Cool info, I assume all chests will have it in the loot pool chance then. So far I had only got the one from Tho'at but I haven't done deep grinds of IA. I usually just do Arc 1 clears for the daily.
BXR_Lonestar wrote: »TheNuminous1 wrote: »Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.
Spellcra...Scribing
Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.
Your not ment to try every spell right away. Or even soon.
It's designed to keep you invested long term. Like research on crafting. And horse mounts.
It's not a one and done.
Ink is RARE. That's FINEEEE.
The new chapter has not even been out a whole month yet on console.
Me personally I am very excited to have something to do that isn't finished in a week.
Something that extends the life of my game.
People have said it already you can buy ink if your impatient.
But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.
I haven't bought any ink and I think I have plenty - at least for one character.
I built a run speed setup so I can zip around any area and farm nodes at a rapid pace and I can collect sometimes 5-8 ink every hour or so. the last time I farmed it, I got 5 ink within 15 minutes.
Some people are just really lazy and don't like doing things for themselves.
BXR_Lonestar wrote: »TheNuminous1 wrote: »Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.
Spellcra...Scribing
Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.
Your not ment to try every spell right away. Or even soon.
It's designed to keep you invested long term. Like research on crafting. And horse mounts.
It's not a one and done.
Ink is RARE. That's FINEEEE.
The new chapter has not even been out a whole month yet on console.
Me personally I am very excited to have something to do that isn't finished in a week.
Something that extends the life of my game.
People have said it already you can buy ink if your impatient.
But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.
I haven't bought any ink and I think I have plenty - at least for one character.
I built a run speed setup so I can zip around any area and farm nodes at a rapid pace and I can collect sometimes 5-8 ink every hour or so. the last time I farmed it, I got 5 ink within 15 minutes.
Some people are just really lazy and don't like doing things for themselves.
And here's what speed farming typically looks like for me:
https://youtu.be/dRQECDLBUsk
I've devoted my entire morning and the better part of my afternoon thus far to farming like this (several hours -- so lazy!), minus the less than five minutes or so I spent pugging Asylum Sanctorum for the seals of endeavor. Got seven inks in return for my efforts. Some might say that's not bad. Seven inks in one day. Two skills! But when you consider that others are frequently earning ten or more in one hour ... or even seventeen in two hours ... it doesn't look so hot by comparison. There's so much more I could have done in game today that would have actually been fun. Instead, I spent hours acquiring an amount of ink that others can acquire in an hour or less.
I think it's time for me to throw in the towel on actively farming for ink. There are simply much better ways for me to spend my time in game. I'll just wait until ZOS either adjusts the drop rate or adds guaranteed ways of acquiring ink to the game (NOT repeating the scribing quests over and over again). And I'll wait until trader prices drop to a far more reasonable 1-2k or so per ink.
Necrotech_Master wrote: »BXR_Lonestar wrote: »TheNuminous1 wrote: »Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.
Spellcra...Scribing
Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.
Your not ment to try every spell right away. Or even soon.
It's designed to keep you invested long term. Like research on crafting. And horse mounts.
It's not a one and done.
Ink is RARE. That's FINEEEE.
The new chapter has not even been out a whole month yet on console.
Me personally I am very excited to have something to do that isn't finished in a week.
Something that extends the life of my game.
People have said it already you can buy ink if your impatient.
But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.
I haven't bought any ink and I think I have plenty - at least for one character.
I built a run speed setup so I can zip around any area and farm nodes at a rapid pace and I can collect sometimes 5-8 ink every hour or so. the last time I farmed it, I got 5 ink within 15 minutes.
Some people are just really lazy and don't like doing things for themselves.
And here's what speed farming typically looks like for me:
https://youtu.be/dRQECDLBUsk
I've devoted my entire morning and the better part of my afternoon thus far to farming like this (several hours -- so lazy!), minus the less than five minutes or so I spent pugging Asylum Sanctorum for the seals of endeavor. Got seven inks in return for my efforts. Some might say that's not bad. Seven inks in one day. Two skills! But when you consider that others are frequently earning ten or more in one hour ... or even seventeen in two hours ... it doesn't look so hot by comparison. There's so much more I could have done in game today that would have actually been fun. Instead, I spent hours acquiring an amount of ink that others can acquire in an hour or less.
I think it's time for me to throw in the towel on actively farming for ink. There are simply much better ways for me to spend my time in game. I'll just wait until ZOS either adjusts the drop rate or adds guaranteed ways of acquiring ink to the game (NOT repeating the scribing quests over and over again). And I'll wait until trader prices drop to a far more reasonable 1-2k or so per ink.
i reached that conclusion by the end of the 2nd week after release of gold road, about 4 weeks ago lol
i basically returned to my normal playstyle and ive gotten significantly less ink because my normal playstyle does not involve significant harvesting, just occasional harvesting, and drops from enemies are almost nonexistent
i basically plan on ignoring the scribing system until ink comes down to reasonable prices, though that still wont help make progress on the achievements without a drop rate increase
Necrotech_Master wrote: »BXR_Lonestar wrote: »TheNuminous1 wrote: »Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.
Spellcra...Scribing
Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.
Your not ment to try every spell right away. Or even soon.
It's designed to keep you invested long term. Like research on crafting. And horse mounts.
It's not a one and done.
Ink is RARE. That's FINEEEE.
The new chapter has not even been out a whole month yet on console.
Me personally I am very excited to have something to do that isn't finished in a week.
Something that extends the life of my game.
People have said it already you can buy ink if your impatient.
But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.
I haven't bought any ink and I think I have plenty - at least for one character.
I built a run speed setup so I can zip around any area and farm nodes at a rapid pace and I can collect sometimes 5-8 ink every hour or so. the last time I farmed it, I got 5 ink within 15 minutes.
Some people are just really lazy and don't like doing things for themselves.
And here's what speed farming typically looks like for me:
https://youtu.be/dRQECDLBUsk
I've devoted my entire morning and the better part of my afternoon thus far to farming like this (several hours -- so lazy!), minus the less than five minutes or so I spent pugging Asylum Sanctorum for the seals of endeavor. Got seven inks in return for my efforts. Some might say that's not bad. Seven inks in one day. Two skills! But when you consider that others are frequently earning ten or more in one hour ... or even seventeen in two hours ... it doesn't look so hot by comparison. There's so much more I could have done in game today that would have actually been fun. Instead, I spent hours acquiring an amount of ink that others can acquire in an hour or less.
I think it's time for me to throw in the towel on actively farming for ink. There are simply much better ways for me to spend my time in game. I'll just wait until ZOS either adjusts the drop rate or adds guaranteed ways of acquiring ink to the game (NOT repeating the scribing quests over and over again). And I'll wait until trader prices drop to a far more reasonable 1-2k or so per ink.
i reached that conclusion by the end of the 2nd week after release of gold road, about 4 weeks ago lol
i basically returned to my normal playstyle and ive gotten significantly less ink because my normal playstyle does not involve significant harvesting, just occasional harvesting, and drops from enemies are almost nonexistent
i basically plan on ignoring the scribing system until ink comes down to reasonable prices, though that still wont help make progress on the achievements without a drop rate increase
Necrotech_Master wrote: »BXR_Lonestar wrote: »TheNuminous1 wrote: »Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.
Spellcra...Scribing
Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.
Your not ment to try every spell right away. Or even soon.
It's designed to keep you invested long term. Like research on crafting. And horse mounts.
It's not a one and done.
Ink is RARE. That's FINEEEE.
The new chapter has not even been out a whole month yet on console.
Me personally I am very excited to have something to do that isn't finished in a week.
Something that extends the life of my game.
People have said it already you can buy ink if your impatient.
But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.
I haven't bought any ink and I think I have plenty - at least for one character.
I built a run speed setup so I can zip around any area and farm nodes at a rapid pace and I can collect sometimes 5-8 ink every hour or so. the last time I farmed it, I got 5 ink within 15 minutes.
Some people are just really lazy and don't like doing things for themselves.
And here's what speed farming typically looks like for me:
https://youtu.be/dRQECDLBUsk
I've devoted my entire morning and the better part of my afternoon thus far to farming like this (several hours -- so lazy!), minus the less than five minutes or so I spent pugging Asylum Sanctorum for the seals of endeavor. Got seven inks in return for my efforts. Some might say that's not bad. Seven inks in one day. Two skills! But when you consider that others are frequently earning ten or more in one hour ... or even seventeen in two hours ... it doesn't look so hot by comparison. There's so much more I could have done in game today that would have actually been fun. Instead, I spent hours acquiring an amount of ink that others can acquire in an hour or less.
I think it's time for me to throw in the towel on actively farming for ink. There are simply much better ways for me to spend my time in game. I'll just wait until ZOS either adjusts the drop rate or adds guaranteed ways of acquiring ink to the game (NOT repeating the scribing quests over and over again). And I'll wait until trader prices drop to a far more reasonable 1-2k or so per ink.
i reached that conclusion by the end of the 2nd week after release of gold road, about 4 weeks ago lol
i basically returned to my normal playstyle and ive gotten significantly less ink because my normal playstyle does not involve significant harvesting, just occasional harvesting, and drops from enemies are almost nonexistent
i basically plan on ignoring the scribing system until ink comes down to reasonable prices, though that still wont help make progress on the achievements without a drop rate increase
It's too bad, really. Theorycrafting with scribing could have been a lot of fun. Oh well.
Necrotech_Master wrote: »BXR_Lonestar wrote: »TheNuminous1 wrote: »Honestly, you are all reallyyyyy not understanding the whole concept of a slow gameplay mechanic.
Spellcra...Scribing
Was added as something to do to prolong gameplay over the course of months and years. Not weeks and days.
Your not ment to try every spell right away. Or even soon.
It's designed to keep you invested long term. Like research on crafting. And horse mounts.
It's not a one and done.
Ink is RARE. That's FINEEEE.
The new chapter has not even been out a whole month yet on console.
Me personally I am very excited to have something to do that isn't finished in a week.
Something that extends the life of my game.
People have said it already you can buy ink if your impatient.
But I can think of nothing more lore friendly to the learning of Magic and spell then a little bit of patience.
I haven't bought any ink and I think I have plenty - at least for one character.
I built a run speed setup so I can zip around any area and farm nodes at a rapid pace and I can collect sometimes 5-8 ink every hour or so. the last time I farmed it, I got 5 ink within 15 minutes.
Some people are just really lazy and don't like doing things for themselves.
And here's what speed farming typically looks like for me:
https://youtu.be/dRQECDLBUsk
I've devoted my entire morning and the better part of my afternoon thus far to farming like this (several hours -- so lazy!), minus the less than five minutes or so I spent pugging Asylum Sanctorum for the seals of endeavor. Got seven inks in return for my efforts. Some might say that's not bad. Seven inks in one day. Two skills! But when you consider that others are frequently earning ten or more in one hour ... or even seventeen in two hours ... it doesn't look so hot by comparison. There's so much more I could have done in game today that would have actually been fun. Instead, I spent hours acquiring an amount of ink that others can acquire in an hour or less.
I think it's time for me to throw in the towel on actively farming for ink. There are simply much better ways for me to spend my time in game. I'll just wait until ZOS either adjusts the drop rate or adds guaranteed ways of acquiring ink to the game (NOT repeating the scribing quests over and over again). And I'll wait until trader prices drop to a far more reasonable 1-2k or so per ink.
i reached that conclusion by the end of the 2nd week after release of gold road, about 4 weeks ago lol
i basically returned to my normal playstyle and ive gotten significantly less ink because my normal playstyle does not involve significant harvesting, just occasional harvesting, and drops from enemies are almost nonexistent
i basically plan on ignoring the scribing system until ink comes down to reasonable prices, though that still wont help make progress on the achievements without a drop rate increase
It's too bad, really. Theorycrafting with scribing could have been a lot of fun. Oh well.
This morning I spent 2 hours farming resource nodes and got 11 Ink drops (17 Ink total). I know a spot where it's mostly metal nodes with only 5-10 seconds between each node, and by the time I make a loop the nodes have already respawned since metal nodes have shorter cooldowns. So I was constantly picking a node every 5-10 seconds the entire time.
Then I spent 2 hours running Random Veteran Dungeons, clearing the dungeons and looting everything, but there was 0 Ink drops.
So yeah, if you want Ink then you will have to spend hours farming resource nodes. It's boring as hell, but I guess that's what they want us to do...
TheNuminous1 wrote: »This morning I spent 2 hours farming resource nodes and got 11 Ink drops (17 Ink total). I know a spot where it's mostly metal nodes with only 5-10 seconds between each node, and by the time I make a loop the nodes have already respawned since metal nodes have shorter cooldowns. So I was constantly picking a node every 5-10 seconds the entire time.
Then I spent 2 hours running Random Veteran Dungeons, clearing the dungeons and looting everything, but there was 0 Ink drops.
So yeah, if you want Ink then you will have to spend hours farming resource nodes. It's boring as hell, but I guess that's what they want us to do...
I don't understand how any of that is a problem. You got tons of ink. And it's a resource you farm. That all seems normal.
This whole Ink dilemma is actually just people complaining about rng
Necrotech_Master wrote: »TheNuminous1 wrote: »This morning I spent 2 hours farming resource nodes and got 11 Ink drops (17 Ink total). I know a spot where it's mostly metal nodes with only 5-10 seconds between each node, and by the time I make a loop the nodes have already respawned since metal nodes have shorter cooldowns. So I was constantly picking a node every 5-10 seconds the entire time.
Then I spent 2 hours running Random Veteran Dungeons, clearing the dungeons and looting everything, but there was 0 Ink drops.
So yeah, if you want Ink then you will have to spend hours farming resource nodes. It's boring as hell, but I guess that's what they want us to do...
I don't understand how any of that is a problem. You got tons of ink. And it's a resource you farm. That all seems normal.
This whole Ink dilemma is actually just people complaining about rng
not everyone enjoys speed farming nodes for 2+ hours a day like a bot
in fact im in the same boat as N00B where i find that extremely boring and i dont want to do it
the drop rate from enemies is 10x worse than the drop rate from harvesting so theres even less point to try to farm that way to get ink
the RNG is not the problem, its the abysmally low drop rate
trying to farm ink feels about as bad as trying to farm the bound anniversary style pages, except with those you need 1 drop and it wasnt gating the use of an entire system behind it
if they bumped the drop rate up to be comparable to between kuta and furnishing materials, nobody would have complained about the ink in the first place: those people who wanted to actively farm it would have well more than they would have needed, those who wanted to take it at their own pace would still likely have an amount to make the system useable when they chose to use it
Necrotech_Master wrote: »to me 20k per ink is not cheap, especially for a consumable item
if i could buy a stack of 200 for 20k (100g per unit), then sure its cheap, but its 20k PER ink right now, which is not cheap (4 mil gold for a stack of 200)
i dont really like paying more than 20-30k per motif chapter, and those are 1 time purchases
That is your choice and option to make. If you can't spend a few hours a day to do some harvesting to sell mats to buy ink or earn them yourself there isn't much to be said. Personally I'd like to find more Aetherial Dust, I'd like to get a stack heck 10 for one million gold. People say it is rarer than Potent Nirncrux. Potent Nirncrux is selling for 40-50k a pop.
TheNuminous1 wrote: »
This whole Ink dilemma is actually just people complaining about rng
TheNuminous1 wrote: »This morning I spent 2 hours farming resource nodes and got 11 Ink drops (17 Ink total). I know a spot where it's mostly metal nodes with only 5-10 seconds between each node, and by the time I make a loop the nodes have already respawned since metal nodes have shorter cooldowns. So I was constantly picking a node every 5-10 seconds the entire time.
Then I spent 2 hours running Random Veteran Dungeons, clearing the dungeons and looting everything, but there was 0 Ink drops.
So yeah, if you want Ink then you will have to spend hours farming resource nodes. It's boring as hell, but I guess that's what they want us to do...
I don't understand how any of that is a problem. You got tons of ink. And it's a resource you farm. That all seems normal.
This whole Ink dilemma is actually just people complaining about rng
TheNuminous1 wrote: »This morning I spent 2 hours farming resource nodes and got 11 Ink drops (17 Ink total). I know a spot where it's mostly metal nodes with only 5-10 seconds between each node, and by the time I make a loop the nodes have already respawned since metal nodes have shorter cooldowns. So I was constantly picking a node every 5-10 seconds the entire time.
Then I spent 2 hours running Random Veteran Dungeons, clearing the dungeons and looting everything, but there was 0 Ink drops.
So yeah, if you want Ink then you will have to spend hours farming resource nodes. It's boring as hell, but I guess that's what they want us to do...
I don't understand how any of that is a problem. You got tons of ink. And it's a resource you farm. That all seems normal.
This whole Ink dilemma is actually just people complaining about rng
The whole Ink situation IS a problem. I had only seen ~5 Ink for the past several weeks. Then I went and spent 2 hours doing nothing but harvesting nodes. Everyone doesn't want to spend all damned day harvesting just to try out the scribing system. I definitely won't be wasting anymore of my time with it.
They need to put Ink in more sources and increase the frickin drop rate.
This morning I spent 2 hours farming resource nodes and got 11 Ink drops (17 Ink total). I know a spot where it's mostly metal nodes with only 5-10 seconds between each node, and by the time I make a loop the nodes have already respawned since metal nodes have shorter cooldowns. So I was constantly picking a node every 5-10 seconds the entire time.
Then I spent 2 hours running Random Veteran Dungeons (tank with instant queues), clearing the dungeons and looting everything, but there was 0 Ink drops.
So yeah, if you want Ink then you will have to spend hours farming resource nodes. It's boring as hell, but I guess that's what they want us to do...
Just imagine if the tables were turned and the best source of Ink was from endgame content like Veteran Dungeons/Trials/Arenas and PVP, while harvesting nodes and everything else had a very very low chance for it to drop (or none at all)... Then the people that are claiming that everything is fine would be the ones complaining.
That's actually how it should be. Ink should drop more from combat-related activities since Scribing is purely for combat and has nothing to do with harvesting...
TheNuminous1 wrote: »Just imagine if the tables were turned and the best source of Ink was from endgame content like Veteran Dungeons/Trials/Arenas and PVP, while harvesting nodes and everything else had a very very low chance for it to drop (or none at all)... Then the people that are claiming that everything is fine would be the ones complaining.
That's actually how it should be. Ink should drop more from combat-related activities since Scribing is purely for combat and has nothing to do with harvesting...
I wrote the post and I've only ever gotten 8 ink. From farming/enemies idk which.
I think 8 ink let's me do two spells ya? That's plenty for a week or two.
You all just want to try it all now now now
TheNuminous1 wrote: »Just imagine if the tables were turned and the best source of Ink was from endgame content like Veteran Dungeons/Trials/Arenas and PVP, while harvesting nodes and everything else had a very very low chance for it to drop (or none at all)... Then the people that are claiming that everything is fine would be the ones complaining.
That's actually how it should be. Ink should drop more from combat-related activities since Scribing is purely for combat and has nothing to do with harvesting...
I wrote the post and I've only ever gotten 8 ink. From farming/enemies idk which.
I think 8 ink let's me do two spells ya? That's plenty for a week or two.
You all just want to try it all now now now
MidniteOwl1913 wrote: »I have 10 toons. For most of them, I would like between 2-3 skills. And find the right 2-3 will require some experimentation.
I need well over a hundred for all of that.
MidniteOwl1913 wrote: »I have 10 toons. For most of them, I would like between 2-3 skills. And find the right 2-3 will require some experimentation.
I need well over a hundred for all of that.
Scribing isn't that good though unless you only play tanks and healers and PvP. I guess for rp reasons you could use them solo, but they just don't have that much impact overall.
Like, actually. Lots of different people (not just "streamers" have done the math. The damage they do is weaker than comparable class skills and utility skills, generally because of the extra utility they provide. The heals/shields they provide are also lower, for the same reason.
MidniteOwl1913 wrote: »I have 10 toons. For most of them, I would like between 2-3 skills. And find the right 2-3 will require some experimentation.
I need well over a hundred for all of that.
Scribing isn't that good though unless you only play tanks and healers and PvP. I guess for rp reasons you could use them solo, but they just don't have that much impact overall.
Like, actually. Lots of different people (not just "streamers" have done the math. The damage they do is weaker than comparable class skills and utility skills, generally because of the extra utility they provide. The heals/shields they provide are also lower, for the same reason.
Many of the people commenting here and in other ink threads are PVP mains. Scribed skills are becoming mandatory in some PVP group compositions… Scribing might not have much of a place in meta PVE DPS, but it’s proving very useful in other areas of the game.
MidniteOwl1913 wrote: »I have 10 toons. For most of them, I would like between 2-3 skills. And find the right 2-3 will require some experimentation.
I need well over a hundred for all of that.
Scribing isn't that good though unless you only play tanks and healers and PvP. I guess for rp reasons you could use them solo, but they just don't have that much impact overall.
Like, actually. Lots of different people (not just "streamers" have done the math. The damage they do is weaker than comparable class skills and utility skills, generally because of the extra utility they provide. The heals/shields they provide are also lower, for the same reason.
Many of the people commenting here and in other ink threads are PVP mains. Scribed skills are becoming mandatory in some PVP group compositions… Scribing might not have much of a place in meta PVE DPS, but it’s proving very useful in other areas of the game.
Most of the people wanting 3+ scribed skills per character are not PvP mains.
I don't actually see much scribing used in PvP except on wardens. Their class script is annoying.
MidniteOwl1913 wrote: »I have 10 toons. For most of them, I would like between 2-3 skills. And find the right 2-3 will require some experimentation.
I need well over a hundred for all of that.
Scribing isn't that good though unless you only play tanks and healers and PvP. I guess for rp reasons you could use them solo, but they just don't have that much impact overall.
Like, actually. Lots of different people (not just "streamers" have done the math. The damage they do is weaker than comparable class skills and utility skills, generally because of the extra utility they provide. The heals/shields they provide are also lower, for the same reason.
Many of the people commenting here and in other ink threads are PVP mains. Scribed skills are becoming mandatory in some PVP group compositions… Scribing might not have much of a place in meta PVE DPS, but it’s proving very useful in other areas of the game.
Most of the people wanting 3+ scribed skills per character are not PvP mains.
I don't actually see much scribing used in PvP except on wardens. Their class script is annoying.
*raises hand*
I’m a PVP main / theorycrafter, and I want to try out far more than three scribed skills per character.
I’m seeing scribing used all the time in Cyrodiil, and not just on Wardens… Lots of healers running various flavors of Mender’s Bond, roles of all types rocking various takes on Ulfsild’s, I’ve gotten knocked off walls and resource towers so many times now by that scribed AOE knockback, etc. The only classes that I haven’t seen dipping into scribing all that much are NBs and Sorcs, because their tool kit is already pretty full and OP.
MidniteOwl1913 wrote: »MidniteOwl1913 wrote: »I have 10 toons. For most of them, I would like between 2-3 skills. And find the right 2-3 will require some experimentation.
I need well over a hundred for all of that.
Scribing isn't that good though unless you only play tanks and healers and PvP. I guess for rp reasons you could use them solo, but they just don't have that much impact overall.
Like, actually. Lots of different people (not just "streamers" have done the math. The damage they do is weaker than comparable class skills and utility skills, generally because of the extra utility they provide. The heals/shields they provide are also lower, for the same reason.
Many of the people commenting here and in other ink threads are PVP mains. Scribed skills are becoming mandatory in some PVP group compositions… Scribing might not have much of a place in meta PVE DPS, but it’s proving very useful in other areas of the game.
Most of the people wanting 3+ scribed skills per character are not PvP mains.
I don't actually see much scribing used in PvP except on wardens. Their class script is annoying.
*raises hand*
I’m a PVP main / theorycrafter, and I want to try out far more than three scribed skills per character.
I’m seeing scribing used all the time in Cyrodiil, and not just on Wardens… Lots of healers running various flavors of Mender’s Bond, roles of all types rocking various takes on Ulfsild’s, I’ve gotten knocked off walls and resource towers so many times now by that scribed AOE knockback, etc. The only classes that I haven’t seen dipping into scribing all that much are NBs and Sorcs, because their tool kit is already pretty full and OP.
Yeah and I'm seeing them in BGs. I've scribed a couple for battlegrounds. I'm so bad at them I can't tell if the scribed skills help... I've yet to try out the one with knockback.