StarOfElyon wrote: »OtarTheMad wrote: »You can CC break it easily and the ability tickles at best at the moment. I’m not worried about it.
One of the big problems with DC was that it disrupted the flow of combat. It was so disruptive and trolly. As I have said many times, something that impactful to everyone in the area should have always been an ultimate. Not a skill or a set bonus.
Necrotech_Master wrote: »Danse_Mayhem wrote: »Necrotech_Master wrote: »I agree with the initial message, this thing needs to be only usable in PVM. If you think the Arcanist is underwhelming, wait to see those guys pulling you with a no cooldown DC skill between two 70k tooltip AOE jesus beam heal on them and all people
in front. Which cost near to 0 with 2 infused reduce cost glyph by the way.
even if it tries to pull on every cast, it most certainly will apply cc immunity, which is minimum of like 7-10 sec before the pull would affect you again, which would instead of giving 1 person cc immunity, just give a whole group cc immunity (unlike dark convergence or rush of agony which all pull and do not apply cc immunity)
Dark convergence does apply CC immunity. This also isn’t the issue with this set. It’s the constant pulling on CC cool-down. Needing to break free and rebuff every 6 seconds because this thing is everywhere will make for extremely slow paced combat - just like when DC first came out.
the part i mentioned, the pull, does not apply cc immunity from dark convergence (as the set also does a stun 1 sec after the pull this does apply cc immunity)
the major issue with stuff like rush of agony and dark convergence is that the pull does not apply cc immunity, leading to potentially multiple pulls from these sets in a short time frame
You know I keep seeing people talk about the effects of this in pvp but how many of you have actually seen it in action on the pts? How something looks on paper and how it preforms in actuality are rarely the same. My experience with it so far is it doesnt work half the time and the other half everyone walks away from it. It doesnt stun, slow, or root you. You just get yanked to one spot. I have only seen one guy make this work with a ult and it was the comet. Everyone just blocked and it was like nothing happened.
I am not saying this cant be abused or that really well timed combos cant be pulled off with it, but so far it has not been impressive in pvp. Lets not hit the panic button without making a attempt to understand it's actual impact first.
The Uninvited wrote: »You know I keep seeing people talk about the effects of this in pvp but how many of you have actually seen it in action on the pts? How something looks on paper and how it preforms in actuality are rarely the same. My experience with it so far is it doesnt work half the time and the other half everyone walks away from it. It doesnt stun, slow, or root you. You just get yanked to one spot. I have only seen one guy make this work with a ult and it was the comet. Everyone just blocked and it was like nothing happened.
I am not saying this cant be abused or that really well timed combos cant be pulled off with it, but so far it has not been impressive in pvp. Lets not hit the panic button without making a attempt to understand it's actual impact first.
So, it's more like DK chains? But in a spot, rather than pulled to the caster?
The Uninvited wrote: »You know I keep seeing people talk about the effects of this in pvp but how many of you have actually seen it in action on the pts? How something looks on paper and how it preforms in actuality are rarely the same. My experience with it so far is it doesnt work half the time and the other half everyone walks away from it. It doesnt stun, slow, or root you. You just get yanked to one spot. I have only seen one guy make this work with a ult and it was the comet. Everyone just blocked and it was like nothing happened.
I am not saying this cant be abused or that really well timed combos cant be pulled off with it, but so far it has not been impressive in pvp. Lets not hit the panic button without making a attempt to understand it's actual impact first.
So, it's more like DK chains? But in a spot, rather than pulled to the caster?
Its aoe chains and it pulls them onto the initial target of the spell. It requires a target and you can't just place it on the ground.
Thecompton73 wrote: »The Uninvited wrote: »You know I keep seeing people talk about the effects of this in pvp but how many of you have actually seen it in action on the pts? How something looks on paper and how it preforms in actuality are rarely the same. My experience with it so far is it doesnt work half the time and the other half everyone walks away from it. It doesnt stun, slow, or root you. You just get yanked to one spot. I have only seen one guy make this work with a ult and it was the comet. Everyone just blocked and it was like nothing happened.
I am not saying this cant be abused or that really well timed combos cant be pulled off with it, but so far it has not been impressive in pvp. Lets not hit the panic button without making a attempt to understand it's actual impact first.
So, it's more like DK chains? But in a spot, rather than pulled to the caster?
Its aoe chains and it pulls them onto the initial target of the spell. It requires a target and you can't just place it on the ground.
I'm taking a wild guess that you don't fight against ball groups in Cyro? Because I can tell you right now it will become a favorite tool for them because it's an AOE pull with no cooldown and they don't have to give up a group buffing set to use it like they do with Rush or DC. Those groups have plenty of other skills/procs going off that are going to root, snare, debuff, damage and kill anyone pulled into their path by the Rune.
Danse_Mayhem wrote: »Just confirming a few things…
– The pull from rushing agony, does not apply cc immunity, it is the only set/skill that functions this way.
- The pull from dark convergence, does apply CC immunity after being pulled in, and always has done, even when the set used to pull twice. The absence of a lasting stun is not a factor here with CC immunity.
– This rune of displacement skill, also applies cc immunity after the pull. Aside from the very short delay to trigger the pull, this can (and Will) be spammed with no cool down.
Danse_Mayhem wrote: »Again you miss the point.
Given that rushing agony doesn’t apply CC immunity, and dark convergence has damage attached to it, then the pull from this skill might technically be a bit worse, per cast… But tell me, why will people wear a whole 5pc set dedicated to a pull - One of which on a 25s cool-down, when they can just slit one skill and spam it?
I don’t know what else to tell you. From a PVP perspective, I am gonna take the zero cool-down, one bar slot option that I can obnoxiously spam every time, and not have to make a 5pc set investment. Enemy players can hold block all they want to stop the first pull, but by the 5th, 6th time I’ve mashed that button, they are either getting pulled or they are dead in the water with other ultimates since they will just be sitting ducks holding block.
Given that arcanist will be everywhere on release, it stands that this skill will be too, and cyro will be a slow paced pull fest. Guarantee it - we have seen it before when DC came out.