Too complicated, cut the repair cost by 1/5. End of story.
Has anyone played with their armor gone down to 0%? Does it break and fall off, or does it stay on anyway? And how much difference does it really make in your overall performance?
I think the cash income is sufficiently balanced. You do have to resist buying stuff early on (you level out of it very quickly).
That said, I feel like the quest rewards are really... stupid. They don't even make an effort to match your class, so you end up with completely useless loot.
I agree they are out of line. Getting the 1k repair bill really is a kick you know where. Try doing an instance and dieing a bunch and getting the bill. It's way too high.
An example of what the guy was talking about. I completed cadwels journal and at completion at Vet 10 i got a lvl 50 blue item. Now to me that is ridicules, I just completed a series of quests that started pretty much at 50 and ended at vet rank 10. I should sure as heck not get a lvl 50 item. That is just one example and i feel its an extreme example but honestly the loot for quests is just vendor trash.I think the cash income is sufficiently balanced. You do have to resist buying stuff early on (you level out of it very quickly).
That said, I feel like the quest rewards are really... stupid. They don't even make an effort to match your class, so you end up with completely useless loot.
I was wondering if it was intentional to promote selling and trading of items. If everyone always got exactly what they needed, there wouldnt be much need for the trade market. Just wild speculation tho.
There is no useless loot because there are no class based items. Every class can use any item. I am a NB and i use no medium armor, no daggers and no bow.That said, I feel like the quest rewards are really... stupid. They don't even make an effort to match your class, so you end up with completely useless loot.
methjester wrote: »Once again, everyone seems to be lost in how gear to damage is calculated. XP gain = damage. Deaths don't help, but grinding for a solid hour taking a few hits will rack up a bigger repair bill than multiple deaths. That's mine and a lot of other people's beef. It has nothing to do with entitlement, I just can't understand why any game developer thought it would be a good idea.
It seems more tied to "does/would this mob give XP" so essentially if it gives loot, it contributes to decay.methjester wrote: »Once again, everyone seems to be lost in how gear to damage is calculated. XP gain = damage. Deaths don't help, but grinding for a solid hour taking a few hits will rack up a bigger repair bill than multiple deaths. That's mine and a lot of other people's beef. It has nothing to do with entitlement, I just can't understand why any game developer thought it would be a good idea.
Does that mean that at Vet 10 you stop having to repair your armor?
methjester wrote: »Once again, everyone seems to be lost in how gear to damage is calculated. XP gain = damage. Deaths don't help, but grinding for a solid hour taking a few hits will rack up a bigger repair bill than multiple deaths. That's mine and a lot of other people's beef. It has nothing to do with entitlement, I just can't understand why any game developer thought it would be a good idea.
Does that mean that at Vet 10 you stop having to repair your armor?
Awesometographer wrote: »It seems more tied to "does/would this mob give XP" so essentially if it gives loot, it contributes to decay.methjester wrote: »Once again, everyone seems to be lost in how gear to damage is calculated. XP gain = damage. Deaths don't help, but grinding for a solid hour taking a few hits will rack up a bigger repair bill than multiple deaths. That's mine and a lot of other people's beef. It has nothing to do with entitlement, I just can't understand why any game developer thought it would be a good idea.
Does that mean that at Vet 10 you stop having to repair your armor?
I still have testing to do, but it seems if the mob is flagged as "would give xp/loot" it contributes a static amount towards decay. 4 levels below, 4 above (or whatever the metric is) seems so far to all contribute the same.Is it based on how much XP you would get? Cause if I wanna be masochistic and grind for VR I'm all over those mud crabs... Single shot kills from stealth, same VP as any other mob.
I put way too much thought into game mechanics.
paulmettersb16_ESO wrote: »At low levels the repair costs are more than manageable, As i've levelled past 35, the costs are just stupid. I'm a level 40 Sorcerer have the 42k horse and i'm literally just keeping my head above water by questing and grinding with repairs while i'm levelling. As a test, I fully repaired my armour, then i went and killed 1 mob using 3 actions (curse, crystal frag, crystal frag) and it cost me 10 gold in decay, i didn't take a single hit from it. That is just flat out ridiculous. I've shelved playing my main until its addressed.
paulmettersb16_ESO wrote: »At low levels the repair costs are more than manageable, As i've levelled past 35, the costs are just stupid. I'm a level 40 Sorcerer have the 42k horse and i'm literally just keeping my head above water by questing and grinding with repairs while i'm levelling. As a test, I fully repaired my armour, then i went and killed 1 mob using 3 actions (curse, crystal frag, crystal frag) and it cost me 10 gold in decay, i didn't take a single hit from it. That is just flat out ridiculous. I've shelved playing my main until its addressed.
While it may be ridiculous it's hardly a reason to quit playing the character. Your gold is still going to go up instead of down. If you are that close to bankrupt, perhaps you should have waited a bit for the mount. I try to give myself a 10k buffer on gold.
I'm V2 at the moment. At no point have my repair costs exceeded my income. I do not sell to other players. All of my gold income is from quests and vendoring items. I deconstruct all metal items for blacksmithing.
paulmettersb16_ESO wrote: »At low levels the repair costs are more than manageable, As i've levelled past 35, the costs are just stupid. I'm a level 40 Sorcerer have the 42k horse and i'm literally just keeping my head above water by questing and grinding with repairs while i'm levelling. As a test, I fully repaired my armour, then i went and killed 1 mob using 3 actions (curse, crystal frag, crystal frag) and it cost me 10 gold in decay, i didn't take a single hit from it. That is just flat out ridiculous. I've shelved playing my main until its addressed.
While it may be ridiculous it's hardly a reason to quit playing the character. Your gold is still going to go up instead of down. If you are that close to bankrupt, perhaps you should have waited a bit for the mount. I try to give myself a 10k buffer on gold.
I'm V2 at the moment. At no point have my repair costs exceeded my income. I do not sell to other players. All of my gold income is from quests and vendoring items. I deconstruct all metal items for blacksmithing.