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Everyone is upset about ink and....

  • EdjeSwift
    EdjeSwift
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    Orbital78 wrote: »

    Cool info, I assume all chests will have it in the loot pool chance then. So far I had only got the one from Tho'at but I haven't done deep grinds of IA. I usually just do Arc 1 clears for the daily.

    I wouldn't expect them from the various Stage Bosses those loot boxes have never dropped a lead in my multitudes of runs which means they probably share a different loot table from Tho'at, Maruaders, GW and the Side Portals.
    Antiquities Addict
  • N00BxV1
    N00BxV1
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    This morning I spent 2 hours farming resource nodes and got 11 Ink drops (17 Ink total). I know a spot where it's mostly metal nodes with only 5-10 seconds between each node, and by the time I make a loop the nodes have already respawned since metal nodes have shorter cooldowns. So I was constantly picking a node every 5-10 seconds the entire time.
    64lXf95.png

    Then I spent 2 hours running Random Veteran Dungeons (tank with instant queues), clearing the dungeons and looting everything, but there was 0 Ink drops.

    So yeah, if you want Ink then you will have to spend hours farming resource nodes. It's boring as hell, but I guess that's what they want us to do... :(

    Edited by N00BxV1 on July 16, 2024 5:58PM
  • Aurielle
    Aurielle
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    Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.

    Spellcra...Scribing
    Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.

    Your not ment to try every spell right away. Or even soon.

    It's designed to keep you invested long term. Like research on crafting. And horse mounts.

    It's not a one and done.
    Ink is RARE. That's FINEEEE.

    The new chapter has not even been out a whole month yet on console.

    Me personally I am very excited to have something to do that isn't finished in a week.

    Something that extends the life of my game.

    People have said it already you can buy ink if your impatient.


    But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.

    I haven't bought any ink and I think I have plenty - at least for one character.

    I built a run speed setup so I can zip around any area and farm nodes at a rapid pace and I can collect sometimes 5-8 ink every hour or so. the last time I farmed it, I got 5 ink within 15 minutes.

    Some people are just really lazy and don't like doing things for themselves.

    And here's what speed farming typically looks like for me:

    https://youtu.be/dRQECDLBUsk

    I've devoted my entire morning and the better part of my afternoon thus far to farming like this (several hours -- so lazy!), minus the less than five minutes or so I spent pugging Asylum Sanctorum for the seals of endeavor. Got seven inks in return for my efforts. Some might say that's not bad. Seven inks in one day. Two skills! But when you consider that others are frequently earning ten or more in one hour ... or even seventeen in two hours ... it doesn't look so hot by comparison. There's so much more I could have done in game today that would have actually been fun. Instead, I spent hours acquiring an amount of ink that others can acquire in an hour or less.

    I think it's time for me to throw in the towel on actively farming for ink. There are simply much better ways for me to spend my time in game. I'll just wait until ZOS either adjusts the drop rate or adds guaranteed ways of acquiring ink to the game (NOT repeating the scribing quests over and over again). And I'll wait until trader prices drop to a far more reasonable 1-2k or so per ink.
  • Necrotech_Master
    Necrotech_Master
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    Aurielle wrote: »
    Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.

    Spellcra...Scribing
    Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.

    Your not ment to try every spell right away. Or even soon.

    It's designed to keep you invested long term. Like research on crafting. And horse mounts.

    It's not a one and done.
    Ink is RARE. That's FINEEEE.

    The new chapter has not even been out a whole month yet on console.

    Me personally I am very excited to have something to do that isn't finished in a week.

    Something that extends the life of my game.

    People have said it already you can buy ink if your impatient.


    But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.

    I haven't bought any ink and I think I have plenty - at least for one character.

    I built a run speed setup so I can zip around any area and farm nodes at a rapid pace and I can collect sometimes 5-8 ink every hour or so. the last time I farmed it, I got 5 ink within 15 minutes.

    Some people are just really lazy and don't like doing things for themselves.

    And here's what speed farming typically looks like for me:

    https://youtu.be/dRQECDLBUsk

    I've devoted my entire morning and the better part of my afternoon thus far to farming like this (several hours -- so lazy!), minus the less than five minutes or so I spent pugging Asylum Sanctorum for the seals of endeavor. Got seven inks in return for my efforts. Some might say that's not bad. Seven inks in one day. Two skills! But when you consider that others are frequently earning ten or more in one hour ... or even seventeen in two hours ... it doesn't look so hot by comparison. There's so much more I could have done in game today that would have actually been fun. Instead, I spent hours acquiring an amount of ink that others can acquire in an hour or less.

    I think it's time for me to throw in the towel on actively farming for ink. There are simply much better ways for me to spend my time in game. I'll just wait until ZOS either adjusts the drop rate or adds guaranteed ways of acquiring ink to the game (NOT repeating the scribing quests over and over again). And I'll wait until trader prices drop to a far more reasonable 1-2k or so per ink.

    i reached that conclusion by the end of the 2nd week after release of gold road, about 4 weeks ago lol

    i basically returned to my normal playstyle and ive gotten significantly less ink because my normal playstyle does not involve significant harvesting, just occasional harvesting, and drops from enemies are almost nonexistent

    i basically plan on ignoring the scribing system until ink comes down to reasonable prices, though that still wont help make progress on the achievements without a drop rate increase
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Aurielle
    Aurielle
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    Aurielle wrote: »
    Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.

    Spellcra...Scribing
    Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.

    Your not ment to try every spell right away. Or even soon.

    It's designed to keep you invested long term. Like research on crafting. And horse mounts.

    It's not a one and done.
    Ink is RARE. That's FINEEEE.

    The new chapter has not even been out a whole month yet on console.

    Me personally I am very excited to have something to do that isn't finished in a week.

    Something that extends the life of my game.

    People have said it already you can buy ink if your impatient.


    But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.

    I haven't bought any ink and I think I have plenty - at least for one character.

    I built a run speed setup so I can zip around any area and farm nodes at a rapid pace and I can collect sometimes 5-8 ink every hour or so. the last time I farmed it, I got 5 ink within 15 minutes.

    Some people are just really lazy and don't like doing things for themselves.

    And here's what speed farming typically looks like for me:

    https://youtu.be/dRQECDLBUsk

    I've devoted my entire morning and the better part of my afternoon thus far to farming like this (several hours -- so lazy!), minus the less than five minutes or so I spent pugging Asylum Sanctorum for the seals of endeavor. Got seven inks in return for my efforts. Some might say that's not bad. Seven inks in one day. Two skills! But when you consider that others are frequently earning ten or more in one hour ... or even seventeen in two hours ... it doesn't look so hot by comparison. There's so much more I could have done in game today that would have actually been fun. Instead, I spent hours acquiring an amount of ink that others can acquire in an hour or less.

    I think it's time for me to throw in the towel on actively farming for ink. There are simply much better ways for me to spend my time in game. I'll just wait until ZOS either adjusts the drop rate or adds guaranteed ways of acquiring ink to the game (NOT repeating the scribing quests over and over again). And I'll wait until trader prices drop to a far more reasonable 1-2k or so per ink.

    i reached that conclusion by the end of the 2nd week after release of gold road, about 4 weeks ago lol

    i basically returned to my normal playstyle and ive gotten significantly less ink because my normal playstyle does not involve significant harvesting, just occasional harvesting, and drops from enemies are almost nonexistent

    i basically plan on ignoring the scribing system until ink comes down to reasonable prices, though that still wont help make progress on the achievements without a drop rate increase

    It's too bad, really. Theorycrafting with scribing could have been a lot of fun. Oh well.
  • BlueRaven
    BlueRaven
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    Aurielle wrote: »
    Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.

    Spellcra...Scribing
    Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.

    Your not ment to try every spell right away. Or even soon.

    It's designed to keep you invested long term. Like research on crafting. And horse mounts.

    It's not a one and done.
    Ink is RARE. That's FINEEEE.

    The new chapter has not even been out a whole month yet on console.

    Me personally I am very excited to have something to do that isn't finished in a week.

    Something that extends the life of my game.

    People have said it already you can buy ink if your impatient.


    But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.

    I haven't bought any ink and I think I have plenty - at least for one character.

    I built a run speed setup so I can zip around any area and farm nodes at a rapid pace and I can collect sometimes 5-8 ink every hour or so. the last time I farmed it, I got 5 ink within 15 minutes.

    Some people are just really lazy and don't like doing things for themselves.

    And here's what speed farming typically looks like for me:

    https://youtu.be/dRQECDLBUsk

    I've devoted my entire morning and the better part of my afternoon thus far to farming like this (several hours -- so lazy!), minus the less than five minutes or so I spent pugging Asylum Sanctorum for the seals of endeavor. Got seven inks in return for my efforts. Some might say that's not bad. Seven inks in one day. Two skills! But when you consider that others are frequently earning ten or more in one hour ... or even seventeen in two hours ... it doesn't look so hot by comparison. There's so much more I could have done in game today that would have actually been fun. Instead, I spent hours acquiring an amount of ink that others can acquire in an hour or less.

    I think it's time for me to throw in the towel on actively farming for ink. There are simply much better ways for me to spend my time in game. I'll just wait until ZOS either adjusts the drop rate or adds guaranteed ways of acquiring ink to the game (NOT repeating the scribing quests over and over again). And I'll wait until trader prices drop to a far more reasonable 1-2k or so per ink.

    i reached that conclusion by the end of the 2nd week after release of gold road, about 4 weeks ago lol

    i basically returned to my normal playstyle and ive gotten significantly less ink because my normal playstyle does not involve significant harvesting, just occasional harvesting, and drops from enemies are almost nonexistent

    i basically plan on ignoring the scribing system until ink comes down to reasonable prices, though that still wont help make progress on the achievements without a drop rate increase
    Aurielle wrote: »
    Aurielle wrote: »
    Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.

    Spellcra...Scribing
    Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.

    Your not ment to try every spell right away. Or even soon.

    It's designed to keep you invested long term. Like research on crafting. And horse mounts.

    It's not a one and done.
    Ink is RARE. That's FINEEEE.

    The new chapter has not even been out a whole month yet on console.

    Me personally I am very excited to have something to do that isn't finished in a week.

    Something that extends the life of my game.

    People have said it already you can buy ink if your impatient.


    But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.

    I haven't bought any ink and I think I have plenty - at least for one character.

    I built a run speed setup so I can zip around any area and farm nodes at a rapid pace and I can collect sometimes 5-8 ink every hour or so. the last time I farmed it, I got 5 ink within 15 minutes.

    Some people are just really lazy and don't like doing things for themselves.

    And here's what speed farming typically looks like for me:

    https://youtu.be/dRQECDLBUsk

    I've devoted my entire morning and the better part of my afternoon thus far to farming like this (several hours -- so lazy!), minus the less than five minutes or so I spent pugging Asylum Sanctorum for the seals of endeavor. Got seven inks in return for my efforts. Some might say that's not bad. Seven inks in one day. Two skills! But when you consider that others are frequently earning ten or more in one hour ... or even seventeen in two hours ... it doesn't look so hot by comparison. There's so much more I could have done in game today that would have actually been fun. Instead, I spent hours acquiring an amount of ink that others can acquire in an hour or less.

    I think it's time for me to throw in the towel on actively farming for ink. There are simply much better ways for me to spend my time in game. I'll just wait until ZOS either adjusts the drop rate or adds guaranteed ways of acquiring ink to the game (NOT repeating the scribing quests over and over again). And I'll wait until trader prices drop to a far more reasonable 1-2k or so per ink.

    i reached that conclusion by the end of the 2nd week after release of gold road, about 4 weeks ago lol

    i basically returned to my normal playstyle and ive gotten significantly less ink because my normal playstyle does not involve significant harvesting, just occasional harvesting, and drops from enemies are almost nonexistent

    i basically plan on ignoring the scribing system until ink comes down to reasonable prices, though that still wont help make progress on the achievements without a drop rate increase

    It's too bad, really. Theorycrafting with scribing could have been a lot of fun. Oh well.

    Agreed. Until they fix this, it’s just a dead system as far as I am concerned.
  • Necrotech_Master
    Necrotech_Master
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    Aurielle wrote: »
    Aurielle wrote: »
    Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.

    Spellcra...Scribing
    Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.

    Your not ment to try every spell right away. Or even soon.

    It's designed to keep you invested long term. Like research on crafting. And horse mounts.

    It's not a one and done.
    Ink is RARE. That's FINEEEE.

    The new chapter has not even been out a whole month yet on console.

    Me personally I am very excited to have something to do that isn't finished in a week.

    Something that extends the life of my game.

    People have said it already you can buy ink if your impatient.


    But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.

    I haven't bought any ink and I think I have plenty - at least for one character.

    I built a run speed setup so I can zip around any area and farm nodes at a rapid pace and I can collect sometimes 5-8 ink every hour or so. the last time I farmed it, I got 5 ink within 15 minutes.

    Some people are just really lazy and don't like doing things for themselves.

    And here's what speed farming typically looks like for me:

    https://youtu.be/dRQECDLBUsk

    I've devoted my entire morning and the better part of my afternoon thus far to farming like this (several hours -- so lazy!), minus the less than five minutes or so I spent pugging Asylum Sanctorum for the seals of endeavor. Got seven inks in return for my efforts. Some might say that's not bad. Seven inks in one day. Two skills! But when you consider that others are frequently earning ten or more in one hour ... or even seventeen in two hours ... it doesn't look so hot by comparison. There's so much more I could have done in game today that would have actually been fun. Instead, I spent hours acquiring an amount of ink that others can acquire in an hour or less.

    I think it's time for me to throw in the towel on actively farming for ink. There are simply much better ways for me to spend my time in game. I'll just wait until ZOS either adjusts the drop rate or adds guaranteed ways of acquiring ink to the game (NOT repeating the scribing quests over and over again). And I'll wait until trader prices drop to a far more reasonable 1-2k or so per ink.

    i reached that conclusion by the end of the 2nd week after release of gold road, about 4 weeks ago lol

    i basically returned to my normal playstyle and ive gotten significantly less ink because my normal playstyle does not involve significant harvesting, just occasional harvesting, and drops from enemies are almost nonexistent

    i basically plan on ignoring the scribing system until ink comes down to reasonable prices, though that still wont help make progress on the achievements without a drop rate increase

    It's too bad, really. Theorycrafting with scribing could have been a lot of fun. Oh well.

    yup, the whole situation with the ink is incredibly frustrating

    i had to use my main to even "test" the skills just to see how they felt casting because while i have enough to scribe stuff on my other characters, its taken me 3 weeks to save that up, so i dont want to waste the ink when i havent even felt how the skills "used" in the field
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • TheNuminous1
    TheNuminous1
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    N00BxV1 wrote: »
    This morning I spent 2 hours farming resource nodes and got 11 Ink drops (17 Ink total). I know a spot where it's mostly metal nodes with only 5-10 seconds between each node, and by the time I make a loop the nodes have already respawned since metal nodes have shorter cooldowns. So I was constantly picking a node every 5-10 seconds the entire time.
    64lXf95.png

    Then I spent 2 hours running Random Veteran Dungeons, clearing the dungeons and looting everything, but there was 0 Ink drops.

    So yeah, if you want Ink then you will have to spend hours farming resource nodes. It's boring as hell, but I guess that's what they want us to do... :(

    I don't understand how any of that is a problem. You got tons of ink. And it's a resource you farm. That all seems normal.

    This whole Ink dilemma is actually just people complaining about rng
  • Necrotech_Master
    Necrotech_Master
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    N00BxV1 wrote: »
    This morning I spent 2 hours farming resource nodes and got 11 Ink drops (17 Ink total). I know a spot where it's mostly metal nodes with only 5-10 seconds between each node, and by the time I make a loop the nodes have already respawned since metal nodes have shorter cooldowns. So I was constantly picking a node every 5-10 seconds the entire time.
    64lXf95.png

    Then I spent 2 hours running Random Veteran Dungeons, clearing the dungeons and looting everything, but there was 0 Ink drops.

    So yeah, if you want Ink then you will have to spend hours farming resource nodes. It's boring as hell, but I guess that's what they want us to do... :(

    I don't understand how any of that is a problem. You got tons of ink. And it's a resource you farm. That all seems normal.

    This whole Ink dilemma is actually just people complaining about rng

    not everyone enjoys speed farming nodes for 2+ hours a day like a bot

    in fact im in the same boat as N00B where i find that extremely boring and i dont want to do it

    the drop rate from enemies is 10x worse than the drop rate from harvesting so theres even less point to try to farm that way to get ink

    the RNG is not the problem, its the abysmally low drop rate

    trying to farm ink feels about as bad as trying to farm the bound anniversary style pages, except with those you need 1 drop and it wasnt gating the use of an entire system behind it

    if they bumped the drop rate up to be comparable to between kuta and furnishing materials, nobody would have complained about the ink in the first place: those people who wanted to actively farm it would have well more than they would have needed, those who wanted to take it at their own pace would still likely have an amount to make the system useable when they chose to use it
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • BlueRaven
    BlueRaven
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    N00BxV1 wrote: »
    This morning I spent 2 hours farming resource nodes and got 11 Ink drops (17 Ink total). I know a spot where it's mostly metal nodes with only 5-10 seconds between each node, and by the time I make a loop the nodes have already respawned since metal nodes have shorter cooldowns. So I was constantly picking a node every 5-10 seconds the entire time.
    64lXf95.png

    Then I spent 2 hours running Random Veteran Dungeons, clearing the dungeons and looting everything, but there was 0 Ink drops.

    So yeah, if you want Ink then you will have to spend hours farming resource nodes. It's boring as hell, but I guess that's what they want us to do... :(

    I don't understand how any of that is a problem. You got tons of ink. And it's a resource you farm. That all seems normal.

    This whole Ink dilemma is actually just people complaining about rng

    not everyone enjoys speed farming nodes for 2+ hours a day like a bot

    in fact im in the same boat as N00B where i find that extremely boring and i dont want to do it

    the drop rate from enemies is 10x worse than the drop rate from harvesting so theres even less point to try to farm that way to get ink

    the RNG is not the problem, its the abysmally low drop rate

    trying to farm ink feels about as bad as trying to farm the bound anniversary style pages, except with those you need 1 drop and it wasnt gating the use of an entire system behind it

    if they bumped the drop rate up to be comparable to between kuta and furnishing materials, nobody would have complained about the ink in the first place: those people who wanted to actively farm it would have well more than they would have needed, those who wanted to take it at their own pace would still likely have an amount to make the system useable when they chose to use it

    Exactly. Or what they could have done was make the ink craftable via alchemy.
  • MidniteOwl1913
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    Orbital78 wrote: »
    to me 20k per ink is not cheap, especially for a consumable item

    if i could buy a stack of 200 for 20k (100g per unit), then sure its cheap, but its 20k PER ink right now, which is not cheap (4 mil gold for a stack of 200)

    i dont really like paying more than 20-30k per motif chapter, and those are 1 time purchases

    That is your choice and option to make. If you can't spend a few hours a day to do some harvesting to sell mats to buy ink or earn them yourself there isn't much to be said. Personally I'd like to find more Aetherial Dust, I'd like to get a stack heck 10 for one million gold. People say it is rarer than Potent Nirncrux. Potent Nirncrux is selling for 40-50k a pop.

    Why on earth should I pay for something that when I'm spending 1-2 hours a day farming? I'm a crafter and that 1-2 hrs covers all my other needs. I will not buy ink, it doesn't matter how cheap it is. Buying something that should drop is papering over a problem instead of fixing it.
    PS5/NA
  • MidniteOwl1913
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    I get about 1.5 drops an hour of intensive farming. It's pretty consistent. That's not very random.

    I've never seen the higher rates some people are reporting.

    PS5/NA
  • Tandor
    Tandor
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    This whole Ink dilemma is actually just people complaining about rng

    I think they're complaining because RNG should apply equally to everyone, meaning we all get lucky sometimes, and we all get unlucky other times. With ink there seems to be a lot of concern that some people get lucky most of the time, while other people get lucky barely any of the time. That's not how RNG should work.
  • Pelanora
    Pelanora
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    🤣 This thread is so....

    b7wrcza7u95d.jpg


  • Aurielle
    Aurielle
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    Go figure: when I decide to stop trying to get ink, I finally get a true lucky streak.

    xgefrax3lis5.jpg

    Wasn't 20 or anything, but I'll take it. Only took 6 weeks for it to happen ... I wasn't even hitting tons of nodes in a starter area or anything like that. Just a standard nirncrux run in Craglorn, with lots of nodes already picked over by other players. Towards the end of the two hour nirncrux run, I got eight ink over a period of about fifteen minutes (a couple of those were double drops). Ironically enough, no Potent Nirncrux (which I always tend to get during a two hour run). Maybe they're finally tweaking the ink drop rate? I know they don't always need to take the servers down to implement small fixes. Or maybe it's a one off, and I'll go back to one or two ink per hour? Time will tell.
  • Wildberryjack
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    They really do need to increase the ink drop rates. I'm lucky to see one in a week, it's absurd.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • N00BxV1
    N00BxV1
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    N00BxV1 wrote: »
    This morning I spent 2 hours farming resource nodes and got 11 Ink drops (17 Ink total). I know a spot where it's mostly metal nodes with only 5-10 seconds between each node, and by the time I make a loop the nodes have already respawned since metal nodes have shorter cooldowns. So I was constantly picking a node every 5-10 seconds the entire time.
    64lXf95.png

    Then I spent 2 hours running Random Veteran Dungeons, clearing the dungeons and looting everything, but there was 0 Ink drops.

    So yeah, if you want Ink then you will have to spend hours farming resource nodes. It's boring as hell, but I guess that's what they want us to do... :(

    I don't understand how any of that is a problem. You got tons of ink. And it's a resource you farm. That all seems normal.

    This whole Ink dilemma is actually just people complaining about rng

    The whole Ink situation IS a problem. I had only seen ~5 Ink for the past several weeks. Then I went and spent 2 hours doing nothing but harvesting nodes. Everyone doesn't want to spend all damned day harvesting just to try out the scribing system. I definitely won't be wasting anymore of my time with it.

    They need to put Ink in more sources and increase the frickin drop rate.
  • Necrotech_Master
    Necrotech_Master
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    N00BxV1 wrote: »
    N00BxV1 wrote: »
    This morning I spent 2 hours farming resource nodes and got 11 Ink drops (17 Ink total). I know a spot where it's mostly metal nodes with only 5-10 seconds between each node, and by the time I make a loop the nodes have already respawned since metal nodes have shorter cooldowns. So I was constantly picking a node every 5-10 seconds the entire time.
    64lXf95.png

    Then I spent 2 hours running Random Veteran Dungeons, clearing the dungeons and looting everything, but there was 0 Ink drops.

    So yeah, if you want Ink then you will have to spend hours farming resource nodes. It's boring as hell, but I guess that's what they want us to do... :(

    I don't understand how any of that is a problem. You got tons of ink. And it's a resource you farm. That all seems normal.

    This whole Ink dilemma is actually just people complaining about rng

    The whole Ink situation IS a problem. I had only seen ~5 Ink for the past several weeks. Then I went and spent 2 hours doing nothing but harvesting nodes. Everyone doesn't want to spend all damned day harvesting just to try out the scribing system. I definitely won't be wasting anymore of my time with it.

    They need to put Ink in more sources and increase the frickin drop rate.

    while we are getting more sources (heavy sacks and chests) this still leaves a gaping hole for pvp players

    and just adding more sources while keeping the drop rate low wont solve anything either, so i agree both need to happen
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • CP5
    CP5
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    N00BxV1 wrote: »
    This morning I spent 2 hours farming resource nodes and got 11 Ink drops (17 Ink total). I know a spot where it's mostly metal nodes with only 5-10 seconds between each node, and by the time I make a loop the nodes have already respawned since metal nodes have shorter cooldowns. So I was constantly picking a node every 5-10 seconds the entire time.
    64lXf95.png

    Then I spent 2 hours running Random Veteran Dungeons (tank with instant queues), clearing the dungeons and looting everything, but there was 0 Ink drops.

    So yeah, if you want Ink then you will have to spend hours farming resource nodes. It's boring as hell, but I guess that's what they want us to do... :(

    This to me is the biggest issue. Mindlessly grind resource nodes? Yeah, flip a coin and you get either nothing or plenty of ink. But doing literally anything else? Zilch. I mentioned maybe here, maybe another thread, I have done several multi-hour long runs of the archive, 2 ink from urns, 1 maybe 2 from boss boxes. Haven't seen any ink drop from my dungeon runs, looting every enemy we kill, but I refuse to indulge ZOS by spending more time in dungeons looting every sack and crate at the detriment of my group. But resources, in the 5min I'm waiting to group up with friends for our weekly dungeon run? Here's a double ink, and there, another ink as well. Troll my friend by getting ink from an iron node, next minute I get to troll them with one from a maple node. The fact that ink is so heavily weighted to come from nodes makes doing anything but resource grinding effectively useless.
  • N00BxV1
    N00BxV1
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    Just imagine if the tables were turned and the best source of Ink was from endgame content like Veteran Dungeons/Trials/Arenas and PVP, while harvesting nodes and everything else had a very very low chance for it to drop (or none at all)... Then the people that are claiming that everything is fine would be the ones complaining. :trollface:

    That's actually how it should be. Ink should drop more from combat-related activities since Scribing is purely for combat and has nothing to do with harvesting...
  • TheNuminous1
    TheNuminous1
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    N00BxV1 wrote: »
    Just imagine if the tables were turned and the best source of Ink was from endgame content like Veteran Dungeons/Trials/Arenas and PVP, while harvesting nodes and everything else had a very very low chance for it to drop (or none at all)... Then the people that are claiming that everything is fine would be the ones complaining. :trollface:

    That's actually how it should be. Ink should drop more from combat-related activities since Scribing is purely for combat and has nothing to do with harvesting...

    I wrote the post and I've only ever gotten 8 ink. From farming/enemies idk which.

    I think 8 ink let's me do two spells ya? That's plenty for a week or two.

    You all just want to try it all now now now
  • Necrotech_Master
    Necrotech_Master
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    N00BxV1 wrote: »
    Just imagine if the tables were turned and the best source of Ink was from endgame content like Veteran Dungeons/Trials/Arenas and PVP, while harvesting nodes and everything else had a very very low chance for it to drop (or none at all)... Then the people that are claiming that everything is fine would be the ones complaining. :trollface:

    That's actually how it should be. Ink should drop more from combat-related activities since Scribing is purely for combat and has nothing to do with harvesting...

    I wrote the post and I've only ever gotten 8 ink. From farming/enemies idk which.

    I think 8 ink let's me do two spells ya? That's plenty for a week or two.

    You all just want to try it all now now now

    and whats wrong with that? whats wrong if we want to try to get more ink to use the system?

    for most of us 8 ink is not enough enough to theorycraft test a single scribe skill with a build

    i could easily use up 12 ink in an hour just trying out different script combos on 1 character with 1 scribe skill

    that is how we want to play with the system, if you dont thats fine, but theres 0 reason that ink drop rate should be this low
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • N00BxV1
    N00BxV1
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    N00BxV1 wrote: »
    Just imagine if the tables were turned and the best source of Ink was from endgame content like Veteran Dungeons/Trials/Arenas and PVP, while harvesting nodes and everything else had a very very low chance for it to drop (or none at all)... Then the people that are claiming that everything is fine would be the ones complaining. :trollface:

    That's actually how it should be. Ink should drop more from combat-related activities since Scribing is purely for combat and has nothing to do with harvesting...

    I wrote the post and I've only ever gotten 8 ink. From farming/enemies idk which.

    I think 8 ink let's me do two spells ya? That's plenty for a week or two.

    You all just want to try it all now now now

    The Gold Road has been out for over 6 weeks on PC. And I completed the whole zone all quests etc. in about 9 hours in ONE day. I'm ready to get some use out of this new system but it's impossible to interact with it without Ink. So if to you that means that I want it "now now now" then I guess you're right. Because it's not fun having this new thing that I paid for but not be able to use it. I've been running errands in game for weeks trying to get all of the scripts on just one character and would like to use them now now now.
  • MidniteOwl1913
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    I have 10 toons. For most of them, I would like between 2-3 skills. And find the right 2-3 will require some experimentation.

    I need well over a hundred for all of that.

    PS5/NA
  • sarahthes
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    I have 10 toons. For most of them, I would like between 2-3 skills. And find the right 2-3 will require some experimentation.

    I need well over a hundred for all of that.

    Scribing isn't that good though unless you only play tanks and healers and PvP. I guess for rp reasons you could use them solo, but they just don't have that much impact overall.

    Like, actually. Lots of different people (not just "streamers" have done the math. The damage they do is weaker than comparable class skills and utility skills, generally because of the extra utility they provide. The heals/shields they provide are also lower, for the same reason.
  • Aurielle
    Aurielle
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    sarahthes wrote: »
    I have 10 toons. For most of them, I would like between 2-3 skills. And find the right 2-3 will require some experimentation.

    I need well over a hundred for all of that.

    Scribing isn't that good though unless you only play tanks and healers and PvP. I guess for rp reasons you could use them solo, but they just don't have that much impact overall.

    Like, actually. Lots of different people (not just "streamers" have done the math. The damage they do is weaker than comparable class skills and utility skills, generally because of the extra utility they provide. The heals/shields they provide are also lower, for the same reason.

    Many of the people commenting here and in other ink threads are PVP mains. Scribed skills are becoming mandatory in some PVP group compositions… Scribing might not have much of a place in meta PVE DPS, but it’s proving very useful in other areas of the game.
  • sarahthes
    sarahthes
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    Aurielle wrote: »
    sarahthes wrote: »
    I have 10 toons. For most of them, I would like between 2-3 skills. And find the right 2-3 will require some experimentation.

    I need well over a hundred for all of that.

    Scribing isn't that good though unless you only play tanks and healers and PvP. I guess for rp reasons you could use them solo, but they just don't have that much impact overall.

    Like, actually. Lots of different people (not just "streamers" have done the math. The damage they do is weaker than comparable class skills and utility skills, generally because of the extra utility they provide. The heals/shields they provide are also lower, for the same reason.

    Many of the people commenting here and in other ink threads are PVP mains. Scribed skills are becoming mandatory in some PVP group compositions… Scribing might not have much of a place in meta PVE DPS, but it’s proving very useful in other areas of the game.

    Most of the people wanting 3+ scribed skills per character are not PvP mains.

    I don't actually see much scribing used in PvP except on wardens. Their class script is annoying.
  • Aurielle
    Aurielle
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    sarahthes wrote: »
    Aurielle wrote: »
    sarahthes wrote: »
    I have 10 toons. For most of them, I would like between 2-3 skills. And find the right 2-3 will require some experimentation.

    I need well over a hundred for all of that.

    Scribing isn't that good though unless you only play tanks and healers and PvP. I guess for rp reasons you could use them solo, but they just don't have that much impact overall.

    Like, actually. Lots of different people (not just "streamers" have done the math. The damage they do is weaker than comparable class skills and utility skills, generally because of the extra utility they provide. The heals/shields they provide are also lower, for the same reason.

    Many of the people commenting here and in other ink threads are PVP mains. Scribed skills are becoming mandatory in some PVP group compositions… Scribing might not have much of a place in meta PVE DPS, but it’s proving very useful in other areas of the game.

    Most of the people wanting 3+ scribed skills per character are not PvP mains.

    I don't actually see much scribing used in PvP except on wardens. Their class script is annoying.

    *raises hand*

    I’m a PVP main / theorycrafter, and I want to try out far more than three scribed skills per character.

    I’m seeing scribing used all the time in Cyrodiil, and not just on Wardens… Lots of healers running various flavors of Mender’s Bond, roles of all types rocking various takes on Ulfsild’s, I’ve gotten knocked off walls and resource towers so many times now by that scribed AOE knockback, etc. The only classes that I haven’t seen dipping into scribing all that much are NBs and Sorcs, because their tool kit is already pretty full and OP.
  • MidniteOwl1913
    MidniteOwl1913
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    Aurielle wrote: »
    sarahthes wrote: »
    Aurielle wrote: »
    sarahthes wrote: »
    I have 10 toons. For most of them, I would like between 2-3 skills. And find the right 2-3 will require some experimentation.

    I need well over a hundred for all of that.

    Scribing isn't that good though unless you only play tanks and healers and PvP. I guess for rp reasons you could use them solo, but they just don't have that much impact overall.

    Like, actually. Lots of different people (not just "streamers" have done the math. The damage they do is weaker than comparable class skills and utility skills, generally because of the extra utility they provide. The heals/shields they provide are also lower, for the same reason.

    Many of the people commenting here and in other ink threads are PVP mains. Scribed skills are becoming mandatory in some PVP group compositions… Scribing might not have much of a place in meta PVE DPS, but it’s proving very useful in other areas of the game.

    Most of the people wanting 3+ scribed skills per character are not PvP mains.

    I don't actually see much scribing used in PvP except on wardens. Their class script is annoying.

    *raises hand*

    I’m a PVP main / theorycrafter, and I want to try out far more than three scribed skills per character.

    I’m seeing scribing used all the time in Cyrodiil, and not just on Wardens… Lots of healers running various flavors of Mender’s Bond, roles of all types rocking various takes on Ulfsild’s, I’ve gotten knocked off walls and resource towers so many times now by that scribed AOE knockback, etc. The only classes that I haven’t seen dipping into scribing all that much are NBs and Sorcs, because their tool kit is already pretty full and OP.

    Yeah and I'm seeing them in BGs. I've scribed a couple for battlegrounds. I'm so bad at them I can't tell if the scribed skills help... I've yet to try out the one with knockback.
    PS5/NA
  • sarahthes
    sarahthes
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    Aurielle wrote: »
    sarahthes wrote: »
    Aurielle wrote: »
    sarahthes wrote: »
    I have 10 toons. For most of them, I would like between 2-3 skills. And find the right 2-3 will require some experimentation.

    I need well over a hundred for all of that.

    Scribing isn't that good though unless you only play tanks and healers and PvP. I guess for rp reasons you could use them solo, but they just don't have that much impact overall.

    Like, actually. Lots of different people (not just "streamers" have done the math. The damage they do is weaker than comparable class skills and utility skills, generally because of the extra utility they provide. The heals/shields they provide are also lower, for the same reason.

    Many of the people commenting here and in other ink threads are PVP mains. Scribed skills are becoming mandatory in some PVP group compositions… Scribing might not have much of a place in meta PVE DPS, but it’s proving very useful in other areas of the game.

    Most of the people wanting 3+ scribed skills per character are not PvP mains.

    I don't actually see much scribing used in PvP except on wardens. Their class script is annoying.

    *raises hand*

    I’m a PVP main / theorycrafter, and I want to try out far more than three scribed skills per character.

    I’m seeing scribing used all the time in Cyrodiil, and not just on Wardens… Lots of healers running various flavors of Mender’s Bond, roles of all types rocking various takes on Ulfsild’s, I’ve gotten knocked off walls and resource towers so many times now by that scribed AOE knockback, etc. The only classes that I haven’t seen dipping into scribing all that much are NBs and Sorcs, because their tool kit is already pretty full and OP.

    Yeah and I'm seeing them in BGs. I've scribed a couple for battlegrounds. I'm so bad at them I can't tell if the scribed skills help... I've yet to try out the one with knockback.

    Haven't seen anything in IC other than a few folks running warding contingency.

    Menders bond post nerf is such a terrible heal I'm surprised it's getting used at all.
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