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Everyone is upset about ink and....

  • Lalothen
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    There really should be one guaranteed ink drop per day, per account, from any of the potential sources: the first mob you kill, or the first resource node you farm, or the first treasure chest you open, etc, etc.

    I also would like to see ink added as an occasional endeavour reward. We have gold alongside seals in the reward rotation already, so why not ink alongside seals?
    Edited by Lalothen on July 13, 2024 1:39PM
  • Aurielle
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    I'm in the process of uploading a very boring video demonstrating how I only harvested one (1) ink from 186 node/mob drops (crafting nodes, predominantly) in a span of approximately 19 minutes in Betnikh. I was competing with some other players in the area, so nodes were a little scarce in some spots. This was a "lucky" run for me, because I hit the one ink mark before 30 minutes.
  • Kisakee
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    CP5 wrote: »
    Kisakee wrote: »
    BlueRaven wrote: »
    X
    Aurielle wrote: »
    OsUfi wrote: »
    EF321 wrote: »
    OsUfi wrote: »
    EF321 wrote: »
    A little off topic, but I'd like a title for accumulating the 500 ink. It's be interesting how long it takes to see someone with it

    Less than a month
    https://forums.elderscrollsonline.com/en/discussion/comment/8139855/#Comment_8139855

    90 minutes of farming nodes this morning, with a plug in to help. No ink drops. Lord above, something is so broken with this RNG. Until the increase the drop rates, or fix those of us whom have broken RNG, I doubt I could finish that achievement in my lifetime.

    90 minutes doesn't really say anything. How many nodes was that? We had people here who barely do 100 nodes in an hour and consider that farming.

    It was non stop farming, node to node, using the plugin that makes giant neon signs above every plant. It was waaaay over 100 nodes. This is also after 80+ hours of play since Gold Road was released and finding 2 inks in Imp City in all that time.

    For some of us, clearly not all of us, either for character or account, the RNG is broken for ink drops.

    Precisely. I’ve said it before and I’ll say it again: the consistency of the poor luck versus good luck we’re seeing reported here in the forums has all the hallmark signs of an RNG bug. If static character or account IDs are used as part of the calculation, that could explain it.

    Until we learn more about the issue, the most helpful thing those of you with good luck can do is simply empathize with us. A simple “that really sucks, it’s not right that you’re farming for an hour and getting 1-2 ink or even nothing, while I often get 12 or more in the same amount of time” helps. Just put yourself in other people’s shoes. I strongly suspect that those of you with 300-400+ ink at this point in time would be pretty darn frustrated if you’d been as unlucky as some of us have been with this system, through no fault of our own.

    This. And I emphasized what I feel is the crux of the matter.

    It's not about what time X you spent on location Y, it's about what you actually did. If you're not doing it the same way as people who have lots of ink you're not doing it efficently.

    Why should the system only be readily accessible to those who do this kind of farming? Anyone who doesn't have their face planted against resource nodes grinding away is heavily barred from this system, and even those who do grind can have horrible luck and get nothing. Twice so far in a few minutes waiting for friends for our dungeon runs I've gotten 2 ink from different resource nodes, but in the thousands of things I've killed since Gold Road I've gotten at least 1, maybe 2 ink from enemies, with an additional 1 or 2 from bosses. Is it good design that the only way to get ink is by heavily grinding, by grinding the 'right' way with a large amount of time committed, with no guarantee that your time will result in any gains?

    Yes, it is.

    As others stated the system is not meant to be "played through" in a couple days or weeks. The devs will always opt to make it a grind so people spend more time with the game and after first results of ink drops came in from the live server they made adjustments to their liking, further optimizing the balance between grind and time people are willing to spend getting the ink.

    And for those who want to rush it there's the option of farming nodes. You may not like it but that's the only efficient way (yet) and it will be more balanced over time. When you start to understand (and accept) why the devs are doing what they're doing you'll see the bigger picture. And it's definitely not about me, you or any other single person but all the players out there.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Aurielle
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    https://youtu.be/v-v_D282bHs

    So, I need to emphasize again that this is a "lucky" run for me. I looted 186 ink sources in 19 minutes and got one ink. Other people's lucky runs yield 12-20 ink per hour. I typically average around 1-2 ink per hour when doing dedicated node harvesting like this. It feels like a monumental waste of my time. It certainly doesn't feel "efficient." I want to actually be able to play the game. Mind you, there are people who are just playing the game normally without farming at all who already have more overall ink acquired than I do -- suggesting, again, that there may be a bug affecting some players.

    A question for those of you with good RNG luck who are staunchly against ZOS doing anything about the drop rate: are you opposed to the idea of one guaranteed ink drop per account from the first daily quest or RND/BG completion of the day? If so, why are you opposed? What's your rationale?
    Edited by Aurielle on July 13, 2024 2:41PM
  • TheNuminous1
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    You guys do not get it. Your not suppose to just be visiting th
    OsUfi wrote: »
    SkaiFaith wrote: »
    meekmiko wrote: »
    darvaria wrote: »
    Scribing makes PVP P2Win. Shouldn't be allowed in PVP.

    Honestly I think Scribing should've been a base game update as it literally changes how existing skill lines work. 🤔
    I could understand the Expansion being about like Alternate Skill Animations, Alternate Skill Colors, Alternate Skins for Class Pets and all that jazz (all of which have been requested numerous times over the years), but when it changes how the base skills work there's definitely an unfair advantage cropping up. I mean the newer Classes (like Warden/Necro/Arcanist) and added skill lines (like Psijic and Antiquities for Mythics) have already been skirting P2W for the longest time now, but to full on change how basic core skills work (that have been in the game available to everyone for the last decade) and still lock it behind a paywall is really climbing over the edge in my opinion. 🤷‍♀️

    *Edited to add: /rant
    Lawl

    About the pay-to-win nature... Maybe I'm wrong, but doesn't the scribing quest line send you to a lot of DLC locations?
    I mean... You can't even just buy Gold Road and hope to be able to complete the quest line, if you don't own other DLCs too or you are not subscribed to ESOPlus.

    Surprised no one commented on this yet.

    You don't need the DLCs to visit the mini areas of the quest. They're all enclosed and none require purchases beyond base game and Gold Road.

    The net quests take you to vvardenfell so if you don't own vvardenfell then you can't play. Is vvardenfell basegame now?
  • DenverRalphy
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    You guys do not get it. Your not suppose to just be visiting th
    OsUfi wrote: »
    SkaiFaith wrote: »
    meekmiko wrote: »
    darvaria wrote: »
    Scribing makes PVP P2Win. Shouldn't be allowed in PVP.

    Honestly I think Scribing should've been a base game update as it literally changes how existing skill lines work. 🤔
    I could understand the Expansion being about like Alternate Skill Animations, Alternate Skill Colors, Alternate Skins for Class Pets and all that jazz (all of which have been requested numerous times over the years), but when it changes how the base skills work there's definitely an unfair advantage cropping up. I mean the newer Classes (like Warden/Necro/Arcanist) and added skill lines (like Psijic and Antiquities for Mythics) have already been skirting P2W for the longest time now, but to full on change how basic core skills work (that have been in the game available to everyone for the last decade) and still lock it behind a paywall is really climbing over the edge in my opinion. 🤷‍♀️

    *Edited to add: /rant
    Lawl

    About the pay-to-win nature... Maybe I'm wrong, but doesn't the scribing quest line send you to a lot of DLC locations?
    I mean... You can't even just buy Gold Road and hope to be able to complete the quest line, if you don't own other DLCs too or you are not subscribed to ESOPlus.

    Surprised no one commented on this yet.

    You don't need the DLCs to visit the mini areas of the quest. They're all enclosed and none require purchases beyond base game and Gold Road.

    The net quests take you to vvardenfell so if you don't own vvardenfell then you can't play. Is vvardenfell basegame now?

    Dunno that you'd call it base game. But last I recall, Morrowind is a Free DLC.
  • Aurielle
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    You guys do not get it. Your not suppose to just be visiting th
    OsUfi wrote: »
    SkaiFaith wrote: »
    meekmiko wrote: »
    darvaria wrote: »
    Scribing makes PVP P2Win. Shouldn't be allowed in PVP.

    Honestly I think Scribing should've been a base game update as it literally changes how existing skill lines work. 🤔
    I could understand the Expansion being about like Alternate Skill Animations, Alternate Skill Colors, Alternate Skins for Class Pets and all that jazz (all of which have been requested numerous times over the years), but when it changes how the base skills work there's definitely an unfair advantage cropping up. I mean the newer Classes (like Warden/Necro/Arcanist) and added skill lines (like Psijic and Antiquities for Mythics) have already been skirting P2W for the longest time now, but to full on change how basic core skills work (that have been in the game available to everyone for the last decade) and still lock it behind a paywall is really climbing over the edge in my opinion. 🤷‍♀️

    *Edited to add: /rant
    Lawl

    About the pay-to-win nature... Maybe I'm wrong, but doesn't the scribing quest line send you to a lot of DLC locations?
    I mean... You can't even just buy Gold Road and hope to be able to complete the quest line, if you don't own other DLCs too or you are not subscribed to ESOPlus.

    Surprised no one commented on this yet.

    You don't need the DLCs to visit the mini areas of the quest. They're all enclosed and none require purchases beyond base game and Gold Road.

    The net quests take you to vvardenfell so if you don't own vvardenfell then you can't play. Is vvardenfell basegame now?

    Vvardenfell has been part of the base game for a few years.
  • TheNuminous1
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    You guys do not get it. Your not suppose to just be visiting th
    OsUfi wrote: »
    SkaiFaith wrote: »
    meekmiko wrote: »
    darvaria wrote: »
    Scribing makes PVP P2Win. Shouldn't be allowed in PVP.

    Honestly I think Scribing should've been a base game update as it literally changes how existing skill lines work. 🤔
    I could understand the Expansion being about like Alternate Skill Animations, Alternate Skill Colors, Alternate Skins for Class Pets and all that jazz (all of which have been requested numerous times over the years), but when it changes how the base skills work there's definitely an unfair advantage cropping up. I mean the newer Classes (like Warden/Necro/Arcanist) and added skill lines (like Psijic and Antiquities for Mythics) have already been skirting P2W for the longest time now, but to full on change how basic core skills work (that have been in the game available to everyone for the last decade) and still lock it behind a paywall is really climbing over the edge in my opinion. 🤷‍♀️

    *Edited to add: /rant
    Lawl

    About the pay-to-win nature... Maybe I'm wrong, but doesn't the scribing quest line send you to a lot of DLC locations?
    I mean... You can't even just buy Gold Road and hope to be able to complete the quest line, if you don't own other DLCs too or you are not subscribed to ESOPlus.

    Surprised no one commented on this yet.

    You don't need the DLCs to visit the mini areas of the quest. They're all enclosed and none require purchases beyond base game and Gold Road.

    The net quests take you to vvardenfell so if you don't own vvardenfell then you can't play. Is vvardenfell basegame now?

    Dunno that you'd call it base game. But last I recall, Morrowind is a Free DLC.

    It's been so many years. I buy everything full price pre order often deluxe editions ect.

    So to me anything that sends you to vvardenfell is/was paid content
  • Desiato
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    CP5 wrote: »
    Why should the system only be readily accessible to those who do this kind of farming? Anyone who doesn't have their face planted against resource nodes grinding away is heavily barred from this system, and even those who do grind can have horrible luck and get nothing.

    It's not.

    People continue to talk about ink like it's account bound. It's a tradable commodity.

    I'm not into harvesting, so I haven't harvested a single ink. NP though, I can do things I enjoy and sell the items I get to buy ink like I do for the vast majority of my crafting resources, motifs, recipes, etc...
    spending a year dead for tax reasons
  • Aurielle
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    Desiato wrote: »
    CP5 wrote: »
    Why should the system only be readily accessible to those who do this kind of farming? Anyone who doesn't have their face planted against resource nodes grinding away is heavily barred from this system, and even those who do grind can have horrible luck and get nothing.

    It's not.

    People continue to talk about ink like it's account bound. It's a tradable commodity.

    I'm not into harvesting, so I haven't harvested a single ink. NP though, I can do things I enjoy and sell the items I get to buy ink like I do for the vast majority of my crafting resources, motifs, recipes, etc...

    It’s a tradable commodity, but it should be acquirable at comparable rates for everyone who grinds crafting nodes in this game — not just the lucky minority who are currently profiting off it. I won’t pay other players for ink until I, too, get to consistently enjoy lucky streaks of 12-20 ink per hour like they do.
  • Desiato
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    Aurielle wrote: »
    Desiato wrote: »
    CP5 wrote: »
    Why should the system only be readily accessible to those who do this kind of farming? Anyone who doesn't have their face planted against resource nodes grinding away is heavily barred from this system, and even those who do grind can have horrible luck and get nothing.

    It's not.

    People continue to talk about ink like it's account bound. It's a tradable commodity.

    I'm not into harvesting, so I haven't harvested a single ink. NP though, I can do things I enjoy and sell the items I get to buy ink like I do for the vast majority of my crafting resources, motifs, recipes, etc...

    It’s a tradable commodity, but it should be acquirable at comparable rates for everyone who grinds crafting nodes in this game — not just the lucky minority who are currently profiting off it. I won’t pay other players for ink until I, too, get to consistently enjoy lucky streaks of 12-20 ink per hour like they do.

    It's not a primary resource, so that's to be expected. Its price is in line with many other crafting mats and isn't at all prohibitive. Anyone who sells items in the player economy can easily afford ink.

    It's your choice, but please stop talking about it like the only way to get it is to grind resource nodes.
    Edited by Desiato on July 13, 2024 3:30PM
    spending a year dead for tax reasons
  • OsUfi
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    OsUfi wrote: »
    SkaiFaith wrote: »
    meekmiko wrote: »
    darvaria wrote: »
    Scribing makes PVP P2Win. Shouldn't be allowed in PVP.

    Honestly I think Scribing should've been a base game update as it literally changes how existing skill lines work. 🤔
    I could understand the Expansion being about like Alternate Skill Animations, Alternate Skill Colors, Alternate Skins for Class Pets and all that jazz (all of which have been requested numerous times over the years), but when it changes how the base skills work there's definitely an unfair advantage cropping up. I mean the newer Classes (like Warden/Necro/Arcanist) and added skill lines (like Psijic and Antiquities for Mythics) have already been skirting P2W for the longest time now, but to full on change how basic core skills work (that have been in the game available to everyone for the last decade) and still lock it behind a paywall is really climbing over the edge in my opinion. 🤷‍♀️

    *Edited to add: /rant
    Lawl

    About the pay-to-win nature... Maybe I'm wrong, but doesn't the scribing quest line send you to a lot of DLC locations?
    I mean... You can't even just buy Gold Road and hope to be able to complete the quest line, if you don't own other DLCs too or you are not subscribed to ESOPlus.

    Surprised no one commented on this yet.

    You don't need the DLCs to visit the mini areas of the quest. They're all enclosed and none require purchases beyond base game and Gold Road.

    The net quests take you to vvardenfell so if you don't own vvardenfell then you can't play. Is vvardenfell basegame now?

    OK, so, when doing the quest, each time you need to visit a DLC or expansion, such as the Deadlands, you enter it through a portal opened during the quest. Each area of the quest takes you to an isolated instance, like a delve. Once finished, there is a portal to return through.

    6rdku0a9l453.jpg

    (Image from Alcast)

    Link to video: https://youtu.be/v9qokGToJdI?si=yID_BnYMYCAW7R4E&t=2203

    If you do not have the DLC, you can enter the delve through the portal, you can leave through the portal, but you cannot exit the instance through the front entrance and enter a DLC or expansion zone.

    The entire quest, despite visiting multiple DLCs and expansions, does not require you owning each expansion and DLC.

    Does that help?
    Edited by OsUfi on July 13, 2024 3:43PM
  • Aurielle
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    Desiato wrote: »
    Aurielle wrote: »
    Desiato wrote: »
    CP5 wrote: »
    Why should the system only be readily accessible to those who do this kind of farming? Anyone who doesn't have their face planted against resource nodes grinding away is heavily barred from this system, and even those who do grind can have horrible luck and get nothing.

    It's not.

    People continue to talk about ink like it's account bound. It's a tradable commodity.

    I'm not into harvesting, so I haven't harvested a single ink. NP though, I can do things I enjoy and sell the items I get to buy ink like I do for the vast majority of my crafting resources, motifs, recipes, etc...

    It’s a tradable commodity, but it should be acquirable at comparable rates for everyone who grinds crafting nodes in this game — not just the lucky minority who are currently profiting off it. I won’t pay other players for ink until I, too, get to consistently enjoy lucky streaks of 12-20 ink per hour like they do.

    It's not a primary resource, so that's to be expected. Its price is in line with many other crafting mats and isn't at all prohibitive. Anyone who sells items in the player economy can easily afford ink.

    It's your choice, but please stop talking about it like the only way to get it is to grind resource nodes.

    No, it isn’t “to be expected” that some players consistently have good luck and profitable lucky streaks while other players consistently have bad luck. That suggests a bug. RNG is supposed to be random. If the drop rate is consistent for everyone and the random number generator is functioning as intended, players engaging in the same kind of activity (i.e. grinding crafting nodes in densely clustered starter areas) should expect to see a comparable average rate of acquisition over time. Some players shouldn’t be consistently luckier than others, and vice versa.

    The price players are charging for ink has dropped, true, but it’s the principle of the thing (and people are still asking too much for it, IMO). I’m having terrible luck consistently, and it’s not right. I don’t have to rely on other players for any other kind of crafting mat, so I don’t see why I should have to rely on other players for ink. I’m swimming in gold mats, swimming in materials — including rare stuff, like nirncrux — etc. I get WAY more gold crafting mats per day than ink by refining the mats I’m acquiring while hunting for ink.

    I asked this question earlier today, and it was ignored (along with my video) so I’ll ask it again for anyone who thinks the drop rate is fine: are you opposed to the idea of one guaranteed ink drop per account from the first daily quest or RND/BG completion of the day? If so, why are you opposed? What's your rationale?
  • Kisakee
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    Aurielle wrote: »
    Desiato wrote: »
    CP5 wrote: »
    Why should the system only be readily accessible to those who do this kind of farming? Anyone who doesn't have their face planted against resource nodes grinding away is heavily barred from this system, and even those who do grind can have horrible luck and get nothing.

    It's not.

    People continue to talk about ink like it's account bound. It's a tradable commodity.

    I'm not into harvesting, so I haven't harvested a single ink. NP though, I can do things I enjoy and sell the items I get to buy ink like I do for the vast majority of my crafting resources, motifs, recipes, etc...

    It’s a tradable commodity, but it should be acquirable at comparable rates for everyone who grinds crafting nodes in this game — not just the lucky minority who are currently profiting off it. I won’t pay other players for ink until I, too, get to consistently enjoy lucky streaks of 12-20 ink per hour like they do.

    I already mentioned how to farm efficiently and your video shows you're not following it. 75% of ink drops from regular ore nodes, let there be 2 or 3 per hour coming from other nodes.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Aurielle
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    Kisakee wrote: »
    Aurielle wrote: »
    Desiato wrote: »
    CP5 wrote: »
    Why should the system only be readily accessible to those who do this kind of farming? Anyone who doesn't have their face planted against resource nodes grinding away is heavily barred from this system, and even those who do grind can have horrible luck and get nothing.

    It's not.

    People continue to talk about ink like it's account bound. It's a tradable commodity.

    I'm not into harvesting, so I haven't harvested a single ink. NP though, I can do things I enjoy and sell the items I get to buy ink like I do for the vast majority of my crafting resources, motifs, recipes, etc...

    It’s a tradable commodity, but it should be acquirable at comparable rates for everyone who grinds crafting nodes in this game — not just the lucky minority who are currently profiting off it. I won’t pay other players for ink until I, too, get to consistently enjoy lucky streaks of 12-20 ink per hour like they do.

    I already mentioned how to farm efficiently and your video shows you're not following it. 75% of ink drops from regular ore nodes, let there be 2 or 3 per hour coming from other nodes.

    Where’s your proof that 75% of ink drops are from ore nodes? This is the first I’ve seen about this anywhere. And, for what it’s worth, my ink in that video dropped from a woodworking node, and I harvested plenty of regular ore nodes during that run without getting any ink from them.
    Edited by Aurielle on July 13, 2024 4:19PM
  • Nharimlur_Finor
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    edited
    Edited by Nharimlur_Finor on August 13, 2024 6:34AM
  • BlueRaven
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    LaintalAy wrote: »
    Aurielle wrote: »

    RNG is supposed to be random. If the drop rate is consistent for everyone and the random number generator is functioning as intended, players engaging in the same kind of activity (i.e. grinding crafting nodes in densely clustered starter areas) should expect to see a comparable average rate of acquisition over time. Some players shouldn’t be consistently luckier than others, and vice versa.

    Players are not consistently luckier than others; their game play is different, however subtle.

    For 8 years my game play results in getting Aetherial Dust every 2-3 months. Other players see one in 8 years or none.

    There is no luck. RNG is more than applying a pre-defined percentage drop rate.



    This rng problem is not isolated.

    We saw the rng issue first hand with the anniversary event. There is something fundamentally wrong here.

    I don’t know why people are arguing that this rarity is good for the game. The system is broken on a fundamental basis. You can’t have zos trying to fight bots, then make a system that appears to encourage their use JUST to partake in it.
  • Aurielle
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    LaintalAy wrote: »
    Aurielle wrote: »

    RNG is supposed to be random. If the drop rate is consistent for everyone and the random number generator is functioning as intended, players engaging in the same kind of activity (i.e. grinding crafting nodes in densely clustered starter areas) should expect to see a comparable average rate of acquisition over time. Some players shouldn’t be consistently luckier than others, and vice versa.

    Players are not consistently luckier than others; their game play is different, however subtle.

    For 8 years my game play results in getting Aetherial Dust every 2-3 months. Other players see one in 8 years or none.

    There is no luck. RNG is more than applying a pre-defined percentage drop rate.

    Tell that to the couples who literally do the exact same thing together in game and experience consistent RNG-related disparities all the time.
  • Aurielle
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    Kisakee wrote: »
    Aurielle wrote: »
    Desiato wrote: »
    CP5 wrote: »
    Why should the system only be readily accessible to those who do this kind of farming? Anyone who doesn't have their face planted against resource nodes grinding away is heavily barred from this system, and even those who do grind can have horrible luck and get nothing.

    It's not.

    People continue to talk about ink like it's account bound. It's a tradable commodity.

    I'm not into harvesting, so I haven't harvested a single ink. NP though, I can do things I enjoy and sell the items I get to buy ink like I do for the vast majority of my crafting resources, motifs, recipes, etc...

    It’s a tradable commodity, but it should be acquirable at comparable rates for everyone who grinds crafting nodes in this game — not just the lucky minority who are currently profiting off it. I won’t pay other players for ink until I, too, get to consistently enjoy lucky streaks of 12-20 ink per hour like they do.

    I already mentioned how to farm efficiently and your video shows you're not following it. 75% of ink drops from regular ore nodes, let there be 2 or 3 per hour coming from other nodes.

    So I tested this theory out, and...

    https://youtu.be/Iqfj5f6OIT4?si=G_yz9E9en1jDv4gx

    ... yeah, not seeing it, personally. A did have to pick up a few platinum seams to get more ore nodes to spawn, but still mostly just harvested ore. Still only got one ink in twenty incredibly boring minutes. My consistent poor luck remains consistently poor.
  • CP5
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    Kisakee wrote: »
    CP5 wrote: »
    Kisakee wrote: »
    BlueRaven wrote: »
    X
    Aurielle wrote: »
    OsUfi wrote: »
    EF321 wrote: »
    OsUfi wrote: »
    EF321 wrote: »
    A little off topic, but I'd like a title for accumulating the 500 ink. It's be interesting how long it takes to see someone with it

    Less than a month
    https://forums.elderscrollsonline.com/en/discussion/comment/8139855/#Comment_8139855

    90 minutes of farming nodes this morning, with a plug in to help. No ink drops. Lord above, something is so broken with this RNG. Until the increase the drop rates, or fix those of us whom have broken RNG, I doubt I could finish that achievement in my lifetime.

    90 minutes doesn't really say anything. How many nodes was that? We had people here who barely do 100 nodes in an hour and consider that farming.

    It was non stop farming, node to node, using the plugin that makes giant neon signs above every plant. It was waaaay over 100 nodes. This is also after 80+ hours of play since Gold Road was released and finding 2 inks in Imp City in all that time.

    For some of us, clearly not all of us, either for character or account, the RNG is broken for ink drops.

    Precisely. I’ve said it before and I’ll say it again: the consistency of the poor luck versus good luck we’re seeing reported here in the forums has all the hallmark signs of an RNG bug. If static character or account IDs are used as part of the calculation, that could explain it.

    Until we learn more about the issue, the most helpful thing those of you with good luck can do is simply empathize with us. A simple “that really sucks, it’s not right that you’re farming for an hour and getting 1-2 ink or even nothing, while I often get 12 or more in the same amount of time” helps. Just put yourself in other people’s shoes. I strongly suspect that those of you with 300-400+ ink at this point in time would be pretty darn frustrated if you’d been as unlucky as some of us have been with this system, through no fault of our own.

    This. And I emphasized what I feel is the crux of the matter.

    It's not about what time X you spent on location Y, it's about what you actually did. If you're not doing it the same way as people who have lots of ink you're not doing it efficently.

    Why should the system only be readily accessible to those who do this kind of farming? Anyone who doesn't have their face planted against resource nodes grinding away is heavily barred from this system, and even those who do grind can have horrible luck and get nothing. Twice so far in a few minutes waiting for friends for our dungeon runs I've gotten 2 ink from different resource nodes, but in the thousands of things I've killed since Gold Road I've gotten at least 1, maybe 2 ink from enemies, with an additional 1 or 2 from bosses. Is it good design that the only way to get ink is by heavily grinding, by grinding the 'right' way with a large amount of time committed, with no guarantee that your time will result in any gains?

    Yes, it is.

    As others stated the system is not meant to be "played through" in a couple days or weeks. The devs will always opt to make it a grind so people spend more time with the game and after first results of ink drops came in from the live server they made adjustments to their liking, further optimizing the balance between grind and time people are willing to spend getting the ink.

    And for those who want to rush it there's the option of farming nodes. You may not like it but that's the only efficient way (yet) and it will be more balanced over time. When you start to understand (and accept) why the devs are doing what they're doing you'll see the bigger picture. And it's definitely not about me, you or any other single person but all the players out there.

    I'm not 'playing through' it at all, because I don't have the ink TO play through it with. I can't try out new skills when I don't have the ink to make them, and I don't want to spend ink changing skills I already have because if I switch a skill I like to something else I'll need to spend more ink to revert it if I don't like the results. Ink is fuel, and if you don't have any fuel for your car you don't drive anywhere, and if you don't have ink you don't make new skills or try anything else.

    And if we don't keep kicking this up as an issue, ZOS won't change things. Your confidence that ZOS will add other efficient ways to get ink will only happen if people keep telling them that things are garbage as is, but you keep acting as though things are fine as is, so actively discouraging ZOS from taking any measures to change things.

    "The bigger picture" by the way is a funny statement. The 'big picture' is the more time players spend in game, the better ZOS's metrics look for player engagement. If people need to grind for hours to even try a new skill, music to ZOS's ears, doesn't matter if the player hates the activity they're doing, it's a win on ZOS's end. Rolling over and accepting things doesn't result in things improving, telling other people that the issues they're raising aren't meaningful enough to address doesn't result in things improving.

    ZOS explicitly stated how they wanted this system to be about experimentation and creativity. Most players aren't like you, with optimized farming builds and hours to spend grinding away. Most players would then be limited on their ink, and unless the point of the scribing system wasn't to give players new skills to play with, but was instead made to give guild traders something to make money off of, then scribing failed, and most players will simply not care. You must have seen the threads where people have stated that they just gave up on it entirely. Ink fuels the scribing system, if players don't get ink reliably enough to feel comfortable using it, they won't, and that's a failure of the system they made.
  • XSTRONG
    XSTRONG
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    Aurielle wrote: »
    Desiato wrote: »
    CP5 wrote: »
    Why should the system only be readily accessible to those who do this kind of farming? Anyone who doesn't have their face planted against resource nodes grinding away is heavily barred from this system, and even those who do grind can have horrible luck and get nothing.

    It's not.

    People continue to talk about ink like it's account bound. It's a tradable commodity.

    I'm not into harvesting, so I haven't harvested a single ink. NP though, I can do things I enjoy and sell the items I get to buy ink like I do for the vast majority of my crafting resources, motifs, recipes, etc...

    It’s a tradable commodity, but it should be acquirable at comparable rates for everyone who grinds crafting nodes in this game — not just the lucky minority who are currently profiting off it. I won’t pay other players for ink until I, too, get to consistently enjoy lucky streaks of 12-20 ink per hour like they do.

    I have been playing this game for years and done alot of farming in several zones and I have never gotten Aetherial Dust except for in anniversary box, I use xp pots alot so I just buy them I dont go on forum saying everyone that have Aetherial Dust drops are a bug.

    Also im one of those players that get 10+ Ink from a 1 hour farm run once in awhile but dosent mean everytime i harvest a node i get Ink...

    If im alone in the farm route i can do 600 nodes in 1 hour and get 0 Ink is that a bug?
  • EF321
    EF321
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    Aurielle wrote: »
    https://youtu.be/v-v_D282bHs

    So, I need to emphasize again that this is a "lucky" run for me. I looted 186 ink sources in 19 minutes and got one ink. Other people's lucky runs yield 12-20 ink per hour. I typically average around 1-2 ink per hour when doing dedicated node harvesting like this. It feels like a monumental waste of my time. It certainly doesn't feel "efficient." I want to actually be able to play the game. Mind you, there are people who are just playing the game normally without farming at all who already have more overall ink acquired than I do -- suggesting, again, that there may be a bug affecting some players.

    A question for those of you with good RNG luck who are staunchly against ZOS doing anything about the drop rate: are you opposed to the idea of one guaranteed ink drop per account from the first daily quest or RND/BG completion of the day? If so, why are you opposed? What's your rationale?

    That's not on the best side of rng, but not terrible with amount of nodes gathered (especially if you don't factor in mob count, which you shouldn't because they have very different, much lower drop rate). Within reason still. Sometimes this happens, sometimes the opposite. I had worse results than that myself and did not consider my account to be cursed or suspect some stealth nerf overnight.
    Edit: second video, 1 out of 92 if absolutely fine. No curse that I can see yet.

    There's really no reason to shove ink into inventories of players who aren't even looking for it. Like with any other material, if you want it, actively farm for it or just buy it, it's true for most things in game and other materials that are part of paid DLCs (like rheum, clam gall, powdered mother of pearl, chaurus egg). There is no daily use for ink, skills don't have duration like food, there are no master writs involving ink, no furnishing plans requiring ink. Once you are done with your skills, there is no more use for it, keep some in stock for potential changes and the rest only sell, nothing else to do with it. Like OP said, you are not meant to complete every skill on entire account within one month.
    You can see already in guild stores, more and more posted every week, it moves slower and price halves every week, because more and more players no longer have use for it and it keeps dropping. Definitely there is no shortage, and there will be even more ink once patch drops.
    Edited by EF321 on July 13, 2024 7:54PM
  • CP5
    CP5
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    EF321 wrote: »
    Aurielle wrote: »
    https://youtu.be/v-v_D282bHs

    So, I need to emphasize again that this is a "lucky" run for me. I looted 186 ink sources in 19 minutes and got one ink. Other people's lucky runs yield 12-20 ink per hour. I typically average around 1-2 ink per hour when doing dedicated node harvesting like this. It feels like a monumental waste of my time. It certainly doesn't feel "efficient." I want to actually be able to play the game. Mind you, there are people who are just playing the game normally without farming at all who already have more overall ink acquired than I do -- suggesting, again, that there may be a bug affecting some players.

    A question for those of you with good RNG luck who are staunchly against ZOS doing anything about the drop rate: are you opposed to the idea of one guaranteed ink drop per account from the first daily quest or RND/BG completion of the day? If so, why are you opposed? What's your rationale?

    That's not on the best side of rng, but not terrible with amount of nodes gathered (especially if you don't factor in mob count, which you shouldn't because they have very different, much lower drop rate). Within reason still. Sometimes this happens, sometimes the opposite. I had worse results than that myself and did not consider my account to be cursed or suspect some stealth nerf overnight.


    There's really no reason to shove ink into inventories of players who aren't even looking for it. Like with any other material, if you want it, actively farm for it or just buy it, it's true for most things in game and other materials that are part of paid DLCs (like rheum, clam gall, powdered mother of pearl, chaurus egg). There is no daily use for ink, skills don't have duration like food, there are no master writs involving ink, no furnishing plans requiring ink. Once you are done with your skills, there is no more use for it, keep some in stock for potential changes and the rest only sell, nothing else to do with it. Like OP said, you are not meant to complete every skill on entire account within one month.
    You can see already in guild stores, more and more posted every week, it moves slower and price halves every week, because more and more players no longer have use for it and it keeps dropping. Definitely there is no shortage, and there will be even more ink once patch drops.

    Until people go to try out different combinations, return to old skills that they liked, or ZOS adds new skills, the need for ink on a day to day basis is low, but people who actively engage with the system will still need to spend ink regularly, depending on how often they want to try different things. Take this pts for example, adding more frost damage skills, or changing the duration of buffs and debuffs. You now have to pay ink to adapt to patch notes, no free respecs for a week after a patch lands.

    As for the prices of ink, how much of that is due to players having such a bad impression of the system that they choose to ignore it, rather than buying into it even more by buying ink from traders? Make a system abrasive enough that players don't want to touch it, and the resource that people were selling for that system would be sold to a much smaller audience.
  • Aurielle
    Aurielle
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    XSTRONG wrote: »
    Aurielle wrote: »
    Desiato wrote: »
    CP5 wrote: »
    Why should the system only be readily accessible to those who do this kind of farming? Anyone who doesn't have their face planted against resource nodes grinding away is heavily barred from this system, and even those who do grind can have horrible luck and get nothing.

    It's not.

    People continue to talk about ink like it's account bound. It's a tradable commodity.

    I'm not into harvesting, so I haven't harvested a single ink. NP though, I can do things I enjoy and sell the items I get to buy ink like I do for the vast majority of my crafting resources, motifs, recipes, etc...

    It’s a tradable commodity, but it should be acquirable at comparable rates for everyone who grinds crafting nodes in this game — not just the lucky minority who are currently profiting off it. I won’t pay other players for ink until I, too, get to consistently enjoy lucky streaks of 12-20 ink per hour like they do.

    I have been playing this game for years and done alot of farming in several zones and I have never gotten Aetherial Dust except for in anniversary box, I use xp pots alot so I just buy them I dont go on forum saying everyone that have Aetherial Dust drops are a bug.

    Also im one of those players that get 10+ Ink from a 1 hour farm run once in awhile but dosent mean everytime i harvest a node i get Ink...

    If im alone in the farm route i can do 600 nodes in 1 hour and get 0 Ink is that a bug?

    There is a massive difference between Aetherial Dust (an XP buff crafting material intended to drop extremely infrequently) and Luminous Ink (an integral component of a new major combat feature in a new chapter).

    Second of all, getting no ink every once in a while isn’t a bug, no (just RNG being RNG), but when some players consistently get much lower amounts of ink over time — to the point where other luckier players have hundreds more ink than them — then yes, something could be off.

    I have personally never seen 10+ ink after an hour of farming, not even once, and I’ve been farming it a bit longer than you (I’m on PC, you’re on console IIRC). The fact that you’ve gotten lucky like that several times already suggests that maybe there’s something wrong — and it’s affecting my account, not yours. People assume that RNG bugs would affect all players equally, but known RNG bugs associated with account IDs in other games resulted in consistently poor outcomes for some players and not others. It happens, and I would not at all be surprised if it’s what’s happening here.
  • EF321
    EF321
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    CP5 wrote: »
    EF321 wrote: »
    Aurielle wrote: »
    https://youtu.be/v-v_D282bHs

    So, I need to emphasize again that this is a "lucky" run for me. I looted 186 ink sources in 19 minutes and got one ink. Other people's lucky runs yield 12-20 ink per hour. I typically average around 1-2 ink per hour when doing dedicated node harvesting like this. It feels like a monumental waste of my time. It certainly doesn't feel "efficient." I want to actually be able to play the game. Mind you, there are people who are just playing the game normally without farming at all who already have more overall ink acquired than I do -- suggesting, again, that there may be a bug affecting some players.

    A question for those of you with good RNG luck who are staunchly against ZOS doing anything about the drop rate: are you opposed to the idea of one guaranteed ink drop per account from the first daily quest or RND/BG completion of the day? If so, why are you opposed? What's your rationale?

    That's not on the best side of rng, but not terrible with amount of nodes gathered (especially if you don't factor in mob count, which you shouldn't because they have very different, much lower drop rate). Within reason still. Sometimes this happens, sometimes the opposite. I had worse results than that myself and did not consider my account to be cursed or suspect some stealth nerf overnight.


    There's really no reason to shove ink into inventories of players who aren't even looking for it. Like with any other material, if you want it, actively farm for it or just buy it, it's true for most things in game and other materials that are part of paid DLCs (like rheum, clam gall, powdered mother of pearl, chaurus egg). There is no daily use for ink, skills don't have duration like food, there are no master writs involving ink, no furnishing plans requiring ink. Once you are done with your skills, there is no more use for it, keep some in stock for potential changes and the rest only sell, nothing else to do with it. Like OP said, you are not meant to complete every skill on entire account within one month.
    You can see already in guild stores, more and more posted every week, it moves slower and price halves every week, because more and more players no longer have use for it and it keeps dropping. Definitely there is no shortage, and there will be even more ink once patch drops.

    Until people go to try out different combinations, return to old skills that they liked, or ZOS adds new skills, the need for ink on a day to day basis is low, but people who actively engage with the system will still need to spend ink regularly, depending on how often they want to try different things. Take this pts for example, adding more frost damage skills, or changing the duration of buffs and debuffs. You now have to pay ink to adapt to patch notes, no free respecs for a week after a patch lands.

    As for the prices of ink, how much of that is due to players having such a bad impression of the system that they choose to ignore it, rather than buying into it even more by buying ink from traders? Make a system abrasive enough that players don't want to touch it, and the resource that people were selling for that system would be sold to a much smaller audience.

    The same is true for gear, if ZOS changes something and you want to try it, you will need crafting mats, upgrade mats, transmutes, glyphs etc. If there's new set you want to try, you have to farm it first.

    I can only imagine the outrage if gear crafting was added just last patch and was exactly like what we have today :) Year of research, need to level every craft separately, need to invest skill points, need to farm or buy mats for every piece and every change...
  • XSTRONG
    XSTRONG
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    Aurielle wrote: »
    XSTRONG wrote: »
    Aurielle wrote: »
    Desiato wrote: »
    CP5 wrote: »
    Why should the system only be readily accessible to those who do this kind of farming? Anyone who doesn't have their face planted against resource nodes grinding away is heavily barred from this system, and even those who do grind can have horrible luck and get nothing.

    It's not.

    People continue to talk about ink like it's account bound. It's a tradable commodity.

    I'm not into harvesting, so I haven't harvested a single ink. NP though, I can do things I enjoy and sell the items I get to buy ink like I do for the vast majority of my crafting resources, motifs, recipes, etc...

    It’s a tradable commodity, but it should be acquirable at comparable rates for everyone who grinds crafting nodes in this game — not just the lucky minority who are currently profiting off it. I won’t pay other players for ink until I, too, get to consistently enjoy lucky streaks of 12-20 ink per hour like they do.

    I have been playing this game for years and done alot of farming in several zones and I have never gotten Aetherial Dust except for in anniversary box, I use xp pots alot so I just buy them I dont go on forum saying everyone that have Aetherial Dust drops are a bug.

    Also im one of those players that get 10+ Ink from a 1 hour farm run once in awhile but dosent mean everytime i harvest a node i get Ink...

    If im alone in the farm route i can do 600 nodes in 1 hour and get 0 Ink is that a bug?

    There is a massive difference between Aetherial Dust (an XP buff crafting material intended to drop extremely infrequently) and Luminous Ink (an integral component of a new major combat feature in a new chapter).

    Second of all, getting no ink every once in a while isn’t a bug, no (just RNG being RNG), but when some players consistently get much lower amounts of ink over time — to the point where other luckier players have hundreds more ink than them — then yes, something could be off.

    I have personally never seen 10+ ink after an hour of farming, not even once, and I’ve been farming it a bit longer than you (I’m on PC, you’re on console IIRC). The fact that you’ve gotten lucky like that several times already suggests that maybe there’s something wrong — and it’s affecting my account, not yours. People assume that RNG bugs would affect all players equally, but known RNG bugs associated with account IDs in other games resulted in consistently poor outcomes for some players and not others. It happens, and I would not at all be surprised if it’s what’s happening here.

    There is no really big diffrence with what I said about Aetherial Dust, I am using and will in the future use alot more xp pots then Ink and me not getting Aetherial Dust in my farm runs dont make me go on forum saying its bugged and everyone selling it i traders are a bug.

    I can understand its annoying not getting enough Ink but saying everyone that do hard farming and get lucky once in awhile with good yield is some kinda of bug because 5 people in forum says they get no Ink is weird in my opinion.
  • BlueRaven
    BlueRaven
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    ✭✭✭✭✭
    EF321 wrote: »
    CP5 wrote: »
    EF321 wrote: »
    Aurielle wrote: »
    https://youtu.be/v-v_D282bHs

    So, I need to emphasize again that this is a "lucky" run for me. I looted 186 ink sources in 19 minutes and got one ink. Other people's lucky runs yield 12-20 ink per hour. I typically average around 1-2 ink per hour when doing dedicated node harvesting like this. It feels like a monumental waste of my time. It certainly doesn't feel "efficient." I want to actually be able to play the game. Mind you, there are people who are just playing the game normally without farming at all who already have more overall ink acquired than I do -- suggesting, again, that there may be a bug affecting some players.

    A question for those of you with good RNG luck who are staunchly against ZOS doing anything about the drop rate: are you opposed to the idea of one guaranteed ink drop per account from the first daily quest or RND/BG completion of the day? If so, why are you opposed? What's your rationale?

    That's not on the best side of rng, but not terrible with amount of nodes gathered (especially if you don't factor in mob count, which you shouldn't because they have very different, much lower drop rate). Within reason still. Sometimes this happens, sometimes the opposite. I had worse results than that myself and did not consider my account to be cursed or suspect some stealth nerf overnight.


    There's really no reason to shove ink into inventories of players who aren't even looking for it. Like with any other material, if you want it, actively farm for it or just buy it, it's true for most things in game and other materials that are part of paid DLCs (like rheum, clam gall, powdered mother of pearl, chaurus egg). There is no daily use for ink, skills don't have duration like food, there are no master writs involving ink, no furnishing plans requiring ink. Once you are done with your skills, there is no more use for it, keep some in stock for potential changes and the rest only sell, nothing else to do with it. Like OP said, you are not meant to complete every skill on entire account within one month.
    You can see already in guild stores, more and more posted every week, it moves slower and price halves every week, because more and more players no longer have use for it and it keeps dropping. Definitely there is no shortage, and there will be even more ink once patch drops.

    Until people go to try out different combinations, return to old skills that they liked, or ZOS adds new skills, the need for ink on a day to day basis is low, but people who actively engage with the system will still need to spend ink regularly, depending on how often they want to try different things. Take this pts for example, adding more frost damage skills, or changing the duration of buffs and debuffs. You now have to pay ink to adapt to patch notes, no free respecs for a week after a patch lands.

    As for the prices of ink, how much of that is due to players having such a bad impression of the system that they choose to ignore it, rather than buying into it even more by buying ink from traders? Make a system abrasive enough that players don't want to touch it, and the resource that people were selling for that system would be sold to a much smaller audience.

    The same is true for gear, if ZOS changes something and you want to try it, you will need crafting mats, upgrade mats, transmutes, glyphs etc. If there's new set you want to try, you have to farm it first.

    I can only imagine the outrage if gear crafting was added just last patch and was exactly like what we have today :) Year of research, need to level every craft separately, need to invest skill points, need to farm or buy mats for every piece and every change...

    Do you know how many “1 day” or “instant” research type scrolls I have in the bank?

    Too many.

    Zos could come out with a new thing to research for each profession and as long as I had an item to begin research with, I would be done before the week was over.
  • Aurielle
    Aurielle
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    ✭✭✭✭✭
    XSTRONG wrote: »
    Aurielle wrote: »
    XSTRONG wrote: »
    Aurielle wrote: »
    Desiato wrote: »
    CP5 wrote: »
    Why should the system only be readily accessible to those who do this kind of farming? Anyone who doesn't have their face planted against resource nodes grinding away is heavily barred from this system, and even those who do grind can have horrible luck and get nothing.

    It's not.

    People continue to talk about ink like it's account bound. It's a tradable commodity.

    I'm not into harvesting, so I haven't harvested a single ink. NP though, I can do things I enjoy and sell the items I get to buy ink like I do for the vast majority of my crafting resources, motifs, recipes, etc...

    It’s a tradable commodity, but it should be acquirable at comparable rates for everyone who grinds crafting nodes in this game — not just the lucky minority who are currently profiting off it. I won’t pay other players for ink until I, too, get to consistently enjoy lucky streaks of 12-20 ink per hour like they do.

    I have been playing this game for years and done alot of farming in several zones and I have never gotten Aetherial Dust except for in anniversary box, I use xp pots alot so I just buy them I dont go on forum saying everyone that have Aetherial Dust drops are a bug.

    Also im one of those players that get 10+ Ink from a 1 hour farm run once in awhile but dosent mean everytime i harvest a node i get Ink...

    If im alone in the farm route i can do 600 nodes in 1 hour and get 0 Ink is that a bug?

    There is a massive difference between Aetherial Dust (an XP buff crafting material intended to drop extremely infrequently) and Luminous Ink (an integral component of a new major combat feature in a new chapter).

    Second of all, getting no ink every once in a while isn’t a bug, no (just RNG being RNG), but when some players consistently get much lower amounts of ink over time — to the point where other luckier players have hundreds more ink than them — then yes, something could be off.

    I have personally never seen 10+ ink after an hour of farming, not even once, and I’ve been farming it a bit longer than you (I’m on PC, you’re on console IIRC). The fact that you’ve gotten lucky like that several times already suggests that maybe there’s something wrong — and it’s affecting my account, not yours. People assume that RNG bugs would affect all players equally, but known RNG bugs associated with account IDs in other games resulted in consistently poor outcomes for some players and not others. It happens, and I would not at all be surprised if it’s what’s happening here.

    There is no really big diffrence with what I said about Aetherial Dust, I am using and will in the future use alot more xp pots then Ink and me not getting Aetherial Dust in my farm runs dont make me go on forum saying its bugged and everyone selling it i traders are a bug.

    I can understand its annoying not getting enough Ink but saying everyone that do hard farming and get lucky once in awhile with good yield is some kinda of bug because 5 people in forum says they get no Ink is weird in my opinion.

    You don’t need to use XP pots to level up your character. You do need to use ink to scribe skills. They’re completely different.

    It’s a lot more than five people in the forum having this issue, and considerably more than that who don’t visit the forums are also having problems. A lot of people in my PVP guilds have given up on scribing completely due to the extreme rarity of ink. They don’t want to waste their time farming for hours and only being able to scribe a skill or two. I feel the same way.

    I’ll ask the question again, because it still hasn’t been answered: would those of you who don’t want the drop rate to change be OK with us having a guaranteed single ink drop from the first daily quest or RND/BG completed on an account per day? If not, why?
  • EF321
    EF321
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    ✭✭
    BlueRaven wrote: »
    EF321 wrote: »
    CP5 wrote: »
    EF321 wrote: »
    Aurielle wrote: »
    https://youtu.be/v-v_D282bHs

    So, I need to emphasize again that this is a "lucky" run for me. I looted 186 ink sources in 19 minutes and got one ink. Other people's lucky runs yield 12-20 ink per hour. I typically average around 1-2 ink per hour when doing dedicated node harvesting like this. It feels like a monumental waste of my time. It certainly doesn't feel "efficient." I want to actually be able to play the game. Mind you, there are people who are just playing the game normally without farming at all who already have more overall ink acquired than I do -- suggesting, again, that there may be a bug affecting some players.

    A question for those of you with good RNG luck who are staunchly against ZOS doing anything about the drop rate: are you opposed to the idea of one guaranteed ink drop per account from the first daily quest or RND/BG completion of the day? If so, why are you opposed? What's your rationale?

    That's not on the best side of rng, but not terrible with amount of nodes gathered (especially if you don't factor in mob count, which you shouldn't because they have very different, much lower drop rate). Within reason still. Sometimes this happens, sometimes the opposite. I had worse results than that myself and did not consider my account to be cursed or suspect some stealth nerf overnight.


    There's really no reason to shove ink into inventories of players who aren't even looking for it. Like with any other material, if you want it, actively farm for it or just buy it, it's true for most things in game and other materials that are part of paid DLCs (like rheum, clam gall, powdered mother of pearl, chaurus egg). There is no daily use for ink, skills don't have duration like food, there are no master writs involving ink, no furnishing plans requiring ink. Once you are done with your skills, there is no more use for it, keep some in stock for potential changes and the rest only sell, nothing else to do with it. Like OP said, you are not meant to complete every skill on entire account within one month.
    You can see already in guild stores, more and more posted every week, it moves slower and price halves every week, because more and more players no longer have use for it and it keeps dropping. Definitely there is no shortage, and there will be even more ink once patch drops.

    Until people go to try out different combinations, return to old skills that they liked, or ZOS adds new skills, the need for ink on a day to day basis is low, but people who actively engage with the system will still need to spend ink regularly, depending on how often they want to try different things. Take this pts for example, adding more frost damage skills, or changing the duration of buffs and debuffs. You now have to pay ink to adapt to patch notes, no free respecs for a week after a patch lands.

    As for the prices of ink, how much of that is due to players having such a bad impression of the system that they choose to ignore it, rather than buying into it even more by buying ink from traders? Make a system abrasive enough that players don't want to touch it, and the resource that people were selling for that system would be sold to a much smaller audience.

    The same is true for gear, if ZOS changes something and you want to try it, you will need crafting mats, upgrade mats, transmutes, glyphs etc. If there's new set you want to try, you have to farm it first.

    I can only imagine the outrage if gear crafting was added just last patch and was exactly like what we have today :) Year of research, need to level every craft separately, need to invest skill points, need to farm or buy mats for every piece and every change...

    Do you know how many “1 day” or “instant” research type scrolls I have in the bank?

    Too many.

    Zos could come out with a new thing to research for each profession and as long as I had an item to begin research with, I would be done before the week was over.

    Give this system as much time and you will be saying the same about ink and scripts :) We all just started last month from scratch.
  • TaSheen
    TaSheen
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    Aurielle wrote: »

    I’ll ask the question again, because it still hasn’t been answered: would those of you who don’t want the drop rate to change be OK with us having a guaranteed single ink drop from the first daily quest or RND/BG completed on an account per day? If not, why?

    I feel as if they wouldn't want that to happen either - a lot of people (not necessarily those posting here) are making bank on selling ink....

    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

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