Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

PvP Death Notifications

  • Billium813
    Billium813
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    Jaraal wrote: »
    blktauna wrote: »
    There is enough idiocy filling my chat windo during primetime, I don't need this on top of it.
    Who thought this was a good idea and why?

    There had best be a way to both opt out and shut it off

    They're acting like it's a wanted feature of some sort. I'm curious to know how they arrived at that conclusion, and if there's some backend benefit that we aren't aware of.


    They're acting like most of these "improvements" are amazing and worth announcing to begin with. Half of those Update 39 changes are so incredibly minor that it's embarrassing how they are talking them up so much. They're really scrapping the bottom of the barrel here and it looks desperate
  • Necrotech_Master
    Necrotech_Master
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    Billium813 wrote: »
    Jaraal wrote: »
    blktauna wrote: »
    There is enough idiocy filling my chat windo during primetime, I don't need this on top of it.
    Who thought this was a good idea and why?

    There had best be a way to both opt out and shut it off

    They're acting like it's a wanted feature of some sort. I'm curious to know how they arrived at that conclusion, and if there's some backend benefit that we aren't aware of.


    They're acting like most of these "improvements" are amazing and worth announcing to begin with. Half of those Update 39 changes are so incredibly minor that it's embarrassing how they are talking them up so much. They're really scrapping the bottom of the barrel here and it looks desperate

    i just see that as announcing the major features of this chapter, listing off the QoL stuff and then a vague "lots of bug fixes" section

    doesnt seem any different than any other content release

    im kind of glad its a content update that we dont have to pay for lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Tyrant_Tim
    Tyrant_Tim
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    One improvement this will provide right off the bat, is an easier report system for Emp boosting groups in Cyrodiil.

    If you can provide a visible log of the same players dying to the same other players, it will be a lot easier to action.
    Edited by Tyrant_Tim on August 15, 2023 6:29PM
  • Jaraal
    Jaraal
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    Billium813 wrote: »
    Jaraal wrote: »
    blktauna wrote: »
    There is enough idiocy filling my chat windo during primetime, I don't need this on top of it.
    Who thought this was a good idea and why?

    There had best be a way to both opt out and shut it off

    They're acting like it's a wanted feature of some sort. I'm curious to know how they arrived at that conclusion, and if there's some backend benefit that we aren't aware of.


    They're acting like most of these "improvements" are amazing and worth announcing to begin with. Half of those Update 39 changes are so incredibly minor that it's embarrassing how they are talking them up so much. They're really scrapping the bottom of the barrel here and it looks desperate

    It's also interesting that they put effort into "Stacking of Similar Inventory Items," yet full health sieges still do not stack on the PTS. Which is a QOL thing that players have been asking for for the last decade.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Billium813
    Billium813
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    Jaraal wrote: »
    Billium813 wrote: »
    Jaraal wrote: »
    blktauna wrote: »
    There is enough idiocy filling my chat windo during primetime, I don't need this on top of it.
    Who thought this was a good idea and why?

    There had best be a way to both opt out and shut it off

    They're acting like it's a wanted feature of some sort. I'm curious to know how they arrived at that conclusion, and if there's some backend benefit that we aren't aware of.


    They're acting like most of these "improvements" are amazing and worth announcing to begin with. Half of those Update 39 changes are so incredibly minor that it's embarrassing how they are talking them up so much. They're really scrapping the bottom of the barrel here and it looks desperate

    It's also interesting that they put effort into "Stacking of Similar Inventory Items," yet full health sieges still do not stack on the PTS. Which is a QOL thing that players have been asking for for the last decade.

    "Stacking of Similar Inventory Items"

    ae3oojg1ul7p.png

    Good job, ZOS
  • Necrotech_Master
    Necrotech_Master
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    Billium813 wrote: »
    Jaraal wrote: »
    Billium813 wrote: »
    Jaraal wrote: »
    blktauna wrote: »
    There is enough idiocy filling my chat windo during primetime, I don't need this on top of it.
    Who thought this was a good idea and why?

    There had best be a way to both opt out and shut it off

    They're acting like it's a wanted feature of some sort. I'm curious to know how they arrived at that conclusion, and if there's some backend benefit that we aren't aware of.


    They're acting like most of these "improvements" are amazing and worth announcing to begin with. Half of those Update 39 changes are so incredibly minor that it's embarrassing how they are talking them up so much. They're really scrapping the bottom of the barrel here and it looks desperate

    It's also interesting that they put effort into "Stacking of Similar Inventory Items," yet full health sieges still do not stack on the PTS. Which is a QOL thing that players have been asking for for the last decade.

    "Stacking of Similar Inventory Items"

    ae3oojg1ul7p.png

    Good job, ZOS

    technically those things have never stacked, it was very clearly intended to fix stuff like xp scrolls or crown repair kits which are stackable, but couldnt be properly stacked

    would it be nice of those were stackable? along with stuff like treasure maps? sure, but it was never the intention of their change if you read the patch note
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • KlauthWarthog
    KlauthWarthog
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    Never let a perfectly bad idea go to waste, I guess.
  • DustyWarehouse
    DustyWarehouse
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    Well, folks, it is done. This feature went live without any changes other than the fix for self-inflicted deaths. Not a word from the dev team. Not even a dev comment on the patch notes. Let's see how it behaves on the live server, I'd be interested to get your thoughts on it once we've experienced it for real.

    Thanks all for your responses.
  • ProudMary
    ProudMary
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    At least they made the feature easy to turn off. It's still server load that is unnecessary and will almost certainly reduce performance even further.
  • tincanman
    tincanman
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    Not keen on this 'feature' - other than to break up the gold seller ads.

    I take it that, even if switched off, it will still chat-post to others?

    Also, what happens if someone is offline mode? Are their names posted?

    Thanks.
    Edited by tincanman on August 21, 2023 4:54PM
  • Jaraal
    Jaraal
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    tincanman wrote: »
    I take it that, even if switched off, it will still chat-post to others?

    If you turn it off, everyone can still see your failure but you. And you can't hide from being put on blast with offline mode.

    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • SlyReynard
    SlyReynard
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    Serious question: what is the intended upside of this? I can think of several downsides almost immediately.
  • Bashev
    Bashev
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    That could be useful to see some AP feeding in the start of the campaigns. At least back in the days it was popular.
    Because I can!
  • Reverb
    Reverb
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    Billium813 wrote: »
    Jaraal wrote: »
    Billium813 wrote: »
    Jaraal wrote: »
    blktauna wrote: »
    There is enough idiocy filling my chat windo during primetime, I don't need this on top of it.
    Who thought this was a good idea and why?

    There had best be a way to both opt out and shut it off

    They're acting like it's a wanted feature of some sort. I'm curious to know how they arrived at that conclusion, and if there's some backend benefit that we aren't aware of.


    They're acting like most of these "improvements" are amazing and worth announcing to begin with. Half of those Update 39 changes are so incredibly minor that it's embarrassing how they are talking them up so much. They're really scrapping the bottom of the barrel here and it looks desperate

    It's also interesting that they put effort into "Stacking of Similar Inventory Items," yet full health sieges still do not stack on the PTS. Which is a QOL thing that players have been asking for for the last decade.

    "Stacking of Similar Inventory Items"

    ae3oojg1ul7p.png

    Good job, ZOS

    technically those things have never stacked, it was very clearly intended to fix stuff like xp scrolls or crown repair kits which are stackable, but couldnt be properly stacked

    would it be nice of those were stackable? along with stuff like treasure maps? sure, but it was never the intention of their change if you read the patch note

    When I get a break between meetings I’ll dig up and link the old patch note where they said siege would stack.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Jaraal
    Jaraal
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    Reverb wrote: »
    Billium813 wrote: »
    Jaraal wrote: »
    Billium813 wrote: »
    Jaraal wrote: »
    blktauna wrote: »
    There is enough idiocy filling my chat windo during primetime, I don't need this on top of it.
    Who thought this was a good idea and why?

    There had best be a way to both opt out and shut it off

    They're acting like it's a wanted feature of some sort. I'm curious to know how they arrived at that conclusion, and if there's some backend benefit that we aren't aware of.


    They're acting like most of these "improvements" are amazing and worth announcing to begin with. Half of those Update 39 changes are so incredibly minor that it's embarrassing how they are talking them up so much. They're really scrapping the bottom of the barrel here and it looks desperate

    It's also interesting that they put effort into "Stacking of Similar Inventory Items," yet full health sieges still do not stack on the PTS. Which is a QOL thing that players have been asking for for the last decade.

    "Stacking of Similar Inventory Items"

    ae3oojg1ul7p.png

    Good job, ZOS

    technically those things have never stacked, it was very clearly intended to fix stuff like xp scrolls or crown repair kits which are stackable, but couldnt be properly stacked

    would it be nice of those were stackable? along with stuff like treasure maps? sure, but it was never the intention of their change if you read the patch note

    When I get a break between meetings I’ll dig up and link the old patch note where they said siege would stack.

    They haven't even fixed the spelling error on the Coldharbour (currently "Cold Harbor," like the city in Virginia) sieges in 10 years. I don't think siege equipment is very high on their priority list.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Reverb
    Reverb
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    Reverb wrote: »
    Billium813 wrote: »
    Jaraal wrote: »
    Billium813 wrote: »
    Jaraal wrote: »
    blktauna wrote: »
    There is enough idiocy filling my chat windo during primetime, I don't need this on top of it.
    Who thought this was a good idea and why?

    There had best be a way to both opt out and shut it off

    They're acting like it's a wanted feature of some sort. I'm curious to know how they arrived at that conclusion, and if there's some backend benefit that we aren't aware of.


    They're acting like most of these "improvements" are amazing and worth announcing to begin with. Half of those Update 39 changes are so incredibly minor that it's embarrassing how they are talking them up so much. They're really scrapping the bottom of the barrel here and it looks desperate

    It's also interesting that they put effort into "Stacking of Similar Inventory Items," yet full health sieges still do not stack on the PTS. Which is a QOL thing that players have been asking for for the last decade.

    "Stacking of Similar Inventory Items"

    ae3oojg1ul7p.png

    Good job, ZOS

    technically those things have never stacked, it was very clearly intended to fix stuff like xp scrolls or crown repair kits which are stackable, but couldnt be properly stacked

    would it be nice of those were stackable? along with stuff like treasure maps? sure, but it was never the intention of their change if you read the patch note

    When I get a break between meetings I’ll dig up and link the old patch note where they said siege would stack.

    It turns out they archived the old pre One Tamriel patch notes on the forum so I can’t link them. But patch 1.1.2 is when they said that siege would now stack. I’ll paste the entire list of pvp changes that were introduced in that patch below.

    For fun, enter “1.1.2” into the forum search and see how many threads there are complaining about the issues introduced with that patch, and that wasn’t even close to the most problematic patch in the first 6 months. It’s no wonder they never followed up on things they put in the patch notes that never happened:

    v1.1.2
    - Celarus, a new two week Campaign, has been introduced in this patch.
    - You may reassign your home campaign to Celarus. However, doing so will forfeit all progress in your current home campaign.
    - Celarus has reduced end of campaign rewards compared to the normal 90 day campaigns.
    - All monsters in Cyrodiil and its caves are now Veteran Rank 5.
    - A new population underdog bonus has been added. When your alliance is outnumbered in a campaign (determined over several days of population samples), it will receive a bonus to potential scoring and alliance points. You’ll see an indication of this bonus in the scoring UI if it is active.
    - The XP awarded for killing enemy player characters has been doubled.
    - XP rewards for completing the quest to kill 20 enemy player characters have also been increased.
    - Fixed an issue where you could encounter extremely long loading screens while zoning into Cyrodiil.
    - Added Enchanters to all border entry locations into Cyrodiil.
    - Scouting quests will no longer send you to a location you can transit to via the Transitus Shrine network if you own all objectives in Cyrodiil.
    - The new Battle Level option in the gameplay settings menu allows you to choose whether you want your stats to be automatically adjusted in Cyrodiil or if you’d prefer to use the raw values of your stats.
    - Stats that you receive through battle level bolstering in Cyrodiil and its delves have been increased.
    - The threshold for triggering overcharge on stats has been increased in Cyrodiil.
    - Siege equipment can be stacked to five in the inventory (with the exception of forward camps and mercenary contracts).
    - NPC enemies in caves and overland in Cyrodiil have been adjusted to Veteran Rank five difficulty.
    - Increased the Veteran Point rewards for all quests that you pick up in towns in Cyrodiil.
    - Several guards within keeps have been repositioned.
    - All guards in keep interiors respawn more quickly.
    - Keeps now contain archer-type guards.
    - Melee guards now throw oil that archer and mage guards can set aflame.
    - Honor Guards have new abilities to assist them in fending off attackers.
    - The keeps surrounding the Imperial City have additional guards stationed by their second-floor quartermasters.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Jaraal
    Jaraal
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    Bashev wrote: »
    That could be useful to see some AP feeding in the start of the campaigns. At least back in the days it was popular.

    They seem to have limited the range to around /yell distance. So if boosting is occurring in some remote location, you won't see it unless you are nearby. And you won't see any of it if you are standing around at your base. But holy hell, the spam is ridiculous at large keep sieges and hammer gatherings.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Necrotech_Master
    Necrotech_Master
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    Jaraal wrote: »
    Bashev wrote: »
    That could be useful to see some AP feeding in the start of the campaigns. At least back in the days it was popular.

    They seem to have limited the range to around /yell distance. So if boosting is occurring in some remote location, you won't see it unless you are nearby. And you won't see any of it if you are standing around at your base. But holy hell, the spam is ridiculous at large keep sieges and hammer gatherings.

    that sounds about expected lol

    the one nice thing is that even though kill counter does a similar spam, it is only spam related to kills you participated in, not every single death that occurred in the vicinity

    i forsee most people likely turning this off, because in large keep battles it wont be useful
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Necrotech_Master
    Necrotech_Master
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    ✭✭✭✭✭
    Reverb wrote: »
    Reverb wrote: »
    Billium813 wrote: »
    Jaraal wrote: »
    Billium813 wrote: »
    Jaraal wrote: »
    blktauna wrote: »
    There is enough idiocy filling my chat windo during primetime, I don't need this on top of it.
    Who thought this was a good idea and why?

    There had best be a way to both opt out and shut it off

    They're acting like it's a wanted feature of some sort. I'm curious to know how they arrived at that conclusion, and if there's some backend benefit that we aren't aware of.


    They're acting like most of these "improvements" are amazing and worth announcing to begin with. Half of those Update 39 changes are so incredibly minor that it's embarrassing how they are talking them up so much. They're really scrapping the bottom of the barrel here and it looks desperate

    It's also interesting that they put effort into "Stacking of Similar Inventory Items," yet full health sieges still do not stack on the PTS. Which is a QOL thing that players have been asking for for the last decade.

    "Stacking of Similar Inventory Items"

    ae3oojg1ul7p.png

    Good job, ZOS

    technically those things have never stacked, it was very clearly intended to fix stuff like xp scrolls or crown repair kits which are stackable, but couldnt be properly stacked

    would it be nice of those were stackable? along with stuff like treasure maps? sure, but it was never the intention of their change if you read the patch note

    When I get a break between meetings I’ll dig up and link the old patch note where they said siege would stack.

    It turns out they archived the old pre One Tamriel patch notes on the forum so I can’t link them. But patch 1.1.2 is when they said that siege would now stack. I’ll paste the entire list of pvp changes that were introduced in that patch below.

    For fun, enter “1.1.2” into the forum search and see how many threads there are complaining about the issues introduced with that patch, and that wasn’t even close to the most problematic patch in the first 6 months. It’s no wonder they never followed up on things they put in the patch notes that never happened:

    v1.1.2
    - Celarus, a new two week Campaign, has been introduced in this patch.
    - You may reassign your home campaign to Celarus. However, doing so will forfeit all progress in your current home campaign.
    - Celarus has reduced end of campaign rewards compared to the normal 90 day campaigns.
    - All monsters in Cyrodiil and its caves are now Veteran Rank 5.
    - A new population underdog bonus has been added. When your alliance is outnumbered in a campaign (determined over several days of population samples), it will receive a bonus to potential scoring and alliance points. You’ll see an indication of this bonus in the scoring UI if it is active.
    - The XP awarded for killing enemy player characters has been doubled.
    - XP rewards for completing the quest to kill 20 enemy player characters have also been increased.
    - Fixed an issue where you could encounter extremely long loading screens while zoning into Cyrodiil.
    - Added Enchanters to all border entry locations into Cyrodiil.
    - Scouting quests will no longer send you to a location you can transit to via the Transitus Shrine network if you own all objectives in Cyrodiil.
    - The new Battle Level option in the gameplay settings menu allows you to choose whether you want your stats to be automatically adjusted in Cyrodiil or if you’d prefer to use the raw values of your stats.
    - Stats that you receive through battle level bolstering in Cyrodiil and its delves have been increased.
    - The threshold for triggering overcharge on stats has been increased in Cyrodiil.
    - Siege equipment can be stacked to five in the inventory (with the exception of forward camps and mercenary contracts).
    - NPC enemies in caves and overland in Cyrodiil have been adjusted to Veteran Rank five difficulty.
    - Increased the Veteran Point rewards for all quests that you pick up in towns in Cyrodiil.
    - Several guards within keeps have been repositioned.
    - All guards in keep interiors respawn more quickly.
    - Keeps now contain archer-type guards.
    - Melee guards now throw oil that archer and mage guards can set aflame.
    - Honor Guards have new abilities to assist them in fending off attackers.
    - The keeps surrounding the Imperial City have additional guards stationed by their second-floor quartermasters.

    i dont remember that ever making it to live servers though, granted i did pvp way less in the early days, at least until they reduced the number of campaigns and removed the pvp bonuses from carrying over to pve
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Dr_Con
    Dr_Con
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    the change is good to catch exploiters and people paying for carries.
  • Bushido2513
    Bushido2513
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    Dr_Con wrote: »
    the change is good to catch exploiters and people paying for carries.

    Not sure how that's true. I could be wrong but I don't think it gives any clear evidence of the why or how of the death
  • SaffronCitrusflower
    SaffronCitrusflower
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    Dr_Con wrote: »
    the change is good to catch exploiters and people paying for carries.

    Only if you're doing nothing other than watching and documenting the messages and never actually playing.
  • Dr_Con
    Dr_Con
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    Dr_Con wrote: »
    the change is good to catch exploiters and people paying for carries.

    Not sure how that's true. I could be wrong but I don't think it gives any clear evidence of the why or how of the death

    some individual killing the same people over and over, especially in first few days of a campaign, can be evidence of boosting which people have been complaining about
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