Maintenance for the week of September 29:
• PC/Mac: NA and EU megaservers for patch maintenance – September 29, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

Please fix Endless Archive difficulty

  • Stanx
    Stanx
    ✭✭✭✭✭
    Galeriano wrote: »
    Stanx wrote: »
    Galeriano wrote: »
    spartaxoxo wrote: »
    AlterBlika wrote: »
    spartaxoxo wrote: »
    And I shouldn't need to be a tank to at least clear Arc 4, which is supposed to be the equivalent to a regular, non-hardmode vet clear.

    You don't need to be. I usually go up to the 5th arc with just sithis + minor aegis + master 2h + rele (really good tanking set). I have zero block mitigation and I do miss it when fighting tho'at, still I manage to get there without dying. Sometimes I don't even get a recovery vision and with this build you usually just dodge everything. I don't have much mitigation with this build but even marauders are manageable for me. So maybe you really need to adjust.

    I'm definitely willing to try Sithis over Oakensoul, as that's another alternative way to build tankier without changing your entire role.

    I'm willing to try minor adjustments, but I'm not going to call content balanced if you can't be a DPS at all. That's obviously ridiculous.

    Edit

    FYI as you can see, I can straight up eat mechs from arc 4 bosses. I don't even need to dodge them. I also survived a glass ceiling block in this build from tho'at in arc 3. I mean it's safer if I block them obviously, but I messed up in this fight but was able to recover because this build can take a lot of punishment.

    https://youtu.be/ka-hiG7QApA?si=SNEmS7huE4V-0LNY

    You don't even have upgrade to the amount of visions and You expect to clear EA effectively? These upgrades are essential to do well in EA since it give You better variety of visions to choose from which means higher chance of getting the strong ones.

    I'd say stage 3 boss of arc 4 is clearing EA pretty effectively in my book. Very impressed @spartaxoxo has got that far without needing the additional verse.

    I never said otherwise. What I am saying is that to clear later bosses or even marauders in that arc (which person I responded to expects to do) having that additional vision choice is a big improvement.

    As for clearing it pretty effectively I dont know if I would't go that far. He clears it in acceptable level but 2 minutes fight on arc 4 stage 3 with a boss that doesn't have some "fly away" phases and in a setup that is not on a ultra tanky side is a bad omen for later arcs.

    I suppose given that the content doesn't have an ending then "clearing it effectively" is probably quite a subjective comment on my part.

    I think for me, clearing Arc 4 is the primary goal as this is the final Tho'at evolution and where the achievements for the archive end. If you're clearing Tho'at in Arc 4, you're doing an effective job in my book. Partiularly solo.
  • Braffin
    Braffin
    ✭✭✭✭✭
    ✭✭✭
    Rowjoh wrote: »
    Galeriano wrote: »
    Rowjoh wrote: »
    Galeriano wrote: »
    Rowjoh wrote: »
    Galeriano wrote: »
    spartaxoxo wrote: »
    Galeriano wrote: »
    spartaxoxo wrote: »
    https://www.youtube.com/watch?v=tMRA_FZEQTY

    The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.

    27k HP oakensoul HA magsorc in arc 4? You kinda asked for that outcome.

    A solo arena shouldn't require only a particular role before even a regular vet clear. That's not just "wear meta" gear for a role, that's eliminating a role entirely.

    Nor was it a typical Oakensoul setup. It had 29k HP without shields, but shield health upped that considerably. And I ran TWO of those (my ult was barrier). I also ran bound armaments which gave me the resolve that didn't come on the ring, upping my damage resistance as well.

    I also swapped my helmet for Mighty Chudan.

    At that level of damage mitigation, it barely qualifies as a DPS any more.

    I did not have a single skill on my bar that did not also have a defensive purpose.

    Edit: Here's the full fight, that is a LOT of punishment this build is taking. And it's lost a lot of damage in return.

    https://youtu.be/p5WryhCFHOI?si=JAzuSNXvruMt-YNc

    Why? Is there some unwritten rule what arenas should and shouldn't require? Also as I said it to You multiple times You should stop treating EA like other arenas, it's not the same type of content. And it doesn't require a specific role but rather to be a decent mix of all roles.

    It kinda was a typical oakensoul setup. Switching 1-2 abilities and 1 gear piece can be hardly called a meaningull change.

    That level of dmg mitigation still qualifies as DD. Damage dealers in dungeons, arenas and trials can reach better defensive stats than You had and does it mean they are no longer qualified as dmg dealers? Funnily enough when properly prepared You can get more DPS in EA than top trial DDs while having higher stats than PvE tanks. It's just a matter of knowing what to do and how to do it instead of being stubborn and forcefully trying to do something the old ways and being sad it doesn't work. Don't expect for every future content in the game to cater to Your desires just because You don't want to adapt.

    You did not have a single purely offensive skill on Your bar because You decided to limit Yourself with a poor setup choices when going into a content with increasingly high difficulty level which obviously at some point will require more than what You brought. It's like walking with a broomstick into a swordfight. You will be doing well until enemies of Yours wont unsheath their weapons. It's time to realize that oakesnoul HA setup in EA have its limits.

    If content doesn't fit ESO's predilection for making most content easy to suit the greater casual gamer market, then what do we expect other than the majority of complainants to come from those the game mainly caters for, the second a harder non-casual element is introduced!

    Funnily enough EA also fits that predilection to some degree. Arc one is designed specifically to be for a more casual players.

    except that as soon as the difficulty begins to ramp up or the casual gamer fraternity happens upon the indignity of not being able to beat an early boss, all hell breaks loose on the forums, as is evident from this, and the other threads.

    Well some people in this thread have claimed that devs said EA was designed with average players in mind but for average players to exist there needs to be also those performing under the average. Some people seems to expect that EA is for everyone but it's not. If it would it would literally mean lv 1 naked no CP character should also be able to beat some rounds which is ridicolous to expect.

    The devs advertised EA as 'for everyone', but its clearly not, or there wouldn't be this mass outcry of entitlement.

    ZoS seems to have overlooked that tailoring ESO to suit casual gamers was always going to result in the frustration, arguments and alienation we are seeing expressed in multiple threads.

    Some people are also claiming EA is for everyone, but that's like saying the hardest trial on hard mode is for everyone because the trash mobs are not difficult to beat. :o

    EA is for everyone tho. Some people even showed proof, how they cleared some parts of Arc 1 on freshly made lvl 4 toons without any CP set. Naked of course.

    I also don't see any mass outcry, but only the usual 10-15 entitlelists and skyrimists, which are salty that EA enforces the player to pay attention to mechanics and builds instead of allowing to face-tank everything while brrrrrrzzzzzzing through the Arcs. Exclusively solo of course, because grouping is the worst thing imaginable for them.

    Honestly, this outcome was expectable. They do so every time. Zos should simply ignore them at this point.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Stanx wrote: »
    I think for me, clearing Arc 4 is the primary goal as this is the final Tho'at evolution and where the achievements for the archive end. If you're clearing Tho'at in Arc 4, you're doing an effective job in my book. Partiularly solo.

    Yes. Like...I am pretty confident that once I have my upgrades or get a decent role of verses, I'll beat arc 4 too on that same build. As Arc 4 there is a reasonable expectation that solo players can use all the different roles and beat it there IMO.

    I don't expect to go further than arc 4 without building to meta, because that's like expecting to go into vet sunspire and get Godslayer.

    But, a regular vet clear is something I do expect to be able to do with a reasonable amount of smaller adjustments to that type of build.

    For context, that build is good enough for Vet Vateshran Hallows, some regular Vet Trials, Vet Maelstrom, etc. It is not a beginners build and that I had few good visions and verses for it, consistent bad luck on which marauder spawned, and still managed to get that far to me means I played pretty effectively.
  • AlterBlika
    AlterBlika
    ✭✭✭✭
    Stanx wrote: »
    I'd say stage 3 boss of arc 4 is clearing EA pretty effectively in my book. Very impressed @spartaxoxo has got that far without needing the additional verse.

    Nah you don't need any specific verses/visions this early
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    LouisaB75 wrote: »
    So to the experts on this thread who find it all a breeze, any suggestions on Taupezu Azzida from arc 2 onwards when solo please?

    This one I struggle with more than Tho'at or the marauders. I cannot seem to burn down his adds fast enough. Getting multiple aoes ramping up the damage on me. I try to focus on the lighting beam thing but he is usually spawning another before I can even get one down. Consequently I can't deal any damage to him at all after the initial few seconds.

    If I go in with more damage I am too squishy to make it that far. But he seems to be more of a DPS check and ends every run I get him on.

    Any tips?

    this boss has a lot of aoe

    the lightning conduits it spawns does a huge amount of dmg and should be killed asap (its not very strong, even my tank character can kill it rather quickly in arcs 4 and under)

    the boss also leaves large lightning puddles, which actually are pretty deadly and poorly telegraphed, its hard to tell exactly where the area of effect is because there is no red circle around it

    this boss hurts a lot in later arcs (like 6-7) especially with the lightning conduit
    spartaxoxo wrote: »
    ...SNIP
    FYI as you can see, I can straight up eat mechs from arc 4 bosses. I don't even need to dodge them. I also survived a glass ceiling block in this build from tho'at in arc 3. I mean it's safer if I block them obviously, but I messed up in this fight but was able to recover because this build can take a lot of punishment.

    https://youtu.be/ka-hiG7QApA?si=SNEmS7huE4V-0LNY

    I had to comment on this as it seems the intention of named mechanics gets lost when we talk about the bosses.

    The Endling (I think that is its name) does not have what I would call mechanics. It has a couple knockbacks that can be eaten, so long as you are not on the edge of the platform, along with lightning attacks. These "red circle" events can be easily eaten if you have any kind of tanky build abilities (shields, high HP, good heals). My problem is not in having to avoid damage over time and avoiding red circles, it is in avoiding the one-hit dead mechanics in EA.

    This is my major problem with EA. The only character I have done EA with was an arcanist wearing deadly, hexos and oaken, I compensate for my lack of skill with a high heal thanks to vigor, awesome shields (CP used to buff them) and great health of 35k; I have "tanked" the endling with this build too. All this means absolutely NOTHING if I am half a second late in standing behind a pillar, leave the safety circle for a few seconds due to knockdown, or do not block fast enough on a one-hit or don't take out the blobs fast enough on tho'at.

    These are my problem and IMO should not be included in Arc 1. All the other red circle events they can keep as if I am standing in a circle long enough with the aforementioned build to be damaged I deserve to die.


    the endling does not have any 1 shot mechanics that i know of, but it does have a lot of aoe dmg (which hurts a lot in arc 5+)

    the blobs on arc 1 tho'at are so weak they should die from aoes, a single arcanist beam should be able to kill one in about 2 seconds or less

    many of the other 1 shot mechanics are not even true 1 shots, like zha'jassa the forgotten, the explosion hits for about 38.8k dmg (so if your running at 40k+ max hp it will not kill you if your full health)

    stuff like dmg shields does not block all mechanics, such as the explosion from zha'jassa, you have to just have raw health to counter that (because it ignores shields and resistances)

    on my arcanist i can tank out most stuff usually using the sanctum of the abyssal sea ultimate because even with 24k max hp with food, i still get like a 70k shield + 60% dmg reduction for 10 sec with that ultimate

    with my dps spec arcanist i can clear arc 1 in about 18-20 minutes if i end up skipping some of the bonus portals
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Side note please remember to delete the @ symbol when quoting someone that pinged someone else.

    Otherwise we get spammed with notifications. Thanks 😊
  • Rowjoh
    Rowjoh
    ✭✭✭✭✭
    AlterBlika wrote: »
    Rowjoh wrote: »
    The devs advertised EA as 'for everyone', but its clearly not, or there wouldn't be this mass outcry of entitlement.

    ZoS seems to have overlooked that tailoring ESO to suit casual gamers was always going to result in the frustration, arguments and alienation we are seeing expressed in multiple threads.

    Some people are also claiming EA is for everyone, but that's like saying the hardest trial on hard mode is for everyone because the trash mobs are not difficult to beat. :o

    Everyone can earn EA currency. So why isn't it for everyone?
    And btw, the hardest trials on vet - trash packs sometimes are VERY hard to beat solo. Not talking about crag trials.

    If you read all the negative comments in this and other threads you'll quickly understand why it isn't for everyone :)

    And btw, trash mobs in public dungeons are sometimes difficult to beat for delicate players. And most trial trash mobs are not difficult to beat unless you're a casual gamer, but then casual gamers would be scared stiff of going anywhere near trials and wouldn't be allowed to join a competent group anyway.

    Edited by Rowjoh on November 28, 2023 4:54PM
  • AlterBlika
    AlterBlika
    ✭✭✭✭
    spartaxoxo wrote: »
    For context, that build is good enough for Vet Vateshran Hallows, some regular Vet Trials, Vet Maelstrom, etc. It is not a beginners build and that I had few good visions and verses for it, consistent bad luck on which marauder spawned, and still managed to get that far to me means I played pretty effectively.

    vVH and vMA are dps races, you don't need much defenses for basegame vet dungeons. I run them with sea-serpent coil/mora usually. They're pretty powercrept at this point. Of course EA's vet achievement is going to be harder
  • EdjeSwift
    EdjeSwift
    ✭✭✭✭✭
    LouisaB75 wrote: »
    So to the experts on this thread who find it all a breeze, any suggestions on Taupezu Azzida from arc 2 onwards when solo please?

    This one I struggle with more than Tho'at or the marauders. I cannot seem to burn down his adds fast enough. Getting multiple aoes ramping up the damage on me. I try to focus on the lighting beam thing but he is usually spawning another before I can even get one down. Consequently I can't deal any damage to him at all after the initial few seconds.

    If I go in with more damage I am too squishy to make it that far. But he seems to be more of a DPS check and ends every run I get him on.

    Any tips?

    One tip which hasn't been mentioned much in this thread for learning/adjusting on bosses: Candy.

    Sorry, I mean mystery verses. At 200 AF per pop, they're worth using and not too painful, if/when you beat the boss on Arc 1, you break even at the worst. I'm not afraid to pop candy when I see a marauder in any cycle other than 5 or when I see a boss that might take me more time than I want. Sure, often it gives you crap, but it never hurts to roll the dice if you feel the need for it. But they are once per cycle, so I usually save them for the bosses/maruaders, but I won't use it on a cycle 5 Maruader cause I save it for Tho'at in case I get a garbage tier Verse like Guild Superiority on a character who only slotted Camouflage hunter.
    Edited by EdjeSwift on November 28, 2023 4:50PM
    Antiquities Addict
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    AlterBlika wrote: »
    spartaxoxo wrote: »
    For context, that build is good enough for Vet Vateshran Hallows, some regular Vet Trials, Vet Maelstrom, etc. It is not a beginners build and that I had few good visions and verses for it, consistent bad luck on which marauder spawned, and still managed to get that far to me means I played pretty effectively.

    vVH and vMA are dps races, you don't need much defenses for basegame vet dungeons. I run them with sea-serpent coil/mora usually. They're pretty powercrept at this point. Of course EA's vet achievement is going to be harder

    I am not referring to base game vet dungeons? I can solo a lot of those. I said vet trials like vhof.
    Edited by spartaxoxo on November 28, 2023 4:51PM
  • AlterBlika
    AlterBlika
    ✭✭✭✭
    Rowjoh wrote: »
    If you read all the the negative comments in this and other threads you'll quickly understand why it isn't for everyone :)

    I wasn't wrong that everyone can earn EA currency. And that's the only point of going into EA value-wise.
    I read how "hard" it is to beat Arc 1 for someone but even they manage to get to Tho'at, so they do earn EA currency and could purchase class sets somewhere in the future, maybe.
    Rowjoh wrote: »
    Trash mobs in public dungeons are sometimes difficult to beat for some delicate players. And most trial trash mobs are not difficult to beat unless you're a casual gamer, but then casual gamers would be scared stiff of going anywhere near trials and wouldn't be allowed to join a competent group anyway.

    Try clearing the first trash pack in vDSR solo for example, I managed to die there almost instantly with a build I used to solo a couple of vDLC dungeons. It's doable but I wouldn't call that easy
    Edited by AlterBlika on November 28, 2023 4:58PM
  • NerfSeige
    NerfSeige
    ✭✭✭✭
    Diff is okay and revisiting the bosses is really great but I hope they can consider lowering the ad waves cause it's too long. Or a non leaderboard for time constrained people.
    Avid reader of wes’-pts-diary[RIP]

    NerfAS and Shill ruins everything

    Skinny-meta-fake, graded D, and can’t explain the law of diminishing marginal returns.

    I won’t post that Wes, I’ll get [snipped] for the last time

    Revert this patch - Audens, 2022
  • AlterBlika
    AlterBlika
    ✭✭✭✭
    spartaxoxo wrote: »
    I am not referring to base game vet dungeons? I can solo a lot of those. I said vet trials like vhof.

    Ahh my bad, read regular dungeons initially for some reason
  • AlterBlika
    AlterBlika
    ✭✭✭✭
    NerfSeige wrote: »
    Diff is okay and revisiting the bosses is really great but I hope they can consider lowering the ad waves cause it's too long. Or a non leaderboard for time constrained people.

    Fightning only bosses would be great
  • Toxic_Hemlock
    Toxic_Hemlock
    ✭✭✭✭✭
    ...SNIP
    spartaxoxo wrote: »
    ...SNIP
    FYI as you can see, I can straight up eat mechs from arc 4 bosses. I don't even need to dodge them. I also survived a glass ceiling block in this build from tho'at in arc 3. I mean it's safer if I block them obviously, but I messed up in this fight but was able to recover because this build can take a lot of punishment.

    https://youtu.be/ka-hiG7QApA?si=SNEmS7huE4V-0LNY

    I had to comment on this as it seems the intention of named mechanics gets lost when we talk about the bosses.

    The Endling (I think that is its name) does not have what I would call mechanics. It has a couple knockbacks that can be eaten, so long as you are not on the edge of the platform, along with lightning attacks. These "red circle" events can be easily eaten if you have any kind of tanky build abilities (shields, high HP, good heals). My problem is not in having to avoid damage over time and avoiding red circles, it is in avoiding the one-hit dead mechanics in EA.

    This is my major problem with EA. The only character I have done EA with was an arcanist wearing deadly, hexos and oaken, I compensate for my lack of skill with a high heal thanks to vigor, awesome shields (CP used to buff them) and great health of 35k; I have "tanked" the endling with this build too. All this means absolutely NOTHING if I am half a second late in standing behind a pillar, leave the safety circle for a few seconds due to knockdown, or do not block fast enough on a one-hit or don't take out the blobs fast enough on tho'at.

    These are my problem and IMO should not be included in Arc 1. All the other red circle events they can keep as if I am standing in a circle long enough with the aforementioned build to be damaged I deserve to die.


    the endling does not have any 1 shot mechanics that i know of, but it does have a lot of aoe dmg (which hurts a lot in arc 5+)

    the blobs on arc 1 tho'at are so weak they should die from aoes, a single arcanist beam should be able to kill one in about 2 seconds or less

    many of the other 1 shot mechanics are not even true 1 shots, like zha'jassa the forgotten, the explosion hits for about 38.8k dmg (so if your running at 40k+ max hp it will not kill you if your full health)

    stuff like dmg shields does not block all mechanics, such as the explosion from zha'jassa, you have to just have raw health to counter that (because it ignores shields and resistances)

    on my arcanist i can tank out most stuff usually using the sanctum of the abyssal sea ultimate because even with 24k max hp with food, i still get like a 70k shield + 60% dmg reduction for 10 sec with that ultimate

    with my dps spec arcanist i can clear arc 1 in about 18-20 minutes if i end up skipping some of the bonus portals

    I agree that some mechanics are avoidable, or can be eaten, especially with the build I used. The reason I was able to complete Tho'at a few times was due to my arcanist beam. However, not including high damage hits like zha'jassa, as that too can be eaten if you keep your heals and shields up, one-hits are still a problem for me.

    If you leave the safety circle on Lady Thorn or when knocked out of it, the amount of damage over time is insane to counter. Same goes with the blue pillars and the tiny platforms for one of the bosses, or a missed block from a dragon wing. There are most likely many others, but I didn't want to torture myself any longer in finding them. Your ultimate idea is good too, but I never use my ultimate as the extra 2k health recovery due to a CP star has proven life saving on far too many occasions.

    My point is that I seem to have grown too old for this game as avoiding many of the deadlier mechanics is far to intensive for me. No worries though, I'll just go back to doing my daily crafting as EA is definitely not for me.
  • Rowjoh
    Rowjoh
    ✭✭✭✭✭
    AlterBlika wrote: »
    Rowjoh wrote: »
    If you read all the the negative comments in this and other threads you'll quickly understand why it isn't for everyone :)

    I wasn't wrong that everyone can earn EA currency. And that's the only point of going into EA value-wise.
    I read how "hard" it is to beat Arc 1 for someone but even they manage to get to Tho'at, so they do earn EA currency and could purchase class sets somewhere in the future, maybe.
    Rowjoh wrote: »
    Trash mobs in public dungeons are sometimes difficult to beat for some delicate players. And most trial trash mobs are not difficult to beat unless you're a casual gamer, but then casual gamers would be scared stiff of going anywhere near trials and wouldn't be allowed to join a competent group anyway.

    Try clearing the first trash pack in vDSR solo for example, I managed to die there almost instantly with a build I used to solo a couple of vDLC dungeons. It's doable but I wouldn't call that easy

    Majority of players are not playing EA just for the currency. The currency reward is pitiful unless you can go deep into the content, which casual gamers can't hence the flood of complaints you see all around you :)

    No thanks, cos trials are not designed for solo play, they're designed for 12 players! EA is designed for solo or duo, but the comparison of trash mobs v sub-bosses v bosses is relative and valid

    Edited by Rowjoh on November 28, 2023 5:11PM
  • EdjeSwift
    EdjeSwift
    ✭✭✭✭✭
    Rowjoh wrote: »
    Majority of players are not playing EA for currency. The currency reward is pitiful unless you can go deep into the content, which casual gamers can't hence the flood of complaints you see all around you :)

    No thanks, cos trials are not designed for solo play, you play in a group of 12 players!

    So if it's not for the currency then let's look at the other possible options and how to/where they're located.

    Furniture/Antiquities Leads: Comes from mini-games primarily, accessible before even completing Arc 1.
    New Spiffy Gear Sets: Drops from the final boss of Arc 1 for armour, Marauders in Arc 2 and Arc 2 final boss for weapons or from a loot box on sale for currency.
    Experience/Skill test: Available from the beginning and as far as you get is your limit/need for adjustment.
    Fun: That's completely subjective.
    New collectibles: Ichor is a daily and the other three are RNG drops from bosses/mini-games.

    As for your currency is pitiful comment, 1.2k per Arc 1 run without mini-games adds up over time. They don't need to inundate us with currency or else we'll be "done" with this content in a month.
    Antiquities Addict
  • AlterBlika
    AlterBlika
    ✭✭✭✭
    Rowjoh wrote: »
    Majority of players are not playing EA just for the currency. The currency reward is pitiful unless you can go deep into the content, which casual gamers can't hence the flood of complaints you see all around you :)

    What are they playing for then?
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    EdjeSwift wrote: »
    Rowjoh wrote: »
    Majority of players are not playing EA for currency. The currency reward is pitiful unless you can go deep into the content, which casual gamers can't hence the flood of complaints you see all around you :)

    No thanks, cos trials are not designed for solo play, you play in a group of 12 players!

    So if it's not for the currency then let's look at the other possible options and how to/where they're located.

    Furniture/Antiquities Leads: Comes from mini-games primarily, accessible before even completing Arc 1.
    New Spiffy Gear Sets: Drops from the final boss of Arc 1 for armour, Marauders in Arc 2 and Arc 2 final boss for weapons or from a loot box on sale for currency.
    Experience/Skill test: Available from the beginning and as far as you get is your limit/need for adjustment.
    Fun: That's completely subjective.
    New collectibles: Ichor is a daily and the other three are RNG drops from bosses/mini-games.

    As for your currency is pitiful comment, 1.2k per Arc 1 run without mini-games adds up over time. They don't need to inundate us with currency or else we'll be "done" with this content in a month.

    i resemble that remark (i am technically done with all of the archive content and it has been a month lol)

    in regards to the other post, i actually do primarily run the archive for more currency, mainly to buy stuff from the rotational vendor (monster style pages im missing which is a lot, or certain hard to get antiquity leads)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • EdjeSwift
    EdjeSwift
    ✭✭✭✭✭
    i resemble that remark (i am technically done with all of the archive content and it has been a month lol)

    in regards to the other post, i actually do primarily run the archive for more currency, mainly to buy stuff from the rotational vendor (monster style pages im missing which is a lot, or certain hard to get antiquity leads)

    That's why I didn't buy the Ichor last night! I still have at least 14 more days of "fun" in front of me!
    Antiquities Addict
  • Rowjoh
    Rowjoh
    ✭✭✭✭✭
    EdjeSwift wrote: »
    Rowjoh wrote: »
    Majority of players are not playing EA for currency. The currency reward is pitiful unless you can go deep into the content, which casual gamers can't hence the flood of complaints you see all around you :)

    No thanks, cos trials are not designed for solo play, you play in a group of 12 players!

    So if it's not for the currency then let's look at the other possible options and how to/where they're located.

    Furniture/Antiquities Leads: Comes from mini-games primarily, accessible before even completing Arc 1.
    New Spiffy Gear Sets: Drops from the final boss of Arc 1 for armour, Marauders in Arc 2 and Arc 2 final boss for weapons or from a loot box on sale for currency.
    Experience/Skill test: Available from the beginning and as far as you get is your limit/need for adjustment.
    Fun: That's completely subjective.
    New collectibles: Ichor is a daily and the other three are RNG drops from bosses/mini-games.

    As for your currency is pitiful comment, 1.2k per Arc 1 run without mini-games adds up over time. They don't need to inundate us with currency or else we'll be "done" with this content in a month.

    You're missing the point entirely.

    Lets phrase it this way:

    Question: How many times is a casual gamer that can't advance very far going to accumulate enough currency to be of much value?

    Answer 1: Only a few times because its too frustrating for them to persist with it, before giving up.
    or
    Answer 2: Grind it to death over many months to accumulate enough currency to be of value.

    Conclusion: Answer 1 very much seems to be what's actually happening, as clearly indicated by the torrent of complaints here and elsewhere :)

  • Braffin
    Braffin
    ✭✭✭✭✭
    ✭✭✭
    Rowjoh wrote: »
    EdjeSwift wrote: »
    Rowjoh wrote: »
    Majority of players are not playing EA for currency. The currency reward is pitiful unless you can go deep into the content, which casual gamers can't hence the flood of complaints you see all around you :)

    No thanks, cos trials are not designed for solo play, you play in a group of 12 players!

    So if it's not for the currency then let's look at the other possible options and how to/where they're located.

    Furniture/Antiquities Leads: Comes from mini-games primarily, accessible before even completing Arc 1.
    New Spiffy Gear Sets: Drops from the final boss of Arc 1 for armour, Marauders in Arc 2 and Arc 2 final boss for weapons or from a loot box on sale for currency.
    Experience/Skill test: Available from the beginning and as far as you get is your limit/need for adjustment.
    Fun: That's completely subjective.
    New collectibles: Ichor is a daily and the other three are RNG drops from bosses/mini-games.

    As for your currency is pitiful comment, 1.2k per Arc 1 run without mini-games adds up over time. They don't need to inundate us with currency or else we'll be "done" with this content in a month.

    You're missing the point entirely.

    Lets phrase it this way:

    Question: How many times is a casual gamer that can't advance very far going to accumulate enough currency to be of much value?

    Answer 1: Only a few times because its too frustrating for them to persist with it, before giving up.
    or
    Answer 2: Grind it to death over many months to accumulate enough currency to be of value.

    Conclusion: Answer 1 very much seems to be what's actually happening, as clearly indicated by the torrent of complaints here and elsewhere :)

    Once again: It may be a torrent of complaints, but there are only a very few complainers. That's an essential difference.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • EdjeSwift
    EdjeSwift
    ✭✭✭✭✭
    Rowjoh wrote: »
    You're missing the point entirely.

    Lets phrase it this way:

    Question: How many times is a casual gamer that can't advance very far going to accumulate enough currency to be of much value?

    Answer 1: Only a few times because its too frustrating for them to persist with it, before giving up.
    or
    Answer 2: Grind it to death over many months to accumulate enough currency to be of value.

    Conclusion: Answer 1 very much seems to be what's actually happening, as clearly indicated by the torrent of complaints here and elsewhere :)

    What point am I missing? You said the majority of players aren't playing EA for the currency, so what are they playing it for that I didn't cover?

    If they're not interested in anything I listed, and I included fun on purpose, then EA doesn't interest them and they can move on, nothing wrong with that. There's a lot of content in a lot of games I enjoy that I don't participate in and that's fine. If a player doesn't want to put in the grind for the rewards they don't have to, they just shouldn't ask for the rewards they didn't work for.

    If the "casual player" as you stated, is frustrated by the content, I heartily suggest they move on, I don't want anyone to be frustrated in their gaming, there's so much to do in ESO that being frustrated over some enemies you can't beat shouldn't be high on the list.

    As for grinding, that's the cornerstone of nearly every successful MMO, you gotta give the players something to work towards, or else they'll stop playing.
    Antiquities Addict
  • DUTCH_REAPER
    DUTCH_REAPER
    ✭✭✭✭✭
    The replay factor for EA is very high if you are interested in the weekly vendor. I mean I completed my Ancient Daedric style almost and the companions gear purple! lol woot woot!

    BTW, CHEERS to each and everyone of you giving great advice helping others.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    EdjeSwift wrote: »
    i resemble that remark (i am technically done with all of the archive content and it has been a month lol)

    in regards to the other post, i actually do primarily run the archive for more currency, mainly to buy stuff from the rotational vendor (monster style pages im missing which is a lot, or certain hard to get antiquity leads)

    That's why I didn't buy the Ichor last night! I still have at least 14 more days of "fun" in front of me!

    i still have 3 more pc of gear to collect, and i need more currency to feed the collection from the rotation vendor lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • LouisaB75
    LouisaB75
    ✭✭✭✭
    LouisaB75 wrote: »
    any suggestions on Taupezu Azzida from arc 2 onwards when solo please?

    this boss has a lot of aoe

    the lightning conduits it spawns does a huge amount of dmg and should be killed asap (its not very strong, even my tank character can kill it rather quickly in arcs 4 and under)

    the boss also leaves large lightning puddles, which actually are pretty deadly and poorly telegraphed, its hard to tell exactly where the area of effect is because there is no red circle around it

    this boss hurts a lot in later arcs (like 6-7) especially with the lightning conduit

    Thank you for the response. I have been concentrating on the lightning conduits but am finding that as soon as I get rid of one he has spawned another. Then with the other adds on top, it is a constant mob battle with the aoe ramping up and I can't even get more than an initial hit on the boss before I am dead from the constant aoe. I know I have beaten him before, but I suspect on arc 1.

    I was even wondering if he was bugged at one point with the constant conduit spawning. After all, bugs seem to be rather prolific in EA. But unlike the other bugs (below), which have happened only once, I have faced him multiple times on arc 2 now and have had the same issue each time.

    I had another boss (forget her name) that I am sure was bugged out on one occasion where the she was shielded and called the "storms" who you have to kill that surround her. She was calling them over and over with my only managing to get one shot at her after killing them before she spawned them immediately again... I had 45 minutes of that before I finally got her killed. That seemed like a bug since on other occasions with her that had not happened. Also had Tho'at bug out on me where she turned into an effective training dummy while my companion was dead but not showing as such and Tho'at just stood over her for the entirety of the fight. And not forgetting the time my player companion had to finish the run while stuck as a goat.
  • pklemming
    pklemming
    ✭✭✭✭✭
    The main issue is that people think they can go in to EA with there normal gear and clear arc 5. If you are struggling, build for sturdy. There is no time limit. Getting health over 30k and getting resists up towards that mark will make life a lot easier.

    It is akin to a PVE player going in to PVP with their normal setup and complaining they die a lot.

    There is enough 'press button, get loot' in the game. Think about where you are going, and what you may need. Make use of things like the pale order ring. Use razor caltrops to debuff mods. If you need it, put a weakening enchant on your weapon so the boss doesn't hit as hard.

    Lastly, understand the mechanics. Running around being oblivious to your environment will kill you.
    Edited by pklemming on November 28, 2023 6:46PM
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    LouisaB75 wrote: »
    LouisaB75 wrote: »
    any suggestions on Taupezu Azzida from arc 2 onwards when solo please?

    this boss has a lot of aoe

    the lightning conduits it spawns does a huge amount of dmg and should be killed asap (its not very strong, even my tank character can kill it rather quickly in arcs 4 and under)

    the boss also leaves large lightning puddles, which actually are pretty deadly and poorly telegraphed, its hard to tell exactly where the area of effect is because there is no red circle around it

    this boss hurts a lot in later arcs (like 6-7) especially with the lightning conduit

    Thank you for the response. I have been concentrating on the lightning conduits but am finding that as soon as I get rid of one he has spawned another. Then with the other adds on top, it is a constant mob battle with the aoe ramping up and I can't even get more than an initial hit on the boss before I am dead from the constant aoe. I know I have beaten him before, but I suspect on arc 1.

    I was even wondering if he was bugged at one point with the constant conduit spawning. After all, bugs seem to be rather prolific in EA. But unlike the other bugs (below), which have happened only once, I have faced him multiple times on arc 2 now and have had the same issue each time.

    I had another boss (forget her name) that I am sure was bugged out on one occasion where the she was shielded and called the "storms" who you have to kill that surround her. She was calling them over and over with my only managing to get one shot at her after killing them before she spawned them immediately again... I had 45 minutes of that before I finally got her killed. That seemed like a bug since on other occasions with her that had not happened. Also had Tho'at bug out on me where she turned into an effective training dummy while my companion was dead but not showing as such and Tho'at just stood over her for the entirety of the fight. And not forgetting the time my player companion had to finish the run while stuck as a goat.

    taupezu azzidu is one of the more annoying bosses in there, it doesnt have a lot of attacks to rotate on, so it does use the lightning conduit fairly regularly, but it should be able to be killed in a few seconds (even on late arcs like 5+ the conduit usually only takes about 3 sec to kill, but the dot it does hurts a ton more then lol)

    the other boss your talking about is molag kena (white gold tower dungeon final boss)

    i have noticed oddities with her shield phase, im fairly sure its supposed to trigger at hp % intervals, but its possible to burn her down so fast that she might trigger multiple of these phases back to back (ive seen her do at least 2 back to back ones before), its possible that she could be bugged occasionally and gets stuck triggering the phase too much

    i think ive had a similar bug with the companion, where it "dies" but goes into a downed state similar to what would happen if you were in a bonus portal, which funny enough makes the companion immortal while stuff still tries to kill it, as long as you dont go over and synergy rez it, then it acts like an unkillable tank in that situation
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • YffresTrill
    YffresTrill
    ✭✭✭✭
    LouisaB75 wrote: »
    Thank you for the response. I have been concentrating on the lightning conduits but am finding that as soon as I get rid of one he has spawned another. Then with the other adds on top, it is a constant mob battle with the aoe ramping up and I can't even get more than an initial hit on the boss before I am dead from the constant aoe. I know I have beaten him before, but I suspect on arc 1.

    I was even wondering if he was bugged at one point with the constant conduit spawning. After all, bugs seem to be rather prolific in EA. But unlike the other bugs (below), which have happened only once, I have faced him multiple times on arc 2 now and have had the same issue each time.

    I had another boss (forget her name) that I am sure was bugged out on one occasion where the she was shielded and called the "storms" who you have to kill that surround her. She was calling them over and over with my only managing to get one shot at her after killing them before she spawned them immediately again... I had 45 minutes of that before I finally got her killed. That seemed like a bug since on other occasions with her that had not happened. Also had Tho'at bug out on me where she turned into an effective training dummy while my companion was dead but not showing as such and Tho'at just stood over her for the entirety of the fight. And not forgetting the time my player companion had to finish the run while stuck as a goat.

    Are you applying dots to the mantikora? It can be a battle of attrition, but you should be able to do it if you keep dots up on the boss, focus the lightning pylon, and take the atros out with aoe. Honestly, this fight is a mess and probably my least favourite not-obviously-bugged boss in there. I don't think it is bugged, but might be a bit overtuned. I find the WB version of the boss easier (probably due to the larger arena).

    (The other boss you are referring to is Molag Kena. I think her shield storm adds thingy is health based? So it should definitely not be happening so often.)
    @ Yffre'sTrill - PC/EU (No Steam)
    -
    Naering (Bosmer WW Archer - Valenwood separatist, Hircine-agnostic, honoured affiliate of the Gang of Scroungers.)
    Alts: Kunali, Free-as-Wind, Gurzog gro-Kosh, Seldril, Hatiba, Kareemal, Gilfirion, Elorwe, Ludvikke, Tsetha-Vos, Loulou Villeau, Nilvani, Horvund, Maritia, and Treads-the-Aurbis.
  • pklemming
    pklemming
    ✭✭✭✭✭
    Imo, the most annoying boss, by a mile, is Molag Kena. She often gets stuck in a shield loop. We had one run where she did 9 shields on the run, and a total of 12 through the fight. It took 5 times as long to kill having to go round killing the thralls each time.
Sign In or Register to comment.