My guess is that they're avoiding the whole "tank gets stuck with massive repair bills, ranged point and laugh" scenario by evening the playing field with repair costs. While you may not like your gold bouncing back and forth like that, it's part of a balancing act. If repair costs are halved, then vendor prices for selling loot will be halved right along with it. To drastically drop gold out without dropping gold in will just kill the value of gold across the game.
I agree that this needs to happen... but they're doing it the wrong way IMO.My guess is that they're avoiding the whole "tank gets stuck with massive repair bills, ranged point and laugh" scenario by evening the playing field with repair costs.
I am in no way saying "this should be wow" I'm saying the system is broken.7 pages of complaining about repairs, one states its to costly (which it aint) another one complains its decaying even when not taking a hit and end up with a heavy armor tank in dungeons that has an AC value of a light armored caster in the back. Others complain there should be repair function for crafters and cry for repair skill.
...
Any of you even know theres repair kits? Or am i only one who saw those kits on day one of playing the game?
Repairing in this game is working perfectly learn to friggin adapt instead of moaning the moment something is different from the stuff you used to play.
Dont know about you, but im applauding zenimax for doing stuff differently and even have the audacity to ask monthly sub for it.
Go ahead and call me fanboy, personally im fed up with wow clones and wow brainwashed gamers that moan aloud the moment it aint fitting in wow way of thinking.
Awesometographer wrote: »I am in no way saying "this should be wow" I'm saying the system is broken.
So there are repair kits... I know this, I mentioned this... and stated that for tanks to remain 100% effective, they'd either have to use them, or port out for a repair before each boss... which refutes the "this is to combat tanks having higher bills" argument.
I tank, I accept higher repair bills, it's part of the job. But when I cannot tank because my armor's broken from the trash mobs up to the boss? that *** just doesn't work.
So the simple fact that there's repair kits fixes everything you say? It makes absolutely ZERO difference.
I quest and grind, my gear is down to zero, I can spend money on repairs from the vendor, or I can use a repair kit... still doesn't confront the issue... that the SYSTEM BEHIND DECAY is not ideal.
I just wonder who the goofball was that thought it was a good idea to implement a form of punishment for playing the game.methjester wrote: »XP gain = damage
I would support this idea. The quest rewards should at the bare minimum cover the price of repairs.While I agree that the reasoning behind it is probably to even it out, I still feel it is too costly. Maybe they should up the quest reward gold?
Where am I getting all these replacements the four times I was fully broken between lvl 48 and 49?In MMOs you level up and replace your gear continually. I am much, much more sympathetic to cutting repair costs at level cap - but you really should be replacing the things that you're using throughout your leveling experience.
I can confirm that earning xp from delivering quests does not cause armor damage.methjester wrote: »txfeinbergsub17_ESO wrote: »Armor repair prices are fine. I like that there is actually a penalty for playing badly. I currently have 10K in gold and have held steady there or slightly increased for the last 5 levels. Seems pretty balanced to me.
You do know armor degrades when you gain XP right? Death and damage have little bearing on taking armor damage. You can solve a puzzle quest with no combat, and your armor will take a hit. The system is flawed.
Yes, that might be the explanation so if you are a sorcerer or nightblade grinding melee enemies without taking damage you still get an repair bill to balance for melee fighters.My guess is that they're avoiding the whole "tank gets stuck with massive repair bills, ranged point and laugh" scenario by evening the playing field with repair costs. While you may not like your gold bouncing back and forth like that, it's part of a balancing act. If repair costs are halved, then vendor prices for selling loot will be halved right along with it. To drastically drop gold out without dropping gold in will just kill the value of gold across the game.
Which most of us are fine with.Yes, that might be the explanation so if you are a sorcerer or nightblade grinding melee enemies without taking damage you still get an repair bill to balance for melee fighters.My guess is that they're avoiding the whole "tank gets stuck with massive repair bills, ranged point and laugh" scenario by evening the playing field with repair costs. While you may not like your gold bouncing back and forth like that, it's part of a balancing act. If repair costs are halved, then vendor prices for selling loot will be halved right along with it. To drastically drop gold out without dropping gold in will just kill the value of gold across the game.