TybaltKaine wrote: »It's a single target burst heal, meant as an emergency burst to survive and evade. You didn't even address the fact that I destroyed the entire basis for your argument by pointing out that you can't be running both Dark Cloak and Shadowy Disguise, effectively locking the Nightblade in as either a Tank or a Gank.
You wanna talk about broken, let's discuss Sorc pets, specifically in Stam builds. You get a huge burst heal, big aoe damage and an on-demand stun, splash/dot damage with liquid lightning, streak for mobility and ANOTHER stun on demand, the only class with access to Silence, which mitigates 90% of a NB's kit as it nearly ALL MAGICKA BASED.
If you are losing to a tanky Nightblade as a Stamsorc in 1v1, that's in the words of every one's favorite new Argonian companion, "Skill issue".
TybaltKaine wrote: »Never heard of you, or any of them tbh. But go on and cook.
Gonna jump right in here and land on the fence.
On one hand, a stamsorc losing a 1v1 to a NB is not a skill issue at all. NB really is too strong in PvP. You're gonna have to accept that fact before anything can be discussed with a "full perspective."
On the other hand suggesting to just completely remove their burst heal comes off as drastic to me. More than drastic Static, since I know your sorc woes, it comes off as vengeful. I mean let's be honest, this is satire right? This is all designed to, after days of argument, realize sorcs need a burst heal??
TybaltKaine wrote: »If you're supposed to be this top tier player, how can you not know that the easiest way to counter a tank blade on a stam sorc is to drop silence on them? That doesn't add up. The Tank blade set up you keep arguing against is all magicka, every bit of it except the burst heal, which, pro tip, deals a self-dot after you use it, so you have a burst window to kill the NB after they pop it and while they are silenced (remember, we don't have shields, and all of our self-preservation are mag based).
The issue I have is that you make these posts every day about how this or that is broken, and when people point out that, oh in fact it isn't and can be countered, you get dismissive and claim that those counters don't work (even when they do) and then dig into your argument despite it being proven wrong.
And yeah, I PVE, but guess what, I PVP every weekend too. You don't know me because I do my job. I gank folks and leave. I don't care about emp, and I don't score chase. I play solo, AD, bounce around every campaign. If my faction is losing, I hop on, turn a couple of resources while y'all are sieging some random keep, drop a "Lucky Raven"(my "guild" that is just me and my wife) claim on it and leave.
Chances are I've probably saved you multiple times in PVP and you never even knew about it.
But, yeah. I'm just a scrub you've never heard of, just like I want to be.
TybaltKaine wrote: »Guy, I've been PVPing in MMO's for almost 30 years. I just don't PVP in this one cause I'm old, and my arthritis and reflexes don't agree with the guitar hero combat of ESO.
The fact remains that counters exist, just because you refuse to acknowledge them doesn't invalidate them. If you want a better burst heal for Sorcs, just say that, instead of coming in here and calling for a nerf to a core ability for a class you admittedly don't even play.
The burst heal was originally introduced for magicka nightblade just before Hybridization, when it was arguably the worst class in the game and was in dire need of the burst heal. Hybridization was probably not taken into account when designing the ability.
I don't think it should be removed. The class certainly isn't "one of the tankiest in the game" at all - the healing is simply often too much to overcome in 1v1 scenarios, which applies to most of the classes in the game at this point.
I've made the suggestion before, but I'll comment here my thoughts on how the skill could be brought in line a bit.
1) Remove the vitality from healthy offering
2) Make the morph effect for healthy offering just 5% more TT value
3) Make the self DOT work like relequen. Pressing offering within the 5s window adds a stack and refreshes the self dot duration, up to 5 stacks. The self DOT probably could receive a slight increase in damage at base, as well.
It'll become far less viable to spam, and will no longer boost all of your other healing by 5%.
StaticWave wrote: »Most NBs now just camp Refreshing Path with Vigor + Dark Cloak ticking and pop a Healthy Offering if they are low. It's no longer a squishy & high burst class. It's a tanky & high burst class and that's not balanced.
StaticWave wrote: »Most NBs now just camp Refreshing Path with Vigor + Dark Cloak ticking and pop a Healthy Offering if they are low. It's no longer a squishy & high burst class. It's a tanky & high burst class and that's not balanced.
Literally slotting 4 heals/shields can make any class almost unkillable in 1v1 scenarios. The reason this can be afforded in the first place is because Spec Bow is so OP. If you have to cycle between 4 heal GCDs there is not a lot of time for counter pressure. Without the convenient one shot combo this playstyle just ends up as heal bot. The entire class hinges on that one ability. Playing without this ability is just an uphill battle (proc sets don't count, every class can play those). But mechanistically all of these NB heals are completely OK. It's just the fact, that a NB can afford to bring them and retain kill potential, that makes these heals appear to be OP.
The sad thing is, since the class is being balanced around damage modifiers and one OP click-to-delete button, the entire offensive kit kind of collapses when you take that skill off. It is not unplayable, but it is just not good. If you ask me, they should scrap one of it's morphs (as they are almost identical since the hybridization) and should do something entirely different with that (ideally nothing with that ugly bow animation and nothing with disappearing weapons, but that is beside the point), so that there is at least an alternative to this playstyle.
tldr: the heals are not the problem, the fact that you can bring 7 defensive skills and still win is
StaticWave wrote: »Most NBs now just camp Refreshing Path with Vigor + Dark Cloak ticking and pop a Healthy Offering if they are low. It's no longer a squishy & high burst class. It's a tanky & high burst class and that's not balanced.
Literally slotting 4 heals/shields can make any class almost unkillable in 1v1 scenarios. The reason this can be afforded in the first place is because Spec Bow is so OP. If you have to cycle between 4 heal GCDs there is not a lot of time for counter pressure. Without the convenient one shot combo this playstyle just ends up as heal bot. The entire class hinges on that one ability. Playing without this ability is just an uphill battle (proc sets don't count, every class can play those). But mechanistically all of these NB heals are completely OK. It's just the fact, that a NB can afford to bring them and retain kill potential, that makes these heals appear to be OP.
The sad thing is, since the class is being balanced around damage modifiers and one OP click-to-delete button, the entire offensive kit kind of collapses when you take that skill off. It is not unplayable, but it is just not good. If you ask me, they should scrap one of it's morphs (as they are almost identical since the hybridization) and should do something entirely different with that (ideally nothing with that ugly bow animation and nothing with disappearing weapons, but that is beside the point), so that there is at least an alternative to this playstyle.
tldr: the heals are not the problem, the fact that you can bring 7 defensive skills and still win is
StaticWave wrote: »Well to be fair, NB’s offensive kit involving Surprise Attack/Concealed Weapon + Spectral Bow has not changed at all. But I think we can all agree that NB did not have the same healing power in the past compared to now.
Johngo0036 wrote: »[snip] A stamsorc complaining about OP heals on a NB..... Never thought i would see the day.. [snip] DK's have op heals now and also op damage, as do wardens and necromancers, not to mention Templars... Stamsorc's have more than one burst heal in their arsenal [snip]
Johngo0036 wrote: »[snip] A stamsorc complaining about OP heals on a NB..... Never thought i would see the day.. [snip] DK's have op heals now and also op damage, as do wardens and necromancers, not to mention Templars... Stamsorc's have more than one burst heal in their arsenal [snip]
Stam sorc having no efficient burst heal options and NB being overtuned has been the concensus for a while fyi and sorry to break it to you but static has been one of the best players in pc na for years 🤷♂️
Johngo0036 wrote: »[snip] A stamsorc complaining about OP heals on a NB..... Never thought i would see the day.. [snip] DK's have op heals now and also op damage, as do wardens and necromancers, not to mention Templars... Stamsorc's have more than one burst heal in their arsenal [snip]