: »
    Why people are so upset about drop rates when you can just buy ink from another players

    Well achievement aside. I have a dedicated farming build. I'm a crafter and manage to supply my needs for everything else with the time I put in, ink is bugged.

    I fail to see why it's so hard to understand that a bugged resource essential to using the new system is annoying, very annoying.

    Well.... because those who "don't understand" are also those making a killing on ink in guild traders....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • SteveCampsOut
    SteveCampsOut
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    Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.

    Spellcra...Scribing
    Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.

    Your not ment to try every spell right away. Or even soon.

    It's designed to keep you invested long term. Like research on crafting. And horse mounts.

    It's not a one and done.
    Ink is RARE. That's FINEEEE.

    The new chapter has not even been out a whole month yet on console.

    Me personally I am very excited to have something to do that isn't finished in a week.

    Something that extends the life of my game.

    People have said it already you can buy ink if your impatient.


    But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.

    I agree with your content, but not your clickbaity title. Not EVERYONE is upset. Clearly. I'm certainly not. You don't seem to be.
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

    NA Server:
    Steforax Soulstrong CH782 Sorcerer AD
    Grumpy Kahjiti CH782 Dragonknight AD
    Rheticia Le Drakisius CH782 Nightblade DC
    Razmuzan Thrasmas CH782 Templar EP
    Sheenara Soulstrong CH782 Dragonknight DC
    Erik Ramzey CH782 Nightblade AD
    Growling Kahjiti CH782 Nightblade EP
    One of Many Faces CH782 Sorcerer DC
    Grumpasaurus Rex CH782 Warden DC
    EU Server:
    Guildmaster of Pacrooti's Hirelings AD Based LGBT Friendly Guild.
    Stefrex Souliss CH701 Sorcerer AD
    Grumpy Kahjiti CH701 Dragonknight DC
    Slithisi Ksissi CH701 Nightblade EP
    Pokes-With-Fire CH701 Dragonknight AD
    Josie-The-Pussi-Cat CH701 Templar AD
    Stug-Grog M'God CH701 Templar DC
    One With Many Faces CH701 Nightblade DC
    Trixie Truskan CH701 Sorcerer EP
    Grumpetasaurus Rex CH701 Warden EP
  • TheNuminous1
    TheNuminous1
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    Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.

    Spellcra...Scribing
    Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.

    Your not ment to try every spell right away. Or even soon.

    It's designed to keep you invested long term. Like research on crafting. And horse mounts.

    It's not a one and done.
    Ink is RARE. That's FINEEEE.

    The new chapter has not even been out a whole month yet on console.

    Me personally I am very excited to have something to do that isn't finished in a week.

    Something that extends the life of my game.

    People have said it already you can buy ink if your impatient.


    But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.

    I agree with your content, but not your clickbaity title. Not EVERYONE is upset. Clearly. I'm certainly not. You don't seem to be.

    Right Right next time I'll pick a title people don't want to click on. Also most ppl have disagreed in this thread with me.

    I still stand by what I think.

    Someone complained something about getting an ink in an hour. If your able to farm enough ink to scribe a spell in a day or two that's plenty fast.

    Everyone is wanting to try out a bunch of spells all at once and that's just nor the way the system was intended.
  • Necrotech_Master
    Necrotech_Master
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    AlterBlika wrote: »
    Why people are so upset about drop rates when you can just buy ink from another players
    1. the price of ink is still insane right now, its coming down but im not paying 60k gold per skill scribe
    2. it does not progress the achievements
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • SteveCampsOut
    SteveCampsOut
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    ✭✭
    Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.

    Spellcra...Scribing
    Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.

    Your not ment to try every spell right away. Or even soon.

    It's designed to keep you invested long term. Like research on crafting. And horse mounts.

    It's not a one and done.
    Ink is RARE. That's FINEEEE.

    The new chapter has not even been out a whole month yet on console.

    Me personally I am very excited to have something to do that isn't finished in a week.

    Something that extends the life of my game.

    People have said it already you can buy ink if your impatient.


    But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.

    I agree with your content, but not your clickbaity title. Not EVERYONE is upset. Clearly. I'm certainly not. You don't seem to be.

    Right Right next time I'll pick a title people don't want to click on. Also most ppl have disagreed in this thread with me.

    I still stand by what I think.

    Someone complained something about getting an ink in an hour. If your able to farm enough ink to scribe a spell in a day or two that's plenty fast.

    Everyone is wanting to try out a bunch of spells all at once and that's just nor the way the system was intended.

    No worries. I'm just not a fan of clickbaity titles.
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

    NA Server:
    Steforax Soulstrong CH782 Sorcerer AD
    Grumpy Kahjiti CH782 Dragonknight AD
    Rheticia Le Drakisius CH782 Nightblade DC
    Razmuzan Thrasmas CH782 Templar EP
    Sheenara Soulstrong CH782 Dragonknight DC
    Erik Ramzey CH782 Nightblade AD
    Growling Kahjiti CH782 Nightblade EP
    One of Many Faces CH782 Sorcerer DC
    Grumpasaurus Rex CH782 Warden DC
    EU Server:
    Guildmaster of Pacrooti's Hirelings AD Based LGBT Friendly Guild.
    Stefrex Souliss CH701 Sorcerer AD
    Grumpy Kahjiti CH701 Dragonknight DC
    Slithisi Ksissi CH701 Nightblade EP
    Pokes-With-Fire CH701 Dragonknight AD
    Josie-The-Pussi-Cat CH701 Templar AD
    Stug-Grog M'God CH701 Templar DC
    One With Many Faces CH701 Nightblade DC
    Trixie Truskan CH701 Sorcerer EP
    Grumpetasaurus Rex CH701 Warden EP
  • MidniteOwl1913
    MidniteOwl1913
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    Another point of data, I'm not someone who thinks my account is tagged for bad RNG. In fact, for most stuff, my RNG is pretty average. I have no real complaints.

    Also ink doesn't seem to have much RNG for me, 2 hours 2 drops. It's actually quite reliable. Maybe that's the intended drop rate and the bug is all the people regularly getting more than that. When it is fixed the low rate will be everyone's rate.

    The only other weird thing is Kuta, even with regular farming it's a rare drop for me, that has more than doubled. Some nights now I get more Kuta than ink. Wierd, that's just seems so weird to me...
    PS5/NA
  • FeedbackOnly
    FeedbackOnly
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    N00BxV1 wrote: »
    So from my own experience, and from what others have said: If you spend all of your time running around picking flowers then you will have plenty of Ink. But if you spend all of your time in Dungeons, Trials, Arenas, PVP, etc. then you will not hardly ever see any Ink and will not be able to get much use out of the new scribing system.

    This is just backwards... Why would someone who spends all of their time picking flowers even need to use any scribed skills...

    They need to drastically increase the drop chance of Ink from mobs and put it in other sources as well. Because not everyone wants to run around picking flowers when there are better things to do in the game.

    I paid $40 for The Gold Road. But all I've got out of it is a Zone DLC and a new system that I can't really use because Ink is too dang scarce.

    This makes more sense
  • Aurielle
    Aurielle
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    Since I'll get banned for what I would like to type to you...

    People want ink to respec into other builds or try out other combos, currently you can't do that unless you throw gold to traders

    Yup. I’ve still yet to see one legitimate reason why adding a guaranteed ink to the first daily completion on an account would be an issue. It could be the first daily quest, the first RND, the first BG … whatever, just one guaranteed ink, so that those of us who don’t have 100s of ink despite farming for it every other day, despite logging many hours on the game since GR’s release, can spend our game time doing something that matters to us, instead of bashing our heads against a ridiculously low (potentially bugged for some accounts) drop rate.

    P.S. If anyone wants an example of how RNG can be bugged for some players, but not others, read about this infamous bug here: https://asheron.fandom.com/wiki/Wi_Flag I’ve posted it before, but it also is conveniently ignored.
    Edited by Aurielle on July 15, 2024 9:12AM
  • Aurielle
    Aurielle
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    Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.

    Spellcra...Scribing
    Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.

    Your not ment to try every spell right away. Or even soon.

    It's designed to keep you invested long term. Like research on crafting. And horse mounts.

    It's not a one and done.
    Ink is RARE. That's FINEEEE.

    The new chapter has not even been out a whole month yet on console.

    Me personally I am very excited to have something to do that isn't finished in a week.

    Something that extends the life of my game.

    People have said it already you can buy ink if your impatient.


    But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.

    I agree with your content, but not your clickbaity title. Not EVERYONE is upset. Clearly. I'm certainly not. You don't seem to be.

    Right Right next time I'll pick a title people don't want to click on. Also most ppl have disagreed in this thread with me.

    I still stand by what I think.

    Someone complained something about getting an ink in an hour. If your able to farm enough ink to scribe a spell in a day or two that's plenty fast.

    Everyone is wanting to try out a bunch of spells all at once and that's just nor the way the system was intended.

    Do you think it’s right that some players are getting 10+ ink an hour (someone even boasted about getting 20 in an hour once), while other players who are also farming are consistently getting one or two ink per hour max, if that? Do you think it’s right that there are some players who aren’t farming at all who still have significantly more ink than players who are farming?

    The point is that people who want to engage with scribing either have to spend an extraordinary amount of time grinding for a paltry amount of ink, or they have to pay other players (who are consistently much luckier than them) 20k+ gold per ink. Scribing is a system with thousands of possible combinations that was designed for build experimentation, and it really doesn’t make sense to limit its use this severely. It’s also frustrating that there’s such a disparity between players in terms of ease of acquiring ink.
  • TheNuminous1
    TheNuminous1
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    Aurielle wrote: »
    Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.

    Spellcra...Scribing
    Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.

    Your not ment to try every spell right away. Or even soon.

    It's designed to keep you invested long term. Like research on crafting. And horse mounts.

    It's not a one and done.
    Ink is RARE. That's FINEEEE.

    The new chapter has not even been out a whole month yet on console.

    Me personally I am very excited to have something to do that isn't finished in a week.

    Something that extends the life of my game.

    People have said it already you can buy ink if your impatient.


    But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.

    I agree with your content, but not your clickbaity title. Not EVERYONE is upset. Clearly. I'm certainly not. You don't seem to be.

    Right Right next time I'll pick a title people don't want to click on. Also most ppl have disagreed in this thread with me.

    I still stand by what I think.

    Someone complained something about getting an ink in an hour. If your able to farm enough ink to scribe a spell in a day or two that's plenty fast.

    Everyone is wanting to try out a bunch of spells all at once and that's just nor the way the system was intended.

    Do you think it’s right that some players are getting 10+ ink an hour (someone even boasted about getting 20 in an hour once), while other players who are also farming are consistently getting one or two ink per hour max, if that? Do you think it’s right that there are some players who aren’t farming at all who still have significantly more ink than players who are farming?

    The point is that people who want to engage with scribing either have to spend an extraordinary amount of time grinding for a paltry amount of ink, or they have to pay other players (who are consistently much luckier than them) 20k+ gold per ink. Scribing is a system with thousands of possible combinations that was designed for build experimentation, and it really doesn’t make sense to limit its use this severely. It’s also frustrating that there’s such a disparity between players in terms of ease of acquiring ink.

    Yes I think it's right. This is one long winded way to say you don't like RNG
  • Necrotech_Master
    Necrotech_Master
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    Aurielle wrote: »
    Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.

    Spellcra...Scribing
    Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.

    Your not ment to try every spell right away. Or even soon.

    It's designed to keep you invested long term. Like research on crafting. And horse mounts.

    It's not a one and done.
    Ink is RARE. That's FINEEEE.

    The new chapter has not even been out a whole month yet on console.

    Me personally I am very excited to have something to do that isn't finished in a week.

    Something that extends the life of my game.

    People have said it already you can buy ink if your impatient.


    But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.

    I agree with your content, but not your clickbaity title. Not EVERYONE is upset. Clearly. I'm certainly not. You don't seem to be.

    Right Right next time I'll pick a title people don't want to click on. Also most ppl have disagreed in this thread with me.

    I still stand by what I think.

    Someone complained something about getting an ink in an hour. If your able to farm enough ink to scribe a spell in a day or two that's plenty fast.

    Everyone is wanting to try out a bunch of spells all at once and that's just nor the way the system was intended.

    Do you think it’s right that some players are getting 10+ ink an hour (someone even boasted about getting 20 in an hour once), while other players who are also farming are consistently getting one or two ink per hour max, if that? Do you think it’s right that there are some players who aren’t farming at all who still have significantly more ink than players who are farming?

    The point is that people who want to engage with scribing either have to spend an extraordinary amount of time grinding for a paltry amount of ink, or they have to pay other players (who are consistently much luckier than them) 20k+ gold per ink. Scribing is a system with thousands of possible combinations that was designed for build experimentation, and it really doesn’t make sense to limit its use this severely. It’s also frustrating that there’s such a disparity between players in terms of ease of acquiring ink.

    Yes I think it's right. This is one long winded way to say you don't like RNG

    RNG can be fine, if the drop rates are high enough to matter

    nobody enjoys farming something with <1% drop chance

    ive currently only gotten 3 ink in the past 2 weeks, thats enough to scribe 1 skill, for 1 toon

    i have 11 characters, if i scribe the skill and i dont like it and want to change it, your telling me i now got to wait another 2 weeks to have enough ink for it?

    and then what about the other 10 characters i also want to experiment with?

    its been ~5 weeks since i scribed anything, mostly because ive barely had enough ink to do anything with, the system is basically dead to me, i have no use for it if i cant scribe anything

    and yes, because of my absolute garbage tier drop rate for ink, i feel like im being forced to buy ink from literally any player who claims they can make 10 ink per hour doing the same farming i tried to do

    at my current rate of getting ink, its going to take me years to finish the achievement for it, through absolutely no control of my own because my drop rates are such garbage

    if im spending an hour doing nothing but harvesting every material node in sight, max speed, plentiful, master gatherer, and can still maybe net 1 ink per hour if im lucky, something is downright wrong, especially when the next person over says they do the exact same thing and get 10 inks an hour
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • TheNuminous1
    TheNuminous1
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    Aurielle wrote: »
    Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.

    Spellcra...Scribing
    Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.

    Your not ment to try every spell right away. Or even soon.

    It's designed to keep you invested long term. Like research on crafting. And horse mounts.

    It's not a one and done.
    Ink is RARE. That's FINEEEE.

    The new chapter has not even been out a whole month yet on console.

    Me personally I am very excited to have something to do that isn't finished in a week.

    Something that extends the life of my game.

    People have said it already you can buy ink if your impatient.


    But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.

    I agree with your content, but not your clickbaity title. Not EVERYONE is upset. Clearly. I'm certainly not. You don't seem to be.

    Right Right next time I'll pick a title people don't want to click on. Also most ppl have disagreed in this thread with me.

    I still stand by what I think.

    Someone complained something about getting an ink in an hour. If your able to farm enough ink to scribe a spell in a day or two that's plenty fast.

    Everyone is wanting to try out a bunch of spells all at once and that's just nor the way the system was intended.

    Do you think it’s right that some players are getting 10+ ink an hour (someone even boasted about getting 20 in an hour once), while other players who are also farming are consistently getting one or two ink per hour max, if that? Do you think it’s right that there are some players who aren’t farming at all who still have significantly more ink than players who are farming?

    The point is that people who want to engage with scribing either have to spend an extraordinary amount of time grinding for a paltry amount of ink, or they have to pay other players (who are consistently much luckier than them) 20k+ gold per ink. Scribing is a system with thousands of possible combinations that was designed for build experimentation, and it really doesn’t make sense to limit its use this severely. It’s also frustrating that there’s such a disparity between players in terms of ease of acquiring ink.

    Yes I think it's right. This is one long winded way to say you don't like RNG

    RNG can be fine, if the drop rates are high enough to matter

    nobody enjoys farming something with <1% drop chance

    ive currently only gotten 3 ink in the past 2 weeks, thats enough to scribe 1 skill, for 1 toon

    i have 11 characters, if i scribe the skill and i dont like it and want to change it, your telling me i now got to wait another 2 weeks to have enough ink for it?

    and then what about the other 10 characters i also want to experiment with?

    its been ~5 weeks since i scribed anything, mostly because ive barely had enough ink to do anything with, the system is basically dead to me, i have no use for it if i cant scribe anything

    and yes, because of my absolute garbage tier drop rate for ink, i feel like im being forced to buy ink from literally any player who claims they can make 10 ink per hour doing the same farming i tried to do

    at my current rate of getting ink, its going to take me years to finish the achievement for it, through absolutely no control of my own because my drop rates are such garbage

    if im spending an hour doing nothing but harvesting every material node in sight, max speed, plentiful, master gatherer, and can still maybe net 1 ink per hour if im lucky, something is downright wrong, especially when the next person over says they do the exact same thing and get 10 inks an hour

    Your STILL not getting it.

    It's ment to take years. It's ment to be slow. It's ment to be a time suck and a long term goal.

    You are not ment to change the spells constantly or experiment non stop or on repeat right away.

    And if you DO want to do that either be lucky or rich.
  • Necrotech_Master
    Necrotech_Master
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    Aurielle wrote: »
    Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.

    Spellcra...Scribing
    Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.

    Your not ment to try every spell right away. Or even soon.

    It's designed to keep you invested long term. Like research on crafting. And horse mounts.

    It's not a one and done.
    Ink is RARE. That's FINEEEE.

    The new chapter has not even been out a whole month yet on console.

    Me personally I am very excited to have something to do that isn't finished in a week.

    Something that extends the life of my game.

    People have said it already you can buy ink if your impatient.


    But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.

    I agree with your content, but not your clickbaity title. Not EVERYONE is upset. Clearly. I'm certainly not. You don't seem to be.

    Right Right next time I'll pick a title people don't want to click on. Also most ppl have disagreed in this thread with me.

    I still stand by what I think.

    Someone complained something about getting an ink in an hour. If your able to farm enough ink to scribe a spell in a day or two that's plenty fast.

    Everyone is wanting to try out a bunch of spells all at once and that's just nor the way the system was intended.

    Do you think it’s right that some players are getting 10+ ink an hour (someone even boasted about getting 20 in an hour once), while other players who are also farming are consistently getting one or two ink per hour max, if that? Do you think it’s right that there are some players who aren’t farming at all who still have significantly more ink than players who are farming?

    The point is that people who want to engage with scribing either have to spend an extraordinary amount of time grinding for a paltry amount of ink, or they have to pay other players (who are consistently much luckier than them) 20k+ gold per ink. Scribing is a system with thousands of possible combinations that was designed for build experimentation, and it really doesn’t make sense to limit its use this severely. It’s also frustrating that there’s such a disparity between players in terms of ease of acquiring ink.

    Yes I think it's right. This is one long winded way to say you don't like RNG

    RNG can be fine, if the drop rates are high enough to matter

    nobody enjoys farming something with <1% drop chance

    ive currently only gotten 3 ink in the past 2 weeks, thats enough to scribe 1 skill, for 1 toon

    i have 11 characters, if i scribe the skill and i dont like it and want to change it, your telling me i now got to wait another 2 weeks to have enough ink for it?

    and then what about the other 10 characters i also want to experiment with?

    its been ~5 weeks since i scribed anything, mostly because ive barely had enough ink to do anything with, the system is basically dead to me, i have no use for it if i cant scribe anything

    and yes, because of my absolute garbage tier drop rate for ink, i feel like im being forced to buy ink from literally any player who claims they can make 10 ink per hour doing the same farming i tried to do

    at my current rate of getting ink, its going to take me years to finish the achievement for it, through absolutely no control of my own because my drop rates are such garbage

    if im spending an hour doing nothing but harvesting every material node in sight, max speed, plentiful, master gatherer, and can still maybe net 1 ink per hour if im lucky, something is downright wrong, especially when the next person over says they do the exact same thing and get 10 inks an hour

    Your STILL not getting it.

    It's ment to take years. It's ment to be slow. It's ment to be a time suck and a long term goal.

    You are not ment to change the spells constantly or experiment non stop or on repeat right away.

    And if you DO want to do that either be lucky or rich.

    its not meant to be that slow of a system, nobody wants to use it if its that slow

    there was even an official zos comment that the ink is not dropping as much as expected and we would be getting additional sources of it + getting it added to daily login rewards

    as of right now im basically ignoring the system and unlikely ill ever bother using it at this point unless the ink drop rates can be improved

    if im putting in effort to farm for inks, i should be able to get more inks plain and simple, the problem is that the drop rate is so bad (especially for some people) the system is unuseable

    people paid for the chapter which includes the system, but if we cant use the system, what exactly did we pay for? i dont like bringing up this argument but this is the truth

    i dont think it should just be handed to us in full, but the ink drop rates are entirely disproportionate to how the system is meant to be used, exploration and experimentation, neither of which are possible without ink

    i dont even mind unlocking scripts for all of my toons because they are obtainable, you can farm extra and you get guaranteed curated drops each day, its predictable

    ink is just pure RNG, there is no way to farm it unless you want to run that mind numbing quest 100x, im actually almost considering doing that at this point because its the only guaranteed way to get ink, if i have to ill buy another character slot specifically for a throwaway character to farm ink because its the only reliable method

    do you think that was intended?
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Aurielle
    Aurielle
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    Aurielle wrote: »
    Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.

    Spellcra...Scribing
    Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.

    Your not ment to try every spell right away. Or even soon.

    It's designed to keep you invested long term. Like research on crafting. And horse mounts.

    It's not a one and done.
    Ink is RARE. That's FINEEEE.

    The new chapter has not even been out a whole month yet on console.

    Me personally I am very excited to have something to do that isn't finished in a week.

    Something that extends the life of my game.

    People have said it already you can buy ink if your impatient.


    But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.

    I agree with your content, but not your clickbaity title. Not EVERYONE is upset. Clearly. I'm certainly not. You don't seem to be.

    Right Right next time I'll pick a title people don't want to click on. Also most ppl have disagreed in this thread with me.

    I still stand by what I think.

    Someone complained something about getting an ink in an hour. If your able to farm enough ink to scribe a spell in a day or two that's plenty fast.

    Everyone is wanting to try out a bunch of spells all at once and that's just nor the way the system was intended.

    Do you think it’s right that some players are getting 10+ ink an hour (someone even boasted about getting 20 in an hour once), while other players who are also farming are consistently getting one or two ink per hour max, if that? Do you think it’s right that there are some players who aren’t farming at all who still have significantly more ink than players who are farming?

    The point is that people who want to engage with scribing either have to spend an extraordinary amount of time grinding for a paltry amount of ink, or they have to pay other players (who are consistently much luckier than them) 20k+ gold per ink. Scribing is a system with thousands of possible combinations that was designed for build experimentation, and it really doesn’t make sense to limit its use this severely. It’s also frustrating that there’s such a disparity between players in terms of ease of acquiring ink.

    Yes I think it's right. This is one long winded way to say you don't like RNG

    RNG can be fine, if the drop rates are high enough to matter

    nobody enjoys farming something with <1% drop chance

    ive currently only gotten 3 ink in the past 2 weeks, thats enough to scribe 1 skill, for 1 toon

    i have 11 characters, if i scribe the skill and i dont like it and want to change it, your telling me i now got to wait another 2 weeks to have enough ink for it?

    and then what about the other 10 characters i also want to experiment with?

    its been ~5 weeks since i scribed anything, mostly because ive barely had enough ink to do anything with, the system is basically dead to me, i have no use for it if i cant scribe anything

    and yes, because of my absolute garbage tier drop rate for ink, i feel like im being forced to buy ink from literally any player who claims they can make 10 ink per hour doing the same farming i tried to do

    at my current rate of getting ink, its going to take me years to finish the achievement for it, through absolutely no control of my own because my drop rates are such garbage

    if im spending an hour doing nothing but harvesting every material node in sight, max speed, plentiful, master gatherer, and can still maybe net 1 ink per hour if im lucky, something is downright wrong, especially when the next person over says they do the exact same thing and get 10 inks an hour

    Your STILL not getting it.

    It's ment to take years. It's ment to be slow. It's ment to be a time suck and a long term goal.

    You are not ment to change the spells constantly or experiment non stop or on repeat right away.

    And if you DO want to do that either be lucky or rich.

    If it’s “meant to be slow” (and I seriously doubt ZOS intended for it to be THIS slow for some of us), why are there some people with almost 500 and even over 500 ink harvested at this point, while others of us who are also grinding barely have 50? Why are some people consistently having lucky streaks, while others are consistently having bad streaks? You can call it “just RNG” if you want, but the consistency of the good luck versus bad luck suggests something could be wrong here.

    I don’t care about slow progression. I’m the one here suggesting we should have just one guaranteed ink drop per day from the first daily completion. I would be a-OK with being able to scribe one skill every three days. What’s frustrating is that there are people with no interest in scribing who are raking in millions because they appear to have been blessed by the RNG gods, while those of us who want to actually use the system as intended are struggling to do so due to consistent bad luck with ink drops.
  • Tandor
    Tandor
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    The rate at which some players claim to harvest nodes almost makes me wonder what the practical difference is between farming and botting :wink: !
  • sarahthes
    sarahthes
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    Tandor wrote: »
    The rate at which some players claim to harvest nodes almost makes me wonder what the practical difference is between farming and botting :wink: !

    Bots don't get tendinitis.

    I have really bad tendinitis in my hands largely due to gaming.
  • Elsonso
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    Your STILL not getting it.

    It's ment to take years. It's ment to be slow. It's ment to be a time suck and a long term goal.

    You are not ment to change the spells constantly or experiment non stop or on repeat right away.

    And if you DO want to do that either be lucky or rich.

    I see this as a failure in game design.

    CP 3600 is a long term goal.

    Using the feature that I just paid $$$ to unlock... that is a NOW goal.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Nharimlur_Finor
    Nharimlur_Finor
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    edited
    Edited by Nharimlur_Finor on August 13, 2024 6:35AM
  • Necrotech_Master
    Necrotech_Master
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    LaintalAy wrote: »
    Aurielle wrote: »

    If it’s “meant to be slow” (and I seriously doubt ZOS intended for it to be THIS slow for some of us), why are there some people with almost 500 and even over 500 ink harvested at this point, while others of us who are also grinding barely have 50? Why are some people consistently having lucky streaks, while others are consistently having bad streaks? You can call it “just RNG” if you want, but the consistency of the good luck versus bad luck suggests something could be wrong here.

    I don’t care about slow progression. I’m the one here suggesting we should have just one guaranteed ink drop per day from the first daily completion. I would be a-OK with being able to scribe one skill every three days. What’s frustrating is that there are people with no interest in scribing who are raking in millions because they appear to have been blessed by the RNG gods, while those of us who want to actually use the system as intended are struggling to do so due to consistent bad luck with ink drops.

    Someone complained that I'm too blunt. It's quite difficult not to be.

    I have explained that, from my observation of my own results, that RNG is far more complex than most players, including yourself, are willing to accept. It is definitely more than just a fixed, percentage chance.

    I run around Craglorn literally for hours, for Potent Nirncrux. I have made two observations:.
    I am more likely to see Nirncrux AFTER 2 hours.
    I am more likely to see Nirncrux whilst in close proximity to another player.
    That is my experience, I can't offer any explanations for what I see.

    When farming chests, it seems that what appears in the chests is affected by the number of other players also farming chests. Sometimes I only get one item, other times I can get 6 or 7.
    Also, at some point, I can find a run of up to 10 Advanced and/or Master chests in a row.

    In Bal Foyen, I can be farming mats and be running a trail behind another, unseen player (they are there, as most of the nodes are gone) and then the Miracle of the Cornflower occurs. This is when the next 6-12 herbs are all cornflower.
    I can't explain this, but it has happened on many occasions.

    So when I say 'amateur farmers' - this is why. Some players do not farm enough to understand that things are not black and white when it comes to drops and drop rates. You're all too focused on applying statistics to an undocumented process.

    When OP states that this isn't supposed to be 'instant gratification' they are right. ZOS have done this before and they will adjust the rate, when it suits their purposes; not because some players demanded it. This is how they make 200M per annum. It isn't by giving in to petulant player demands.

    One consequence of this 'forced farming', is that discussions about Cyrodiil problems and 'harder overland' has all but dried up. mainly because everyone is doing busy work.

    I hope that wasn't too blunt for you, however:

    TO be blunt: I and possibly others are tired of hearing your theory that some players are being deliberately advantaged and are making gold, whilst you are being somehow disadvantaged by the same process.

    If you can't invest the time needed, then your only other option is spend the gold and buy the ink that you need.
    This is EXACTLY the same for all of us.


    ive had experiences like that, like i found the harpooner kilt lead from shadowfen from 1 node while i was on my way to something else

    ive also gotten potent nirn on my first harvest in craglorn

    however i never intentionally farm for nirncrux, i go around and harvest a little while im say waiting for a queue or trial to finish forming, not intentionally looking for nirn because thats a futile effort with the low drop rate (i get all my nirn by just burning transmutes on it)

    ink drop rate is worse than nirncrux, for me its like 10x worse than nirncrux, i do the same farming and theres just never any ink, its so bad i just gave up looking for it because farming nodes for an hour is incredibly boring to me, but the drop rate of ink from killing enemies is 10x worse than harvesting nodes

    most of my posts on this topic have been explaining my experience over the last 6 weeks with ink and its not getting any better

    ive tried harvesting nodes, in craglorn, in bleakrock, in other zones and maybe get 1 ink an hour, which is a bad rate so i stopped bothering

    my other normal activities include archive, dungeons, trials, and pvp

    there is no ink source from pvp activities, and drop rates from killing enemies/boss is much worse than harvesting (ive gotten 3 ink in the past 2 weeks from enemy kills, and that is doing 6 trials, several archive runs, several dungeon runs, and west weald daily quests every day)

    out of the 24 ink ive had drop in the past 6 weeks, i estimate about 65-70% of that was from the periods i was trying to test harvesting to see how viable that would be

    outside of those poor drop rates, my only option to really farm ink is repeatedly run the scribing questline which is the only guaranteed source of ink

    my blunt view on this is the drop rate is just bad, but at the same time its hard to ignore when some players are consistently able to get 10 ink per hour every day and others like myself sometimes can barely get 1 drop of ink per hour

    now your points in here about your observations farming nirn are just coincidental, especially the parts about getting more nirn after 2 hours, and harvesting around other players as neither of those things at all influence RNG
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • CP5
    CP5
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    LaintalAy wrote: »
    LaintalAy, why are your responses so, blunt, if you don't mind my asking?
    That's just me. I can be light-hearted when the opportunity presents itself.
    "All you amateur farmers simply don't know what you're doing."
    This makes it sound as though the only way of properly sourcing ink is to have a proper, optimized, min-maxed farming setup, as well as the time needed to run it, things many players don't have and something ZOS likely didn't make the system to focus on.
    That's correct.
    ESO is not a game for people with limited time. Endless grind of one thing or another are regular topics here.
    I don't believe that ZOS makes mistakes.
    You didn't buy Gold Road, so you don't have direct experience on the actual usage of this system, how much ink you get naturally vs how much you expect to use. And these 'shennanigans' will only be adjusted if people keep voicing their disapproval of them, if people keep saying things are fine and those who are not satisfied with how things are should just deal with it, then things won't be adjusted by then. Change from ZOS comes from consistent and vocal reminders, which this thread will hopefully remain until something meaningful happens.

    I never buy the new chapter. I wait the full year for the shenanigans to be finished.
    The 'Ink system' is no different to the 'Auric Amber system' or the 'potent Nirncrux' system.
    ZOS changes things to suit themselves. I see many little changes that tick me off; but I can see why they were done.
    Did they respond favourably to the complaints of U35 (or whatever it was)?
    There are many discussions on 'faults' that are identified in PTS, that still make it into production and never get changed.
    "I'm sorry for your loss. Would you like an "insightful" with that?"
    Closing a post like this makes it difficult to believe there is a genuine effort to understand the other users points, and I'll leave it at that.
    Too harsh? there's another discussion where 'insightful' is described as a sarcastic 'disagree'.
    Me. Being 'light-hearted'.
    I do understand the user's points. That's why I made a second post to address it more directly bluntly.
    "It would put more idiots into the daily dungeon for me."
    The random dungeon finder is already full of people getting their random dungeon transmutes or doing their pledges, if any first daily quest could reward one ink, those players behaviors wouldn't change. But if ink could drop from first writ, or first battleground game, or first Cyrodiil/IC bounty, then players wouldn't be 'put in your way' because they could actually source ink from something other than node grinding.
    Poster made a point of saying three times, that no-one responded to the question.
    I replied. I gave my reason. I can't do anything about readers not liking or accepting my answer, or my justification.
    It's no less selfish than those players that run through a dungeon, at everyone else's expense, to get ONE transmute crystal.
    Has ZOS ever responded to the players that have asked for the transmute stones to be given in some other way? Nope...
    I see your major problem as you don't have enough time to play what is an enormously complicated game."
    Is the game supposed to be a part-time job? Not everyone can spend hours running circles farming nodes, and if people's first response to getting ink is 'just buy it from guild traders', many players will just drop the system completely, as has been stated by multiple users and likely reflects how many players in game feel. The system fails if it can't keep players engaged, and ink is required for that engagement.
    If you can only play two hours a day, then you need to lower your expectations of what you will achieve.
    I am now 'disengaged' because my regular game play is now dominated by people harvesting Ink.
    I can no longer compete and I have stopped playing. Are you happy with that outcome?
    "Only you can address the problems that you have here. Other players are doing fine."
    You say, after having said you don't own the expansion and therefore don't have first-hand experience on what the drop rate actually feels like, or how such a low drop rate would likely just smother any interest in the system, rendering it failure on ZOS's end, putting time into something that players so quickly choose to ignore.
    Poster only has limited time. They choose how that time is spent. Poster doesn't want to pay for ink in order to continue playing effectively. Only Poster has the capacity to change these things.
    I have first hand experience at most other borked drop rates. The ink issue isnt any different.
    i hope ypu see reason here somewhere."
    Just like before, please try to understand what other users are saying, especially if you haven't spent any time with the system that people are commenting on.

    That was me being genuinely conciliatory.

    The simple question is, is that how ZOS wants the system to work? Do they want ink to only be reliably sourced by what I'll call expert farmers, those who can spend multiple hours per day farming nodes, and if that is the intended source of ink for other players, is that communicated?

    It was stated that they would hope players would 'be excited when getting a new script, to go back to the Scholarium and try new combinations,' but at present ink does not drop with a frequency that enables this behavior. I can source 6 scripts daily if I wanted to, 3 from zone daily quest and the 3 from the guild quests. Those 6 scripts compound on the ones I already had, making for a sizable number of new combinations with every addition.

    I, as a player, don't have a hundredth of the ink to try out half of these combinations, and I don't need to. I don't need to try to switch a skill to every different buff and debuff to think over their impacts, it's easy enough to just slot in whatever works. But, what if, I want to try out Smash, with the heal and fencer's parry. Would that apply the buff to allies? Would it be reasonable enough to use without burning out my resources? 3 ink please, and if it doesn't work, then that skill gets shelved until I spend more ink to roll the dice again.

    Alternatively, my healer runs Mender's Bond, with scripts to give allies heroism and to give the main target my ultimate. On that particular build this is amazing, and in good pugs people are spamming ultimates like mad. But, what if I want to try something else? Handful of ink to try the shield, some more to try the resource return, maybe Warmage's Defense is garbage and I want to switch out of it after one encounter and maybe at the end of the day I just go back with what I started with.

    This is the reason why the system is failing many players. If you want to engage with it to any extent other than 'go online and find the one combo for X skill and stick with it,' you're going to burn through ink very quickly. I don't want to spend what little ink I have to change a skill I like, only to find I preferred how it was before and be stuck with the lesser skill until I get enough ink to change it back, and unless ZOS explicitly made the system to empower the trader guilds with the intent of having them be the source of ink, I'm not going to accept 'just buy the ink' as a fix.

    The system is supposed to encourage a behavior, is that behavior supposed to be 'play the game and get ink' or 'go to a trader and buy it'? Most players are going to see when they finish a quest that "This sigil lets ink drop from X source," and they're going to put in time trying to get it from that source, a source that they encounter through normal gameplay, and many will find ink to be far too rare to be worth collecting.

    It all comes down to intended player behavior. Many players in ESO aren't hard core, multiple hours per day, min-maxed builds for everything, and since many of the skills available in this system aren't optimal, the system is designed to cater more to the fun and creative side, rather than the optimal. If ZOS wants the larger ESO player base to use this system at all, players need enough ink reliably enough to stay invested. If ink is too rare, and the only source many can count on is the guild traders, many will just ignore the system exists at all. With ZOS adding more sources of ink, it is clear they want more players to engage with the system, and it's because of threads like this that something at least has a chance of changing.

    Also, "I don't believe that ZOS makes mistakes." is a funny statement to make, I don't take the Bob Ross approach to the choices ZOS makes, and thankfully they have gone back on a few such examples.
  • MidniteOwl1913
    MidniteOwl1913
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    Aurielle wrote: »
    Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.

    Spellcra...Scribing
    Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.

    Your not ment to try every spell right away. Or even soon.

    It's designed to keep you invested long term. Like research on crafting. And horse mounts.

    It's not a one and done.
    Ink is RARE. That's FINEEEE.

    The new chapter has not even been out a whole month yet on console.

    Me personally I am very excited to have something to do that isn't finished in a week.

    Something that extends the life of my game.

    People have said it already you can buy ink if your impatient.


    But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.

    I agree with your content, but not your clickbaity title. Not EVERYONE is upset. Clearly. I'm certainly not. You don't seem to be.

    Right Right next time I'll pick a title people don't want to click on. Also most ppl have disagreed in this thread with me.

    I still stand by what I think.

    Someone complained something about getting an ink in an hour. If your able to farm enough ink to scribe a spell in a day or two that's plenty fast.

    Everyone is wanting to try out a bunch of spells all at once and that's just nor the way the system was intended.

    Do you think it’s right that some players are getting 10+ ink an hour (someone even boasted about getting 20 in an hour once), while other players who are also farming are consistently getting one or two ink per hour max, if that? Do you think it’s right that there are some players who aren’t farming at all who still have significantly more ink than players who are farming?

    The point is that people who want to engage with scribing either have to spend an extraordinary amount of time grinding for a paltry amount of ink, or they have to pay other players (who are consistently much luckier than them) 20k+ gold per ink. Scribing is a system with thousands of possible combinations that was designed for build experimentation, and it really doesn’t make sense to limit its use this severely. It’s also frustrating that there’s such a disparity between players in terms of ease of acquiring ink.

    Yes I think it's right. This is one long winded way to say you don't like RNG

    RNG can be fine, if the drop rates are high enough to matter

    nobody enjoys farming something with <1% drop chance

    ive currently only gotten 3 ink in the past 2 weeks, thats enough to scribe 1 skill, for 1 toon

    i have 11 characters, if i scribe the skill and i dont like it and want to change it, your telling me i now got to wait another 2 weeks to have enough ink for it?

    and then what about the other 10 characters i also want to experiment with?

    its been ~5 weeks since i scribed anything, mostly because ive barely had enough ink to do anything with, the system is basically dead to me, i have no use for it if i cant scribe anything

    and yes, because of my absolute garbage tier drop rate for ink, i feel like im being forced to buy ink from literally any player who claims they can make 10 ink per hour doing the same farming i tried to do

    at my current rate of getting ink, its going to take me years to finish the achievement for it, through absolutely no control of my own because my drop rates are such garbage

    if im spending an hour doing nothing but harvesting every material node in sight, max speed, plentiful, master gatherer, and can still maybe net 1 ink per hour if im lucky, something is downright wrong, especially when the next person over says they do the exact same thing and get 10 inks an hour

    Your STILL not getting it.

    It's ment to take years. It's ment to be slow. It's ment to be a time suck and a long term goal.

    You are not ment to change the spells constantly or experiment non stop or on repeat right away.

    And if you DO want to do that either be lucky or rich.

    If it's meant to me slow why have some people already gotten the Ink 500 achievement? Because that's not slow. One ink and hour is slow.
    PS5/NA
  • TheNuminous1
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    All of this by the way to add context.

    I've barley gotten any ink farming or fighting.

    I've barley played with the system.

    I've only been able to mess around a handful of times because I don't want to buy ink either.

    AND THATS FINE. This system will keep me excited for a long time and because it's slow it's something I'll find myself enjoying in years to come.

    I'm in this game for life. I've spent 10 years here. Longer then I've done almost anything else consecutively.

    There are still quests I haven't done cause I'm saving them.

    There is still mythocs I've never got cause I'm saving them.

    Whole zones I haven't explored cause I am saving it for later.

    If I'm not forgetting elder scrolls 6 any time soon I'm gunna make this game last every single minute until I do.

    Everyone is too impatient.

    This is a slooooow game.

    I'm happy about the system. I'm happy about the ink.

    And I'm happy everyone can't just get what they want right away.

    I remember a world where instant gratification did not exist like it does now and I think everyone on earth should slow down and work hard for enjoyable things.

    "I paid money I want it now" is frankly. Crud.

    You paid money for access to the system. Not to have the system sped up and handed to you right away.

    You can sit in your rng like everyone else.

    Everyone.
  • MidniteOwl1913
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    Look the R in RNG means that some days you lose but some days you win. To have a consistently low return, or high, on time invested isn't random.

    That's the problem. I think that drop rate is too low and that the 1-2 an hour is intended. With a dedicated farming build and 2 hours, I should get more than 2 drops. But the drop rate is a separate issue from the bug.

    It's the 10-20 is an hour that's the bug. A bug I hope they fix quickly.

    PS5/NA
  • Remathilis
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    darvaria wrote: »
    Scribing makes PVP P2Win. Shouldn't be allowed in PVP.

    Also ban Mythics, dlc dungeon sets, wardens, arcanists and necromancers.
  • Necrotech_Master
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    you can take any part of the game as slow or as fast as you want

    for some of us, the ink does not drop in an amount to make the system useable

    i choose to farm out a group dungeon on my own to fill in the collection, i choose to farm overland to fill out the collection

    it took me less than 2 weeks to finish the entire overland sets for gold road

    so i would like to choose to farm up ink, and scribe skills for all 11 of my characters, but the drop rate of ink is so bad its a waste off my time to farm for it, essentially making the entire system something i wont end up bothering with probably ever unless i have like 100+ ink

    im also taking into account that this is going to be something zos continually supports and adds to over the years, further compounding the fact that my lack of ink is just going to get even worse over time as they add new skills that can be scribed and new scripts to be applied

    therefore to me the system is unfun as it currently stands, i cant use it because of the lack of ink

    i like experimenting with builds, and scribing is a big part of that, i have no problem transmuting a full set of gear to purple to test something out, because those materials are not anywhere near as difficult to acquire

    but ink is severely bottlenecking my ability to use the system, and hence experiment and have fun with it

    so if the ink drop is not improved, its just gonna be a sour taste in my mouth and im gonna ignore the entire system
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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