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Please fix Endless Archive difficulty

  • TwiceBornStar
    TwiceBornStar
    ✭✭✭✭
    Jaraal wrote: »
    There actually are exploding bantam guar in the game. But they only do minor damage, rather than doing much killing.

    I want Bantam Guars that'll blow up half of Imperial City. That would be a blast!

    Don't you want to sound like a chicken?
  • LouisaB75
    LouisaB75
    ✭✭✭✭
    So to the experts on this thread who find it all a breeze, any suggestions on Taupezu Azzida from arc 2 onwards when solo please?

    This one I struggle with more than Tho'at or the marauders. I cannot seem to burn down his adds fast enough. Getting multiple aoes ramping up the damage on me. I try to focus on the lighting beam thing but he is usually spawning another before I can even get one down. Consequently I can't deal any damage to him at all after the initial few seconds.

    If I go in with more damage I am too squishy to make it that far. But he seems to be more of a DPS check and ends every run I get him on.

    Any tips?
  • Ixilduur
    Ixilduur
    Soul Shriven
    So what is it, nerf arcanist or buff all other class by at least 20%? I go with the later one because no class should be nerf but instead make the rest of classes better and tuned.
  • LouisaB75
    LouisaB75
    ✭✭✭✭
    Please don't nerf arcanists. It is the only one I have even managed to complete arc 1 on. And she hasn't made it to arc 4 yet.
  • Galeriano
    Galeriano
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Galeriano wrote: »
    Why? Is there some unwritten rule what arenas should and shouldn't require?

    A company can't claim a piece of content encourages build diversity if only one setup can have even the limited success of clearing regular vet. The developers were very clear that is what EA archive was designed to do. And the visions and verses also telegraph to the player that is what is intended. Your argument completely ignores the advertised design of the content.

    All 3 roles can clear regular vet in arenas but Endless Archive only allows 1 role is not build diversity.

    There is a singular mob (and not even all versions of the mob, this build handled the water marauder with ease) that it doesn't handle well. The rest of it's actually easy as long as the mechs are being handled.

    A DPS that is tankier than a normal DPS should be built (I had effectively 45k ish when shielded, which I maintained constantly. I did NOT get one shot by anything, even the marauder) and two forms of healing, should be able to use verses and visions to complete the content.

    The defensive verse and visions options are not good compared to the offensive ones, but that would be a non-issue if it wasn't for a single mob.

    I was literally able to stand inside an entire pack of mobs and accidentally fiddle around with my menu without even paying them any attention. That's how well that build handled all other content.

    A fact you're completely ignoring when making the claim that it's a poor build for EA. It's not a poor build for EA, it's a poor build for a single marauder in particular.

    Nothing in video games would ever be balanced if went by "well a single player type can beat it so it's balanced."

    And I'm sorry but I've seen information about the weakening enchant. If the meta build is just cheese and oversight, then that's also not balance.

    Please provide me with a quote from developers saying that every setup will be equally effective in doing EA, or that any piece of content in the game will allow that equality. Have You ever heared about metas? They've been in the game for almost 10 years ,enough time to understand that some setups will be stronger than others and You won't be able to clear everything however You want to. Build diversity doesn't mean You will be able to effectively complete everything in whatever You want. 10 years was enough time to understand that.

    Please show me a pure healer or a tank clearing vMA or vet vateshran. Not adjusted healer or tank since You oppose that idea and refuse to adjust Your DD, I am talking pure healer or tank. Preferably from the times these arenas were released. You cannot find anything like that? Oh no does that mean vateshran and maesltrom doesn't allow build diversity? [snip]

    Yes that one marauder is the toughest out of all 3. So? Adjust Your setup and You will beat him. It's not a regular mob it's a tough boss so expect a tough boss fight.

    And You had 29k HP when not shielded which is pretty low value if You want to venture further into EA. People with more shields than You are running 40k+ HP and capped resistances. Problem with shields is that they're not real HP extensions in places like EA since block mitigation doesn't apply to them and You will have to use block in certain fights. It really doesn't matter what You had but rather how effective that is and You shields and forms of healing are simply not very effective. You can slap ring of the pale order and that item alone will give You many times more healing than Your two sources of healing gave You. You can use heartland+torug and infused 2h weapon with shield dmg enchant and that combined with enchantments buffing vision will give You way better shields passively than what You've been spamming actively. [snip]

    Actually 3 out of the 4 strongest visions are utility ones. When it comes to verses there is like 2-3 strong ones in all types.

    [snip]

    Your build is a poor EA build. That marauder is just a hint what would be happening in later arcs. Please show me anyone who is trying to progress EA with one bar HA setup and gets to later arcs with it.

    There will never be a true balance in any MMO. When it comes to EA there is many setups that can venture pretty far, Yours is just not one of them. Adjust or stay behind. It's that simple.

    [edited for baiting]
    Edited by ZOS_Icy on November 28, 2023 1:56PM
  • FoJul
    FoJul
    ✭✭✭✭
    Lucinator wrote: »
    I don't know what the content team (probably the same people who came up with the Nymic Bastion debacle) were thinking with the direction they took this but they seriously ruined what promised to be the best new game experience in years. This mode has so much potential however several related design and balance decisions made it unplayable to many in the game. The first was the lack of a normal and veteran mode, the difficulty is the same for everyone, now this would not be a problem except for issue#2 the difficulty ramps up way to fast. The first Arc alone ramps up from veteran mode maelstrom arena to veteran Vastran by the end of the first arc. In that first arc im fighting bosses with 12m hitpoints. and look those arenas take a lot of work to beat, I doubt I would be able to if they had problem#3, only three lives. I may not be the best player in the game but I'm at least average or slightly above average, and I still cant get through the first Arc though eventually I might be able to eventually this is supposed to be something that ramps up so it was supposed to be something that would make this accessible to even casual players and this most certainly isn't. And Problem#4 wont make it as incentivized either and that is that the rewards don't even remotely reflect the difficulty. I spent over four hours yesterday on it and came away with about 2k of the new currency. Telvar stones are way easier to get. All in all I want to conclude with some recommendations. Split up the thing into normal and veteran, Casual players would get to at least experience one Arc and normal players could get a couple before it ramped up to veteran levels of difficulty. And the top 20% of players could just jump into veteran mode which would be like the difficulty we have now so they skip some of the ramp up. Second up the rewards a lot, even if made much easier the rewards would still need to be upped since frankly they are not worth it.


    UPDATE:
    [Snip], what i went through must have been a bug or some other [Snip] crap, as I did it again today and dear god was it easier. I can do 30-50k real world solo dam with my 1 bar sorc and can solo most world bosses up to blackwood. I thought that was about average. And it wasnt a typo I was really getting bosses with 12m yesterday. My best guess is that there are certain instances that are bugged. ZOS please fix.
    That said I think my original point is still valid in that the first arc was still harder than soloing a base game dungeon and I know a lot of casual players in my guild that cant do that, they should at least ease up on the first arc difficulty for them.

    [Edited for bait/bash]

    I know this is kinda outdated post, but there was a bug if you turned into a transformation at any point your gear was on but not calculated as it being equipped.

    It has since been fixed.
  • Galeriano
    Galeriano
    ✭✭✭✭✭
    Ixilduur wrote: »
    So what is it, nerf arcanist or buff all other class by at least 20%? I go with the later one because no class should be nerf but instead make the rest of classes better and tuned.

    When it comes to balancing things, yes if one class is overperforming in general than it should be nerfed. Problem with buffing everything else isntead of nerfing one thing is that You will cause more balance issues that way.
  • Galeriano
    Galeriano
    ✭✭✭✭✭
    LouisaB75 wrote: »
    So to the experts on this thread who find it all a breeze, any suggestions on Taupezu Azzida from arc 2 onwards when solo please?

    This one I struggle with more than Tho'at or the marauders. I cannot seem to burn down his adds fast enough. Getting multiple aoes ramping up the damage on me. I try to focus on the lighting beam thing but he is usually spawning another before I can even get one down. Consequently I can't deal any damage to him at all after the initial few seconds.

    If I go in with more damage I am too squishy to make it that far. But he seems to be more of a DPS check and ends every run I get him on.

    Any tips?

    Your setup? Screenshot showing all sets and stats would be most preferable.
    Edited by Galeriano on November 28, 2023 11:27AM
  • Rowjoh
    Rowjoh
    ✭✭✭✭✭
    Galeriano wrote: »
    spartaxoxo wrote: »
    Galeriano wrote: »
    spartaxoxo wrote: »
    https://www.youtube.com/watch?v=tMRA_FZEQTY

    The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.

    27k HP oakensoul HA magsorc in arc 4? You kinda asked for that outcome.

    A solo arena shouldn't require only a particular role before even a regular vet clear. That's not just "wear meta" gear for a role, that's eliminating a role entirely.

    Nor was it a typical Oakensoul setup. It had 29k HP without shields, but shield health upped that considerably. And I ran TWO of those (my ult was barrier). I also ran bound armaments which gave me the resolve that didn't come on the ring, upping my damage resistance as well.

    I also swapped my helmet for Mighty Chudan.

    At that level of damage mitigation, it barely qualifies as a DPS any more.

    I did not have a single skill on my bar that did not also have a defensive purpose.

    Edit: Here's the full fight, that is a LOT of punishment this build is taking. And it's lost a lot of damage in return.

    https://youtu.be/p5WryhCFHOI?si=JAzuSNXvruMt-YNc

    Why? Is there some unwritten rule what arenas should and shouldn't require? Also as I said it to You multiple times You should stop treating EA like other arenas, it's not the same type of content. And it doesn't require a specific role but rather to be a decent mix of all roles.

    It kinda was a typical oakensoul setup. Switching 1-2 abilities and 1 gear piece can be hardly called a meaningull change.

    That level of dmg mitigation still qualifies as DD. Damage dealers in dungeons, arenas and trials can reach better defensive stats than You had and does it mean they are no longer qualified as dmg dealers? Funnily enough when properly prepared You can get more DPS in EA than top trial DDs while having higher stats than PvE tanks. It's just a matter of knowing what to do and how to do it instead of being stubborn and forcefully trying to do something the old ways and being sad it doesn't work. Don't expect for every future content in the game to cater to Your desires just because You don't want to adapt.

    You did not have a single purely offensive skill on Your bar because You decided to limit Yourself with a poor setup choices when going into a content with increasingly high difficulty level which obviously at some point will require more than what You brought. It's like walking with a broomstick into a swordfight. You will be doing well until enemies of Yours wont unsheath their weapons. It's time to realize that oakesnoul HA setup in EA have its limits.

    If content doesn't fit ESO's predilection for making most content easy to suit the greater casual gamer market, then what do we expect other than the majority of complainants to come from those the game mainly caters for, the second a harder non-casual element is introduced!
  • LouisaB75
    LouisaB75
    ✭✭✭✭
    Galeriano wrote: »

    Your setup? Screenshot showing all sets and stats would be most preferable.

    Bit hard to get those during maintenance. Have tried various different set ups and gear.

    Arcanist, Breston
    CP at around 1400

    Was previously using Forest Wraith and Eye of the Grasp with Oakensoul which had my ultimate generation super fast but was far too squishy.

    Switched to my tank build which was useless solo as damage was negligible. So started to test out various sets for a hybrid build just for EA.

    I am currently testing out different sets of crafted heavy armour with the mythic amulet from necrom, though am wondering if Pale Order might be more useful if I sacrifice even more damage.

    Can't recall without checking in game which sets and combos I have run offhand. Generally I have one set to help with ultimate generation though.

    Really just frustrating as I feel on my DPS build it would not be hard to beat him but my DPS build can't even get past arc 1.


    Edited by LouisaB75 on November 28, 2023 11:44AM
  • Galeriano
    Galeriano
    ✭✭✭✭✭
    Rowjoh wrote: »
    Galeriano wrote: »
    spartaxoxo wrote: »
    Galeriano wrote: »
    spartaxoxo wrote: »
    https://www.youtube.com/watch?v=tMRA_FZEQTY

    The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.

    27k HP oakensoul HA magsorc in arc 4? You kinda asked for that outcome.

    A solo arena shouldn't require only a particular role before even a regular vet clear. That's not just "wear meta" gear for a role, that's eliminating a role entirely.

    Nor was it a typical Oakensoul setup. It had 29k HP without shields, but shield health upped that considerably. And I ran TWO of those (my ult was barrier). I also ran bound armaments which gave me the resolve that didn't come on the ring, upping my damage resistance as well.

    I also swapped my helmet for Mighty Chudan.

    At that level of damage mitigation, it barely qualifies as a DPS any more.

    I did not have a single skill on my bar that did not also have a defensive purpose.

    Edit: Here's the full fight, that is a LOT of punishment this build is taking. And it's lost a lot of damage in return.

    https://youtu.be/p5WryhCFHOI?si=JAzuSNXvruMt-YNc

    Why? Is there some unwritten rule what arenas should and shouldn't require? Also as I said it to You multiple times You should stop treating EA like other arenas, it's not the same type of content. And it doesn't require a specific role but rather to be a decent mix of all roles.

    It kinda was a typical oakensoul setup. Switching 1-2 abilities and 1 gear piece can be hardly called a meaningull change.

    That level of dmg mitigation still qualifies as DD. Damage dealers in dungeons, arenas and trials can reach better defensive stats than You had and does it mean they are no longer qualified as dmg dealers? Funnily enough when properly prepared You can get more DPS in EA than top trial DDs while having higher stats than PvE tanks. It's just a matter of knowing what to do and how to do it instead of being stubborn and forcefully trying to do something the old ways and being sad it doesn't work. Don't expect for every future content in the game to cater to Your desires just because You don't want to adapt.

    You did not have a single purely offensive skill on Your bar because You decided to limit Yourself with a poor setup choices when going into a content with increasingly high difficulty level which obviously at some point will require more than what You brought. It's like walking with a broomstick into a swordfight. You will be doing well until enemies of Yours wont unsheath their weapons. It's time to realize that oakesnoul HA setup in EA have its limits.

    If content doesn't fit ESO's predilection for making most content easy to suit the greater casual gamer market, then what do we expect other than the majority of complainants to come from those the game mainly caters for, the second a harder non-casual element is introduced!

    Funnily enough EA also fits that predilection to some degree. Arc one is designed specifically to be for a more casual players.
  • joergino
    joergino
    ✭✭✭✭✭
    Galeriano wrote: »
    Funnily enough EA also fits that predilection to some degree. Arc one is designed specifically to be for a more casual players.

    That is still not true, no matter how many time I see this repeated. There is absolutely nothing casual about the bosses in arc 1.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Galeriano wrote: »
    spartaxoxo wrote: »
    Galeriano wrote: »
    Why? Is there some unwritten rule what arenas should and shouldn't require?

    A company can't claim a piece of content encourages build diversity if only one setup can have even the limited success of clearing regular vet. The developers were very clear that is what EA archive was designed to do. And the visions and verses also telegraph to the player that is what is intended. Your argument completely ignores the advertised design of the content.

    All 3 roles can clear regular vet in arenas but Endless Archive only allows 1 role is not build diversity.

    There is a singular mob (and not even all versions of the mob, this build handled the water marauder with ease) that it doesn't handle well. The rest of it's actually easy as long as the mechs are being handled.

    A DPS that is tankier than a normal DPS should be built (I had effectively 45k ish when shielded, which I maintained constantly. I did NOT get one shot by anything, even the marauder) and two forms of healing, should be able to use verses and visions to complete the content.

    The defensive verse and visions options are not good compared to the offensive ones, but that would be a non-issue if it wasn't for a single mob.

    I was literally able to stand inside an entire pack of mobs and accidentally fiddle around with my menu without even paying them any attention. That's how well that build handled all other content.

    A fact you're completely ignoring when making the claim that it's a poor build for EA. It's not a poor build for EA, it's a poor build for a single marauder in particular.

    Nothing in video games would ever be balanced if went by "well a single player type can beat it so it's balanced."

    And I'm sorry but I've seen information about the weakening enchant. If the meta build is just cheese and oversight, then that's also not balance.

    Please provide me with a quote from developers saying that every setup will be equally effective in doing EA, or that any piece of content in the game will allow that equality.

    I didn't state that I expected to be equally effective. META is a term about score pushing, leaderboaring, etc. It is NOT about a regular clear.

    And META is typically about what players of each role should equip, not about the elimination of roles entirely.

    The devs explicitly stated that it would be about build diversity. They have contributed several defensive verses intended to help players who lack defense in favor of damage complete the content.

    And they are not working because of a single add.

    It needs a nerf, it's as simple as that. The entire design doesn't work because of one add is not the fault of the player.
    Galeriano wrote: »
    [snip]

    Adjusting 80% of your skills, your gear, and your CP is NOT refusing to make changes. I did NOT go in there on a pure DPS build. A player in gear that isn't all focused on damage and NO pure damage skills on their bar is not a pure DPS. Adjusted tanks, healers, and DPS can all clear VMA. Hell, they can get flawless conqueror. It is perfectly reasonable to expect that an adjusted DPS, healer, or tank can clear Arc 4. And they can if they just don't end up with a single marauder at arc 3/4. Literally snoozed past one of the other ones.

    On top of that, I am already doing well enough in there to be on top of other players. Leaderboard player, with every other solo achievement to my name. And absolutely none of it was handed to me.

    There is NO variety to the builds allowed. One role is not variety.

    And btw here's a tank making the same sorts of adjustments I made (tweaks like mundus swap) while still being an overall tank build getting flawless conqueror.

    https://youtu.be/9UcpZUwPx1A?si=k3N309qKeVepBDpi

    Here's some more tanks.

    https://youtu.be/YezJru_0ouM?si=Wo99zxpZCwl6NHdA

    https://youtu.be/hrm-14R97S8?si=75j8PRZOTREgCAKD

    He shouldn't need to be a pure DPS to beat vma. And I shouldn't need to be a tank to at least clear Arc 4, which is supposed to be the equivalent to a regular, non-hardmode vet clear.

    [edited to remove quote]
    Edited by ZOS_Icy on November 28, 2023 1:58PM
  • Rowjoh
    Rowjoh
    ✭✭✭✭✭
    Galeriano wrote: »
    Rowjoh wrote: »
    Galeriano wrote: »
    spartaxoxo wrote: »
    Galeriano wrote: »
    spartaxoxo wrote: »
    https://www.youtube.com/watch?v=tMRA_FZEQTY

    The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.

    27k HP oakensoul HA magsorc in arc 4? You kinda asked for that outcome.

    A solo arena shouldn't require only a particular role before even a regular vet clear. That's not just "wear meta" gear for a role, that's eliminating a role entirely.

    Nor was it a typical Oakensoul setup. It had 29k HP without shields, but shield health upped that considerably. And I ran TWO of those (my ult was barrier). I also ran bound armaments which gave me the resolve that didn't come on the ring, upping my damage resistance as well.

    I also swapped my helmet for Mighty Chudan.

    At that level of damage mitigation, it barely qualifies as a DPS any more.

    I did not have a single skill on my bar that did not also have a defensive purpose.

    Edit: Here's the full fight, that is a LOT of punishment this build is taking. And it's lost a lot of damage in return.

    https://youtu.be/p5WryhCFHOI?si=JAzuSNXvruMt-YNc

    Why? Is there some unwritten rule what arenas should and shouldn't require? Also as I said it to You multiple times You should stop treating EA like other arenas, it's not the same type of content. And it doesn't require a specific role but rather to be a decent mix of all roles.

    It kinda was a typical oakensoul setup. Switching 1-2 abilities and 1 gear piece can be hardly called a meaningull change.

    That level of dmg mitigation still qualifies as DD. Damage dealers in dungeons, arenas and trials can reach better defensive stats than You had and does it mean they are no longer qualified as dmg dealers? Funnily enough when properly prepared You can get more DPS in EA than top trial DDs while having higher stats than PvE tanks. It's just a matter of knowing what to do and how to do it instead of being stubborn and forcefully trying to do something the old ways and being sad it doesn't work. Don't expect for every future content in the game to cater to Your desires just because You don't want to adapt.

    You did not have a single purely offensive skill on Your bar because You decided to limit Yourself with a poor setup choices when going into a content with increasingly high difficulty level which obviously at some point will require more than what You brought. It's like walking with a broomstick into a swordfight. You will be doing well until enemies of Yours wont unsheath their weapons. It's time to realize that oakesnoul HA setup in EA have its limits.

    If content doesn't fit ESO's predilection for making most content easy to suit the greater casual gamer market, then what do we expect other than the majority of complainants to come from those the game mainly caters for, the second a harder non-casual element is introduced!

    Funnily enough EA also fits that predilection to some degree. Arc one is designed specifically to be for a more casual players.

    except that as soon as the difficulty begins to ramp up or the casual gamer fraternity happens upon the indignity of not being able to beat an early boss, all hell breaks loose on the forums, as is evident from this, and the other threads.


    Edited by Rowjoh on November 28, 2023 2:27PM
  • Galeriano
    Galeriano
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Galeriano wrote: »
    spartaxoxo wrote: »
    Galeriano wrote: »
    Why? Is there some unwritten rule what arenas should and shouldn't require?

    A company can't claim a piece of content encourages build diversity if only one setup can have even the limited success of clearing regular vet. The developers were very clear that is what EA archive was designed to do. And the visions and verses also telegraph to the player that is what is intended. Your argument completely ignores the advertised design of the content.

    All 3 roles can clear regular vet in arenas but Endless Archive only allows 1 role is not build diversity.

    There is a singular mob (and not even all versions of the mob, this build handled the water marauder with ease) that it doesn't handle well. The rest of it's actually easy as long as the mechs are being handled.

    A DPS that is tankier than a normal DPS should be built (I had effectively 45k ish when shielded, which I maintained constantly. I did NOT get one shot by anything, even the marauder) and two forms of healing, should be able to use verses and visions to complete the content.

    The defensive verse and visions options are not good compared to the offensive ones, but that would be a non-issue if it wasn't for a single mob.

    I was literally able to stand inside an entire pack of mobs and accidentally fiddle around with my menu without even paying them any attention. That's how well that build handled all other content.

    A fact you're completely ignoring when making the claim that it's a poor build for EA. It's not a poor build for EA, it's a poor build for a single marauder in particular.

    Nothing in video games would ever be balanced if went by "well a single player type can beat it so it's balanced."

    And I'm sorry but I've seen information about the weakening enchant. If the meta build is just cheese and oversight, then that's also not balance.

    Please provide me with a quote from developers saying that every setup will be equally effective in doing EA, or that any piece of content in the game will allow that equality.

    I didn't state that I expected to be equally effective. META is a term about score pushing, leaderboaring, etc. It is NOT about a regular clear.

    And META is typically about what players of each role should equip, not about the elimination of roles entirely.

    The devs explicitly stated that it would be about build diversity. They have contributed several defensive verses intended to help players who lack defense in favor of damage complete the content.

    And they are not working because of a single add.

    It needs a nerf, it's as simple as that. The entire design doesn't work because of one add is not the fault of the player.
    Galeriano wrote: »
    [snip]

    Adjusting 80% of your skills, your gear, and your CP is NOT refusing to make changes. I did NOT go in there on a pure DPS build. A player in gear that isn't all focused on damage and NO pure damage skills on their bar is not a pure DPS. Adjusted tanks, healers, and DPS can all clear VMA. Hell, they can get flawless conqueror. It is perfectly reasonable to expect that an adjusted DPS, healer, or tank can clear Arc 4. And they can if they just don't end up with a single marauder at arc 3/4. Literally snoozed past one of the other ones.

    On top of that, I am already doing well enough in there to be on top of other players. Leaderboard player, with every other solo achievement to my name. And absolutely none of it was handed to me.

    There is NO variety to the builds allowed. One role is not variety.

    And btw here's a tank making the same sorts of adjustments I made (tweaks like mundus swap) while still being an overall tank build getting flawless conqueror.

    https://youtu.be/9UcpZUwPx1A?si=k3N309qKeVepBDpi

    Here's some more tanks.

    https://youtu.be/YezJru_0ouM?si=Wo99zxpZCwl6NHdA

    https://youtu.be/hrm-14R97S8?si=75j8PRZOTREgCAKD

    He shouldn't need to be a pure DPS to beat vma. And I shouldn't need to be a tank to at least clear Arc 4, which is supposed to be the equivalent to a regular, non-hardmode vet clear.

    [edited to remove quote]

    You kinda suggested that by continously complaining that Your setup can't do certain things. It's kinda wierd to think that as long as You're not going for a leadeboard score than meta doesn't exist. No, meta is not a term about scorepushing and leadebroards. Meta is just what works best in certain type of content no matter wheter it's regular, or score run. If meta would be just term used for scorepushing and leaderboard than how there can be meta in PvP for players who are not even signed to a specific campaign or even meta in non fight related subjects like gathering materials? Is term "meta" not applying to setups used by them only because they don;t participate in a scorepushing? Regular clears also have a meta setups that will work better than other options. Denying it is just silly.

    I don't understand Your continous need to repeat the same sencetnce about elimination of roles which is a lie. Roles are not eliminated it's just different ruleset for each role than in other types of content. You either adjust to that ruleset or fail. Do You also complain that 40k HP 30k resistance PvE brawler can't compete DPS wise with full damage oriented setups in trials? Also suggesting that only tank role is allowed is kinda silly considering that 40k+ HP and 30k+ resistances setup can easily break 100k single target DPS on bosses. Definietly tank numbers there.

    Show me a quote where "the devs explicitly stated that it would be about build diversity" and show me also a prove that build diversity doesn't exist in EA. As it stands right now most of the top scores for each class in solo EA runs was made in different setups not in one and the same setup so it makes claims about lack of build diversity a pure false. IS there meta in EA? Yes. Is meta the only way to get into later arcs? No. But that dopesn;t mean every setup will be able to get into later arcs either. There is plenty of different builds that allow You to venture into later arcs. Not using any of them is Your personal choice.

    Marauder is not an add, it's a boss. Denying reality won't change it. Like I said marauders in earlier stages are just a hint of what will come in later ones. Your setup wouldn't work even in trash fights past arc 6. Don't expect for a setup where Your only source of offense is to hold one button and with mediocre defense to work great all the way in a content that is specifically designed to challenge Your skill and Your setup.

    If it's not a marauder it will be something else in later arcs. You will die anyway. it not like Your setup would be enough to beat arcs 6+ if it wasn't for marauders. Belive me it wouldn't. Removing or nerfing that marauder will give You maybe one more arc while greatly taking away fun for many players who like this random challenging boss encounters in a content designed to be challenging past certain point. If You die to a marauder that's Your fault for not preparing properly to a boss fight which marauder's fights are.

    You kinda proved my point with these videos. None of the videos You have shown is a pure tank. They've all made lots of damage adjustments through gear, atributes, skills and CPs. In all honesty none of them is even a tank anymore but rather a brawler DD. How dare devs to not allow pure tank to clear vMA so many years after release! Why are they forcing pure tank players to adjust their setups to get more damage and turn more into DD than a tank. It turns vMA into a content that requires one role because You need both defense and damage. That was a sarcasm btw. Your adjustments on the other hand can be barely even called an adjustments and it's not a sarcasm. You just swapped 2 abilities and 1 gear piece and You expect to go far into a content designed to be increasingly challenging. Oh and FYI people can beat vMA right now because it have no requirements at all. That is why You see different setups completing it. This is also why in my earlier post I wanted to preferably see some older footage. I was able to beat vMA not that long ago while wearing no armor (just weapons and jewelery) with 0 CP and without the help of sigils with just 3 deaths that happened only due to a lag so You trying to compare EA to vMA is not the best method to prove anything. It's not hard to made a setup that will clear a content when said content have barely any requirements to clear it.

    Last time I checked pure tanks were not doing 100k+ single target DPS on bosses. And for the record to clear arc 4 You dont even need a tanky setup yet. it can be burned through on a slightly adjusted regular DD setup if You know what You're doing. Me personally I switch into more resiliant setup after arc 4 and up until that point I am running in 2 offensive sets+maelstrom flame staff or blackrose dual wield back bar+velothi+1x slimecraw with full offensive CPs and only if I get really bad visions I will use pale order or/and maesltrom ice staff before arc 5. The only defensive adjustment I made was getting 31k HP and slotting abilities with major+minor resolve and sometimes also getting major evasion from quick cloak and minor protection from class ability if class I am running have one. On a sorc I dont even need shields to survive easily, so no EA does not force You to play tanky before arc 4.
    Edited by Galeriano on November 28, 2023 3:13PM
  • AlterBlika
    AlterBlika
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    spartaxoxo wrote: »
    And I shouldn't need to be a tank to at least clear Arc 4, which is supposed to be the equivalent to a regular, non-hardmode vet clear.

    You don't need to be. I usually go up to the 5th arc with just sithis + minor aegis + master 2h + rele (really good tanking set). I have zero block mitigation and I do miss it when fighting tho'at, still I manage to get there without dying. Sometimes I don't even get a recovery vision and with this build you usually just dodge everything. I don't have much mitigation with this build but even marauders are manageable for me. So maybe you really need to adjust.

  • Galeriano
    Galeriano
    ✭✭✭✭✭
    Rowjoh wrote: »
    Galeriano wrote: »
    Rowjoh wrote: »
    Galeriano wrote: »
    spartaxoxo wrote: »
    Galeriano wrote: »
    spartaxoxo wrote: »
    https://www.youtube.com/watch?v=tMRA_FZEQTY

    The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.

    27k HP oakensoul HA magsorc in arc 4? You kinda asked for that outcome.

    A solo arena shouldn't require only a particular role before even a regular vet clear. That's not just "wear meta" gear for a role, that's eliminating a role entirely.

    Nor was it a typical Oakensoul setup. It had 29k HP without shields, but shield health upped that considerably. And I ran TWO of those (my ult was barrier). I also ran bound armaments which gave me the resolve that didn't come on the ring, upping my damage resistance as well.

    I also swapped my helmet for Mighty Chudan.

    At that level of damage mitigation, it barely qualifies as a DPS any more.

    I did not have a single skill on my bar that did not also have a defensive purpose.

    Edit: Here's the full fight, that is a LOT of punishment this build is taking. And it's lost a lot of damage in return.

    https://youtu.be/p5WryhCFHOI?si=JAzuSNXvruMt-YNc

    Why? Is there some unwritten rule what arenas should and shouldn't require? Also as I said it to You multiple times You should stop treating EA like other arenas, it's not the same type of content. And it doesn't require a specific role but rather to be a decent mix of all roles.

    It kinda was a typical oakensoul setup. Switching 1-2 abilities and 1 gear piece can be hardly called a meaningull change.

    That level of dmg mitigation still qualifies as DD. Damage dealers in dungeons, arenas and trials can reach better defensive stats than You had and does it mean they are no longer qualified as dmg dealers? Funnily enough when properly prepared You can get more DPS in EA than top trial DDs while having higher stats than PvE tanks. It's just a matter of knowing what to do and how to do it instead of being stubborn and forcefully trying to do something the old ways and being sad it doesn't work. Don't expect for every future content in the game to cater to Your desires just because You don't want to adapt.

    You did not have a single purely offensive skill on Your bar because You decided to limit Yourself with a poor setup choices when going into a content with increasingly high difficulty level which obviously at some point will require more than what You brought. It's like walking with a broomstick into a swordfight. You will be doing well until enemies of Yours wont unsheath their weapons. It's time to realize that oakesnoul HA setup in EA have its limits.

    If content doesn't fit ESO's predilection for making most content easy to suit the greater casual gamer market, then what do we expect other than the majority of complainants to come from those the game mainly caters for, the second a harder non-casual element is introduced!

    Funnily enough EA also fits that predilection to some degree. Arc one is designed specifically to be for a more casual players.

    except that as soon as the difficulty begins to ramp up or the casual gamer fraternity happens upon the indignity of not being able to beat an early boss, all hell breaks loose on the forums, as is evident from this, and the other threads.


    Well some people in this thread have claimed that devs said EA was designed with average players in mind but for average players to exist there needs to be also those performing under the average. Some people seems to expect that EA is for everyone but it's not. If it would it would literally mean lv 1 naked no CP character should also be able to beat some rounds which is ridicolous to expect.
  • spartaxoxo
    spartaxoxo
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    AlterBlika wrote: »
    spartaxoxo wrote: »
    And I shouldn't need to be a tank to at least clear Arc 4, which is supposed to be the equivalent to a regular, non-hardmode vet clear.

    You don't need to be. I usually go up to the 5th arc with just sithis + minor aegis + master 2h + rele (really good tanking set). I have zero block mitigation and I do miss it when fighting tho'at, still I manage to get there without dying. Sometimes I don't even get a recovery vision and with this build you usually just dodge everything. I don't have much mitigation with this build but even marauders are manageable for me. So maybe you really need to adjust.

    I'm definitely willing to try Sithis over Oakensoul, as that's another alternative way to build tankier without changing your entire role.

    I'm willing to try minor adjustments, but I'm not going to call content balanced if you can't be a DPS at all. That's obviously ridiculous.

    Edit

    FYI as you can see, I can straight up eat mechs from arc 4 bosses. I don't even need to dodge them. I also survived a glass ceiling block in this build from tho'at in arc 3. I mean it's safer if I block them obviously, but I messed up in this fight but was able to recover because this build can take a lot of punishment.

    https://youtu.be/ka-hiG7QApA?si=SNEmS7huE4V-0LNY
    Edited by spartaxoxo on November 28, 2023 3:19PM
  • spartaxoxo
    spartaxoxo
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    ✭✭✭✭✭
    Galeriano wrote: »
    You kinda proved my point with these videos. None of the videos You have shown is a pure tank

    You made the claim a tank couldn't make the same sort of adjustments that I made and clear vma. And I proved not only could they do so, but some of them even got flawless conqueror.

    So, no. I did not. I proved MY point. ALL of those are tanks that made adjustments to builds for their roles. MY build made adjustments but still stayed within the same role. I am NOT on a pure DPS build. And at this point, if you're going to continue to make false claims about my builds and arguments, I don't see much point in engaging further. Good day.
    Edited by spartaxoxo on November 28, 2023 3:22PM
  • AlterBlika
    AlterBlika
    ✭✭✭✭
    spartaxoxo wrote: »
    I'm definitely willing to try Sithis over Oakensoul, as that's another alternative way to build tankier without changing your entire role.

    I'm willing to try minor adjustments, but I'm not going to call content balanced if you can't be a DPS at all. That's obviously ridiculous.

    When soloing sometimes you can't be a dps at all. Anyway sithis isn't the best, if you don't mind companions just run pearlescent. Or you can make esoteric work, it's easier in EA with visions.
    spartaxoxo wrote: »
    FYI as you can see, I can straight up eat mechs from arc 4 bosses. I don't even need to dodge them. I also survived a glass ceiling block in this build from tho'at in arc 3. I mean it's safer if I block them obviously, but I messed up in this fight but was able to recover because this build can take a lot of punishment.

    Well I can't eat up tho'at mechanics, dragon stage was pretty hard for me the first time I got there. But maybe because I was just too scared of all these aoes
  • Galeriano
    Galeriano
    ✭✭✭✭✭
    spartaxoxo wrote: »
    AlterBlika wrote: »
    spartaxoxo wrote: »
    And I shouldn't need to be a tank to at least clear Arc 4, which is supposed to be the equivalent to a regular, non-hardmode vet clear.

    You don't need to be. I usually go up to the 5th arc with just sithis + minor aegis + master 2h + rele (really good tanking set). I have zero block mitigation and I do miss it when fighting tho'at, still I manage to get there without dying. Sometimes I don't even get a recovery vision and with this build you usually just dodge everything. I don't have much mitigation with this build but even marauders are manageable for me. So maybe you really need to adjust.

    I'm definitely willing to try Sithis over Oakensoul, as that's another alternative way to build tankier without changing your entire role.

    I'm willing to try minor adjustments, but I'm not going to call content balanced if you can't be a DPS at all. That's obviously ridiculous.

    Edit

    FYI as you can see, I can straight up eat mechs from arc 4 bosses. I don't even need to dodge them. I also survived a glass ceiling block in this build from tho'at in arc 3. I mean it's safer if I block them obviously, but I messed up in this fight but was able to recover because this build can take a lot of punishment.

    https://youtu.be/ka-hiG7QApA?si=SNEmS7huE4V-0LNY

    You don't even have upgrade to the amount of visions and You expect to clear EA effectively? These upgrades are essential to do well in EA since it give You better variety of visions to choose from which means higher chance of getting the strong ones.
  • Rowjoh
    Rowjoh
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    Galeriano wrote: »
    Rowjoh wrote: »
    Galeriano wrote: »
    Rowjoh wrote: »
    Galeriano wrote: »
    spartaxoxo wrote: »
    Galeriano wrote: »
    spartaxoxo wrote: »
    https://www.youtube.com/watch?v=tMRA_FZEQTY

    The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.

    27k HP oakensoul HA magsorc in arc 4? You kinda asked for that outcome.

    A solo arena shouldn't require only a particular role before even a regular vet clear. That's not just "wear meta" gear for a role, that's eliminating a role entirely.

    Nor was it a typical Oakensoul setup. It had 29k HP without shields, but shield health upped that considerably. And I ran TWO of those (my ult was barrier). I also ran bound armaments which gave me the resolve that didn't come on the ring, upping my damage resistance as well.

    I also swapped my helmet for Mighty Chudan.

    At that level of damage mitigation, it barely qualifies as a DPS any more.

    I did not have a single skill on my bar that did not also have a defensive purpose.

    Edit: Here's the full fight, that is a LOT of punishment this build is taking. And it's lost a lot of damage in return.

    https://youtu.be/p5WryhCFHOI?si=JAzuSNXvruMt-YNc

    Why? Is there some unwritten rule what arenas should and shouldn't require? Also as I said it to You multiple times You should stop treating EA like other arenas, it's not the same type of content. And it doesn't require a specific role but rather to be a decent mix of all roles.

    It kinda was a typical oakensoul setup. Switching 1-2 abilities and 1 gear piece can be hardly called a meaningull change.

    That level of dmg mitigation still qualifies as DD. Damage dealers in dungeons, arenas and trials can reach better defensive stats than You had and does it mean they are no longer qualified as dmg dealers? Funnily enough when properly prepared You can get more DPS in EA than top trial DDs while having higher stats than PvE tanks. It's just a matter of knowing what to do and how to do it instead of being stubborn and forcefully trying to do something the old ways and being sad it doesn't work. Don't expect for every future content in the game to cater to Your desires just because You don't want to adapt.

    You did not have a single purely offensive skill on Your bar because You decided to limit Yourself with a poor setup choices when going into a content with increasingly high difficulty level which obviously at some point will require more than what You brought. It's like walking with a broomstick into a swordfight. You will be doing well until enemies of Yours wont unsheath their weapons. It's time to realize that oakesnoul HA setup in EA have its limits.

    If content doesn't fit ESO's predilection for making most content easy to suit the greater casual gamer market, then what do we expect other than the majority of complainants to come from those the game mainly caters for, the second a harder non-casual element is introduced!

    Funnily enough EA also fits that predilection to some degree. Arc one is designed specifically to be for a more casual players.

    except that as soon as the difficulty begins to ramp up or the casual gamer fraternity happens upon the indignity of not being able to beat an early boss, all hell breaks loose on the forums, as is evident from this, and the other threads.

    Well some people in this thread have claimed that devs said EA was designed with average players in mind but for average players to exist there needs to be also those performing under the average. Some people seems to expect that EA is for everyone but it's not. If it would it would literally mean lv 1 naked no CP character should also be able to beat some rounds which is ridicolous to expect.

    The devs advertised EA as 'for everyone', but its clearly not, or there wouldn't be this mass outcry of entitlement.

    ZoS seems to have overlooked that tailoring ESO to suit casual gamers was always going to result in the frustration, arguments and alienation we are seeing expressed in multiple threads, as soon as content of a challenging nature is released.

    Some people are also claiming EA is for everyone, but that's like saying the hardest trial on hard mode is for everyone because the trash mobs are not difficult to beat :o

    Edited by Rowjoh on November 28, 2023 4:39PM
  • Galeriano
    Galeriano
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Galeriano wrote: »
    You kinda proved my point with these videos. None of the videos You have shown is a pure tank

    You made the claim a tank couldn't make the same sort of adjustments that I made and clear vma. And I proved not only could they do so, but some of them even got flawless conqueror.

    So, no. I did not. I proved MY point. ALL of those are tanks that made adjustments to builds for their roles. MY build made adjustments but still stayed within the same role. I am NOT on a pure DPS build. And at this point, if you're going to continue to make false claims about my builds and arguments, I don't see much point in engaging further. Good day.

    No? I didn't make that claim. Did You even read what I said. I specifically stated that in vMA tanks or healers need to adjust their setups because pure tanks or healer role will have hard time clearing vMA. I asked You to show me atleast one video that would prove otherwise, where pure tank or healer setup cleared vMA since You were advocating that every role can do it. You not only did not provide video like that but You provided videos proving my point that pure tanks need to make significant adjustments to clear vMA same as You will have to clear EA.

    They did not stayed in their roles. They've made changes to gear, skills, atributes, CPs and rotations. They are no longer tanks but brawler DDs. If it would be a PvP their setups would be just called DD setup or brawler setup but not a tank setup. Fact that they named their setups a tank ones doesn't mean they are true tanks.

    Some minor tweaks You did are not even close to what they did and definietly won't be enough to venture further into EA, it's finally time to accept that. I won't even go over the fact that I asked You for preferably older videos where vMA had some difficulty level not some new ones from times when vMA can be cleared naked with no CP. EA is a new content with completly new ruleset and You expect it to be like completly outdated piece of content that follows different ruleset.
    Edited by Galeriano on November 28, 2023 4:04PM
  • AlterBlika
    AlterBlika
    ✭✭✭✭
    Rowjoh wrote: »
    The devs advertised EA as 'for everyone', but its clearly not, or there wouldn't be this mass outcry of entitlement.

    ZoS seems to have overlooked that tailoring ESO to suit casual gamers was always going to result in the frustration, arguments and alienation we are seeing expressed in multiple threads.

    Some people are also claiming EA is for everyone, but that's like saying the hardest trial on hard mode is for everyone because the trash mobs are not difficult to beat. :o

    Everyone can earn EA currency. So why isn't it for everyone?
    And btw, the hardest trials on vet - trash packs sometimes are VERY hard to beat solo. Not talking about crag trials.
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rowjoh wrote: »
    Galeriano wrote: »
    Rowjoh wrote: »
    Galeriano wrote: »
    Rowjoh wrote: »
    Galeriano wrote: »
    spartaxoxo wrote: »
    Galeriano wrote: »
    spartaxoxo wrote: »
    https://www.youtube.com/watch?v=tMRA_FZEQTY

    The marauders have huge range, huge bleeds, and huge light attack damage. Like if you spawn in a small room, it's so difficult to kite around the way you need to because the amount of damage they dish out is so large. This is honestly the most frustrating enemy in EA. And this is after dropping even more skills for more defense, which honestly in some ways made the fight harder than it was before because the adds didn't die quick enough.

    27k HP oakensoul HA magsorc in arc 4? You kinda asked for that outcome.

    A solo arena shouldn't require only a particular role before even a regular vet clear. That's not just "wear meta" gear for a role, that's eliminating a role entirely.

    Nor was it a typical Oakensoul setup. It had 29k HP without shields, but shield health upped that considerably. And I ran TWO of those (my ult was barrier). I also ran bound armaments which gave me the resolve that didn't come on the ring, upping my damage resistance as well.

    I also swapped my helmet for Mighty Chudan.

    At that level of damage mitigation, it barely qualifies as a DPS any more.

    I did not have a single skill on my bar that did not also have a defensive purpose.

    Edit: Here's the full fight, that is a LOT of punishment this build is taking. And it's lost a lot of damage in return.

    https://youtu.be/p5WryhCFHOI?si=JAzuSNXvruMt-YNc

    Why? Is there some unwritten rule what arenas should and shouldn't require? Also as I said it to You multiple times You should stop treating EA like other arenas, it's not the same type of content. And it doesn't require a specific role but rather to be a decent mix of all roles.

    It kinda was a typical oakensoul setup. Switching 1-2 abilities and 1 gear piece can be hardly called a meaningull change.

    That level of dmg mitigation still qualifies as DD. Damage dealers in dungeons, arenas and trials can reach better defensive stats than You had and does it mean they are no longer qualified as dmg dealers? Funnily enough when properly prepared You can get more DPS in EA than top trial DDs while having higher stats than PvE tanks. It's just a matter of knowing what to do and how to do it instead of being stubborn and forcefully trying to do something the old ways and being sad it doesn't work. Don't expect for every future content in the game to cater to Your desires just because You don't want to adapt.

    You did not have a single purely offensive skill on Your bar because You decided to limit Yourself with a poor setup choices when going into a content with increasingly high difficulty level which obviously at some point will require more than what You brought. It's like walking with a broomstick into a swordfight. You will be doing well until enemies of Yours wont unsheath their weapons. It's time to realize that oakesnoul HA setup in EA have its limits.

    If content doesn't fit ESO's predilection for making most content easy to suit the greater casual gamer market, then what do we expect other than the majority of complainants to come from those the game mainly caters for, the second a harder non-casual element is introduced!

    Funnily enough EA also fits that predilection to some degree. Arc one is designed specifically to be for a more casual players.

    except that as soon as the difficulty begins to ramp up or the casual gamer fraternity happens upon the indignity of not being able to beat an early boss, all hell breaks loose on the forums, as is evident from this, and the other threads.

    Well some people in this thread have claimed that devs said EA was designed with average players in mind but for average players to exist there needs to be also those performing under the average. Some people seems to expect that EA is for everyone but it's not. If it would it would literally mean lv 1 naked no CP character should also be able to beat some rounds which is ridicolous to expect.

    The devs advertised EA as 'for everyone', but its clearly not, or there wouldn't be this mass outcry of entitlement.

    ZoS seems to have overlooked that tailoring ESO to suit casual gamers was always going to result in the frustration, arguments and alienation we are seeing expressed in multiple threads.

    Some people are also claiming EA is for everyone, but that's like saying the hardest trial on hard mode is for everyone because the trash mobs are not difficult to beat. :o

    Eh, they very clearly said it was available to everyone, as in, base game and open to all to attempt.

    Nothing in that is saying it is completable by everyone, nor should it be. That would be absurd. Like, there are literally players in this thread who say they struggle with public dungeon bosses. No instanced, challenging game mode should be balanced with those players in mind, in any capacity.
  • AlterBlika
    AlterBlika
    ✭✭✭✭
    jaws343 wrote: »
    Eh, they very clearly said it was available to everyone, as in, base game and open to all to attempt.

    Nothing in that is saying it is completable by everyone, nor should it be. That would be absurd. Like, there are literally players in this thread who say they struggle with public dungeon bosses. No instanced, challenging game mode should be balanced with those players in mind, in any capacity.

    Well nobody can complete EA because it can't be completed. There are just a few achievements if you get a bit further, and that's about it. Soooo technically I guess we're all equal here
  • EdjeSwift
    EdjeSwift
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    As someone who has hundreds, of EA runs on the live server under their belts, I can honestly say that it can be for everyone with any build as long as they're realistic with their expectations.

    First thing people need to realize, despite being advertised by being able to go in solo, it's not really adjusted for solo difficulty outside of the mini-games, so if you're going in solo, don't expect to do as well as a duo. Mob HP values don't change based upon number of players, nor does the damage they do.

    That said, if you don't want to adjust your build, be ready to accept that you're not going to get to the "vet" content of Arc 4 and beat it, just like a lot people can't solo a veteran dungeon solo without some tweaks or powerful gear. This isn't vet "solo", this is vet "duo" content and as such should be prepared for.

    Any build can work in there if you understand what you're in for and what experience you're going to get. Last night in a duo I took a pure DPS spec with chakram shields on the bar and we got deep into the archive because we worked together as a tank/dps combo, me bringing the pain while they kept me alive by keeping mobs off of me and soaking the damage. If you're in there solo you're going to be doing both so adjust accordingly.

    Finally, Arc 1 can be done with no adjustments to gear with enough knowledge and understanding. I took my last CP character through last night and in a fit of laziness didn't adjust their build at all. Going in solo with a Mother's Sorrow, Necropotence, Maw of the Infernal Sorc with 2 pets and I still cleared Arc 1, but I knew better than to go deep into Arc 2.
    Antiquities Addict
  • Stanx
    Stanx
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    Galeriano wrote: »
    spartaxoxo wrote: »
    AlterBlika wrote: »
    spartaxoxo wrote: »
    And I shouldn't need to be a tank to at least clear Arc 4, which is supposed to be the equivalent to a regular, non-hardmode vet clear.

    You don't need to be. I usually go up to the 5th arc with just sithis + minor aegis + master 2h + rele (really good tanking set). I have zero block mitigation and I do miss it when fighting tho'at, still I manage to get there without dying. Sometimes I don't even get a recovery vision and with this build you usually just dodge everything. I don't have much mitigation with this build but even marauders are manageable for me. So maybe you really need to adjust.

    I'm definitely willing to try Sithis over Oakensoul, as that's another alternative way to build tankier without changing your entire role.

    I'm willing to try minor adjustments, but I'm not going to call content balanced if you can't be a DPS at all. That's obviously ridiculous.

    Edit

    FYI as you can see, I can straight up eat mechs from arc 4 bosses. I don't even need to dodge them. I also survived a glass ceiling block in this build from tho'at in arc 3. I mean it's safer if I block them obviously, but I messed up in this fight but was able to recover because this build can take a lot of punishment.

    https://youtu.be/ka-hiG7QApA?si=SNEmS7huE4V-0LNY

    You don't even have upgrade to the amount of visions and You expect to clear EA effectively? These upgrades are essential to do well in EA since it give You better variety of visions to choose from which means higher chance of getting the strong ones.

    I'd say stage 3 boss of arc 4 is clearing EA pretty effectively in my book. Very impressed @spartaxoxo has got that far without needing the additional verse.
  • Galeriano
    Galeriano
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    Stanx wrote: »
    Galeriano wrote: »
    spartaxoxo wrote: »
    AlterBlika wrote: »
    spartaxoxo wrote: »
    And I shouldn't need to be a tank to at least clear Arc 4, which is supposed to be the equivalent to a regular, non-hardmode vet clear.

    You don't need to be. I usually go up to the 5th arc with just sithis + minor aegis + master 2h + rele (really good tanking set). I have zero block mitigation and I do miss it when fighting tho'at, still I manage to get there without dying. Sometimes I don't even get a recovery vision and with this build you usually just dodge everything. I don't have much mitigation with this build but even marauders are manageable for me. So maybe you really need to adjust.

    I'm definitely willing to try Sithis over Oakensoul, as that's another alternative way to build tankier without changing your entire role.

    I'm willing to try minor adjustments, but I'm not going to call content balanced if you can't be a DPS at all. That's obviously ridiculous.

    Edit

    FYI as you can see, I can straight up eat mechs from arc 4 bosses. I don't even need to dodge them. I also survived a glass ceiling block in this build from tho'at in arc 3. I mean it's safer if I block them obviously, but I messed up in this fight but was able to recover because this build can take a lot of punishment.

    https://youtu.be/ka-hiG7QApA?si=SNEmS7huE4V-0LNY

    You don't even have upgrade to the amount of visions and You expect to clear EA effectively? These upgrades are essential to do well in EA since it give You better variety of visions to choose from which means higher chance of getting the strong ones.

    I'd say stage 3 boss of arc 4 is clearing EA pretty effectively in my book. Very impressed @spartaxoxo has got that far without needing the additional verse.

    I never said otherwise. What I am saying is that to clear later bosses or even marauders in that arc (which person I responded to expects to do) having that additional vision choice is a big improvement.

    As for clearing it pretty effectively I dont know if I would't go that far. He clears it in acceptable level but 2 minutes fight on arc 4 stage 3 with a boss that doesn't have some "fly away" phases and in a setup that is not on a ultra tanky side is a bad omen for later arcs.
  • Toxic_Hemlock
    Toxic_Hemlock
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    spartaxoxo wrote: »
    ...SNIP
    FYI as you can see, I can straight up eat mechs from arc 4 bosses. I don't even need to dodge them. I also survived a glass ceiling block in this build from tho'at in arc 3. I mean it's safer if I block them obviously, but I messed up in this fight but was able to recover because this build can take a lot of punishment.

    https://youtu.be/ka-hiG7QApA?si=SNEmS7huE4V-0LNY

    I had to comment on this as it seems the intention of named mechanics gets lost when we talk about the bosses.

    The Endling (I think that is its name) does not have what I would call mechanics. It has a couple knockbacks that can be eaten, so long as you are not on the edge of the platform, along with lightning attacks. These "red circle" events can be easily eaten if you have any kind of tanky build abilities (shields, high HP, good heals). My problem is not in having to avoid damage over time and avoiding red circles, it is in avoiding the one-hit dead mechanics in EA.

    This is my major problem with EA. The only character I have done EA with was an arcanist wearing deadly, hexos and oaken, I compensate for my lack of skill with a high heal thanks to vigor, awesome shields (CP used to buff them) and great health of 35k; I have "tanked" the endling with this build too. All this means absolutely NOTHING if I am half a second late in standing behind a pillar, leave the safety circle for a few seconds due to knockdown, or do not block fast enough on a one-hit or don't take out the blobs fast enough on tho'at.

    These are my problems and IMO should not be included in Arc 1 as 99.9% of the time they are my demise. All the other red circle events they can keep as if I am standing in a circle long enough with the aforementioned build to be damaged I deserve to die.

    Edit: clarity

    Edited by Toxic_Hemlock on November 28, 2023 4:36PM
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